Search found 43 matches

by kaelan
Wed Feb 08, 2006 10:17 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 25954

I'd love to have a set of Mac data to test with. Since it works right now, its not a big rush. But if you have the chance to post it up, PM the URL to me... or alternatively, I can setup an ftp account that you could upload it to (so that you don't need to use up your webspace). As far as D1 texture...
by kaelan
Wed Feb 08, 2006 6:45 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 25954

mbellon,

Are you using the data from the Mac version of Descent 2? I haven't been able to personally test the Mac data files, as I only have the dos/win95 version.
by kaelan
Fri Jan 27, 2006 8:53 am
Forum: D2X-XL
Topic: Calling for Intel Mac Owners...
Replies: 2
Views: 1536

Calling for Intel Mac Owners...

I have successfully created a Universal binary of D2X-XL 1.5.103. Included in the distribution is a Universal build of the SDL framework (needed to run D2X-XL's native intel build). The binary works fine on my PowerBook and G5 here at work... though as you will notice, neither are Intel based. :) So...
by kaelan
Fri Jan 27, 2006 7:46 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 25954

In theory, that should be the switch. Have you tried toggling it in the display options menu? I know that it has worked through there in the past. :)
by kaelan
Tue Jan 10, 2006 9:14 am
Forum: For the D3 Dev Team
Topic: Status of the D3 code/copyright
Replies: 55
Views: 62324

I'd definitely be willing to donate to an effort to buy and GPL the D3 source code. I'd love to finish up that D3 OS X port that was in the works.
by kaelan
Tue Jan 10, 2006 9:09 am
Forum: D2X-XL
Topic: Access to the current source
Replies: 4
Views: 2324

Is it be desireable to have automatic svn revision snapshots? It would be pretty easy to make a script that would tarball up the source code each time a revision is committed and have it uploaded to a website. These would of course be 'unstable' like any given snapshot system, but could be grabbed b...
by kaelan
Mon Jan 09, 2006 6:24 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

I have Xcode 2.2, though I don't have the universal SDK installed. I have a desktop on the way that will have much more disk space. I'll load up the tools and give it a try then.

It would make sense to ship a universal binary soon, as Intel Macs may be available as soon as tomorrow. :)
by kaelan
Mon Jan 09, 2006 3:59 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

As far as Intel Mac support, the code should work. I've tried to make the configuration file so that all the byte-swapping code should be selected appropriately. Though, since my full-time day job is not Mac Development, I don't have an Intel Dev Kit to try it on. :)
by kaelan
Thu Dec 29, 2005 10:27 am
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

The latest D2X-XL version is now available for OS X. To grab it:

http://programerror.com/packages/d2x-xl-1.5.70.dmg
by kaelan
Fri Dec 23, 2005 9:51 am
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

Yeah, grabmouse works much better in release mode. Though my mouse skills are severely lacking, it is much more playable. :D
by kaelan
Fri Dec 23, 2005 9:49 am
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

I just found that RELEASE was not being defined for my deployment builds like I thought it was. I'm building a new binary right now. This affects the default value of grabmouse, among other things. Not sure what's going on with the ini file yet, and unfortunately it gets loaded before debug printing...
by kaelan
Thu Dec 22, 2005 5:56 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

I've been quite busy lately, but I have had a few moments and was able to get the build working again with the new menu system and framebuffer code that Diedel has added. The latest version 1.5.60 is now available on the website. :D
by kaelan
Sun Dec 11, 2005 6:00 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

The code I built that with is sync'd with the repository. I noticed that for some reason the AlternateHogDir stuff was being used when it wasn't before. It should not be problematic, as it won't typically find files there, and will just continue on to the data directory. The default for the AltHogDi...
by kaelan
Sun Dec 11, 2005 11:28 am
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

inuwali,

Another thing... if you open up that project.pbxproj file in a text editor, you can see all of the files that are used by the project. From that it should be possible to build up the 2.0 project.
by kaelan
Sun Dec 11, 2005 11:26 am
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

inuwali, To get a start, grab the the development framework from the SDL website. It installs some project templates into Xcode. They actually are Project Builder templates, I believe. At the barest minimum, I know Xcode upgraded the project file when it was created, so it should be compatible with ...
by kaelan
Sat Dec 10, 2005 6:23 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

