Search found 4385 matches

by Sirius
Wed Feb 08, 2023 8:53 pm
Forum: PTMC Cafe
Topic: Epic Games kills off Unreal
Replies: 10
Views: 5151

Re: Epic Games kills off Unreal

I did actually like UT3, but I'm not about to pretend it was the most influential or greatest achievement in any way. Most people point to UT99 for that, although my favorite in the series is U1 by quite some distance. I still have copies of all of the games, but yeah, removing them from sale is a b...
by Sirius
Wed Jun 15, 2022 9:17 am
Forum: Descent Multiplayer
Topic: Descent II Revival
Replies: 1
Views: 3553

Re: Descent II Revival

Those haven't been running for many years. Usually the best place to find D2 games these days is through Discord - from what I've seen the Rangers play that game more than anyone else does, though there are some broader community games elsewhere from time to time.
by Sirius
Tue Oct 26, 2021 10:00 am
Forum: Descent Development
Topic: What's the longest time it has taken you to build a level?
Replies: 8
Views: 9240

Re: What's the longest time it has taken you to build a level?

To build a level, that would be Anthology without a doubt - looking at the timestamps of the various work-in-progress files, it seems to have taken a little over two years.
by Sirius
Thu Sep 09, 2021 9:56 am
Forum: Descent Single Player
Topic: Analysis of Descent 2's difficulty styles
Replies: 7
Views: 9176

Re: Analysis of Descent 2's difficulty styles

Xfing wrote: Wed Aug 18, 2021 10:29 am What probably wasn't a good decision is the shot-leading AI, something that rightly didn't make a return in Overload.
I could swear I saw Mike Kulas talking about implementing exactly this. They may have tuned it to difficulty better, though.
by Sirius
Fri Apr 23, 2021 1:26 pm
Forum: Descent Multiplayer
Topic: Where To Find Multiplayer Games
Replies: 2
Views: 5099

Re: Where To Find Multiplayer Games

For D1/D2, I would recommend Discord. You can occasionally get lucky and spot games on one of the trackers, but if you want to arrange games when they're not already running, it's probably the best way to find someone. This server is your best bet (there are also a few D3 players there!): https://di...
by Sirius
Tue Dec 29, 2020 1:54 pm
Forum: Descent Level Spotlight
Topic: New 10 level campaign!
Replies: 10
Views: 8566

Re: New 10 level campaign!

Umm... so there is already a fairly well-known D2 campaign that uses the filename entropy.hog: http://www.enspiar.com/dmdb/viewMission.php?id=212
Wondering if there's some tweak that could be made to the filename of this one to avoid a collision... 🤔
by Sirius
Sat Oct 24, 2020 2:36 am
Forum: Descent Old Skool
Topic: What did Zeta Aquilae do well?
Replies: 13
Views: 13035

Re: What did Zeta Aquilae do well?

Yeah, level 5 is Quartzon. Zeta Aquilae is 1-4.
by Sirius
Sun Oct 04, 2020 4:20 pm
Forum: Descent Single Player
Topic: Level maps?
Replies: 4
Views: 8957

Re: Level maps?

Just to clarify, are you talking about something like this?
https://www.kixor.net/games/descent_levels/
That one is only for D1 and doesn't include in-built levels... I'm not aware of a comparable tool for D2 but it wouldn't be much more difficult to build one.
by Sirius
Sun Jul 05, 2020 3:40 pm
Forum: Descent Old Skool
Topic: Descent 2 speedrun. Anyone we know?
Replies: 3
Views: 6053

Re: Descent 2 speedrun. Anyone we know?

Yeah, he's on my OTL team. Also did speedruns at GDQ for D1 and Overload, although he's probably better-known by more people for running Crypt of the Necrodancer and Cadence of Hyrule. He wasn't really active in the Descent community until well after the DBB's heyday though.
by Sirius
Thu May 14, 2020 11:54 pm
Forum: Descent Single Player
Topic: Least Favorite Levels
Replies: 41
Views: 26675

Re: Least Favorite Levels

I think I would have to nominate most of Levels of the World. There's a lot of material there that just isn't good, isn't well-designed, and isn't really fun. It does hold some historical interest since there are a few names that are recognizable due to their later work, and it also shows what early...
by Sirius
Thu May 14, 2020 11:40 pm
Forum: Descent Development
Topic: Copying Blocks
Replies: 3
Views: 6716

Re: Copying Blocks

The block orientation depends on a) the current face/vertex at the time you copy the block (it uses this as a reference for the relative orientation), and b) the current face/vertex at the time you paste the block. Figuring out the rules can be somewhat unintuitive; but if you look at the selected e...
by Sirius
Thu May 14, 2020 11:26 pm
Forum: Descent Development
Topic: Wall Glitch
Replies: 2
Views: 5722

