Search found 95 matches

by HeXetic
Sat Nov 22, 2008 11:58 pm
Forum: Other 6DoF Game Efforts
Topic: Quartzon
Replies: 2
Views: 4067

The AC isn't going away, but the Spreadfire is being added for the next release. We also want to do a chargeable fusion cannon, but none of it is ready yet. The crash damage is controllable by console vars; try playing around with them and post what values you think are appropriate. Note that you di...
by HeXetic
Mon Jun 16, 2008 10:21 pm
Forum: Other 6DoF Game Efforts
Topic: Destroyed Pyro
Replies: 2
Views: 4106

Destroyed Pyro

Iceheart is hard at work on a variety of model updates, including pieces for forming our \"destroyed Pyro\" to be a part of the player death animation in IC 004. I've added a few sample renders to the Moddb Gallery , take a look: http://media.moddb.com/cache/images/mods/1/7/6094/crop_120x9...
by HeXetic
Mon Jun 16, 2008 10:19 pm
Forum: Other 6DoF Game Efforts
Topic: Will there ever be any support for the demo?
Replies: 5
Views: 5402

Unfortunately, simply not possible. The demo is not moddable, is not the same Doom 3 engine version, and would probably be missing textures. If the $20 for Doom 3 (possibly even less, used) is still a tough decision, try asking around, or watching our YouTube videos, or getting a buddy to loan you t...
by HeXetic
Tue May 27, 2008 8:11 pm
Forum: Other 6DoF Game Efforts
Topic: Map ?'s
Replies: 2
Views: 4045

I'll ask iceheart to answer these, since I haven't touched the maps much myself, but I think Minerva was done in GTKRadiant while Tumbler was done in the built-in editor. As for sizes, I know we have the Pyro's bounding box posted somewhere, but I can't seem to locate it at the moment. I can only su...
by HeXetic
Tue Apr 08, 2008 10:06 pm
Forum: Other 6DoF Game Efforts
Topic: Site Re-Activated
Replies: 2
Views: 3988

You mean UbiSoft? I don't work there. Perhaps you have me confused with someone else.
by HeXetic
Tue Apr 08, 2008 7:07 pm
Forum: Other 6DoF Game Efforts
Topic: Site Re-Activated
Replies: 2
Views: 3988

Site Re-Activated

My apologies for the downtime over at Into Cerberon; our webhost unceremoniously terminated our hosting agreement, claiming excessive CPU usage without bothering to give me any logs. I have to assume that either they're full of weapons-grade baloneyum, or that we were being flooded. Regardless, I've...
by HeXetic
Sun Sep 16, 2007 2:25 pm
Forum: Other 6DoF Game Efforts
Topic: New Pyro, New Team Member, New Release, New Server!
Replies: 9
Views: 6953

New Pyro, New Team Member, New Release, New Server!

http://www.chmodoplusr.com/IntoCerberon/Local/Images/logo_conceptart.jpg A cornucopia of updates from the Into Cerberon team this weekend. First and foremost, we have a new team member on board. Jon \"Verran\" Vukovich will be contributing music tracks to IC, providing a soundtrack for ma...
by HeXetic
Mon Jul 30, 2007 7:33 am
Forum: PTMC Cafe
Topic: Descent 4: Invasion for UT3
Replies: 35
Views: 3823

Re:

Into Cerebron is great but I mean a continuation of the storyline, besides the gameplay aspect. Everyone on the IC team would love to do a single-player campaign, but something like that is pretty much a pipe-dream without a large, focused, and dedicated team. We're just 6 or so guys with day jobs ...
by HeXetic
Thu Jul 26, 2007 1:08 pm
Forum: PTMC Gallery
Topic: Wanted: Black Pyro Art
Replies: 7
Views: 2506

Thanks, both of these items have helped.
by HeXetic
Wed Jul 25, 2007 1:21 pm
Forum: PTMC Gallery
Topic: Wanted: Black Pyro Art
Replies: 7
Views: 2506

Wanted: Black Pyro Art

Over at the Into Cerberon mod for Doom 3 , our newest team member, Mandinga, has undertaken the task of creating a second playable ship in the mod. In particular, he wants to re-model the \"Black Pyro\" that was featured in Descent 3: Mercenaries . Unfortunately, starting points are a litt...
by HeXetic
Sun Jun 24, 2007 3:12 pm
Forum: Other 6DoF Game Efforts
Topic: Into Cerberon 003A Released
Replies: 13
Views: 6719

