Speaking of bacon...
http://bacolicio.us/http://www.google.com/
Search found 73 matches
- Mon May 11, 2009 6:05 pm
- Forum: PTMC Cafe
- Topic: Google+Bacon = o_0
- Replies: 6
- Views: 1047
- Wed Jul 30, 2008 11:08 pm
- Forum: Descent Single Player
- Topic: Mouse doesn't hold for Mass Driver and Fusion Canon
- Replies: 7
- Views: 3770
- Mon Jul 09, 2007 11:42 pm
- Forum: Descent Development
- Topic: Creating custom explosions?
- Replies: 5
- Views: 2294
- Thu Sep 28, 2006 11:02 pm
- Forum: PTMC Cafe
- Topic: Dude, an 150ft insect is invading Germany
- Replies: 3
- Views: 553
- Fri Sep 22, 2006 12:24 am
- Forum: Tech Forum
- Topic: Good laptop for gaming
- Replies: 2
- Views: 608
http://pctorque.com/
That is your best bet, no doubt. You won't get a better machine for cheaper, and no crap too, its a completely clean windows install.
I can't ever suggest Dell or HP for a good gaming laptop. Or anything at walmart or best buy, for that matter...
That is your best bet, no doubt. You won't get a better machine for cheaper, and no crap too, its a completely clean windows install.
I can't ever suggest Dell or HP for a good gaming laptop. Or anything at walmart or best buy, for that matter...
- Sat Aug 12, 2006 9:46 pm
- Forum: Descent Development
- Topic: Teleporter Scripting (2 of them)
- Replies: 3
- Views: 1972
You need an OR Operator in there, like this: [A player is in room barn1] is TRUE OR [A playert is in room barn2] is TRUE you can't be in both at the same time, so that'll keep it from working. It actually shouldn't have worked at all in singleplayer either, that's bizarre... You don't need ther IT i...
- Mon May 22, 2006 8:20 pm
- Forum: PTMC Cafe
- Topic: Flashiest flash pages. Know any?
- Replies: 24
- Views: 1649
- Mon May 22, 2006 6:44 pm
- Forum: PTMC Cafe
- Topic: Flashiest flash pages. Know any?
- Replies: 24
- Views: 1649
- Sat May 13, 2006 5:09 pm
- Forum: D2X-XL
- Topic: Netplay Dilemmas
- Replies: 1
- Views: 1258
Netplay Dilemmas
So me and a friend have been trying to get D2X-XL's netplay to work. Unfortunately, we haven't had much results. We're using the same version of the game, and can both find the tracker when connecting, but the serving person's game never shows up in the tracker. We both have port 28342 forwarded as ...
- Wed Feb 01, 2006 11:52 am
- Forum: Tech Forum
- Topic: XP Tweaks
- Replies: 6
- Views: 988
- Mon Aug 01, 2005 11:34 am
- Forum: Descent Development
- Topic: Timer problem
- Replies: 6
- Views: 1833
Ahh, glad that helped out. As for exporting a script, that will save it out to a file. Doing this will allow you to quickly reuse it in any of your levels, without having to do the long literal > enumerated types method every time. Just highlight the script that you wish to save, and click on the 'E...
- Sun Jul 31, 2005 1:07 pm
- Forum: Descent Development
- Topic: Timer problem
- Replies: 6
- Views: 1833
In order to set the condition to (CloseDoor)=(TIMER ID) or have a timer trigger of any kind, you will need to perform these few quick steps. The method is a bit hidden and obscure, but after you've used it once it will become second nature. Now, do the following in Dallas: right click on ALWAYS unde...
- Wed Jul 27, 2005 10:18 am
- Forum: Descent Development
- Topic: Compound Objects
- Replies: 7
- Views: 2366
Well, an easier way to do this would be to simply build the base object as part of the room structure (since it will not be destroyed anyway) and simply place the breakable light object on top of it. Unless you want to have both objects exploding individually (or are making a turret), i'd highly rec...
- Fri Jul 08, 2005 2:52 pm
- Forum: Descent Development
- Topic: End of Level
- Replies: 2
- Views: 1391
Well, clicking 'force end of mission' in Mn3edit will not cause the level to end when all goals are complete. This just means that the entire 'mission' (level set) ends once this level is completed. To actually end your level, it must be done with DALLAS scripting in D3edit. Go here, and you can lea...
