Search found 43 matches
- Wed Feb 08, 2006 10:17 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26193
I'd love to have a set of Mac data to test with. Since it works right now, its not a big rush. But if you have the chance to post it up, PM the URL to me... or alternatively, I can setup an ftp account that you could upload it to (so that you don't need to use up your webspace). As far as D1 texture...
- Wed Feb 08, 2006 6:45 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26193
- Fri Jan 27, 2006 8:53 am
- Forum: D2X-XL
- Topic: Calling for Intel Mac Owners...
- Replies: 2
- Views: 1542
Calling for Intel Mac Owners...
I have successfully created a Universal binary of D2X-XL 1.5.103. Included in the distribution is a Universal build of the SDL framework (needed to run D2X-XL's native intel build). The binary works fine on my PowerBook and G5 here at work... though as you will notice, neither are Intel based. :) So...
- Fri Jan 27, 2006 7:46 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26193
- Tue Jan 10, 2006 9:14 am
- Forum: For the D3 Dev Team
- Topic: Status of the D3 code/copyright
- Replies: 55
- Views: 66677
- Tue Jan 10, 2006 9:09 am
- Forum: D2X-XL
- Topic: Access to the current source
- Replies: 4
- Views: 2345
Is it be desireable to have automatic svn revision snapshots? It would be pretty easy to make a script that would tarball up the source code each time a revision is committed and have it uploaded to a website. These would of course be 'unstable' like any given snapshot system, but could be grabbed b...
- Mon Jan 09, 2006 6:24 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
- Mon Jan 09, 2006 3:59 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
- Thu Dec 29, 2005 10:27 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
The latest D2X-XL version is now available for OS X. To grab it:
http://programerror.com/packages/d2x-xl-1.5.70.dmg
http://programerror.com/packages/d2x-xl-1.5.70.dmg
- Fri Dec 23, 2005 9:51 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
- Fri Dec 23, 2005 9:49 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
I just found that RELEASE was not being defined for my deployment builds like I thought it was. I'm building a new binary right now. This affects the default value of grabmouse, among other things. Not sure what's going on with the ini file yet, and unfortunately it gets loaded before debug printing...
- Thu Dec 22, 2005 5:56 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
- Sun Dec 11, 2005 6:00 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
The code I built that with is sync'd with the repository. I noticed that for some reason the AlternateHogDir stuff was being used when it wasn't before. It should not be problematic, as it won't typically find files there, and will just continue on to the data directory. The default for the AltHogDi...
- Sun Dec 11, 2005 11:28 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
- Sun Dec 11, 2005 11:26 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
inuwali, To get a start, grab the the development framework from the SDL website. It installs some project templates into Xcode. They actually are Project Builder templates, I believe. At the barest minimum, I know Xcode upgraded the project file when it was created, so it should be compatible with ...
- Sat Dec 10, 2005 6:23 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
So I dug into the crash log a little. The most recent crash was with 1.5.44, and it crashed on closedir. I have found that the directory finding stuff seems to crash when things aren't exactly right. I think that it must be looking for /Applications/Games/D2X-XL, and when it doesn't exist, it crashe...
- Sat Dec 10, 2005 6:16 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
I have received a crash log from a Mac user stating that d2x-xl does not find the SDL library. Did you statically link it to d2x-xl, or should be included in the d2x-xl-osx zip file, or what? I have packaged the SDL framework inside the Disk Image. They will need to make sure that it is installed i...
- Sat Dec 10, 2005 5:09 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
- Sat Dec 10, 2005 2:06 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
- Sat Dec 10, 2005 11:33 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
- Fri Dec 09, 2005 9:48 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
I have built the latest source code (1.5.44). Hopefully this will address some of the path problems that have been occuring. To grab it right away:
http://programerror.com/packages/d2x-xl-1.5.44.dmg
http://programerror.com/packages/d2x-xl-1.5.44.dmg
- Fri Dec 09, 2005 9:20 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
- Fri Dec 09, 2005 2:39 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
So the short answer is yes, multiplayer functionality on OS X is a known bug. I believe that there must be something wrong with how D2X-XL is attempting to setup network connection, and since it fails, everything that follows (creating, browsing, joining) doesn't work. Beyond knowing it's a problem,...