Re: Wall Glitch

I vaguely recall there was a bug at some point where it'd crash if you tried to delete a one-sided wall with "edit both sides" checked. I don't remember when I fixed that, probably either .31 or .32 though.
by Sirius
Thu Apr 16, 2020 10:04 am
Forum: Descent Development
Topic: Per-level changes to robots that are only spawned
Replies: 20
Views: 13614

Re: Per-level changes to robots that are only spawned

Yeah, you can do that in DLE too, just need to change the filters. https://i.imgur.com/SIRGc2j.png It looks like I managed to break the animated frame list in 1.12.32 (or maybe earlier) for the robot textures, though. It's splitting them up into different entries. Probably still possible to edit, on...
by Sirius
Sun Apr 05, 2020 1:56 am
Forum: Descent Development
Topic: Per-level changes to robots that are only spawned
Replies: 20
Views: 13614

Re: Per-level changes to robots that are only spawned

Have you heard of Descent 2 Workshop? I'm wondering if it's an easier way to go about this. https://github.com/InsanityBringer/Descent2Workshop
Not sure where the binaries are though, I'll have to check in on that...
by Sirius
Tue Mar 17, 2020 10:00 am
Forum: Tech Forum
Topic: Local or Microsoft Account
Replies: 6
Views: 6407

Re: Local or Microsoft Account

I think you can use it but would have to log into it separately. (At least the first time... it might still support automatic login.)
by Sirius
Mon Mar 09, 2020 11:31 pm
Forum: Tech Forum
Topic: Local or Microsoft Account
Replies: 6
Views: 6407

Re: Local or Microsoft Account

I do use MSA myself mostly because I don't have a good reason not to and it reduces the setup required when I have multiple devices; but yeah, there are drawbacks, as covered above.
by Sirius
Wed Jan 29, 2020 3:39 am
Forum: PTMC Cafe
Topic: Descent Vignette Level designers - that contract
Replies: 6
Views: 8152

Re: Descent Vignette Level designers - that contract

Yeah, they'd have to restart on a new platform now. I don't see Interplay liking the business prospects for that much.
by Sirius
Sat Jan 18, 2020 1:34 am
Forum: PTMC Cafe
Topic: Descent Vignette Level designers - that contract
Replies: 6
Views: 8152

Re: Descent Vignette Level designers - that contract

Yes. What's the best way to send it - do you still have the same e-mail address?
by Sirius
Sun Jan 05, 2020 11:24 pm
Forum: Descent Level Spotlight
Topic: [D2 Singleplayer / Co-op] Ulterior Ultima Thule
Replies: 17
Views: 18313

Re: [D2 Singleplayer / Co-op] Ulterior Ultima Thule

Booked this for the Rangers co-op game this weekend. Been a while since we've had something new to play - thanks!
by Sirius
Fri Nov 29, 2019 9:44 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 900390

Re: Descent 1 1/2

Did I have a modded d2.hog or something? 🤔 I've had to go thief-chasing in most, if not all, of those levels. But those are distant memories... I don't think I've seen it in recent co-op games.
by Sirius
Fri Nov 29, 2019 10:53 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 900390

Re: Descent 1 1/2

I recall fighting the thief on every level in Counterstrike... I don't even recall any exceptions (apart from most secret levels, obviously). Leaving them out of boss levels would have made sense.
by Sirius
Tue Feb 19, 2019 10:44 am
Forum: Descent Single Player
Topic: Revenge of dravis level 13
Replies: 5
Views: 8750

Re: Revenge of dravis level 13

If it's the area I'm thinking of... maybe if there's a cloak you can get or something. It's not a reasonable room.
by Sirius
Fri Feb 01, 2019 10:50 am
Forum: Descent Old Skool
Topic: Mouselook speed in Descent 1
Replies: 11
Views: 15672

Re: Mouselook speed in Descent 1

If mouse is slower than keyboard, something's broken; it should not be. The maximum turning speed is supposed to be the same for all input methods.

That said, I've seen mouse being slow in DOSBox as well. I haven't tinkered enough to figure out whether it's fixable.
by Sirius
Thu Jan 24, 2019 10:21 am
Forum: Overload
Topic: Original Campaigns in Overload?
Replies: 2
Views: 7623

Re: Original Campaigns in Overload?

Yeah, I haven't heard of it. I figure it'll probably still happen eventually, but one of the problems is it isn't a straightforward port - you have to redo a whole bunch of stuff because Overload has different textures, different weapons, different robots, and a different trigger system. Especially ...
by Sirius
Mon Jan 21, 2019 1:19 pm
Forum: Descent Development
Topic: Destroyed robots counter
Replies: 35
Views: 20743

Re: Destroyed robots counter

Countdown counters can tell you that secret areas exist, as they would in D1 level 1 because there are robots behind optional secret doors. It's a minor advantage but it is an advantage, and you don't need to pick up a full map to get it.
by Sirius
Sat Dec 22, 2018 5:22 pm
Forum: Descent Development
Topic: Destroyed robots counter
Replies: 35
Views: 20743

