Search found 118 matches

by Kaizerwolf
Fri Dec 01, 2017 9:44 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

- it's a Uranian level, it needs the green brick textures PERIOD :P (I used a plural because there are two, the brighter one and the darker one). I'm not sure which Green brick you're referring to? I don't see anything like that as part of the texture file I'm using, nor do I see a door for it. - T...
by Kaizerwolf
Fri Dec 01, 2017 4:54 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

Level 8: Tholin Research is up on Dropbox! Give it a flythrough, and let me know what you think. Like I said, it may be too ambitious, just let me know!
by Kaizerwolf
Thu Nov 30, 2017 9:50 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

Almost done, I promise! Adding traps and secrets, adding matcen triggers, and some final beautifying to the reactor area. I'll have it up on Dropbox soon.
by Kaizerwolf
Mon Nov 20, 2017 10:10 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

You guys have inspired me. Tholin is nearing completion, I've saved myself about 200 cubes for reactor room and secrets. This level should be pretty neat I think, I've kept the D1 feel of having areas that have nothing to do with keys, and I think it's turning out pretty well. I'm hoping to have a b...
by Kaizerwolf
Fri Nov 17, 2017 8:13 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

My D1 level is set to be darker. It's probably 75% complete, but I haven't touched it in a few weeks. I'll get to it soon. :P
by Kaizerwolf
Fri Nov 17, 2017 7:48 am
Forum: DBB Feedback Forum
Topic: Board update.
Replies: 18
Views: 477

Re: Board update.

Honestly I'm happy with this change! The old site hurt my eyes with the light blue on black text, I'd start seeing spots after a while of reading it. :P
by Kaizerwolf
Thu Sep 28, 2017 9:34 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

This is why I do mapping. I tried to read through what you wrote about modifying game files, but god damn I didn't understand a word of what you wrote...
by Kaizerwolf
Mon Sep 25, 2017 12:20 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

Alter-Fox wrote:Weeeell then... I think I shall claim charon if nobody's done it yet.
I'm seeing a Descent 3 style cutscene, mixed with "A challenger approaches!" from Smash Brothers... :lol:
by Kaizerwolf
Mon Sep 25, 2017 6:36 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

The geometry looks really nice here! Not sure about the color scheme though. Blue and purple together feel more like Venus or Secret level 3 than Uranus. Uranus requires greens, make sure to include some :D I think I may be able to swing the caves area to be green textures. I was watching a Miranda...
by Kaizerwolf
Sun Sep 24, 2017 9:01 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

Here's some previews of Tholin; https://i.imgur.com/HwaBl5Q.jpg https://i.imgur.com/fWho45e.jpg https://i.imgur.com/Td8WRvw.jpg https://i.imgur.com/XZbCHQ7.jpg The last two are a huge area for the red key. I've got some tuning up to do the make the tunnels have a bit more variation, but I'll get to ...
by Kaizerwolf
Thu Sep 21, 2017 12:00 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

It's a bit of work generally, so it's much better to start doing this in D2. The only advantage of making the level in D1 is that you won't accidentally use a texture that wasn't in D1. But I'd suggest simply opening another empty mine using D1's PIG so that you can verify whether the texture you w...
by Kaizerwolf
Thu Sep 21, 2017 11:33 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

BTW, I've just noticed that in Salt Distillation Facility the entry hatch opening puzzle can become a trap, since the doors are marked as locked from the inside. Fixing that right now. Woops, thanks. I tend to leave "Set Both Sides" enabled in DLE, so I always forget that about locked door traps. T...
by Kaizerwolf
Thu Sep 21, 2017 10:52 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

BTW, I've just noticed that in Salt Distillation Facility the entry hatch opening puzzle can become a trap, since the doors are marked as locked from the inside. Fixing that right now. Woops, thanks. I tend to leave "Set Both Sides" enabled in DLE, so I always forget that about locked door traps. T...
by Kaizerwolf
Thu Sep 21, 2017 7:58 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

