Search found 10 matches

by fulano
Thu Jan 07, 2010 4:17 pm
Forum: Descent Development
Topic: Creating Matcen Trouble
Replies: 15
Views: 3692

Almost...

I reduced the number of objects being spawned and it worked. Next problem is the bots don't seem to want to fly around and explore, even though their AI settings were almost copied from the purple D3bot which would at least explore the room it was put in. As far as I can tell I don't need any path o...
by fulano
Thu Jan 07, 2010 2:35 pm
Forum: Descent Development
Topic: Creating Matcen Trouble
Replies: 15
Views: 3692

Almost works...

So the newer version is less buggy but it still resets my settings for no reason I can see. :roll: For example I want the matcen to create 8 types of bots. I change the number of object types to 8, then I start selecting the bots I want it to produce but every few clicks it resets the entire product...
by fulano
Thu Dec 17, 2009 1:23 pm
Forum: Descent Development
Topic: Creating Matcen Trouble
Replies: 15
Views: 3692

Oh my goodness I never knew Atan kept working on it! I rarely go to descentforum.de due to the fact I don't speak German. :) Thanks!

Is that the latest and greatest version of the sdk on that page that anybody knows of?
by fulano
Wed Dec 16, 2009 2:57 pm
Forum: Descent Development
Topic: Creating Matcen Trouble
Replies: 15
Views: 3692

Ya, I did that once, I might do that again because the default matcen settings don't leave the matcen continually active. I was going to test it first though, I don't see a need to be spawning bots all over the level when players are only in one area. But depending on what D3Edit means by only makin...
by fulano
Wed Dec 16, 2009 2:25 pm
Forum: Descent Development
Topic: Creating Matcen Trouble
Replies: 15
Views: 3692

I am saving and updating the mn3, it but it's D3Edit that doesn't seem to remember the changes. I can type in the settings then close the window and open it again and they will be gone. I just tried it with a new level with a default room and it seems to have worked that time... silly D3Edit. Maybe ...
by fulano
Wed Dec 16, 2009 2:15 pm
Forum: Descent Development
Topic: Creating a D3 level using Blender 3D?
Replies: 13
Views: 3378

Re:

Duper wrote:Oh, it seems to be free.
Sadly it's not. They give you a 30 day limited trial then you have to pay $50 to get the full version, as explained here:

http://web.axelero.hu/karpo/
by fulano
Wed Dec 16, 2009 1:50 pm
Forum: Descent Development
Topic: Creating Matcen Trouble
Replies: 15
Views: 3692

Hmmm... I'm almost to the point of wondering if I should bother editing descent anymore...
by fulano
Wed Dec 16, 2009 1:34 pm
Forum: Descent Development
Topic: Creating a D3 level using Blender 3D?
Replies: 13
Views: 3378

Re:

D3 Edit is such a clunky program that I'd rather not deal with it if I don't have too lol. Can't perform a UV unwrap with it either. The latest versions really aren't that bad, sure it's different from things like Blender but each program has it's quirks. For just putting rooms together I'm sure yo...
by fulano
Wed Dec 16, 2009 12:54 am
Forum: Descent Development
Topic: Creating Matcen Trouble
Replies: 15
Views: 3692

Creating Matcen Trouble

I was working on adding some bots to a level for lan games with my friends and I planned to use matcens to spawn bots every few minutes (like that Robo Fight Mission Pack did forever ago). I have put matcens in levels before and even put several in a level but that was about 8 years back and for som...
by fulano
Wed Dec 16, 2009 12:23 am
Forum: Descent Development
Topic: Creating a D3 level using Blender 3D?
Replies: 13
Views: 3378

I can see that happening by creating the individual rooms then importing them into D3Edit. I'm not aware of a way to convert something directly into D3L files.