Re: Destroyed robots counter

I greatly prefer this "number of kills" implementation to the "robots remaining" one though. The former doesn't give you any information you shouldn't have, and is still useful for speedruns. The latter is conceptually similar to the full map cheat code.
by Sirius
Sat Dec 15, 2018 2:27 pm
Forum: Descent Level Spotlight
Topic: D2 Single-Player: Plutonian Shores
Replies: 45
Views: 35582

Re: D2 Single-Player: Plutonian Shores

I think the first one was the green alien1 light strip. Might have been another, don't remember what it was.
by Sirius
Thu Dec 13, 2018 10:18 am
Forum: Descent Level Spotlight
Topic: D2 Single-Player: Plutonian Shores
Replies: 45
Views: 35582

Re: D2 Single-Player: Plutonian Shores

The idea of using weird texture alignments to achieve an effect is something I've seen elsewhere, though I don't remember exactly where this one came from. DH has done some creative things with textures in past (particularly the Enemy Within robots) but I think putting UV co-ordinates on a line to s...
by Sirius
Thu Dec 13, 2018 1:05 am
Forum: Descent Level Spotlight
Topic: D2 Single-Player: Plutonian Shores
Replies: 45
Views: 35582

Re: D2 Single-Player: Plutonian Shores

Mind answering my question about the texturing tricks, or would you rather keep quiet about that? :p If you mean the L28 stunt, you can blame me for that. It took a while to figure out what kind of UV "geometry" would produce the desired effect, but it's basically a zero-thickness strip s...
by Sirius
Sat Nov 17, 2018 8:29 pm
Forum: D2X-XL
Topic: Windowed mode
Replies: 6
Views: 11063

Re: Windowed mode

Might be using the wrong capture mode... that problem does sound kind of familiar. Also, if D2X-XL is by any chance running as administrator, that might cause some issues for OBS as well.
by Sirius
Tue Nov 13, 2018 1:20 am
Forum: Descent Level Spotlight
Topic: Bite Size Descent -BETA-
Replies: 11
Views: 12815

Re: Bite Size Descent -BETA-

Speaking of which, fun fact: the radius of a player ship is approximately 10 units. You can fit four in a single cube if you go all sardine-mode. Can they dodge? Who cares? :D
by Sirius
Sat Nov 10, 2018 6:48 pm
Forum: Descent Level Spotlight
Topic: Bite Size Descent -BETA-
Replies: 11
Views: 12815

Re: Bite Size Descent -BETA-

Yeah, the other folks probably wouldn't appreciate that :D
by Sirius
Sat Nov 10, 2018 12:43 am
Forum: Descent Level Spotlight
Topic: Bite Size Descent -BETA-
Replies: 11
Views: 12815

Re: Bite Size Descent -BETA-

Co-op starts are just objects, you don't strictly need cube changes for them (D1/D2 built-in campaigns didn't, maybe Vertigo?) - unless there's just no space in some of the levels.
by Sirius
Thu Nov 08, 2018 10:10 am
Forum: Descent Level Spotlight
Topic: Bite Size Descent -BETA-
Replies: 11
Views: 12815

Re: Bite Size Descent -BETA-

So... if this is beta, any chance of adding co-op starts? :)
by Sirius
Sat Oct 20, 2018 2:17 pm
Forum: Overload
Topic: Overload Community Project no. 1
Replies: 11
Views: 16568

Re: Overload Community Project no. 1

There is, though that was a collection of independent single-player levels tied together into a mission after the fact by the guys at Revival. (And I still need to play it, too...)
by Sirius
Sun Sep 02, 2018 2:38 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 900390

Re: Descent 1 1/2

I think one of the reasons we did that with Obsidian is we needed the credits to be a certain length to let the music play through. We weren't trying to start a trend.
by Sirius
Thu Aug 23, 2018 1:19 pm
Forum: Overload
Topic: Got my reward
Replies: 8
Views: 12338

Re: Got my reward

They've been talking about opening up a store to sell that stuff for people who missed out (or want extras). So... stay tuned I guess.
by Sirius
Thu Aug 16, 2018 12:06 am
Forum: Overload
Topic: First impressions
Replies: 7
Views: 10997

Re: First impressions

The environmental variety could be better - if Overload's single-player has a weakness it'd probably be that. I don't think it should have gone as far as D2 either, but a few more different colors of rock would have been nice (brown, beige?), and... Well, part of it is the segment stuff. It's quick ...
by Sirius
Thu Aug 09, 2018 5:31 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 900390

Re: Descent 1 1/2

Not recently. Been juggling Overload stuff, trying to set up CMake to build Descent 2 in VS 2017, and working with Naphtha to finish up the Plutonian Shores story. Come September a good chunk of that should be done though.
by Sirius
Sun Jul 29, 2018 9:17 am
Forum: Overload
Topic: Just found out about this...
Replies: 17
Views: 17252

Re: Just found out about this...

Yeah if you liked Overload, and are in touch with anyone else you know liked Descent, drop 'em a line. Ultimately we all benefit because the better Overload does, the better the chances Revival can keep improving it.