Made some general progress on Tholin, and I've got a question about the D1 textures. I'm building this as a D2 map, but are all the textures for D1 included in the PIG files? I've added the D1 POG file related to the Ice PIG into my map, but all it's really changed is the lights and a few textures. ...
by Kaizerwolf
Fri Sep 15, 2017 6:26 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

Xfing wrote:an extra life or three megas and two shakers.
Exactly what I was thinking!
by Kaizerwolf
Thu Sep 14, 2017 9:54 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

By "D1 POGs" I meant custom textures taken from the D1 exclusive roster. It has no such textures, so changing the PIG is way easier, since you don't have to replace the textures again. Also, while editing that one minor misalign in the editor, I noticed the secret switch right next to the exit that...
by Kaizerwolf
Thu Sep 14, 2017 8:58 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

Ok, I flew through Reactor Ohm. Very nice level for as always, that's for sure :D I think I saw a minor misalignment in one place, gonna fix it right away. The level isn't very heavy on secrets though, but that's a thing with all of your levels. The only secret I figured out how to get was the guid...
by Kaizerwolf
Wed Sep 13, 2017 8:49 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

Hey guys, Reactor Ohm is up for a flythrough. Level 48 folder, reacohm.hog and .mn2. There's 5 secrets to find, 799 cubes, give it a fly through! Any section where doors or walls open by flying around should have bots/matcens. Let me know what you think!
by Kaizerwolf
Tue Sep 12, 2017 12:32 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

I'd like to request another level:

08: Solar System 8: Umbriel Tholin Research

I haven't done one in a D1 style yet, and I do like doing some tighter stuff every now and then. What sort of color scheme would this one have?
by Kaizerwolf
Mon Sep 11, 2017 9:08 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

Layout for Reactor Ohm is mostly complete! I'm adding traps and secrets now, got about 50 cubes to work with, and I'm pretty happy with it. Some of the secrets are obvious, some not not much! I sat for about 2 hours on Sunday mapping out the reactor room and approach to it, the texture work took a b...
by Kaizerwolf
Tue Sep 05, 2017 8:23 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

Xfing wrote:since D3 takes place immediately after D2.
You know, it's not quite clear how long it took the MD to recover from his tanning bed incident. Coulda been a looooong time ;)
by Kaizerwolf
Tue Sep 05, 2017 8:43 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

Had some bouts of inspiration this weekend, and churned out the yellow and red key areas for Reactor Ohm. Not sure if the color schemes and design fit with the level, but I'm working at it. Just gotta finish off the reactor area, get some secrets and traps in there, and I'll upload a demo. I think I...
by Kaizerwolf
Fri Aug 18, 2017 7:37 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

That's the planned name, yes. I don't think I have edit control on the OP though.
by Kaizerwolf
Wed Jul 19, 2017 1:26 pm
Forum: Descent Level Spotlight
Topic: Apocalyptic Factor single player
Replies: 18
Views: 611

Re: Apocalyptic Factor single player

LightWolf wrote:Too many ideas for this and that - usually at least a few of which are not related to what's happening
I 100% have no idea what you're getting at here. I haven't had the pleasure of trying Apocalyptic Factor, but you've been so horrendously vague in your answers that I'm not sure you have either.
by Kaizerwolf
Fri Jul 14, 2017 8:26 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

LightWolf wrote:Yoga
Ohm is actually a unit of measurement for electrical resistance!

I'll look into that texture though, thanks.
by Kaizerwolf
Wed Jul 12, 2017 7:38 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

Checked the level so far, looks splendid as always, your style is unmistakable, but still you manage to be anything but predictable. Getting definite Entropy/late Vertigo vibes from this level too. Just about enough symmetry for the entire level as it is though, and some tighter areas to counterbal...
by Kaizerwolf
Wed Jul 12, 2017 3:08 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

Sorry for the double post. Level 48's WIP is up on Dropbox. The filenames are "Soros Vela" but the mission will show as Reactor Ohm in the game. Let me know what you think so far, it's very early stages.
by Kaizerwolf
Wed Jul 12, 2017 8:56 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