So I dug into the crash log a little. The most recent crash was with 1.5.44, and it crashed on closedir. I have found that the directory finding stuff seems to crash when things aren't exactly right. I think that it must be looking for /Applications/Games/D2X-XL, and when it doesn't exist, it crashe...
by kaelan
Sat Dec 10, 2005 6:16 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

I have received a crash log from a Mac user stating that d2x-xl does not find the SDL library. Did you statically link it to d2x-xl, or should be included in the d2x-xl-osx zip file, or what? I have packaged the SDL framework inside the Disk Image. They will need to make sure that it is installed i...
by kaelan
Sat Dec 10, 2005 5:09 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

Current Folder will probably not work reliably. I will need to write some code to actually find what the "current folder" is. For command line tools, OS X works just as unix does. However, when launching apps from the GUI (Finder, Dock, etc.), it will probably be set to something like '/'.
by kaelan
Sat Dec 10, 2005 2:06 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

To open the project, you should click on d2x-xl.xcodeproj (which sould be a bundle), rather than the enclosed project.pbxproj file. You will need Xcode 2.1 or greater, though. Prior to 2.1 the files were called *.xcode.

I am specifically using Xcode 2.2, though it should work find under 2.1.
by kaelan
Sat Dec 10, 2005 11:33 am
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

Filenames should be case-insensitve now. There was a bug in the way filefind was regex matching custom missions on OS X (was case sensitive), but that has been fixed by at least >= 1.5.40.
by kaelan
Fri Dec 09, 2005 9:48 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

I have built the latest source code (1.5.44). Hopefully this will address some of the path problems that have been occuring. To grab it right away:

http://programerror.com/packages/d2x-xl-1.5.44.dmg
by kaelan
Fri Dec 09, 2005 9:20 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

With 1.5.40 you should be able to use /Applications/Games/D2X-XL

Also, to get to /usr/local/... in finder (or nearly any file dialog for that matter), hit Shift-Cmd-G to bring up the Go To Folder dialog. In there type in the path you want to go to.
by kaelan
Fri Dec 09, 2005 2:39 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

So the short answer is yes, multiplayer functionality on OS X is a known bug. I believe that there must be something wrong with how D2X-XL is attempting to setup network connection, and since it fails, everything that follows (creating, browsing, joining) doesn't work. Beyond knowing it's a problem,...
by kaelan
Fri Dec 09, 2005 8:07 am
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

So a couple of things... With version 1.5.40, it will look for the data files in /Applications/Games/D2X-XL first. If that directory doesn't exist, it will default to /usr/local/games/d2x-xl. If it still has trouble, I have built the OS X binary with support for printing a debugging trace log that m...
by kaelan
Thu Dec 08, 2005 12:14 pm
Forum: D2X-XL
Topic: Icon for D2X-XL on OS X
Replies: 7
Views: 2837

The latest binary (1.5.40) now uses Novacron's Descent 2 icon. :D
by kaelan
Sun Dec 04, 2005 2:13 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

As far as the data files go, I have found a bug related to some filename problems. Basically the findfile functions were case sensitive, which can be problematic given the standard case-insenstive case-preserving HFS+ file system. This shouldn't affect the game data, but it will affect demos, player...
by kaelan
Fri Dec 02, 2005 4:28 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

Another set of questions... are you using the retail or shareware data files? The shareware data files caused all kinds of rendering problems with the menus. Perhaps more importantly, are you using the Mac data files. I think there may be a difference. The code should work with them, though I don't ...
by kaelan
Fri Dec 02, 2005 8:05 am
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

Perhaps an alternative download location may help:

http://programerror.com/packages/d2x-xl-1.5.29.zip
by kaelan
Thu Dec 01, 2005 9:04 pm
Forum: D2X-XL
Topic: Icon for D2X-XL on OS X
Replies: 7
Views: 2837

Kirby, PNG would work great.

