Search found 4385 matches
- Wed Feb 08, 2023 8:53 pm
- Forum: PTMC Cafe
- Topic: Epic Games kills off Unreal
- Replies: 10
- Views: 7305
Re: Epic Games kills off Unreal
I did actually like UT3, but I'm not about to pretend it was the most influential or greatest achievement in any way. Most people point to UT99 for that, although my favorite in the series is U1 by quite some distance. I still have copies of all of the games, but yeah, removing them from sale is a b...
- Wed Jun 15, 2022 9:17 am
- Forum: Descent Multiplayer
- Topic: Descent II Revival
- Replies: 1
- Views: 5287
Re: Descent II Revival
Those haven't been running for many years. Usually the best place to find D2 games these days is through Discord - from what I've seen the Rangers play that game more than anyone else does, though there are some broader community games elsewhere from time to time.
- Tue Oct 26, 2021 10:00 am
- Forum: Descent Development
- Topic: What's the longest time it has taken you to build a level?
- Replies: 8
- Views: 11633
Re: What's the longest time it has taken you to build a level?
To build a level, that would be Anthology without a doubt - looking at the timestamps of the various work-in-progress files, it seems to have taken a little over two years.
- Thu Sep 09, 2021 9:56 am
- Forum: Descent Single Player
- Topic: Analysis of Descent 2's difficulty styles
- Replies: 7
- Views: 11299
- Fri Apr 23, 2021 1:26 pm
- Forum: Descent Multiplayer
- Topic: Where To Find Multiplayer Games
- Replies: 2
- Views: 6847
Re: Where To Find Multiplayer Games
For D1/D2, I would recommend Discord. You can occasionally get lucky and spot games on one of the trackers, but if you want to arrange games when they're not already running, it's probably the best way to find someone. This server is your best bet (there are also a few D3 players there!): https://di...
- Tue Dec 29, 2020 1:54 pm
- Forum: Descent Level Spotlight
- Topic: New 10 level campaign!
- Replies: 10
- Views: 10654
Re: New 10 level campaign!
Umm... so there is already a fairly well-known D2 campaign that uses the filename entropy.hog: http://www.enspiar.com/dmdb/viewMission.php?id=212
Wondering if there's some tweak that could be made to the filename of this one to avoid a collision...![🤔](//cdn.jsdelivr.net/gh/twitter/twemoji@latest/assets/svg/1f914.svg)
Wondering if there's some tweak that could be made to the filename of this one to avoid a collision...
- Sat Oct 24, 2020 2:36 am
- Forum: Descent Old Skool
- Topic: What did Zeta Aquilae do well?
- Replies: 13
- Views: 15954
Re: What did Zeta Aquilae do well?
Yeah, level 5 is Quartzon. Zeta Aquilae is 1-4.
- Sun Oct 04, 2020 4:20 pm
- Forum: Descent Single Player
- Topic: Level maps?
- Replies: 4
- Views: 10819
Re: Level maps?
Just to clarify, are you talking about something like this?
https://www.kixor.net/games/descent_levels/
That one is only for D1 and doesn't include in-built levels... I'm not aware of a comparable tool for D2 but it wouldn't be much more difficult to build one.
https://www.kixor.net/games/descent_levels/
That one is only for D1 and doesn't include in-built levels... I'm not aware of a comparable tool for D2 but it wouldn't be much more difficult to build one.
- Sun Jul 05, 2020 3:40 pm
- Forum: Descent Old Skool
- Topic: Descent 2 speedrun. Anyone we know?
- Replies: 3
- Views: 7785
Re: Descent 2 speedrun. Anyone we know?
Yeah, he's on my OTL team. Also did speedruns at GDQ for D1 and Overload, although he's probably better-known by more people for running Crypt of the Necrodancer and Cadence of Hyrule. He wasn't really active in the Descent community until well after the DBB's heyday though.
- Thu May 14, 2020 11:54 pm
- Forum: Descent Single Player
- Topic: Least Favorite Levels
- Replies: 41
- Views: 31045
Re: Least Favorite Levels
I think I would have to nominate most of Levels of the World. There's a lot of material there that just isn't good, isn't well-designed, and isn't really fun. It does hold some historical interest since there are a few names that are recognizable due to their later work, and it also shows what early...
- Thu May 14, 2020 11:40 pm
- Forum: Descent Development
- Topic: Copying Blocks
- Replies: 3
- Views: 8490
Re: Copying Blocks
The block orientation depends on a) the current face/vertex at the time you copy the block (it uses this as a reference for the relative orientation), and b) the current face/vertex at the time you paste the block. Figuring out the rules can be somewhat unintuitive; but if you look at the selected e...
- Thu May 14, 2020 11:26 pm
- Forum: Descent Development
- Topic: Wall Glitch
- Replies: 2
- Views: 7445
Re: Wall Glitch
I vaguely recall there was a bug at some point where it'd crash if you tried to delete a one-sided wall with "edit both sides" checked. I don't remember when I fixed that, probably either .31 or .32 though.
