Search found 105 matches

by MegaDescent
Thu Jun 26, 2014 9:15 pm
Forum: Descent Old Skool
Topic: Some way to contact Kyouryuu and Kruel?
Replies: 12
Views: 4940

Re: Some way to contact Kyouryuu and Kruel?

They are two of the top old school authors for Descent but neither of them has released a map in ten years! Probably not on the scene anymore.
by MegaDescent
Sun Jun 22, 2014 10:28 pm
Forum: Descent Level Spotlight
Topic: Opinions about the Entropy Experiment
Replies: 6
Views: 5134

Re: Opinions about the Entropy Experiment

I'm not replicating any of my posts because I don't want to cross-post, but in the Descent Single Player thread you can find a pretty decent write up I just made for Level 2 on Entropy, which just by looking at the map is easily the biggest offender in terms of symmetry.
by MegaDescent
Sun Jun 22, 2014 10:26 pm
Forum: Descent Single Player
Topic: Symmetric level
Replies: 10
Views: 2525

Re: Symmetric level

I played Level 2 of Entropy, rescuing all hostages and destroying every robot. What a behemoth of a map, this thing took me some 55 minutes to hunt everything down and get out not even counting save/reload time! To be honest the symmetry really didn't kill the experience for me or even make it 'bori...
by MegaDescent
Fri Jun 20, 2014 11:38 am
Forum: Descent Single Player
Topic: Symmetric level
Replies: 10
Views: 2525

Re: Symmetric level

Perfectly symmetric levels are no fun. It could work in Doom... I've seen you on the Doom forums before, by the way (Doom is another game I played a huge amount), so nice to have you in both places. :) Regarding symmetric Doom levels, there's a somewhat notorious Doom mod with quite a few instances...
by MegaDescent
Sat Jun 14, 2014 11:21 pm
Forum: Descent Single Player
Topic: Symmetric level
Replies: 10
Views: 2525

Symmetric level

I guess this is an offspring from another forum section but I wanted to ask it in poll form. Also note that when I say 'complete level symmetry', I am only referring to levels that are 100% or nearly 100% symmetrical in layout (i.e. many Entropy series levels); I am NOT referring to levels that mere...
by MegaDescent
Sat Jun 07, 2014 8:34 pm
Forum: Descent Old Skool
Topic: The best and crudest designed levels of D1
Replies: 18
Views: 3867

Re: The best and crudest designed levels of D1

D1 levels: If crudest means worst, I'd have to agree about Level 5. It isn't 'bad', but (75% of) it really takes the term 'corridor shooter' to the extreme most literal possible iteration. Yes there are entire corridor only areas in other levels but in those cases, it's fine in moderation. About lar...
by MegaDescent
Sun Jun 01, 2014 5:18 pm
Forum: Descent Level Spotlight
Topic: D2 Singleplayer Level: Wolfenstein
Replies: 6
Views: 2861

Re: D2 Singleplayer Level: Wolfenstein

I'd really be for getting Doom or Doom II in Descent. Starting with Hangar or Entryway (or even System Control or Congo). Man Plutonia Experiment for Descent, if it ever happened, could be one hard mod! It might actually work to start with a four-level mission of all of the first levels, as they are...
by MegaDescent
Tue May 27, 2014 2:28 pm
Forum: Descent Old Skool
Topic: Things that you think could be changed in D1, D2, or D3.
Replies: 29
Views: 6210

Re: Things that you think could be changed in D1, D2, or D3.

So it's (Maximum) not even close to being just a 'rehash' of Vertigo split into smaller levels?
by MegaDescent
Tue May 27, 2014 6:09 am
Forum: Descent Old Skool
Topic: Things that you think could be changed in D1, D2, or D3.
Replies: 29
Views: 6210

Re: Things that you think could be changed in D1, D2, or D3.

It's not about the quality of Maximum, I just don't want to then move to Vertigo and be playing the same thing over again 50% of the time.
by MegaDescent
Tue May 27, 2014 6:07 am
Forum: Descent Old Skool
Topic: The best and crudest designed levels of D1
Replies: 18
Views: 3867

Re: The best and crudest designed levels of D1

All I know is D1's designs are indeed less 'advanced' but I prefer the original campaign to D2 (can't say Vertigo, because I haven't properly played it yet).
by MegaDescent
Sun May 25, 2014 9:16 pm
Forum: Descent Old Skool
Topic: Things that you think could be changed in D1, D2, or D3.
Replies: 29
Views: 6210

Re: Things that you think could be changed in D1, D2, or D3.

Is Maximum really just nothing but ripped fragments from Vertigo levels?
by MegaDescent
Sat May 24, 2014 11:35 pm
Forum: Descent Old Skool
Topic: What do you think D1 beats D2 at?
Replies: 111
Views: 30225

Re: What do you think D1 beats D2 at?