IC has included Linux (and Mac) binaries and although we haven't explicitly tested them, I haven't heard any complaints so I have to assume they work (building the Linux .so is really not all that complicated).
by HeXetic
Mon May 07, 2007 7:25 pm
Forum: DBB Feedback Forum
Topic: DBB Mail Support ...
Replies: 5
Views: 3810

Incidentally, I don't think avatar upload is working either. I went to update mine a couple of days ago and now I don't seem to have anything at all. Perhaps the permissions on the upload folder are messed up?
by HeXetic
Thu Apr 26, 2007 3:17 pm
Forum: Other 6DoF Game Efforts
Topic: Into Cerberon 003A Released
Replies: 13
Views: 6719

Doom 3 brand new should be about $20 or so, even on Amazon it's pretty cheap compared to a new game. Used, you might pay even less. The following weapons are in IC003A: - Lasers (not upgradeable/quaddable yet) - Minigun - IC Autocannon (different from Descent AC) - Plasma cannon - Concussion Missile...
by HeXetic
Thu Apr 26, 2007 7:34 am
Forum: Other 6DoF Game Efforts
Topic: Into Cerberon 003A Released
Replies: 13
Views: 6719

Into Cerberon 003A Released

Announcing the release of Into Cerberon version 003a, codenamed \"Quartzon\", a minor update to our previous 003 release. IC003a brings the following enhancements: Updated codebase to Doom 3 patch 1.3.1 . Now users of all four Doom 3 supported OS/architectures can play together: Windows x8...
by HeXetic
Mon Dec 04, 2006 7:26 am
Forum: Other 6DoF Game Efforts
Topic: IC 003 Screenshot Blitz & Hostage Gore
Replies: 4
Views: 5613

As with all id Software games, FOV is adjustable by the player using a console cvar; in the case of Doom 3, it's g_fov. You can set it to anything from a tunnel-vision 1 to an aliens-vision 360. We will not be changing the default value, but players can set their own; indeed, for users with widescre...
by HeXetic
Sun Dec 03, 2006 10:18 pm
Forum: Other 6DoF Game Efforts
Topic: IC 003 Screenshot Blitz & Hostage Gore
Replies: 4
Views: 5613

IC 003 Screenshot Blitz & Hostage Gore

(Cross-posted from the IC website ) I've gone and uploaded about a billion pics (okay, 26) that Narfig took this past week while hosting the \"official\" IC multiplayer server; for those of you who haven't yet tried out IC 003, I hope they'll convince you that we're doing some fine work h...
by HeXetic
Sun Nov 19, 2006 9:33 pm
Forum: Other 6DoF Game Efforts
Topic: Into Cerberon 0.0.3 \"Quartz\" Released!
Replies: 10
Views: 6885

Actually I picture it as more of a \"gun that is too big for you\" type of weapon. BLAM! BLAM! BLAM! BLAM! goes one clip out the business end, but meanwhile your ship is flying backwards at a weird angle, the impact of the recoil overloading the gyros and the engines. Imagine a Bradley mac...
by HeXetic
Sun Nov 19, 2006 8:59 pm
Forum: Other 6DoF Game Efforts
Topic: Into Cerberon 0.0.3 \"Quartz\" Released!
Replies: 10
Views: 6885

The reason it isn't in the dictionary is because it's spelled \"merely\".
by HeXetic
Sun Nov 19, 2006 7:44 pm
Forum: Other 6DoF Game Efforts
Topic: Into Cerberon 0.0.3 \"Quartz\" Released!
Replies: 10
Views: 6885

Yeah, I apologize for the turning controls right now. They're heavily tied in to framerate, unfortunately, and that's why it's so uneven. If you crank down graphics detail a bit it should improve slightly. As for the feeling of \"dragging\" the ship, don't worry: Narfig has already been bi...
by HeXetic
Sat Nov 18, 2006 6:08 pm
Forum: Other 6DoF Game Efforts
Topic: Into Cerberon 0.0.3 \"Quartz\" Released!
Replies: 10
Views: 6885

Into Cerberon 0.0.3 \"Quartz\" Released!

