Io is done.
http://www.enspiar.com/dmdb/viewMission.php?id=1148
Unlike Ceres, you don't get a free quad 4 laser. Instead, you get a complementary regular 2, and have to find the rest in a secret. You might also recognize the key mechanics.
Search found 907 matches
- Sun Mar 27, 2016 5:19 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1063685
- Sun Mar 20, 2016 5:48 pm
- Forum: Descent Single Player
- Topic: Going Rambo on D1 level 6 (And other levels)
- Replies: 409
- Views: 797664
Re: Going Rambo on D1 level 6 (And other levels)
Since you can't cold start secret levels, I finished level 10 with basic weaponry and saved it at starting point of S1 level. That is why I have some points at start. I know, there is a pack of secret levels in database, but it means different level music and I'm also not sure about reactor strengt...
- Sun Mar 13, 2016 4:38 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1063685
Re: Descent 1 1/2
Any chance that I can build Io Outpost? (Whether it would work better as Ixion or Ganymede is up to you)
- Sun Mar 06, 2016 7:08 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1063685
Re: Descent 1 1/2
Then I guess 13 will have to do.
I honestly thought that '13' was a typo.
I honestly thought that '13' was a typo.
- Thu Mar 03, 2016 7:01 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1063685
Re: Descent 1 1/2
BC13? 16 is the level before BCMB.Xfing wrote:I suppose BC 13 is the best I can do
- Tue Mar 01, 2016 4:27 pm
- Forum: Descent Old Skool
- Topic: How to convert demo files into a YouTube-usable format
- Replies: 2
- Views: 7175
Re: How to convert demo files into a YouTube-usable format
(Remembers picking up invuln in demo and the deactivation sound plays)
Makes sense.
Makes sense.
- Tue Mar 01, 2016 4:24 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1063685
Re: Descent 1 1/2
BC16 maybe? I think that the name "Beta Ceti Weapons Research" would sound cool for this level if it doesn't work for BCMB.
Also (not necessarily saying that I'm going to) I think that it's about time that someone worked on a secret level. Anyone agree?
Also (not necessarily saying that I'm going to) I think that it's about time that someone worked on a secret level. Anyone agree?
- Sat Feb 27, 2016 7:59 pm
- Forum: Descent Old Skool
- Topic: How to convert demo files into a YouTube-usable format
- Replies: 2
- Views: 7175
How to convert demo files into a YouTube-usable format
Hi. I recently shot a couple of HotShot runs, and I'm wondering how to make them usable in YouTube. Anyone know how?
- Sat Feb 27, 2016 7:43 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1063685
Re: Descent 1 1/2
I got bored the other day, so I decided to build BCMB again . http://www.enspiar.com/dmdb/viewMission.php?id=1127 I shot for a rather large level, and I think I delivered. There are also a few tricky areas (if you're not careful in the 2nd part of the yellow door you will literally run into unavoida...
- Sat Feb 20, 2016 8:55 pm
- Forum: Sol Contingency
- Topic: Questions
- Replies: 2
- Views: 13992
Re: Questions
I play Terraria offline on steam (well, I used to anyway ) So SolC should work offline as well.
- Sat Feb 13, 2016 7:27 pm
- Forum: Descent Single Player
- Topic: Any good singleplayer missions?
- Replies: 7
- Views: 2195
Re: Any good singleplayer missions?
If you feel like uploading your favorite D3 level now, go right ahead!
- Sat Feb 13, 2016 6:55 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1063685
Re: Descent 1 1/2
Duh. The only reason that I asked was because of the Neptunian mine in D1. Oh, BTW, Here's Ceres. (Made in D1 as opposed to D2 this time) http://www.enspiar.com/dmdb/viewMission.php?id=1121 I've added some drones and small hulks for something to shoot at. There is a lot of OP gear towards the end to...
- Wed Feb 10, 2016 9:28 pm
- Forum: Descent Single Player
- Topic: Rare D1 levels from the Descent CD
- Replies: 4
- Views: 1733
Re: Rare D1 levels from the Descent CD
I've actually extracted Demon Bridge for personal use.
- Wed Feb 10, 2016 9:21 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1063685
Re: Descent 1 1/2
I should have it up by Saturday or Sunday at the latest. P.S. Why is everything (minus levels 2-4) in Solsys on a moon? P.P.S. Part of the reason for naming it "Ceres Military Depot" is because of the initial inspiration from "Neptune Storage Depot". (Nothing too direct like I ha...
- Mon Feb 08, 2016 9:54 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1063685
Re: Descent 1 1/2
Hi. Recently I've been working on a D1 level using the green texture set, and thus I began to think that I wanted to take on Ceres. On a side note, the working title is "[PLANET] Storage Depot", and I was wondering if I could maybe factor in that title somehow (maybe "Ceres Military D...
- Mon Feb 08, 2016 9:41 pm
- Forum: Descent Single Player
- Topic: Any good singleplayer missions?
- Replies: 7
- Views: 2195
Re: Any good singleplayer missions?
I'll keep the difficulty factor in mind after I got to "Hostage Hell" in "Ironblade". (Or was it Ironstar?)
