oh yeah, Trackmania Nations (free). there are hundreds of great new tracks already.
though Trackmania is arcade, very fun at that too.
Search found 515 matches
- Wed Feb 27, 2008 4:12 pm
- Forum: PTMC Cafe
- Topic: Looking for current racing games
- Replies: 36
- Views: 2724
- Wed Feb 27, 2008 3:52 pm
- Forum: PTMC Cafe
- Topic: Looking for current racing games
- Replies: 36
- Views: 2724
GTR2 seconded (with Nordschleife addon of course ;)) you can play with heaps of drive assistants to play it NFS-style or in full simulation mode (clutch included). play with a sound system if possible, you will see why ;) rocks. big time. man, that road is getting so small at 300km/h ... oh and, use...
- Tue Feb 26, 2008 1:11 pm
- Forum: Tech Forum
- Topic: M$ Sidewinder 3D Pro on USB
- Replies: 389
- Views: 233149
- Sat Feb 23, 2008 11:18 am
- Forum: PTMC Cafe
- Topic: I'm showing my age here - but I was wondering...
- Replies: 52
- Views: 4436
self driving cars would be pretty boring. you could as well go by train, meet new people, walk around, answer nature calls etc., all without stopping the travel. no car expenses and maintenance, just train tickets. if that was not enough, it would even save energy and keep the air cleaner! :) that r...
- Wed Feb 20, 2008 5:08 pm
- Forum: PTMC Cafe
- Topic: Muahaha! Sixty-four player mayhem!
- Replies: 21
- Views: 1480
- Wed Feb 20, 2008 3:14 pm
- Forum: Descent Single Player
- Topic: Pyromania and Mercenary
- Replies: 6
- Views: 3196
patch to v1.4 and get pyromania from its official site: http://www.descentforum.net/Pyromania/
this version ist necessary if you want to play pyromania online.
this version ist necessary if you want to play pyromania online.
- Sun Feb 17, 2008 4:35 pm
- Forum: PTMC Cafe
- Topic: I know what I'll be doin' ...
- Replies: 3
- Views: 531
- Sat Feb 16, 2008 7:08 pm
- Forum: PTMC Cafe
- Topic: Guides on How to Run D1 & D2 on Windows XP
- Replies: 8
- Views: 1666
in addition to the previous posts on DXX-rebirth: http://www.descentforum.de/forum/viewtopic.php?t=3963
scroll down for the english translation
scroll down for the english translation
- Fri Feb 01, 2008 11:24 am
- Forum: DBB Distributed Computing
- Topic: isn't folding bad for the environment?
- Replies: 11
- Views: 36129
progress requires energy. energy usage requires energy to be transformed. transforming 100% of energy is impossible for the forseeable future and thus produces loss in the form of warmth and/or side products (CO2 for example). long story short - you get nowhere without energy loss. reducing CO2 emis...
- Fri Jan 25, 2008 5:25 am
- Forum: PTMC Cafe
- Topic: What in the world?
- Replies: 60
- Views: 5080
- Fri Jan 18, 2008 5:55 pm
- Forum: Descent Development
- Topic: How to get D3 Matcens to work?
- Replies: 9
- Views: 3033
- Fri Jan 18, 2008 2:52 pm
- Forum: Descent Development
- Topic: How to get D3 Matcens to work?
- Replies: 9
- Views: 3033
- Fri Jan 18, 2008 1:17 pm
- Forum: Descent Development
- Topic: How to get D3 Matcens to work?
- Replies: 9
- Views: 3033
i'm almost certain that you'd have to get DALLAS to work first. this link has info on to how: http://www.gameedit.net/?q=node/18 note that only gcc versions <=2.8.1 work. search the archives here or on planetdescent forums for older threads on DALLAS installation if it doesn't work. you can then scr...
