Search found 772 matches
- Tue Jul 31, 2007 8:44 pm
- Forum: Other 6DoF Game Efforts
- Topic: New Core Decision website
- Replies: 442
- Views: 102979
Well, IMHO there is no need to separate players. Maybe i'm not exactly the right person to say that (i'm not a big fan of Multiplayer) but in the old D2 days i think it was a lot more fun with all the players (of all skill levels) colliding one against each other. I think that playing against good ...
- Tue Jul 31, 2007 8:38 pm
- Forum: PTMC Cafe
- Topic: Descent 4: Invasion for UT3
- Replies: 35
- Views: 4376
- Tue Jul 31, 2007 8:32 pm
- Forum: Descent Level Spotlight
- Topic: D2X-XL Mission on the Making-Preliminary Version available!!
- Replies: 58
- Views: 11809
Oh right, i've got a new Demo Video Clip showing the custom Weapon Powerup graphics and a bit of Level 3... This is the link: http://www.youtube.com/watch?v=7L9n939yTg8 And now, some of the characters with detailed description (i put this here as i see that i didn't receive too much visitors nor ...
- Tue Jul 31, 2007 8:17 pm
- Forum: Descent Level Spotlight
- Topic: D3 Mod: GroupC v3.0
- Replies: 12
- Views: 9621
- Fri Jul 27, 2007 10:05 pm
- Forum: PTMC Gallery
- Topic: D2 Revelations (midi version) Remix
- Replies: 9
- Views: 1875
- Fri Jul 27, 2007 9:45 pm
- Forum: Descent Old Skool
- Topic: Old Skool Descent Site Archive
- Replies: 49
- Views: 160571
What about my new website? http://www.pumosoftware.co.nr it includes general info about the Descent games as well as my Descent 2 (D2X-XL) mission projects and a section with older (Original D2 v1.2) levels for download (Made by me...). There are two versions of the site in two different languages ...
- Fri Jul 27, 2007 1:00 pm
- Forum: Descent Level Spotlight
- Topic: D2X-XL Mission on the Making-Preliminary Version available!!
- Replies: 58
- Views: 11809
New information about my mission 'Pumo Mines' ! :D Here is an excerpt (screenshot) of my website section (this is the story of my mission): http://upload6.postimage.org/583538/Story.jpg But if you want more information, PLEEZE ( :P ) visit my new website (it does includes Music Samples, Character ...
- Wed Jul 25, 2007 2:47 pm
- Forum: Descent Level Spotlight
- Topic: D2X-XL Mission on the Making-Preliminary Version available!!
- Replies: 58
- Views: 11809
Well, i doesn't matter. Even without Fog D2X-XL features are great! :D And now back to my mission! I've rececently opened a new website with complete info about 'Pumo Mines' :) . This is the URL: http://www.pumosoftware.co.nr (Select the English option) And also you'll find a section with complete ...
- Fri Jul 20, 2007 1:08 am
- Forum: Descent Level Spotlight
- Topic: D2X-XL Mission on the Making-Preliminary Version available!!
- Replies: 58
- Views: 11809
- Wed Jul 18, 2007 3:33 pm
- Forum: Descent Level Spotlight
- Topic: D2X-XL Mission on the Making-Preliminary Version available!!
- Replies: 58
- Views: 11809
- Sun Jul 15, 2007 10:33 am
- Forum: Descent Level Spotlight
- Topic: D2X-XL Mission on the Making-Preliminary Version available!!
- Replies: 58
- Views: 11809
- Fri Jul 13, 2007 2:59 pm
- Forum: Descent Level Spotlight
- Topic: D2X-XL Mission on the Making-Preliminary Version available!!
- Replies: 58
- Views: 11809
- Fri Jul 13, 2007 11:35 am
- Forum: Descent Level Spotlight
- Topic: D2X-XL Mission on the Making-Preliminary Version available!!
- Replies: 58
- Views: 11809
D2X-XL supports True color images if you put them in the textures folder, but this method doesn't works in my computer because it uses Pixel Shader and i have a GeForce 4MX (for PCI, i don't have AGP support) :( However, i can put some hi-res textures inside the levels for some walls using DLE-XP ...
- Thu Jul 12, 2007 5:29 pm
- Forum: Descent Level Spotlight
- Topic: D2X-XL Mission on the Making-Preliminary Version available!!
- Replies: 58
- Views: 11809
- Wed Jul 11, 2007 2:59 pm
- Forum: Descent Level Spotlight
- Topic: D2X-XL Mission on the Making-Preliminary Version available!!