If the question this thread titles from is only about strictly FS versus CS, then I have quite a single answer for it :

Texture variety and fun factor.
by MegaDescent
Sat May 24, 2014 1:15 am
Forum: Descent Old Skool
Topic: Things that you think could be changed in D1, D2, or D3.
Replies: 29
Views: 6210

Re: Things that you think could be changed in D1, D2, or D3.

Covering original games only: D1 changes: Not much to be honest, between FS, CS, and Retribution, it's already my favorite. D2 changes: Go with maps like Maximum instead except perhaps expanded slightly. Shorter levels and more texture semi-freedom go a long way here. Vertigo like would definitely h...
by MegaDescent
Tue May 06, 2014 6:30 am
Forum: Descent Single Player
Topic: Which Descent do enjoy CUSTOM (solo) content for more?
Replies: 13
Views: 3462

Re: Which Descent do enjoy CUSTOM (solo) content for more?

I would think no-brainer but also bet ThugsRook is going to pick D1.
by MegaDescent
Mon May 05, 2014 11:07 am
Forum: Descent Single Player
Topic: Best Parallax campaign
Replies: 32
Views: 5469

Re: Best Parallax campaign

I know not everything is the same, but: you can have (some) D1 textures, you can have D1 doors, you can use only D1 weapons in most levels if you desire so, and most regular D1 robots are available. So I'm not arguing D1 has its own charm, but it's not like you can't do ANYTHING for a D1 feel, eithe...
by MegaDescent
Mon May 05, 2014 7:34 am
Forum: Descent Single Player
Topic: Which Descent do enjoy CUSTOM (solo) content for more?
Replies: 13
Views: 3462

Which Descent do enjoy CUSTOM (solo) content for more?

Well since this seems to be creeping into the originals thread, I thought I'd solve this issue by splitting it off and creating another poll. Personally I pick Descent II pretty much hands down because there are so many more awesome campaigns for it IMO. :) But what's your pick?
by MegaDescent
Mon May 05, 2014 7:29 am
Forum: Descent Single Player
Topic: Best Parallax campaign
Replies: 32
Views: 5469

Re: Best Parallax campaign

Well, far as custom missions are concerned, D2 indeed gives us much more possibilities. Personally I wouldn't mind weapon balance tweaks, though, to bring them back to their D1 values. But I've already expressed my woe about the cut D1 contend plenty of times :D As far as I know the only stuff from...
by MegaDescent
Sun May 04, 2014 11:21 pm
Forum: Descent Single Player
Topic: Best Parallax campaign
Replies: 32
Views: 5469

Re: Best Parallax campaign

First Strike > Maximum > Vertigo > Counterstrike i dont actually like D2 as much as i love D1. everything that makes D1 great... isnt in D2. Wrong. D2 has far more good custom missions to blast through. :) are you really gonna fanboi defend D2 in your own thread? there is no need, this is a Descent...
by MegaDescent
Sun May 04, 2014 8:31 pm
Forum: Descent Level Spotlight
Topic: D2 Single-Player: Enemy Vignettes
Replies: 13
Views: 4428

Re: D2 Single-Player: Enemy Vignettes

****, you got me there. The difficulty got me and I don't think I played after level 5 since that, to be honest! I need to pick it up again :P You probably want to drop to Hotshot or lower on this one. It's harder in XL than it is in Rebirth. But if you play in XL you can change difficulty whenever...
by MegaDescent
Sun May 04, 2014 4:22 pm
Forum: Descent Single Player
Topic: Best Parallax campaign
Replies: 32
Views: 5469

Re: Best Parallax campaign

ThugsRook wrote:First Strike > Maximum > Vertigo > Counterstrike

i dont actually like D2 as much as i love D1. everything that makes D1 great... isnt in D2.
Wrong. D2 has far more good custom missions to blast through. :)
by MegaDescent
Tue Apr 29, 2014 11:45 pm
Forum: Descent Single Player
Topic: 'Obscure' good singleplayer Descent I/II singleplayer levels
Replies: 0
Views: 1734

'Obscure' good singleplayer Descent I/II singleplayer levels

Any you can think of? By 'obscure' I'm saying it's not on DMDB and it isn't highlighted on karx's pages either. I know of a few already (they look good at least), all these are for D2: Sandcrawler Petroleum Dig (on Scorch's Den) Terrafrost Nitrogen Mine (same as above) Kessel Spice Mine (same as abo...
by MegaDescent
Sun Apr 27, 2014 9:33 pm
Forum: Descent Single Player
Topic: I'm looking for one coop guy.
Replies: 8
Views: 2675

Re: I'm looking for one coop guy.