- Mon Dec 17, 2007 1:56 pm
- Forum: PTMC Cafe
- Topic: Interplay says it will develop new Descent
- Replies: 151
- Views: 15404
Re:
To make their mod compatible to a DOOM3 patch, right? updates WIP: http://www.chmodoplusr.com/IntoCerberon/index.php?name=PNphpBB2&file=viewtopic&t=356 "internal" releases for public download: http://www.chmodoplusr.com/IntoCerberon/index.php?name=PNphpBB2&file=viewforum&f=4
- Sun Dec 16, 2007 6:56 am
- Forum: PTMC Cafe
- Topic: Interplay says it will develop new Descent
- Replies: 151
- Views: 15404
Re:
see "Into Cerberon".Diedel wrote:You had better support D2X-XL (going D4X), because right now it looks like that's the only real chance of ever getting an up to date Descent (2) like game (that will on top of it not just run on MS Windows ... or some bloody console, that is).
- Wed Nov 28, 2007 1:04 pm
- Forum: PTMC Cafe
- Topic: Interplay says it will develop new Descent
- Replies: 151
- Views: 15404
Re:
And the PS3's controller can sense its position in space with its accelerometer, it'll just measure how long it has been accelerating at X speed and wham, you have positional data. true to a certain degree, assumed you calibrated the reference point and rotated state before. though you're measuring...
- Mon Nov 26, 2007 1:50 pm
- Forum: Descent Level Spotlight
- Topic: Call out to all D2 level designers (old and new)!
- Replies: 312
- Views: 125529
- Sun Nov 18, 2007 3:15 am
- Forum: PTMC Cafe
- Topic: Interplay says it will develop new Descent
- Replies: 151
- Views: 15404
Re: Ideas for Descent 4
Let us begin: Blu-Ray 50GB Disc DX11 (Windows 7 required) Recommended Quad Core CPU (Up to 128 Thread Support) Recommended Enthusiast GPU (SLI for HD, Quad SLI for XHD, 8-way SLI for playable XHD) X-Fi Utilization PhysX/GPU Physics 1920p movies Customizable ships (6 that can be customized including...
- Sat Nov 17, 2007 6:43 pm
- Forum: PTMC Cafe
- Topic: Interplay says it will develop new Descent
- Replies: 151
- Views: 15404
it would probably be the smartest thing to incorporate different levels of control assistance. these can be managend by the server and thus define what's a newbie game and what's pro. those who want the pro mode but still want to join newbie games just up the difficulty level. not that THIS would be...
- Sat Nov 17, 2007 1:40 pm
- Forum: Descent Multiplayer
- Topic: How to patch, find games and chat.
- Replies: 44
- Views: 63250
- Fri Nov 16, 2007 7:32 pm
- Forum: Tech Forum
- Topic: Need recommendation for nVidia graphics card
- Replies: 25
- Views: 2301
- Sat Nov 10, 2007 3:45 pm
- Forum: Descent Development
- Topic: Sushi: D3 What is the colored noise texture’s file name?
- Replies: 7
- Views: 2456
if there is this noise texture, that means that the respective texture is missing. if that is the point, you should be able to add it without problems. if you haven't added the custom replacement textures you would just see the original texture instead of the noise. that means, as long as you see no...
- Sun Oct 21, 2007 9:20 am
- Forum: Tech Forum
- Topic: Laptop on allthe time?
- Replies: 15
- Views: 1428
Re:
turn it off = save energyKrom wrote:Desktop computer = leave it on.
- Mon Sep 17, 2007 4:34 pm
- Forum: PTMC Cafe
- Topic: What's Mobius been doing?
- Replies: 2
- Views: 558
- Sun Sep 02, 2007 2:30 am
- Forum: Tech Forum
- Topic: Video Fix?
- Replies: 7
- Views: 1091
- Mon Aug 20, 2007 3:19 pm
- Forum: PTMC Cafe
- Topic: shameless plug
- Replies: 24
- Views: 2525
- Fri Aug 17, 2007 12:40 pm
- Forum: PTMC Cafe
- Topic: My place of business in the news...
- Replies: 15
- Views: 1333
Re:
air conditioning is less effective with the door open!Dakatsu wrote:air conditioning, and my door has to be open.