- Thu Apr 16, 2020 10:04 am
- Forum: Descent Development
- Topic: Per-level changes to robots that are only spawned
- Replies: 20
- Views: 16174
Re: Per-level changes to robots that are only spawned
Yeah, you can do that in DLE too, just need to change the filters. https://i.imgur.com/SIRGc2j.png It looks like I managed to break the animated frame list in 1.12.32 (or maybe earlier) for the robot textures, though. It's splitting them up into different entries. Probably still possible to edit, on...
- Sun Apr 05, 2020 1:56 am
- Forum: Descent Development
- Topic: Per-level changes to robots that are only spawned
- Replies: 20
- Views: 16174
Re: Per-level changes to robots that are only spawned
Have you heard of Descent 2 Workshop? I'm wondering if it's an easier way to go about this. https://github.com/InsanityBringer/Descent2Workshop
Not sure where the binaries are though, I'll have to check in on that...
Not sure where the binaries are though, I'll have to check in on that...
- Tue Mar 17, 2020 10:00 am
- Forum: Tech Forum
- Topic: Local or Microsoft Account
- Replies: 6
- Views: 6661
Re: Local or Microsoft Account
I think you can use it but would have to log into it separately. (At least the first time... it might still support automatic login.)
- Mon Mar 09, 2020 11:31 pm
- Forum: Tech Forum
- Topic: Local or Microsoft Account
- Replies: 6
- Views: 6661
Re: Local or Microsoft Account
I do use MSA myself mostly because I don't have a good reason not to and it reduces the setup required when I have multiple devices; but yeah, there are drawbacks, as covered above.
- Wed Jan 29, 2020 3:39 am
- Forum: PTMC Cafe
- Topic: Descent Vignette Level designers - that contract
- Replies: 6
- Views: 8500
Re: Descent Vignette Level designers - that contract
Yeah, they'd have to restart on a new platform now. I don't see Interplay liking the business prospects for that much.
- Sat Jan 18, 2020 1:34 am
- Forum: PTMC Cafe
- Topic: Descent Vignette Level designers - that contract
- Replies: 6
- Views: 8500
Re: Descent Vignette Level designers - that contract
Yes. What's the best way to send it - do you still have the same e-mail address?
- Sun Jan 05, 2020 11:24 pm
- Forum: Descent Level Spotlight
- Topic: [D2 Singleplayer / Co-op] Ulterior Ultima Thule
- Replies: 17
- Views: 20720
Re: [D2 Singleplayer / Co-op] Ulterior Ultima Thule
Booked this for the Rangers co-op game this weekend. Been a while since we've had something new to play - thanks!
- Fri Nov 29, 2019 9:44 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 991288
Re: Descent 1 1/2
Did I have a modded d2.hog or something?
I've had to go thief-chasing in most, if not all, of those levels. But those are distant memories... I don't think I've seen it in recent co-op games.
- Fri Nov 29, 2019 10:53 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 991288
Re: Descent 1 1/2
I recall fighting the thief on every level in Counterstrike... I don't even recall any exceptions (apart from most secret levels, obviously). Leaving them out of boss levels would have made sense.
- Tue Feb 19, 2019 10:44 am
- Forum: Descent Single Player
- Topic: Revenge of dravis level 13
- Replies: 5
- Views: 10523
Re: Revenge of dravis level 13
If it's the area I'm thinking of... maybe if there's a cloak you can get or something. It's not a reasonable room.
- Fri Feb 01, 2019 10:50 am
- Forum: Descent Old Skool
- Topic: Mouselook speed in Descent 1
- Replies: 11
- Views: 17731
Re: Mouselook speed in Descent 1
If mouse is slower than keyboard, something's broken; it should not be. The maximum turning speed is supposed to be the same for all input methods.
That said, I've seen mouse being slow in DOSBox as well. I haven't tinkered enough to figure out whether it's fixable.
That said, I've seen mouse being slow in DOSBox as well. I haven't tinkered enough to figure out whether it's fixable.
- Thu Jan 24, 2019 10:21 am
- Forum: Overload
- Topic: Original Campaigns in Overload?
- Replies: 2
- Views: 9408
Re: Original Campaigns in Overload?
Yeah, I haven't heard of it. I figure it'll probably still happen eventually, but one of the problems is it isn't a straightforward port - you have to redo a whole bunch of stuff because Overload has different textures, different weapons, different robots, and a different trigger system. Especially ...
- Mon Jan 21, 2019 1:19 pm
- Forum: Descent Development
- Topic: Destroyed robots counter
- Replies: 35
- Views: 21703
Re: Destroyed robots counter
Countdown counters can tell you that secret areas exist, as they would in D1 level 1 because there are robots behind optional secret doors. It's a minor advantage but it is an advantage, and you don't need to pick up a full map to get it.
