Search found 515 matches

by Floyd
Wed Feb 27, 2008 4:12 pm
Forum: PTMC Cafe
Topic: Looking for current racing games
Replies: 36
Views: 2724

oh yeah, Trackmania Nations (free). there are hundreds of great new tracks already. :)
though Trackmania is arcade, very fun at that too.
by Floyd
Wed Feb 27, 2008 3:52 pm
Forum: PTMC Cafe
Topic: Looking for current racing games
Replies: 36
Views: 2724

GTR2 seconded (with Nordschleife addon of course ;)) you can play with heaps of drive assistants to play it NFS-style or in full simulation mode (clutch included). play with a sound system if possible, you will see why ;) rocks. big time. man, that road is getting so small at 300km/h ... oh and, use...
by Floyd
Tue Feb 26, 2008 1:11 pm
Forum: Tech Forum
Topic: M$ Sidewinder 3D Pro on USB
Replies: 389
Views: 233149

lol @ the tower. nicely done. :)

how is this version less complex anyway, Grendel? judging by a quick view, it looks more complicated right now.
by Floyd
Sat Feb 23, 2008 11:18 am
Forum: PTMC Cafe
Topic: I'm showing my age here - but I was wondering...
Replies: 52
Views: 4436

self driving cars would be pretty boring. you could as well go by train, meet new people, walk around, answer nature calls etc., all without stopping the travel. no car expenses and maintenance, just train tickets. if that was not enough, it would even save energy and keep the air cleaner! :) that r...
by Floyd
Wed Feb 20, 2008 5:08 pm
Forum: PTMC Cafe
Topic: Muahaha! Sixty-four player mayhem!
Replies: 21
Views: 1480

i remember a 16 player core at a lan. even THAT was already crazy.
by Floyd
Wed Feb 20, 2008 3:14 pm
Forum: Descent Single Player
Topic: Pyromania and Mercenary
Replies: 6
Views: 3196

patch to v1.4 and get pyromania from its official site: http://www.descentforum.net/Pyromania/
this version ist necessary if you want to play pyromania online.
by Floyd
Sun Feb 17, 2008 4:35 pm
Forum: PTMC Cafe
Topic: I know what I'll be doin' ...
Replies: 3
Views: 531

\"Night Rider\" huh? are you sure you are watching the right movie? :P
by Floyd
Sat Feb 16, 2008 7:08 pm
Forum: PTMC Cafe
Topic: Guides on How to Run D1 & D2 on Windows XP
Replies: 8
Views: 1666

in addition to the previous posts on DXX-rebirth: http://www.descentforum.de/forum/viewtopic.php?t=3963

scroll down for the english translation :)
by Floyd
Fri Feb 01, 2008 11:24 am
Forum: DBB Distributed Computing
Topic: isn't folding bad for the environment?
Replies: 11
Views: 36129

progress requires energy. energy usage requires energy to be transformed. transforming 100% of energy is impossible for the forseeable future and thus produces loss in the form of warmth and/or side products (CO2 for example). long story short - you get nowhere without energy loss. reducing CO2 emis...
by Floyd
Fri Jan 25, 2008 5:25 am
Forum: PTMC Cafe
Topic: What in the world?
Replies: 60
Views: 5080

bad roads there huh? ;)
by Floyd
Fri Jan 18, 2008 5:55 pm
Forum: Descent Development
Topic: How to get D3 Matcens to work?
Replies: 9
Views: 3033

i see. thanks :)
by Floyd
Fri Jan 18, 2008 2:52 pm
Forum: Descent Development
Topic: How to get D3 Matcens to work?
Replies: 9
Views: 3033

would you enlighten us about how, Sirius? :)

oh, and matcens: open the menu \"Window\" in the editor, then click \"Matcens\". you can give objects new names in the object bar and i assume you assign those in the matcen menu. no DALLAS necessary.
you take it from here :)
by Floyd
Fri Jan 18, 2008 1:17 pm
Forum: Descent Development
Topic: How to get D3 Matcens to work?
Replies: 9
Views: 3033

i'm almost certain that you'd have to get DALLAS to work first. this link has info on to how: http://www.gameedit.net/?q=node/18 note that only gcc versions <=2.8.1 work. search the archives here or on planetdescent forums for older threads on DALLAS installation if it doesn't work. you can then scr...
by Floyd
Mon Dec 17, 2007 1:56 pm
Forum: PTMC Cafe
Topic: Interplay says it will develop new Descent
Replies: 151
Views: 15404

Re:

To make their mod compatible to a DOOM3 patch, right? updates WIP: http://www.chmodoplusr.com/IntoCerberon/index.php?name=PNphpBB2&file=viewtopic&t=356 "internal" releases for public download: http://www.chmodoplusr.com/IntoCerberon/index.php?name=PNphpBB2&file=viewforum&f=4
by Floyd
Sun Dec 16, 2007 6:56 am
Forum: PTMC Cafe
Topic: Interplay says it will develop new Descent
Replies: 151
Views: 15404

Re:

Diedel wrote:You had better support D2X-XL (going D4X), because right now it looks like that's the only real chance of ever getting an up to date Descent (2) like game (that will on top of it not just run on MS Windows ... or some bloody console, that is).
see "Into Cerberon".
by Floyd
Wed Nov 28, 2007 1:04 pm
Forum: PTMC Cafe
Topic: Interplay says it will develop new Descent
Replies: 151
Views: 15404

Re:

And the PS3's controller can sense its position in space with its accelerometer, it'll just measure how long it has been accelerating at X speed and wham, you have positional data. true to a certain degree, assumed you calibrated the reference point and rotated state before. though you're measuring...
by Floyd
Mon Nov 26, 2007 1:50 pm
Forum: Descent Level Spotlight
Topic: Call out to all D2 level designers (old and new)!
Replies: 312
Views: 125529

backup daily. zips with date in the filename work well with that.
by Floyd
Sun Nov 18, 2007 8:08 pm
Forum: PTMC Cafe
Topic: Question
Replies: 3
Views: 658

why not just make up another pilot, shoot the ingame appearance and glue it onto this pic?
by Floyd
Sun Nov 18, 2007 3:15 am
Forum: PTMC Cafe
Topic: Interplay says it will develop new Descent
Replies: 151
Views: 15404

Re: Ideas for Descent 4

Let us begin: Blu-Ray 50GB Disc DX11 (Windows 7 required) Recommended Quad Core CPU (Up to 128 Thread Support) Recommended Enthusiast GPU (SLI for HD, Quad SLI for XHD, 8-way SLI for playable XHD) X-Fi Utilization PhysX/GPU Physics 1920p movies Customizable ships (6 that can be customized including...
by Floyd
Sat Nov 17, 2007 6:43 pm
Forum: PTMC Cafe
Topic: Interplay says it will develop new Descent
Replies: 151
Views: 15404

it would probably be the smartest thing to incorporate different levels of control assistance. these can be managend by the server and thus define what's a newbie game and what's pro. those who want the pro mode but still want to join newbie games just up the difficulty level. not that THIS would be...
by Floyd
Sat Nov 17, 2007 1:40 pm
Forum: Descent Multiplayer
Topic: How to patch, find games and chat.
Replies: 44
Views: 63250

it should come back up soon. it's down due to maintenance.
by Floyd
Fri Nov 16, 2007 7:32 pm
Forum: Tech Forum
Topic: Need recommendation for nVidia graphics card
Replies: 25
Views: 2301

check the user manual from the actual manufacturer. it should contain the necessary info (agp factor and version).
that's a good link btw.
by Floyd
Sat Nov 10, 2007 3:45 pm
Forum: Descent Development
Topic: Sushi: D3 What is the colored noise texture’s file name?
Replies: 7
Views: 2456

if there is this noise texture, that means that the respective texture is missing. if that is the point, you should be able to add it without problems. if you haven't added the custom replacement textures you would just see the original texture instead of the noise. that means, as long as you see no...
by Floyd
Sun Oct 21, 2007 9:20 am
Forum: Tech Forum
Topic: Laptop on allthe time?
Replies: 15
Views: 1428

Re:

Krom wrote:Desktop computer = leave it on.
turn it off = save energy
by Floyd
Mon Sep 17, 2007 4:34 pm
Forum: PTMC Cafe
Topic: What's Mobius been doing?
Replies: 2
Views: 558

flat roof?
by Floyd
Sun Sep 02, 2007 2:30 am
Forum: Tech Forum
Topic: Video Fix?
Replies: 7
Views: 1091

you could seperate the audio and video track, edit the sound with which you had luck before and put them back together afterwards.
by Floyd
Mon Aug 20, 2007 3:19 pm
Forum: PTMC Cafe
Topic: shameless plug
Replies: 24
Views: 2525

congrats rij. sounds great :D
by Floyd
Fri Aug 17, 2007 12:40 pm
Forum: PTMC Cafe
Topic: My place of business in the news...
Replies: 15
Views: 1333

Re:

Dakatsu wrote:air conditioning, and my door has to be open.
air conditioning is less effective with the door open!