SCNR
btw. grats on the biz TB
- Sun Jul 29, 2007 4:15 pm
- Forum: Tech Forum
- Topic: Chat Help
- Replies: 2
- Views: 692
- Sat Jul 21, 2007 7:22 am
- Forum: Coders Corner
- Topic: Moving between rooms
- Replies: 17
- Views: 4495
Re:
I never did get Multiplayer functioning properly but I do think it's possible. sup Sheep :) it seems to be worked out in the Duel MOD. Foil, you could also monitor what D3 changes itself when you fly trough a portal. I'd check both the player and both rooms structs. maybe there's something in room ...
- Sat Jul 07, 2007 1:19 pm
- Forum: PTMC Cafe
- Topic: English is hard
- Replies: 22
- Views: 1886
- Mon Jul 02, 2007 1:56 pm
- Forum: Coders Corner
- Topic: Gametype compatibility keywords for level?
- Replies: 4
- Views: 3242
Code: Select all
void DLLFUNCCALL DLLGetGameInfo (tDLLOptions *options)
...
strcpy(options->requirements,\"\"); // the MSN file KEYWORD requirements
...
- Mon Jul 02, 2007 1:17 pm
- Forum: Coders Corner
- Topic: Gametype compatibility keywords for level?
- Replies: 4
- Views: 3242
that keyword has to be manually added within the msn file, it can be done with the editor (quicktest/mn3-edit). note that it can be only a single word, not two, at least i haven't gotten more than one to work. checking for the rooms and/or objects isn't necessary, since it will quit if the keyword i...
- Sun Jun 10, 2007 10:35 am
- Forum: Descent Old Skool
- Topic: D1 complete level pack for D2 and D3?
- Replies: 14
- Views: 3958
Re:
you are welcome to go aheadDarkFlameWolf wrote:Don't we all Behemoth, but that dream will NEVER HAPPEN. People are more interested in making their OWN UNIQUE levels for D3 rather than re-hashing 30~ levels not of their own design or idea.
all you need is here: http://gameedit.net/custom/GameEdit_OG/index.html
- Sun Jun 10, 2007 5:38 am
- Forum: Servers and Server OP's
- Topic: Markus the anti-semite/pro-Hitler hate monger...
- Replies: 9
- Views: 4681
Re:
Hello there Grendel! Thanks for the reply. I was trying to post this same subject/post over at the ServerOps board, but failed. Do I have to re-register there to be a part of that board or is it exclusive to serverops people? I do want to reach the most people with this subject as to see what can a...
- Sat Jun 09, 2007 10:03 am
- Forum: Other 6DoF Game Efforts
- Topic: New Core Decision website
- Replies: 442
- Views: 94507
Re:
Am I off in my thinking? What does everyone else think? :) weapons won't fix that (see BP). it works in other games too (server named "Newbies Only!" etc.). i second entropy. why was it played so rarely? because pickup games don't work with that. i remember great entropy games back when m...
- Wed Apr 18, 2007 11:06 am
- Forum: Descent Development
- Topic: Creating custom explosions?
- Replies: 5
- Views: 2325
- Sun Apr 15, 2007 9:31 am
- Forum: PTMC Cafe
- Topic: Eat or talk
- Replies: 8
- Views: 861
- Wed Apr 11, 2007 1:11 pm
- Forum: Descent Development
- Topic: D3: Handling a shockwave
- Replies: 15
- Views: 3357
yes, the struct is from the d3 sdk 1.4. i've gotten a little further. after a while tryin to read that list from the weapon that caused a shockwave, i'm now reading the info from the shockwave (which is also an object). duh. however, i only read one single entity from the list, at least the other va...
- Sun Apr 08, 2007 4:07 pm
- Forum: Descent Development
- Topic: D3: Handling a shockwave
- Replies: 15
- Views: 3357
D3: Handling a shockwave
does anyone know how to use the following array? obj->mtype.shock_info.damaged_list[i] the struct is \"shockwave_info\" in \"object_external_struct.h\". unfortunately, there are no comments as to what it actually contains (handles? ids?). no matter what i do, if i read its conten...