DCrazy, that would be awesome as well.
by kaelan
Thu Dec 01, 2005 5:47 pm
Forum: D2X-XL
Topic: Icon for D2X-XL on OS X
Replies: 7
Views: 2837

Icon for D2X-XL on OS X

I can edit photos pretty good, but creation is not my strong point. So I'm wondering if there are any creative types out that want to take a stab at making an icon for the OS X binary of D2X-XL? It doesn't have to be made on a Mac. I can make the icon file using the developers tools. What I need is ...
by kaelan
Wed Nov 30, 2005 5:02 pm
Forum: Descent Old Skool
Topic: D2X-W32 Linux port
Replies: 126
Views: 15366

This is probably due to the vector calculations (vec_mag_quick I believe). One of the usages (vec_dist_quick?) was changed over, but I had to change both over for the OS X port. Perhaps it should be both for Linux as well.
by kaelan
Wed Nov 30, 2005 3:54 pm
Forum: Tech Forum
Topic: how to download a whole web site?
Replies: 2
Views: 462

wget should do the trick. A quick google search yielded a windows version, though I've only ever used it under Linux myself.
by kaelan
Wed Nov 30, 2005 3:37 pm
Forum: D2X-XL
Topic: D2X-XL Q&A
Replies: 356
Views: 177439

Another possibility is to try changing the channel on your wireless base station/router (if you haven't already done so). Depending on what other base stations and cordless phones are in the area, RF noise can become a problem. Also, how many wireless networks can you see in your area? I think probl...
by kaelan
Wed Nov 30, 2005 3:30 pm
Forum: Descent Old Skool
Topic: D2X-W32 Linux port
Replies: 126
Views: 15366

One additional method for those who have firewalls that are blocking access non-standard ports. The following uses the port that is normally used for https traffic (though it is not going of SSL):

http://myxo.css.msu.edu:443/d2x-xl/trunk/
by kaelan
Wed Nov 30, 2005 11:39 am
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

Must be the proxy. :)

I just put up a d2x-xl.dmg.zip file. The different name should bypass the proxy, and it saves another 40k or so.
by kaelan
Wed Nov 30, 2005 10:52 am
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

Oops. Didn't have deployment processing turned on. Its now about 894kb for the compressed DMG file.

I've updated it on my site.
by kaelan
Wed Nov 30, 2005 10:44 am
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

Its an OS X disk image file. In it theres the d2x-xl.app package. I'm wondering if its statically linking in the SDL framework (among possibly others). It should be stripping the debug symbols when it packages it.
by kaelan
Wed Nov 30, 2005 10:00 am
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

For anyone desiring to check it out right now, I have a binary on my website. As this is my first stab at release an OS X binary, I'd love someone to check it out and let me know if it works. It currently has been compiled for 10.4. There shouldn't be anything that prevents earlier versions of OS X ...
by kaelan
Wed Nov 30, 2005 9:50 am
Forum: Descent Old Skool
Topic: D2X-W32 Linux port
Replies: 126
Views: 15366

Hmm, just in case anyone has trouble with the svn:// protocol, I've set up the WebDAV component as well. Its on a non-standard http port to avoid clashing with the local web server.

http://myxo.css.msu.edu:7632/d2x-xl/trunk/
by kaelan
Tue Nov 29, 2005 10:12 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20622

It's Alive!

I've gotten the primary gameplay functional. There's still some testing to do with the networking code, but I think its ready for an alpha release. I'll be shipping a binary over to Diedel soon and we've been working on the unified source code base.