Search found 772 matches

by Pumo
Tue Jul 31, 2007 8:44 pm
Forum: Other 6DoF Game Efforts
Topic: New Core Decision website
Replies: 442
Views: 102979

Well, IMHO there is no need to separate players. Maybe i'm not exactly the right person to say that (i'm not a big fan of Multiplayer) but in the old D2 days i think it was a lot more fun with all the players (of all skill levels) colliding one against each other. I think that playing against good ...
by Pumo
Tue Jul 31, 2007 8:38 pm
Forum: PTMC Cafe
Topic: Descent 4: Invasion for UT3
Replies: 35
Views: 4376

I think the idea is not bad at all (even if my Computer can't run UT3) but as was said before, that's too much work for a single person. You would need a team to afford that, but anyway, if you want to try, go for it... :wink:
by Pumo
Tue Jul 31, 2007 8:32 pm
Forum: Descent Level Spotlight
Topic: D2X-XL Mission on the Making-Preliminary Version available!!
Replies: 58
Views: 11809

Oh right, i've got a new Demo Video Clip showing the custom Weapon Powerup graphics and a bit of Level 3... This is the link: http://www.youtube.com/watch?v=7L9n939yTg8 And now, some of the characters with detailed description (i put this here as i see that i didn't receive too much visitors nor ...
by Pumo
Tue Jul 31, 2007 8:17 pm
Forum: Descent Level Spotlight
Topic: D3 Mod: GroupC v3.0
Replies: 12
Views: 9621

:shock: Wow! It looks just sooo good!!

Even if i'm not a multiplayer fan, this looks superb! :)

As Testi said, maybe the weapons are a bit too overloaded, but it doesn't mateers, this deserves a try!

(Downloading right now.... :P )
by Pumo
Fri Jul 27, 2007 10:05 pm
Forum: PTMC Gallery
Topic: D2 Revelations (midi version) Remix
Replies: 9
Views: 1875

It's superb indeed!

It's one of the greatest game Remix i've ever heard.

I sometimes from time to time make some remixing of Descent tracks, but i've never finished correctly none of them, but if you're interested i can finish some of them also :)
by Pumo
Fri Jul 27, 2007 9:45 pm
Forum: Descent Old Skool
Topic: Old Skool Descent Site Archive
Replies: 49
Views: 160571

What about my new website? http://www.pumosoftware.co.nr it includes general info about the Descent games as well as my Descent 2 (D2X-XL) mission projects and a section with older (Original D2 v1.2) levels for download (Made by me...). There are two versions of the site in two different languages ...
by Pumo
Fri Jul 27, 2007 1:00 pm
Forum: Descent Level Spotlight
Topic: D2X-XL Mission on the Making-Preliminary Version available!!
Replies: 58
Views: 11809

New information about my mission 'Pumo Mines' ! :D Here is an excerpt (screenshot) of my website section (this is the story of my mission): http://upload6.postimage.org/583538/Story.jpg But if you want more information, PLEEZE ( :P ) visit my new website (it does includes Music Samples, Character ...
by Pumo
Wed Jul 25, 2007 2:47 pm
Forum: Descent Level Spotlight
Topic: D2X-XL Mission on the Making-Preliminary Version available!!
Replies: 58
Views: 11809

Well, i doesn't matter. Even without Fog D2X-XL features are great! :D And now back to my mission! I've rececently opened a new website with complete info about 'Pumo Mines' :) . This is the URL: http://www.pumosoftware.co.nr (Select the English option) And also you'll find a section with complete ...
by Pumo
Fri Jul 20, 2007 1:08 am
Forum: Descent Level Spotlight
Topic: D2X-XL Mission on the Making-Preliminary Version available!!
Replies: 58
Views: 11809

DarkWolf: Just wait a little, i'm currently making my website. There you will find a lot of info, screenies and much more about my project, just wait a little more (i'm almost done) :)
by Pumo
Wed Jul 18, 2007 3:33 pm
Forum: Descent Level Spotlight
Topic: D2X-XL Mission on the Making-Preliminary Version available!!
Replies: 58
Views: 11809

Well, the additive method Sirius says it's a bit more realistic, but i don't know if it's easy or even reliable (i'm not exactly a great programmer :P ).