- Fri Dec 09, 2005 8:07 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
So a couple of things... With version 1.5.40, it will look for the data files in /Applications/Games/D2X-XL first. If that directory doesn't exist, it will default to /usr/local/games/d2x-xl. If it still has trouble, I have built the OS X binary with support for printing a debugging trace log that m...
- Thu Dec 08, 2005 12:14 pm
- Forum: D2X-XL
- Topic: Icon for D2X-XL on OS X
- Replies: 7
- Views: 2864
- Sun Dec 04, 2005 2:13 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
As far as the data files go, I have found a bug related to some filename problems. Basically the findfile functions were case sensitive, which can be problematic given the standard case-insenstive case-preserving HFS+ file system. This shouldn't affect the game data, but it will affect demos, player...
- Fri Dec 02, 2005 4:28 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
Another set of questions... are you using the retail or shareware data files? The shareware data files caused all kinds of rendering problems with the menus. Perhaps more importantly, are you using the Mac data files. I think there may be a difference. The code should work with them, though I don't ...
- Fri Dec 02, 2005 8:05 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
Perhaps an alternative download location may help:
http://programerror.com/packages/d2x-xl-1.5.29.zip
http://programerror.com/packages/d2x-xl-1.5.29.zip
- Thu Dec 01, 2005 9:04 pm
- Forum: D2X-XL
- Topic: Icon for D2X-XL on OS X
- Replies: 7
- Views: 2864
- Thu Dec 01, 2005 5:47 pm
- Forum: D2X-XL
- Topic: Icon for D2X-XL on OS X
- Replies: 7
- Views: 2864
Icon for D2X-XL on OS X
I can edit photos pretty good, but creation is not my strong point. So I'm wondering if there are any creative types out that want to take a stab at making an icon for the OS X binary of D2X-XL? It doesn't have to be made on a Mac. I can make the icon file using the developers tools. What I need is ...
- Wed Nov 30, 2005 5:02 pm
- Forum: Descent Old Skool
- Topic: D2X-W32 Linux port
- Replies: 126
- Views: 15612
- Wed Nov 30, 2005 3:54 pm
- Forum: Tech Forum
- Topic: how to download a whole web site?
- Replies: 2
- Views: 462
wget should do the trick. A quick google search yielded a windows version, though I've only ever used it under Linux myself.
- Wed Nov 30, 2005 3:37 pm
- Forum: D2X-XL
- Topic: D2X-XL Q&A
- Replies: 356
- Views: 178082
Another possibility is to try changing the channel on your wireless base station/router (if you haven't already done so). Depending on what other base stations and cordless phones are in the area, RF noise can become a problem. Also, how many wireless networks can you see in your area? I think probl...
- Wed Nov 30, 2005 3:30 pm
- Forum: Descent Old Skool
- Topic: D2X-W32 Linux port
- Replies: 126
- Views: 15612
One additional method for those who have firewalls that are blocking access non-standard ports. The following uses the port that is normally used for https traffic (though it is not going of SSL):
http://myxo.css.msu.edu:443/d2x-xl/trunk/
http://myxo.css.msu.edu:443/d2x-xl/trunk/
- Wed Nov 30, 2005 11:39 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
- Wed Nov 30, 2005 10:52 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
- Wed Nov 30, 2005 10:44 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
- Wed Nov 30, 2005 10:00 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672
For anyone desiring to check it out right now, I have a binary on my website. As this is my first stab at release an OS X binary, I'd love someone to check it out and let me know if it works. It currently has been compiled for 10.4. There shouldn't be anything that prevents earlier versions of OS X ...
- Wed Nov 30, 2005 9:50 am
- Forum: Descent Old Skool
- Topic: D2X-W32 Linux port
- Replies: 126
- Views: 15612
Hmm, just in case anyone has trouble with the svn:// protocol, I've set up the WebDAV component as well. Its on a non-standard http port to avoid clashing with the local web server.
http://myxo.css.msu.edu:7632/d2x-xl/trunk/
http://myxo.css.msu.edu:7632/d2x-xl/trunk/
- Tue Nov 29, 2005 10:12 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20672