Search found 5 matches

by SGT_BASH
Mon May 10, 2004 5:25 pm
Forum: Tech Forum
Topic: Sparkles!
Replies: 7
Views: 815

Direct3d

Ok this is interesting. Under Direct3d mode, Pyro, Phoenix and Mag are all missing wings... In magnum I can see right through the holes where wings used to be. This problem shows up in Direct3d, under OpenGL there are no anomalies. I spent about 2 hours using RivaTuner and checked every single Direc...
by SGT_BASH
Tue Apr 27, 2004 8:01 pm
Forum: Tech Forum
Topic: Sparkles!
Replies: 7
Views: 815

SSE stuff

Right, I just ran WINCPUID, tells my SSE is on. Any other ideas? Do any of you, AMD Athlon users see MatCenter animations or D3 was not made for Athlon?
by SGT_BASH
Mon Apr 26, 2004 8:18 pm
Forum: Tech Forum
Topic: Sparkles!
Replies: 7
Views: 815

Sparkles!

This is interesting... I run Descent 3 on my 1.7 ghz AMD Athlon, it works fine. There is a problem though, MatCenter visualizations do not work, bots just appear and no "beams" (or whatever it is) show up. Then, powerups have halos but they have no sparkles under them. So I set my D3 folde...
by SGT_BASH
Wed Apr 21, 2004 12:43 pm
Forum: Tech Forum
Topic: Descent 3 graphics
Replies: 6
Views: 885

Descent 3 graphics

I got a Geforce FX 5200 graphics card, which supports bump mapping. I enabled bump mapping using the -bumped command, which works, and now bots and ships look much better. However, only bots and ships are bumped, terrain and buildings are not. Is there any way to enable bump mapping on buildings and...
by SGT_BASH
Sat Nov 22, 2003 2:08 pm
Forum: For the D3 Dev Team
Topic: Time to axe this forum.
Replies: 104
Views: 66847

Talkig about cheating, I played around with tablefile, specific entry: "ship http://www.descentbb.net/ubb/tongue.gif yro-gl". Initially I just wanted to replace the GL with a D4GX, then I played around with vauss entry, changed the delay from .1 to .003. That turns slow vauss into a hellfi...