Also, i don't know if it's feasible to assign a color to the Fog with DLE-XP, but that's the way i would like it.
by Pumo
Sun Jul 15, 2007 10:33 am
Forum: Descent Level Spotlight
Topic: D2X-XL Mission on the Making-Preliminary Version available!!
Replies: 58
Views: 11809

I think option 2 is the best IMHO and as Kyo says, if you add triggers to control the fog, it would be much better.
by Pumo
Fri Jul 13, 2007 2:59 pm
Forum: Descent Level Spotlight
Topic: D2X-XL Mission on the Making-Preliminary Version available!!
Replies: 58
Views: 11809

DarkFlameWorlf: Don't worry, my MAIN mission is 19 levels in size, but i'm also making about 6 add-on missions for this 'Pumo Mines' project (ranging from 6 levels to 13 levels long) :D This should be like 40 levels in total.

However, my main 19 level mission is my highest priority right now.
by Pumo
Fri Jul 13, 2007 11:35 am
Forum: Descent Level Spotlight
Topic: D2X-XL Mission on the Making-Preliminary Version available!!
Replies: 58
Views: 11809

D2X-XL supports True color images if you put them in the textures folder, but this method doesn't works in my computer because it uses Pixel Shader and i have a GeForce 4MX (for PCI, i don't have AGP support) :( However, i can put some hi-res textures inside the levels for some walls using DLE-XP ...
by Pumo
Thu Jul 12, 2007 5:29 pm
Forum: Descent Level Spotlight
Topic: D2X-XL Mission on the Making-Preliminary Version available!!
Replies: 58
Views: 11809

In fact, all the powerup and weapon images were rendered in Bryce 5, but maybe the problem is the color limitation (256 colors for the PIG files).

Even the Hyper Laser is a 3D rendered image, so i think it just needs some post-work. I will look into that....
by Pumo
Wed Jul 11, 2007 2:59 pm
Forum: Descent Level Spotlight
Topic: D2X-XL Mission on the Making-Preliminary Version available!!
Replies: 58
Views: 11809

DarkWolf: Currently i have 5 complete levels done, but i'm lighting 'em again (and i'm also making some structures for another levels). The Music is completely done and also the robots. Kyoryuu: Now, i'm trying to do a less colorful lighting at some points like you said but using the new 'limit ...
by Pumo
Tue Jul 10, 2007 11:50 pm
Forum: Descent Level Spotlight
Topic: D2X-XL Mission on the Making-Preliminary Version available!!
Replies: 58
Views: 11809

Congratulations Aus-Red!! You finally made it!! :)

I hope to see even more of your good posts here on the DescentBB. Keep with the good posting! ;)
by Pumo
Tue Jul 10, 2007 5:04 pm
Forum: D2X-XL
Topic: Rewrite the code!
Replies: 40
Views: 10463

... And all that stuff of the program of Testiculese, takes only a bit of the effort compared to make a game from scratch (and the effort of testiculese is a lot!)...
by Pumo
Mon Jul 09, 2007 8:48 pm
Forum: D2X-XL
Topic: Rewrite the code!
Replies: 40
Views: 10463

:D :) :lol: :) :D :o :lol: :D :) :( :) :? :D ROFLMAO! LOL! ROFL! LMAO! .... Now, it's time to be serious.... Tim, your idea might be good in the world of the dreams or if Diedel was not a single person, but a gaming developer company named 'Diedelsoft 3D industries' :lol: And of course, that company ...
by Pumo
Fri Jul 06, 2007 3:06 pm
Forum: Descent Level Spotlight
Topic: D2X-XL Mission on the Making-Preliminary Version available!!
Replies: 58
Views: 11809

Well, i changed the explosion blast but i didn't create it. It's one of the flare effects from D3 (slightly modified). And i like the name \"spongebot\", i will use it as a codename for this bot :P BTW, if you're planning on making changes on how the light adds in OpenGL, could you do it as an ...
by Pumo
Fri Jul 06, 2007 11:02 am
Forum: Descent Level Spotlight
Topic: D2X-XL Mission on the Making-Preliminary Version available!!
Replies: 58
Views: 11809