SCNR

btw. grats on the biz TB ;)
by Floyd
Sun Jul 29, 2007 4:15 pm
Forum: Tech Forum
Topic: Chat Help
Replies: 2
Views: 692

probably closed ports which are necessary for chat.
by Floyd
Sat Jul 21, 2007 7:22 am
Forum: Coders Corner
Topic: Moving between rooms
Replies: 17
Views: 4495

Re:

I never did get Multiplayer functioning properly but I do think it's possible. sup Sheep :) it seems to be worked out in the Duel MOD. Foil, you could also monitor what D3 changes itself when you fly trough a portal. I'd check both the player and both rooms structs. maybe there's something in room ...
by Floyd
Sat Jul 07, 2007 1:19 pm
Forum: PTMC Cafe
Topic: English is hard
Replies: 22
Views: 1886

not all of that is english though ;)
by Floyd
Mon Jul 02, 2007 1:56 pm
Forum: Coders Corner
Topic: Gametype compatibility keywords for level?
Replies: 4
Views: 3242

Code: Select all

void DLLFUNCCALL DLLGetGameInfo (tDLLOptions *options)
...
strcpy(options->requirements,\"\");		// the MSN file KEYWORD requirements
...
fill your mod name into the empty string, that's it :).
by Floyd
Mon Jul 02, 2007 1:17 pm
Forum: Coders Corner
Topic: Gametype compatibility keywords for level?
Replies: 4
Views: 3242

that keyword has to be manually added within the msn file, it can be done with the editor (quicktest/mn3-edit). note that it can be only a single word, not two, at least i haven't gotten more than one to work. checking for the rooms and/or objects isn't necessary, since it will quit if the keyword i...
by Floyd
Sun Jun 10, 2007 10:35 am
Forum: Descent Old Skool
Topic: D1 complete level pack for D2 and D3?
Replies: 14
Views: 3958

Re:

DarkFlameWolf wrote:Don't we all Behemoth, but that dream will NEVER HAPPEN. People are more interested in making their OWN UNIQUE levels for D3 rather than re-hashing 30~ levels not of their own design or idea.
you are welcome to go ahead ;)
all you need is here: http://gameedit.net/custom/GameEdit_OG/index.html
by Floyd
Sun Jun 10, 2007 5:38 am
Forum: Servers and Server OP's
Topic: Markus the anti-semite/pro-Hitler hate monger...
Replies: 9
Views: 4681

Re:

Hello there Grendel! Thanks for the reply. I was trying to post this same subject/post over at the ServerOps board, but failed. Do I have to re-register there to be a part of that board or is it exclusive to serverops people? I do want to reach the most people with this subject as to see what can a...
by Floyd
Sat Jun 09, 2007 10:03 am
Forum: Other 6DoF Game Efforts
Topic: New Core Decision website
Replies: 442
Views: 94507

Re:

Am I off in my thinking? What does everyone else think? :) weapons won't fix that (see BP). it works in other games too (server named "Newbies Only!" etc.). i second entropy. why was it played so rarely? because pickup games don't work with that. i remember great entropy games back when m...
by Floyd
Wed Apr 18, 2007 11:06 am
Forum: Descent Development
Topic: Creating custom explosions?
Replies: 5
Views: 2325

it's a texture, more specificly a .oaf (animated). D3IT can create .oaf out of single .tga frames.

if you are searching anything in the .gam, hit ctrl+f and type it in ;)
by Floyd
Sun Apr 15, 2007 9:31 am
Forum: PTMC Cafe
Topic: Eat or talk
Replies: 8
Views: 861

what about terrestric broadcasting (TV, radio), radio waves from space? these exist a couple of decades longer than cell phones.
that article also references to the \"text thumb\", i wonder what THAT has to do with the actual topic.
by Floyd
Wed Apr 11, 2007 1:11 pm
Forum: Descent Development
Topic: D3: Handling a shockwave
Replies: 15
Views: 3357

yes, the struct is from the d3 sdk 1.4. i've gotten a little further. after a while tryin to read that list from the weapon that caused a shockwave, i'm now reading the info from the shockwave (which is also an object). duh. however, i only read one single entity from the list, at least the other va...
by Floyd
Sun Apr 08, 2007 4:07 pm
Forum: Descent Development
Topic: D3: Handling a shockwave
Replies: 15
Views: 3357

D3: Handling a shockwave

does anyone know how to use the following array? obj->mtype.shock_info.damaged_list[i] the struct is \"shockwave_info\" in \"object_external_struct.h\". unfortunately, there are no comments as to what it actually contains (handles? ids?). no matter what i do, if i read its conten...