- Fri Mar 04, 2005 1:54 am
- Forum: Descent Development
- Topic: Strange problem compiling scripts on Windows XP
- Replies: 12
- Views: 2276
- Mon Feb 28, 2005 5:42 pm
- Forum: Descent Development
- Topic: Strange problem compiling scripts on Windows XP
- Replies: 12
- Views: 2276
Strange problem compiling scripts on Windows XP
I'm having an odd dilemma: whenever I compile a script for D3 on XP, no hud messages and can be displayed. I just get a 'message not found' error in the game. I already know how to setup Dallas and EGCS (done it twice on win98 and 2k), but is there something extra that must be done to set it up for ...
- Sat Dec 04, 2004 1:59 pm
- Forum: Descent Development
- Topic: Scripts
- Replies: 2
- Views: 1307
- Wed Dec 01, 2004 10:12 pm
- Forum: Tech Forum
- Topic: Wireless Router Dilemma
- Replies: 8
- Views: 671
- Wed Dec 01, 2004 8:04 pm
- Forum: Tech Forum
- Topic: Wireless Router Dilemma
- Replies: 8
- Views: 671
Wireless Router Dilemma
Well, I recently purchased a high end laptop a few weeks ago, and haven been trying to find the best gear to set up a wireless network. I would really like to go with wireless-A since it is on the 5ghz frequency and the 2.4 Wireless-G ones would probably get interference from my cordless phone. I've...
- Fri Nov 05, 2004 12:34 pm
- Forum: Tech Forum
- Topic: Ethernet controller problem
- Replies: 1
- Views: 400
Ethernet controller problem
Hey, i've got a quick question: where can I find a generic driver for the ethernet controller in windows XP? Someone I know just did a clean install on WinXP and the eithernet card is not being detected correctly. We did the install from an image so we can't get the drivers from the installation cd....
- Thu Oct 28, 2004 2:48 pm
- Forum: Descent Development
- Topic: Couple more d3edit questions
- Replies: 7
- Views: 1628
Yeah, another prob with the invisible wall is that when you shoot it the scorch marks are left on the wall in mid air, which looks pretty awkward. Now that i think of it, another way would be to have the room blow the player away with wind, or have an elongated cube with portals on all sides and win...
- Wed Oct 27, 2004 2:58 pm
- Forum: Descent Development
- Topic: Custom Object Question.
- Replies: 8
- Views: 1643
The possible causes: -A gunpoint aiming at the floor by default (dumb idea, heh) -The object was not oriented properly in D3edit before you made your OOF. It has to be facing 'upwards' in the Top view of D3edit to face the player correctly. Or you can have a ship that flies sideways, backwards or th...
- Wed Oct 27, 2004 2:37 pm
- Forum: Descent Development
- Topic: Couple more d3edit questions
- Replies: 7
- Views: 1628
Use the texture 'InvisibleTrainBarrier', which is a modified version of 'Shtail' (aka starhawk tail). It is at the very bottom of the Mine textures filter in d3edit. And as for the tint, it is not actually tinted, the only instances where you can see it is when there is fog in a room. It reveals it ...
- Wed Oct 27, 2004 2:32 pm
- Forum: Descent Development
- Topic: An OOF inside of an OOF
- Replies: 12
- Views: 2169
- Tue Oct 26, 2004 9:47 pm
- Forum: Tech Forum
- Topic: Need Help with an odd Modem Problem / Port forwarding
- Replies: 3
- Views: 519
- Tue Oct 26, 2004 7:00 pm
- Forum: Tech Forum
- Topic: Need Help with an odd Modem Problem / Port forwarding
- Replies: 3
- Views: 519
Need Help with an odd Modem Problem / Port forwarding
I'm currenlty using a Westell Wirespeed B90-220030-04 Dualconnect modem (external USB) , and I am having a very bizarre problem: I cannot send any files through mIRC at all (internet relay chat), or any messenger (yahoo,aim, msn, the sort) , But I can recieve them just fine. I can also upload to web...