Thanks for all your comments (including the orgasm ones! LOL :lol: ) Regarding what you say Diedel about the lighting, you're right, in big rooms there is no problem, but as you said, if i use a color that is not fully saturated in small rooms, it becames white. Here's a screen of the problem: http ...
by Pumo
Fri Jul 06, 2007 12:58 am
Forum: Descent Level Spotlight
Topic: D2X-XL Mission on the Making-Preliminary Version available!!
Replies: 58
Views: 11809

OK, i will take care of level lighting also. However, there is some limitations in D2X-XL regarding OpenGL style lighting: the low saturated lights only works when they are too separated between 'em. In rooms with say, 4 lamps in each corner, the light tends to become completely white if there is no ...
by Pumo
Thu Jul 05, 2007 7:49 pm
Forum: Descent Level Spotlight
Topic: D2X-XL Mission on the Making-Preliminary Version available!!
Replies: 58
Views: 11809

LOL! You're right Diedel, i've not noticed before, but in fact it looks like Spongebob :shock: And thanks for your comments! I didn't expect that you would like it.. About support or help on D2X-XL, you've made a lot of gorgeous things on D2X-XL and also you added some things that i asked you in the ...
by Pumo
Thu Jul 05, 2007 4:29 pm
Forum: Descent Level Spotlight
Topic: D2X-XL Mission on the Making-Preliminary Version available!!
Replies: 58
Views: 11809

D2X-XL Mission on the Making-Preliminary Version available!!

Well, i've been done a D2 Mission for years that mixes the D2 atmosphere with a bit of D3 and has lots of customizations (But with D2X-XL it's much better now). :) However, i hesitate a lot about showing this project to the world, 'cause first of all, it is a MOD for D2 (Custom everything: Textures ...
by Pumo
Thu May 31, 2007 6:56 pm
Forum: Descent Level Spotlight
Topic: Descent Mission Database
Replies: 14
Views: 6756

Hey, the new DBB sub-domain link doesnt' works! It gives you an almost empty webpage with the text 'hello world'!

What's going on? :?

It seems i must remain with the normal http://www.enspiar.com/dmdb URL.
by Pumo
Tue Apr 17, 2007 10:04 pm
Forum: D2X-XL
Topic: FAO Diedel
Replies: 14
Views: 4783

LOL

Well, ya know. We must protect ourselfs, 'cause there was not only crap flying around. There was some hard rocks flying by there also! :P
(and maybe even gun shoots :shock: )
by Pumo
Fri Apr 13, 2007 5:58 pm
Forum: D2X-XL
Topic: FAO Diedel
Replies: 14
Views: 4783

The same here :)

Great job Diedel! :D
by Pumo
Sun Apr 01, 2007 4:53 pm
Forum: D2X-XL
Topic: D2X-XL Q&A
Replies: 356
Views: 192493

Well, you can put the textures on a POG file using DLE-XP, but it's too much work and you must do it for every single level you want to play :shock: (it will not affect the entire game) That's only useful for level developers :( And if you have Pixel Shader support, then this could be a problem with ...
by Pumo
Sat Mar 31, 2007 5:16 pm
Forum: Descent Development
Topic: Texture Baking for D3.
Replies: 9
Views: 2454

All that texture limit problems occurs only on 1.4 and below (if i'm not wrong). Use D3 v1.5 instead.

I'm (slowly :P ) making a little D3 campaign with a LOT of custom new 128x128 textures, and it doesn't works on version 1.4, but it works perfectly on 1.5.
by Pumo
Fri Mar 30, 2007 7:47 pm
Forum: D2X-XL
Topic: D2X-XL Q&A
Replies: 356
Views: 192493

Do you have a video card with Pixel Shader support? I think that cards without pixel shaders can't render the Hi-res texture packs. However, if you put hi-res textures in POG files (not in Textures directory) specifically for each level, it works even without pixel shader supports (I've used some hi ...
by Pumo
Mon Mar 26, 2007 11:46 pm
Forum: Descent Development
Topic: Descent Level Database
Replies: 107
Views: 36167

Hey, the site looks very good! :D

Except for (as Kyouryuu says) the copyright text. It's almost completely unreadable :(