(Cross-posted from the IC website ) http://www.chmodoplusr.com/IntoCerberon/Local/Images/ic_003_logo.jpg Far and away a large improvement on IC 002, Into Cerberon 003 , code-named \"Quartz\", brings a stable of improvements sure to please Descent fans, including: Tri-Chording \"Catch...
by HeXetic
Sat Nov 18, 2006 9:45 am
Forum: Other 6DoF Game Efforts
Topic: IC 003: Source Code Finalized!
Replies: 5
Views: 5155

When it comes to Global Thermonuclear War, the only winning move... is not to play.
by HeXetic
Sat Nov 18, 2006 12:44 am
Forum: Other 6DoF Game Efforts
Topic: IC 003: Source Code Finalized!
Replies: 5
Views: 5155

Barring global thermonuclear war (shall we play a game?), IC 003 should be available tomorrow night after the team conducts a brief sanity-check playtest around noon (EST).
by HeXetic
Wed Oct 25, 2006 9:17 pm
Forum: Other 6DoF Game Efforts
Topic: Minerva & Tumbler
Replies: 3
Views: 4939

* Further musical irony update: As I was pasting in the IC newspost here, iTunes decided to play Robot Jungle from the Descent II soundtrack.
by HeXetic
Wed Oct 25, 2006 9:16 pm
Forum: Other 6DoF Game Efforts
Topic: Minerva & Tumbler
Replies: 3
Views: 4939

Minerva & Tumbler

(Cross-posted from the IC Website ) Give a warm welcome to vertigo-one , who's now received an \"official comission\" on the IC team for his work in re-creating the (beloved? hated?) Minerva for IC 003. I'll admit I had some doubts about whether he'd be able to pull it off, as by his own a...
by HeXetic
Mon Oct 16, 2006 10:38 pm
Forum: Other 6DoF Game Efforts
Topic: Any news ?
Replies: 4
Views: 5055

As a result of the downtime and a general lack of support, I've switched hosting providers for chmodoplusr.com. The IC website is up and running on the new host, with full capabilities, and you should have no problems accessing the site once your local DNS server updates its records. Anyone absolute...
by HeXetic
Tue Sep 05, 2006 10:31 pm
Forum: Other 6DoF Game Efforts
Topic: Getting Closer...
Replies: 9
Views: 6124

Stateful graphical shield HUD is in, too:

Image
(click for larger)
by HeXetic
Sun Sep 03, 2006 2:20 pm
Forum: Other 6DoF Game Efforts
Topic: Getting Closer...
Replies: 9
Views: 6124

You were running the server, so my sv_ic_hexeticcantlose cvar didn't work.

That's why I used r_narfigsshipglowspink and r_hexeticsshipisinvisible. Not as effective, but they work.
by HeXetic
Sat Sep 02, 2006 2:55 pm
Forum: Other 6DoF Game Efforts
Topic: Getting Closer...
Replies: 9
Views: 6124

Getting Closer...

(Cross-posted from IC ) We're getting closer to IC 003... I fixed one of the \"big\" remaining code bugs earlier this week, and we had a little playtest today in which I demonstrated that a little sneakiness and some good aim is more than enough to beat LPB server host Narfig. I also snap...
by HeXetic
Tue Aug 29, 2006 12:06 pm
Forum: Other 6DoF Game Efforts
Topic: IC 003 Progress Update
Replies: 14
Views: 8755

As it's turned out, right now it's more like an automatic burst-firing shotgun. Rather like the MechWarrior AutoCannon. But either way, since it's a mod, if something turns out to be Teh Suck, then we can change it quickly, especially purely value-based things like damage, kickback, firing speed, am...
by HeXetic
Mon Aug 28, 2006 7:23 pm
Forum: Other 6DoF Game Efforts
Topic: Comments ..
Replies: 19
Views: 8725

Joystick support isn't available in Doom 3, but it might be possible to hack it in with DirectX or SDI; I've sort of partially looked into it, but since no-one actually on the team is adamant about integrating it, it's sort of on the back burner. I think what might happen is that we might eventually...
by HeXetic
Sat Jul 08, 2006 12:01 am
Forum: Other 6DoF Game Efforts
Topic: IC 003 Progress Update
Replies: 14
Views: 8755

Well, sure... but we have another surprise in store. Ask yourself this: when playing Descent, do you find yourself tri-chording along walls?