- Sun Feb 07, 2016 8:04 pm
- Forum: Descent Single Player
- Topic: Any good singleplayer missions?
- Replies: 7
- Views: 2195
Re: Any good singleplayer missions?
I'll check it out for sure.
- Sat Feb 06, 2016 7:37 pm
- Forum: Descent Single Player
- Topic: Any good singleplayer missions?
- Replies: 7
- Views: 2195
Any good singleplayer missions?
Hi. I've recently run out of missions, and I've really been feeling more like playing than building. Here's what I'm looking for: - D1 or D2 (No D2X or D3) - Reasonable structure quality - At least 3 levels - A challenge is OK (though not ridiculous difficulty) Go ahead and upload a link to your fav...
- Sat Feb 06, 2016 7:26 pm
- Forum: Descent Level Spotlight
- Topic: [WIP] D2 single player level - TempestNebula
- Replies: 10
- Views: 4363
Re: [WIP] D2 single player level - TempestNebula
For the exit I can always use "delshiftb"
And I'll check out the updated version.
And I'll check out the updated version.
- Sat Jan 16, 2016 8:56 pm
- Forum: Descent Single Player
- Topic: The Sunspire - how were the transparent walls done?
- Replies: 5
- Views: 1795
Re: The Sunspire - how were the transparent walls done?
I tried using that once, but had to switch to a forcefield bridge when I couldn't tell it was there (even in 80-something percent cloak)
You can do this with a 100% cloak to get a solid black wall, or 0% cloak to get a completely transparent, yet not shoot-through-able, wall.
You can do this with a 100% cloak to get a solid black wall, or 0% cloak to get a completely transparent, yet not shoot-through-able, wall.
- Sat Jan 16, 2016 8:53 pm
- Forum: Descent Single Player
- Topic: Scariest single player levels?
- Replies: 5
- Views: 2322
Re: Scariest single player levels?
But by far the scariest level I have ever played was one I made myself many years ago using DMB2. It was very simplistic, just a few corridors that widened into rooms with some doors, a few energy centers and robots, but for some reason whenever I played it I got this feeling of utmost dread, I wou...
- Sat Jan 16, 2016 8:45 pm
- Forum: Descent Single Player
- Topic: Fair Robot Scores
- Replies: 6
- Views: 2649
Re: Fair Robot Scores
Class 2 Smelter: 800 from 1100 - such a high score not needed IMO I actually found the Smelter kind of intimidating. 950 perhaps? The SPIKE, on the other hand, could be dropped from 1300 to 1000-1100. It was about as deadly as a Class 1 Drone with the "imagespace" cheat code on. (Ok, mayb...
- Sat Jan 16, 2016 8:26 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1063685
Re: Descent 1 1/2
Maybe you could also throw in a hacker that triggered the outbreak of the modified virus with some sort of evil goal in mind. Another suggestion is to extend the "chapter" theme by including several minor storyline developments leading to a major development between games. (For example, re...
- Mon Jan 04, 2016 7:35 pm
- Forum: Descent Level Spotlight
- Topic: Plutonian Shores - Vertigo Single-Player development thread
- Replies: 55
- Views: 26633
Re: Plutonian Shores - Vertigo Single-Player development thr
That reminds me of Vertigo level 19! (There's a hidden switch that will remove the grates in the hub room)Alter-Fox wrote:I'm not sure level 6 works the way you wanted it to Naptha, it's possible to complete it entirely without the blue key...
I'm gonna try this now...
- Tue Dec 29, 2015 10:31 am
- Forum: Descent Single Player
- Topic: Dr. Phobos is indestructible!?
- Replies: 4
- Views: 1878
Re: Dr. Phobos is indestructible!?
If that's the case, then I don't know why the boss isn't working. I was just putting the soultion I know on the table from the most recent working version for me...
I do know for sure about the second boss, though. (I did look!)
I do know for sure about the second boss, though. (I did look!)
- Tue Dec 29, 2015 12:28 am
- Forum: The DBB Testing Zone
- Topic: Annoying contest!
- Replies: 15
- Views: 18042
Re: Annoying contest!
Of course I can be the most annoying! Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit: Edit...
- Tue Dec 29, 2015 12:27 am
- Forum: The DBB Testing Zone
- Topic: Annoying contest!
- Replies: 15
- Views: 18042
Re: Annoying contest!
Can't I be the most annoying?
- Tue Dec 29, 2015 12:27 am
- Forum: The DBB Testing Zone
- Topic: Annoying contest!
- Replies: 15
- Views: 18042
Re: Annoying contest!
I can be the most annoying!
- Tue Dec 29, 2015 12:27 am
- Forum: The DBB Testing Zone
- Topic: Annoying contest!
- Replies: 15
- Views: 18042
Annoying contest!
(Note to moderators: This is supposed to have gazillion-in-a-row posts, ultra-long posts, etc.)
(Note to members: There's a reason that I made the note to moderators. Go ahead!)
Who can be the most annoying?
(Note to members: There's a reason that I made the note to moderators. Go ahead!)