I've not tested the upload feature, but i hope to do so (sometime soon :wink: )
by Pumo
Wed Mar 21, 2007 1:18 pm
Forum: Descent Old Skool
Topic: How old is everyone and how long have you played Descent
Replies: 213
Views: 67851

Hey, i've also seen Descent for the first time on a Cyberia bundled CD with an IBM Aptiva L-10! :D

But i think i've already said that before on this topic :P
by Pumo
Thu Mar 01, 2007 2:28 pm
Forum: D2X-XL
Topic: Diedel gone ?
Replies: 30
Views: 8624

Well, although sometime ago Diedel was the agresive guy in the forums, when he calmed down (i remember this very well 'cause in the start i was a little 'victim' of Diedel's 'explosive' attitude, but with the time he started to be more polite with me and he treats me very well), some ppl started to ...
by Pumo
Sun Feb 25, 2007 6:04 pm
Forum: D2X-XL
Topic: Pretty much my last post here
Replies: 19
Views: 5685

Well, i think all of you need to calm down. I mean, this is a community made to enjoy the game we love (i mean, Descent) not to make wars and divisions. First of all, i'm no exactly pleased by the fact that Diedel leaves the forum, although i can say that i see all this 'bye bye' crap unnecesary. I ...
by Pumo
Sun Feb 25, 2007 6:02 pm
Forum: D2X-XL
Topic: Pretty much my last post here
Replies: 19
Views: 5685

Sorry, double posting :P
by Pumo
Sun Feb 25, 2007 9:59 am
Forum: Tech Forum
Topic: Upgrade to XP from 98SE
Replies: 12
Views: 1310

Well, i'm pretty sure you can use XP on the computer you have, and if you can expand the RAM as you said, even better. I've ran my first XP Pro installation over a 98SE in a P3 866MHz with 128MB Ram. Certainly, it's slow, but with some tweaks about Services,Resgistry,Visuals, etc... you can speed it ...
by Pumo
Sun Feb 25, 2007 9:48 am
Forum: Descent Old Skool
Topic: D2X-W32 -or- D2X-GL avaiable anywhere?
Replies: 14
Views: 4920

Hey Diedel, calm down, i think Top Wop it's not exactly attacking you, so don't worry, you doesn't need to be mad at him. :) And also, fluff it's not exactly a insultative thing, i think Top Wop means that D2X-XL have many things that HE (Personally and individually) considers somewhat useless. but ...
by Pumo
Mon Jan 22, 2007 1:45 am
Forum: DLE-XP
Topic: DLE-XP version with powerup generators not in download site
Replies: 5
Views: 17324

DLE-XP version with powerup generators not in download site

Hi Diedel.

It seems like you forgot to upload the new version of DLE-XP with support for the new powerup generators.

I downloaded dle-xp just a moment ago and it was version 1.5.55 still :roll:
by Pumo
Tue Jan 02, 2007 1:45 pm
Forum: DLE-XP
Topic: Descent2.de says something about new version of DLE-XP
Replies: 4
Views: 16863

Ah, nevermind, i thought that maybe a version was skiped, but if the announcing is about the 1.5.55 version, it's fine. :wink:
by Pumo
Mon Jan 01, 2007 2:51 pm
Forum: DLE-XP
Topic: Descent2.de says something about new version of DLE-XP
Replies: 4
Views: 16863

Descent2.de says something about new version of DLE-XP

Hey, i've noticed that in the news section of Descent2.de says something about a new version of DLE-XP from December 20 of 2006, but the last version to download in the site is the 1.5.55 and i thought that version came out before the anouncing date. So what's going on? :? There's really a newer ...
by Pumo
Mon Jan 01, 2007 12:43 pm
Forum: D2X-XL
Topic: D2X-XL now supports mp3 and ogg/vorbis user music
Replies: 19
Views: 6083

The MP3 and OGG support is one of the best features of D2X-XL even added! (Also the colored lighting is a neat feature, but that's not the topic right now :P ) Thanks Diedel for your hard work! :D Sanmadjack: As Diedel says, you doesn't need to resample your OGG files, that's only for MP3 ones. And ...