If so, you may be in for a nasty surprise in IC.
by HeXetic
Mon Jul 03, 2006 11:19 am
Forum: Other 6DoF Game Efforts
Topic: Into Cerberon Featured in \"PC PowerPlay\"
Replies: 1
Views: 5109

Into Cerberon Featured in \"PC PowerPlay\"

LDAsh pointed out to me that this month's issue of Australian PC gaming mag \"PC PowerPlay\" includes Into Cerberon 001 on the cover disc - and features a screenshot from our mod on the DVD slipcase! http://www.chmodoplusr.com/IntoCerberon/Local/Images/pcpp-cover_s.jpg http://www.chmodoplu...
by HeXetic
Sun Jul 02, 2006 7:54 pm
Forum: Other 6DoF Game Efforts
Topic: IC 003 Progress Update
Replies: 14
Views: 8755

That's the idea, glad you like it. Oh, and while I'm here, allow me to gratutiously name-drop a feature I know you'll all like: IC 003 will have the tri-chord speed boost , controlled by a server-side parameter, and enabled by default . I put it into our internal build just after IC 002 went out the...
by HeXetic
Sun Jul 02, 2006 9:51 am
Forum: D2X-XL
Topic: Emissive Mapping
Replies: 7
Views: 2380

I guess the way that it'd work is that you'd change the textures so that instead of casting light (or as much light), they had a strong glowmap instead. This gives the area an \"eerie\" effect when players can see, for example, the alien LCD screen flashing gobbledygook on the wall on the ...
by HeXetic
Sat Jul 01, 2006 9:03 pm
Forum: D2X-XL
Topic: Emissive Mapping
Replies: 7
Views: 2380

You're actually pointing out two different effects, but I think you're trying to describe what's called bloom . That's when bright surfaces \"leak\" or \"spill\" light, creating a pseudo-rendering of what it feels like to look at something bright - it obscures the dark things. Th...
by HeXetic
Sat Jul 01, 2006 7:33 pm
Forum: D2X-XL
Topic: Emissive Mapping
Replies: 7
Views: 2380

Doom 3 / Quake 4 calls these texture layers glow maps, because that's what they do: glow in the dark. In this pic: http://pnmedia.gamespy.com/planetcnc.gamespy.com/staff/hexetic/Quake4/shot00010.jpg Observe how you can see the red and yellow \"lights\" on the spider cyborg thing, even thou...
by HeXetic
Thu Jun 29, 2006 10:25 pm
Forum: Other 6DoF Game Efforts
Topic: IC 003 Progress Update
Replies: 14
Views: 8755

Narfig's working on it. I'm \"shooting\" (ha ha ha HA HA HA HA) for something like Halo's sniper rifle, but we'll see what audio concoction he whips up for us.
by HeXetic
Thu Jun 29, 2006 9:26 pm
Forum: Other 6DoF Game Efforts
Topic: IC 003 Progress Update
Replies: 14
Views: 8755

IC 003 Progress Update

Work on IC 003 is proceeding apace, and I thought I'd give a little status update for those who aren't following our progress on the IC Forums . I'm working on customizing the main menu so that you won't have to use the console to bind your roll keys (among others) and so that you'll know which butt...
by HeXetic
Sat May 20, 2006 1:12 pm
Forum: Other 6DoF Game Efforts
Topic: Into Cerberon 0.0.2 \"Copper\" Released!
Replies: 1
Views: 4820

Into Cerberon 0.0.2 \"Copper\" Released!

http://moddb.com/images/cache/mods/60/6094/gallery/thumb_42894.jpg The Into Cerberon team is pleased to announce the release of version 0.0.2 of Into Cerberon , codenamed \"Copper\". This release ups the ante on 0.0.1 by including a brand-new map (Spectre's \"ic_mine\"), a funct...
by HeXetic
Wed May 17, 2006 8:10 pm
Forum: Other 6DoF Game Efforts
Topic: IC 0.0.2 \"Grinder\" Trailer
Replies: 14
Views: 6951

Generally speaking you don't feature-patch 2-year old FPS games unless they're still selling like hotcakes (Half-Life, Quake 2).

Technically, id Software did add joystick support to the Doom 3 engine: the Quake IV engine is built off of the Doom 3 engine.