- Replies: 58
- Views: 11809
- Tue Jul 10, 2007 11:50 pm
- Forum: Descent Level Spotlight
- Topic: D2X-XL Mission on the Making-Preliminary Version available!!
- Replies: 58
- Views: 11809
- Tue Jul 10, 2007 5:04 pm
- Forum: D2X-XL
- Topic: Rewrite the code!
- Replies: 40
- Views: 10463
- Mon Jul 09, 2007 8:48 pm
- Forum: D2X-XL
- Topic: Rewrite the code!
- Replies: 40
- Views: 10463
:D :) :lol: :) :D :o :lol: :D :) :( :) :? :D ROFLMAO! LOL! ROFL! LMAO! .... Now, it's time to be serious.... Tim, your idea might be good in the world of the dreams or if Diedel was not a single person, but a gaming developer company named 'Diedelsoft 3D industries' :lol: And of course, that company ...
- Fri Jul 06, 2007 3:06 pm
- Forum: Descent Level Spotlight
- Topic: D2X-XL Mission on the Making-Preliminary Version available!!
- Replies: 58
- Views: 11809
- Fri Jul 06, 2007 11:02 am
- Forum: Descent Level Spotlight
- Topic: D2X-XL Mission on the Making-Preliminary Version available!!
- Replies: 58
- Views: 11809
Thanks for all your comments (including the orgasm ones! LOL :lol: ) Regarding what you say Diedel about the lighting, you're right, in big rooms there is no problem, but as you said, if i use a color that is not fully saturated in small rooms, it becames white. Here's a screen of the problem: http ...
- Fri Jul 06, 2007 12:58 am
- Forum: Descent Level Spotlight
- Topic: D2X-XL Mission on the Making-Preliminary Version available!!
- Replies: 58
- Views: 11809
OK, i will take care of level lighting also. However, there is some limitations in D2X-XL regarding OpenGL style lighting: the low saturated lights only works when they are too separated between 'em. In rooms with say, 4 lamps in each corner, the light tends to become completely white if there is no ...
- Thu Jul 05, 2007 7:49 pm
- Forum: Descent Level Spotlight
- Topic: D2X-XL Mission on the Making-Preliminary Version available!!
- Replies: 58
- Views: 11809
LOL! You're right Diedel, i've not noticed before, but in fact it looks like Spongebob :shock: And thanks for your comments! I didn't expect that you would like it.. About support or help on D2X-XL, you've made a lot of gorgeous things on D2X-XL and also you added some things that i asked you in the ...
- Thu Jul 05, 2007 4:29 pm
- Forum: Descent Level Spotlight
- Topic: D2X-XL Mission on the Making-Preliminary Version available!!
- Replies: 58
- Views: 11809
D2X-XL Mission on the Making-Preliminary Version available!!
Well, i've been done a D2 Mission for years that mixes the D2 atmosphere with a bit of D3 and has lots of customizations (But with D2X-XL it's much better now). :) However, i hesitate a lot about showing this project to the world, 'cause first of all, it is a MOD for D2 (Custom everything: Textures ...
- Thu May 31, 2007 6:56 pm
- Forum: Descent Level Spotlight
- Topic: Descent Mission Database
- Replies: 14
- Views: 6756
Hey, the new DBB sub-domain link doesnt' works! It gives you an almost empty webpage with the text 'hello world'!
What's going on?
It seems i must remain with the normal http://www.enspiar.com/dmdb URL.
What's going on?
It seems i must remain with the normal http://www.enspiar.com/dmdb URL.
- Tue Apr 17, 2007 10:04 pm
- Forum: D2X-XL
- Topic: FAO Diedel
- Replies: 14
- Views: 4783
- Fri Apr 13, 2007 5:58 pm
- Forum: D2X-XL
- Topic: FAO Diedel
- Replies: 14
- Views: 4783
- Sun Apr 01, 2007 4:53 pm
- Forum: D2X-XL
- Topic: D2X-XL Q&A
- Replies: 356
- Views: 192493
Well, you can put the textures on a POG file using DLE-XP, but it's too much work and you must do it for every single level you want to play :shock: (it will not affect the entire game) That's only useful for level developers :( And if you have Pixel Shader support, then this could be a problem with ...
- Sat Mar 31, 2007 5:16 pm
- Forum: Descent Development
- Topic: Texture Baking for D3.