Xfing wrote:Well IMO all Descent music should be inhospitable, foreboding and dark, exemplified best by the D1L22 tune :P
D3L14 would like to have a word with you about sending you to an abandoned psych ward
by Kaizerwolf
Tue Jul 11, 2017 1:02 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

Sometime today, or before the week is over, I'll upload my progress on Reactor Ohm to see how you guys feel about it. I'm afraid I'm doing too much symmetry with it, so I'm hoping to branch off of that (pun intended), but I'm having a tough time figuring out how.
by Kaizerwolf
Wed Jul 05, 2017 10:56 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

especially since I should be writing my master's thesis (and I've been procrastinating horribly) LOL... that sounds exactly like me in 2008. I think I was working on Anthology on the side, and... you know... While I did finish said thesis (barely), I don't really recommend the approach I took to an...
by Kaizerwolf
Wed Jun 28, 2017 7:10 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

LightWolf wrote: I also don't see how texturing is so hard to fix
If it's not so hard, why didn't you address it in any of your levels? Your arguments don't make any sense.
by Kaizerwolf
Tue Jun 27, 2017 9:13 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

We'd be better served, honestly. Every level of yours more that we have is a boon :D I gotta finish my current Reactor Ohm level first before I can move on to something new! I'm also a bit creatively stuck on the level, so it may take me some time. I feel like some of the parts I have are not my be...
by Kaizerwolf
Mon Jun 26, 2017 9:38 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

Hold on, what was wrong with Beta Ceti Weapons Research? A lot of things. Boring texture work (that one section that was all dark green walls, floors and ceilings), long hallways to deadends, overall a very tight level, weird lighting work. Stuff just didn't fit. I was asked to look at it and see i...
by Kaizerwolf
Fri Jun 23, 2017 1:02 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

I've humored your shenanigans for long, but right now I'm 100% convinced you're a troll. This project has been going on for so long there's no way you shouldn't be familiar with the ins and outs of the design policy. It's weird that getting a rise out of me and the others is so much fun for you, ta...
by Kaizerwolf
Sun Jun 11, 2017 7:43 am
Forum: Descent Level Spotlight
Topic: Found an old (2007) project thread...
Replies: 5
Views: 484

Re: Found an old (2007) project thread...

Even on a brand new top-line computer, D2X-XL has wonky behaviors for me. Processing light maps takes minutes; why would I want to wait so long for the fancy features? It just feels like D2X-XL suffers from some major scope creep, like "we can add this, so we should". Personally, I don't think it's ...
by Kaizerwolf
Sun May 21, 2017 4:01 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

Screens from progress on level 48, currently codenamed "Reactor: Ohm" at this time.

Image

Image
by Kaizerwolf
Thu May 18, 2017 12:37 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

My guess is that the hostage rescue count increments until you reach an end-level score screen, whichever that happens to be. How full rescue is determined is another interesting question - it might just trigger if you have hostages on board and there are none left in the level, but I couldn't be s...
by Kaizerwolf
Tue May 09, 2017 8:37 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

Sweet, I'll give it a fly-through later. You're making me want to continue on with my Beta Ceti level again, I'm thinking of things and finding inspiration here and there!
by Kaizerwolf
Mon May 08, 2017 9:08 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83459

Re: Descent 1 1/2

Truthfully, this was a very enjoyable level to play! The geometry was really cool, and pushes the boundaries of what the engine can do. The texture work was impeccable as well, you did a fantastic job mixing metl with rock. My only potential complaint is that tiny red pillar on the pool of lava, I t...
by Kaizerwolf
Fri Mar 31, 2017 2:57 pm
Forum: Tech Forum
Topic: Optimizing Resolution for Descent 3
Replies: 10
Views: 948

Re: Optimizing Resolution for Descent 3

It actually wasn't ship sounds, turning it off didn't change the sound. It was most noticeable on the first level, at the end where the matcen and middle energy beam thing was. Just a ton of static. Set the audio quality to Low, went back in, and heard it proper; an electricity sound. Put the sound ...