- Thu Oct 14, 2004 4:06 pm
- Forum: Descent Development
- Topic: Trying to shake things up
- Replies: 13
- Views: 2235
the 'Recoil information' or 'recoil force' is in the Weapon page in the GAM. just keep your eyes peeled and you can't miss it. :P EDIT: bbut as for editing the ship's 'springlike effect' when hitting an object or wall, that isn't recoil force, it is the coefficient of restitution setting, which can ...
- Wed Oct 13, 2004 3:44 pm
- Forum: Descent Development
- Topic: String files
- Replies: 9
- Views: 1690
- Sun Oct 10, 2004 3:29 pm
- Forum: Tech Forum
- Topic: Monitor Reccomendations
- Replies: 11
- Views: 879
If you want the best picture around, go with the Viewsonic one. So far I haven't seen another CRT monitor that can compare with their stuff. I use a Viewsonic 19'' CRT on my other computer, and it looks great. Never had any throuble with it either. It's cheap (under $200) and it looks very good. Muc...
- Wed Oct 06, 2004 2:48 pm
- Forum: Descent Development
- Topic: Weather Effects Indoors?
- Replies: 8
- Views: 1677
Yeah, weather effects will only work in outdoor areas or 'external' rooms. However, like Sol mentioned, the weather will indeeed fall through all walls and ceilings since the particles are not real objects. Uhh the only problem about the tall faces method, is they would have to checked as fly throug...
- Fri Oct 01, 2004 3:28 pm
- Forum: Descent Development
- Topic: How the ProxMine works
- Replies: 8
- Views: 2033
Actually, weapons themselves don't require any scripting at all, and are quite simple to make. all you need is a few models (oof) and a weapon page in your level's gam. The only other thing you need is a Generic Object page in the tablefile for the powerup, but that is it. But as for creating a cust...
- Thu Sep 30, 2004 3:45 pm
- Forum: Descent Development
- Topic: How the ProxMine works
- Replies: 8
- Views: 2033
Well, if you want to make a custom prox mine you don't need to make it a robot. You can leave it as a weapon. Countermeasures are weapons with an extremely low lifetime that spawn a robot (what you see in the game). You can just edit the weapon page to have a lifetime of -1 or 9999 and get rid of th...
- Thu Sep 30, 2004 3:35 pm
- Forum: Descent Development
- Topic: How to make a spew only work once.
- Replies: 8
- Views: 1994
There are multiple ways to do this, but here is what should be the simplest. Here's what you need to do: -When the player hit's the switch, check to see if a spew from that object is already going. to do this, make a script that has the Owner (switch) with a condition of 'Collided with it'. Next, se...
- Wed Sep 01, 2004 5:22 pm
- Forum: Descent Development
- Topic: Pyro GX Model
- Replies: 3
- Views: 1504
- Fri Aug 13, 2004 5:46 pm
- Forum: PTMC Cafe
- Topic: have finger's of steel?
- Replies: 3
- Views: 569
- Thu Aug 12, 2004 4:11 pm
- Forum: Descent Development
- Topic: Why isn't this thing working?
- Replies: 5
- Views: 1748
Well, if its not showing the you the Current room view, you probably just need to click window - current level room to display it again. Or, try minimizing all of the toolbars if its your fist time running d3edit, because it defaults with everything opened. They will cover up the viewports, so makes...
- Thu Aug 12, 2004 4:08 pm
- Forum: Descent Development
- Topic: Rookie Gam File Question
- Replies: 3
- Views: 1603
An easy way is to simply 'play 2d sound from object' with the object being the clutterobject that fires the weapon with DALLAS when you have the weapon fired. However, don't try to make the object a ship. Ships are only for playable vehicles. You'd have to make it a robot with a weapon battery to fi...
- Fri Jul 30, 2004 8:30 pm
- Forum: Descent Development
- Topic: D3 At Work
- Replies: 19
- Views: 3106
- Fri Jul 30, 2004 8:27 pm
- Forum: Descent Development
- Topic: Player ship animations
- Replies: 9
- Views: 1957
I'm pretty sure it cannot be done. Whenever I have tried to use a Ship model with animation frames, the game will instantly crash whenever switching to the 3rd person view (the byebyemonkey thing). or whenever it came into view (mirrors, cinimatics, etc.). At least without some sort of mod, it is pr...
- Tue Jul 13, 2004 4:40 pm
- Forum: Descent Development
- Topic: Doors
- Replies: 6
- Views: 1696