- Sat Dec 22, 2018 5:22 pm
- Forum: Descent Development
- Topic: Destroyed robots counter
- Replies: 35
- Views: 21703
Re: Destroyed robots counter
I greatly prefer this "number of kills" implementation to the "robots remaining" one though. The former doesn't give you any information you shouldn't have, and is still useful for speedruns. The latter is conceptually similar to the full map cheat code.
- Sat Dec 15, 2018 2:27 pm
- Forum: Descent Level Spotlight
- Topic: D2 Single-Player: Plutonian Shores
- Replies: 45
- Views: 40753
Re: D2 Single-Player: Plutonian Shores
I think the first one was the green alien1 light strip. Might have been another, don't remember what it was.
- Thu Dec 13, 2018 10:18 am
- Forum: Descent Level Spotlight
- Topic: D2 Single-Player: Plutonian Shores
- Replies: 45
- Views: 40753
Re: D2 Single-Player: Plutonian Shores
The idea of using weird texture alignments to achieve an effect is something I've seen elsewhere, though I don't remember exactly where this one came from. DH has done some creative things with textures in past (particularly the Enemy Within robots) but I think putting UV co-ordinates on a line to s...
- Thu Dec 13, 2018 1:05 am
- Forum: Descent Level Spotlight
- Topic: D2 Single-Player: Plutonian Shores
- Replies: 45
- Views: 40753
Re: D2 Single-Player: Plutonian Shores
Mind answering my question about the texturing tricks, or would you rather keep quiet about that? :p If you mean the L28 stunt, you can blame me for that. It took a while to figure out what kind of UV "geometry" would produce the desired effect, but it's basically a zero-thickness strip s...
- Sat Nov 17, 2018 8:29 pm
- Forum: D2X-XL
- Topic: Windowed mode
- Replies: 6
- Views: 13101
Re: Windowed mode
Might be using the wrong capture mode... that problem does sound kind of familiar. Also, if D2X-XL is by any chance running as administrator, that might cause some issues for OBS as well.
- Tue Nov 13, 2018 1:20 am
- Forum: Descent Level Spotlight
- Topic: Bite Size Descent -BETA-
- Replies: 11
- Views: 15208
Re: Bite Size Descent -BETA-
Speaking of which, fun fact: the radius of a player ship is approximately 10 units. You can fit four in a single cube if you go all sardine-mode. Can they dodge? Who cares? ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
- Sat Nov 10, 2018 6:48 pm
- Forum: Descent Level Spotlight
- Topic: Bite Size Descent -BETA-
- Replies: 11
- Views: 15208
Re: Bite Size Descent -BETA-
Yeah, the other folks probably wouldn't appreciate that ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
- Sat Nov 10, 2018 12:43 am
- Forum: Descent Level Spotlight
- Topic: Bite Size Descent -BETA-
- Replies: 11
- Views: 15208
Re: Bite Size Descent -BETA-
Co-op starts are just objects, you don't strictly need cube changes for them (D1/D2 built-in campaigns didn't, maybe Vertigo?) - unless there's just no space in some of the levels.
- Thu Nov 08, 2018 10:10 am
- Forum: Descent Level Spotlight
- Topic: Bite Size Descent -BETA-
- Replies: 11
- Views: 15208
Re: Bite Size Descent -BETA-
So... if this is beta, any chance of adding co-op starts? ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
- Sat Oct 20, 2018 2:17 pm
- Forum: Overload
- Topic: Overload Community Project no. 1
- Replies: 11
- Views: 18552
Re: Overload Community Project no. 1
There is, though that was a collection of independent single-player levels tied together into a mission after the fact by the guys at Revival. (And I still need to play it, too...)
- Sun Sep 02, 2018 2:38 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 991288
Re: Descent 1 1/2
I think one of the reasons we did that with Obsidian is we needed the credits to be a certain length to let the music play through. We weren't trying to start a trend.
- Thu Aug 23, 2018 1:19 pm
- Forum: Overload
- Topic: Got my reward
- Replies: 8
- Views: 14298
Re: Got my reward
They've been talking about opening up a store to sell that stuff for people who missed out (or want extras). So... stay tuned I guess.
- Thu Aug 16, 2018 12:06 am
- Forum: Overload
- Topic: First impressions
- Replies: 7
- Views: 12951
Re: First impressions
The environmental variety could be better - if Overload's single-player has a weakness it'd probably be that. I don't think it should have gone as far as D2 either, but a few more different colors of rock would have been nice (brown, beige?), and... Well, part of it is the segment stuff. It's quick ...
- Thu Aug 09, 2018 5:31 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 991288
Re: Descent 1 1/2
Not recently. Been juggling Overload stuff, trying to set up CMake to build Descent 2 in VS 2017, and working with Naphtha to finish up the Plutonian Shores story. Come September a good chunk of that should be done though.
- Sun Jul 29, 2018 9:17 am
- Forum: Overload
- Topic: Just found out about this...
- Replies: 17
- Views: 19537
Re: Just found out about this...
Yeah if you liked Overload, and are in touch with anyone else you know liked Descent, drop 'em a line. Ultimately we all benefit because the better Overload does, the better the chances Revival can keep improving it.