Who can be the most annoying?
- Tue Dec 29, 2015 12:22 am
- Forum: Descent Old Skool
- Topic: Does D2 improve significantly later in the game?
- Replies: 12
- Views: 6769
Re: Does D2 improve significantly later in the game?
I also just now realized that I doubleposted!
And I'm really just being annoying with this doublepost (Muahahaha!)
Just got an idea for a thing in the testing zone... (Non-spoiler hint: The text above)
And I'm really just being annoying with this doublepost (Muahahaha!)
Just got an idea for a thing in the testing zone... (Non-spoiler hint: The text above)
- Tue Dec 29, 2015 12:19 am
- Forum: Descent Old Skool
- Topic: Does D2 improve significantly later in the game?
- Replies: 12
- Views: 6769
Re: Does D2 improve significantly later in the game?
Must have been watching a video or something... *fails at straight face*
- Tue Dec 29, 2015 12:12 am
- Forum: Descent Single Player
- Topic: Dr. Phobos is indestructible!?
- Replies: 4
- Views: 1878
Re: Dr. Phobos is indestructible!?
There are actually two pyrobots in the level. The other one is by the door you go through to get the red key (probably inserted in case the "first phase" didn't drop the real pyrobot). In standard D2, destroying the original would also destroy the alternate. Edit: The other version is actu...
- Mon Dec 28, 2015 9:04 pm
- Forum: Descent Level Spotlight
- Topic: I don't think I ever posted these here
- Replies: 31
- Views: 12005
Re: I don't think I ever posted these here
Of course, you could have mentioned that the problem was in XL rather than DLE.
If that's the case, then make sure that the pig is in the same folder as XL. Also try putting XL in a separate folder.
In retrospect, DLE doesn't even have that error...
If that's the case, then make sure that the pig is in the same folder as XL. Also try putting XL in a separate folder.
In retrospect, DLE doesn't even have that error...
- Mon Dec 28, 2015 7:20 pm
- Forum: Descent Level Spotlight
- Topic: [WIP] D2 single player level - TempestNebula
- Replies: 10
- Views: 4363
Re: [WIP] D2 single player level - TempestNebula
Do you mind if I take a shot at building the unfinished parts (along with minor edits here and there)? (I'll mention that I've edited it, and find a non-DMDB place to edit it)
And Xfing... You don't have any Uranian levels on the listing. Umbriel maybe?
And Xfing... You don't have any Uranian levels on the listing. Umbriel maybe?
- Mon Dec 28, 2015 7:06 pm
- Forum: Descent Level Spotlight
- Topic: I don't think I ever posted these here
- Replies: 31
- Views: 12005
Re: I don't think I ever posted these here
I guess my attempts at convincing you that a fresh install is a bit excessive are futile... Unless I'm hinting too subtly, of course :P DLE doesn't need to be able to find where the files are. You do. If you know the location, go to the "preferences" tab and click "browse" next t...
- Mon Dec 28, 2015 5:59 pm
- Forum: Descent Old Skool
- Topic: Does D2 improve significantly later in the game?
- Replies: 12
- Views: 6769
Re: Does D2 improve significantly later in the game?
No, unless put inside a robot by a level designer. (You can get one in robo-anarchy too that way)Top Gun wrote:I don't remember: does the Guide-bot appear in co-op?
- Mon Dec 28, 2015 5:56 pm
- Forum: Descent Old Skool
- Topic: Does D2 improve significantly later in the game?
- Replies: 12
- Views: 6769
Re: Does D2 improve significantly later in the game?
I won't spoil it either, but I will give a hint. Descent 1 level 20 (Oberon Iron Mine).Alter-Fox wrote:10 is probably the worst for reasons I won't spoil if you haven't played it yet.
- Mon Dec 28, 2015 5:37 pm
- Forum: Descent Old Skool
- Topic: I had a horrible dream!
- Replies: 7
- Views: 13343
Re: I had a horrible dream!
I once had a dream where I was playing coop in a (nonexistant) Sirius-built level with Sirius and some other descenters. We had played through the level, with the structure spontaneously changing (in that way that dreams have). We had finally destroyed the reactor, and I forgot where the exit was. N...
- Mon Dec 28, 2015 12:56 pm
- Forum: Descent Development
- Topic: Game Extractor
- Replies: 30
- Views: 9340
Re: Game Extractor
(Yes, IK It's been about 6 months) Quick thing - I've found the original Class 1 Driller noise, along with a version of the perpetual boss tick with a roar-yawn thing overlaying it, in the Descent II sound files! Just go into DTX2, and play the "Class 1 Driller (silver)" and "Super Hu...
- Mon Dec 28, 2015 11:44 am
- Forum: Descent Level Spotlight
- Topic: I don't think I ever posted these here
- Replies: 31
- Views: 12005
Re: I don't think I ever posted these here
You could also try (if you haven't) downloading D2X-XL or DXX-Rebirth (I recommend the former for gameplay and the latter for organizability). They both use a folder called "data" and you can put the specific files you need in there. Warning! Don't make the same mistake I did and install t...