- Replies: 9
- Views: 2454
- Fri Mar 30, 2007 7:47 pm
- Forum: D2X-XL
- Topic: D2X-XL Q&A
- Replies: 356
- Views: 192493
Do you have a video card with Pixel Shader support? I think that cards without pixel shaders can't render the Hi-res texture packs. However, if you put hi-res textures in POG files (not in Textures directory) specifically for each level, it works even without pixel shader supports (I've used some hi ...
- Mon Mar 26, 2007 11:46 pm
- Forum: Descent Development
- Topic: Descent Level Database
- Replies: 107
- Views: 36167
- Wed Mar 21, 2007 1:18 pm
- Forum: Descent Old Skool
- Topic: How old is everyone and how long have you played Descent
- Replies: 213
- Views: 67851
- Thu Mar 01, 2007 2:28 pm
- Forum: D2X-XL
- Topic: Diedel gone ?
- Replies: 30
- Views: 8624
Well, although sometime ago Diedel was the agresive guy in the forums, when he calmed down (i remember this very well 'cause in the start i was a little 'victim' of Diedel's 'explosive' attitude, but with the time he started to be more polite with me and he treats me very well), some ppl started to ...
- Sun Feb 25, 2007 6:04 pm
- Forum: D2X-XL
- Topic: Pretty much my last post here
- Replies: 19
- Views: 5685
Well, i think all of you need to calm down. I mean, this is a community made to enjoy the game we love (i mean, Descent) not to make wars and divisions. First of all, i'm no exactly pleased by the fact that Diedel leaves the forum, although i can say that i see all this 'bye bye' crap unnecesary. I ...
- Sun Feb 25, 2007 6:02 pm
- Forum: D2X-XL
- Topic: Pretty much my last post here
- Replies: 19
- Views: 5685
- Sun Feb 25, 2007 9:59 am
- Forum: Tech Forum
- Topic: Upgrade to XP from 98SE
- Replies: 12
- Views: 1310
Well, i'm pretty sure you can use XP on the computer you have, and if you can expand the RAM as you said, even better. I've ran my first XP Pro installation over a 98SE in a P3 866MHz with 128MB Ram. Certainly, it's slow, but with some tweaks about Services,Resgistry,Visuals, etc... you can speed it ...
- Sun Feb 25, 2007 9:48 am
- Forum: Descent Old Skool
- Topic: D2X-W32 -or- D2X-GL avaiable anywhere?
- Replies: 14
- Views: 4920
Hey Diedel, calm down, i think Top Wop it's not exactly attacking you, so don't worry, you doesn't need to be mad at him. :) And also, fluff it's not exactly a insultative thing, i think Top Wop means that D2X-XL have many things that HE (Personally and individually) considers somewhat useless. but ...
- Mon Jan 22, 2007 1:45 am
- Forum: DLE-XP
- Topic: DLE-XP version with powerup generators not in download site
- Replies: 5
- Views: 17324
DLE-XP version with powerup generators not in download site
Hi Diedel.
It seems like you forgot to upload the new version of DLE-XP with support for the new powerup generators.
I downloaded dle-xp just a moment ago and it was version 1.5.55 still
It seems like you forgot to upload the new version of DLE-XP with support for the new powerup generators.
I downloaded dle-xp just a moment ago and it was version 1.5.55 still
- Tue Jan 02, 2007 1:45 pm
- Forum: DLE-XP
- Topic: Descent2.de says something about new version of DLE-XP
- Replies: 4
- Views: 16863
- Mon Jan 01, 2007 2:51 pm
- Forum: DLE-XP
- Topic: Descent2.de says something about new version of DLE-XP
- Replies: 4
- Views: 16863
Descent2.de says something about new version of DLE-XP
Hey, i've noticed that in the news section of Descent2.de says something about a new version of DLE-XP from December 20 of 2006, but the last version to download in the site is the 1.5.55 and i thought that version came out before the anouncing date. So what's going on? :? There's really a newer ...
- Mon Jan 01, 2007 12:43 pm
- Forum: D2X-XL
- Topic: D2X-XL now supports mp3 and ogg/vorbis user music
- Replies: 19
- Views: 6083
The MP3 and OGG support is one of the best features of D2X-XL even added! (Also the colored lighting is a neat feature, but that's not the topic right now :P ) Thanks Diedel for your hard work! :D Sanmadjack: As Diedel says, you doesn't need to resample your OGG files, that's only for MP3 ones. And ...