Okay then probably anything with standard mission goals (three keys, reactor/boss robot, and exit) is likely okay then. Including your own stuff. :) Although boss levels in The Lost Levels will be troublesome, but maybe there's a way to just skip those levels. On the other hand I'm guessing Entropy ...
by MegaDescent
Sun Apr 27, 2014 1:36 pm
Forum: Descent Single Player
Topic: Best of GELD
Replies: 6
Views: 2057

Re: Best of GELD

Fixed typo. Nice one there Alter-Fox. :D
by MegaDescent
Thu Apr 24, 2014 10:55 pm
Forum: Descent Single Player
Topic: Best of GELD
Replies: 6
Views: 2057

Re: Best of GELD

@Darkflamewolf In your own personal view is Ironstar superior to Ironblade and if so by how much?

EDIT: Fixed typo. Ironbland, lol :P
by MegaDescent
Thu Apr 24, 2014 8:01 am
Forum: Descent Single Player
Topic: I'm looking for one coop guy.
Replies: 8
Views: 2675

Re: I'm looking for one coop guy.

The only custom mission I know of that is good for coop is Apocalyptic Factor.
by MegaDescent
Wed Apr 16, 2014 9:20 pm
Forum: Descent Single Player
Topic: Is Vertigo superior to Counterstrike?
Replies: 21
Views: 3972

Is Vertigo superior to Counterstrike?

Per a past thread a mine I get the impression a lot of people think it is, but I just feel like gathering a quick, more-or-less yes/no vote from the overall community here. :)
by MegaDescent
Mon Apr 14, 2014 10:29 pm
Forum: Descent Single Player
Topic: The real must haves of the older days
Replies: 63
Views: 7829

Re: The real must haves of the older days

Well, what I do know is that Level 2 of Chasm, 'Aqua Chasm', was indeed released as a standalone level, presumably Solrazor's first ever release. It is one of five non-campaign single-player releases Solrazor made for D1/D2 but the only one he used in a campaign (though another one was borrowed with...
by MegaDescent
Mon Apr 14, 2014 11:59 am
Forum: Descent Single Player
Topic: Best of GELD
Replies: 6
Views: 2057

Best of GELD

For anyone who's played at least a decent majority of their work, what are your favorites - and do you have a preference toward the D1 stuff or D2 stuff? They made so many stuff and the ratings on the DMDB vary vastly. Up to three favorites can be picked. (Please don't pick anything you didn't like ...
by MegaDescent
Mon Apr 14, 2014 11:50 am
Forum: Descent Single Player
Topic: The real must haves of the older days
Replies: 63
Views: 7829

Re: The real must haves of the older days

On a miscellaneous note, I was surprised yesterday when I found out that (the first) Entropy Experiment was actually released before Chasm was! I had been almost sure it was the other way around, that in terms of campaigns, Chasm had post-dated only ONP. But no, as far as I can tell, Entropy is THE ...
by MegaDescent
Wed Apr 09, 2014 12:14 am
Forum: Descent Single Player
Topic: XL special feature help
Replies: 1
Views: 1583

XL special feature help

When looking at some missions that use XL I've seen some special features I don't quite know how they work (or if XL is behaving correctly). So I have two quick questions here that I'd like a response to: 1) How do I activate/deactivate bullet time (how do I set a key binding)? Also after using slow...
by MegaDescent
Tue Apr 08, 2014 1:31 am
Forum: Descent Single Player
Topic: The Sphere: Correct version?
Replies: 0
Views: 1587

The Sphere: Correct version?

For the XL mission 'The Sphere', which version of the hog/mn2 is the correct one to use? There are two versions in the zip (one is in a missions subfolder). The one outside the subfolder in the zip is dated July 2010. The ones inside the subfolder are dated July and September 2011. I did a quick loo...
by MegaDescent
Sun Apr 06, 2014 7:38 pm
Forum: Descent Single Player
Topic: The real must haves of the older days
Replies: 63
Views: 7829

Re: The real must haves of the older days

Note (and thanks to Alter-Fox for helping me figure this out) :)

Black Prophecy in XL will NOT work correctly unless you manually set your hires_sounds value to 2! You cannot have them turned off in the cfg nor can they be set to 1.
by MegaDescent
Tue Apr 01, 2014 11:27 pm
Forum: Descent Single Player
Topic: The real must haves of the older days
Replies: 63
Views: 7829

Re: The real must haves of the older days

Try the start of Level 9 - the generator there causes ridiculous lag. Also Level 26 (no discredit to you though, it looks like a great map!).
by MegaDescent
Mon Mar 31, 2014 10:37 pm
Forum: Descent Single Player
Topic: The real must haves of the older days
Replies: 63
Views: 7829

Re: The real must haves of the older days

At least Enemy Vignettes, is MUCH harder in XL. Not sure about the original. You have a slight advantage in XL though; robots generator robots behave 'passive' at first for 0.5-1 second or so. Looking through the levels, I'd say some of the authors got the TEW concept while others didn't, but everyo...
by MegaDescent
Mon Mar 31, 2014 8:33 pm
Forum: Descent Single Player
Topic: The real must haves of the older days
Replies: 63
Views: 7829

Re: The real must haves of the older days

What port would you recommend for playing TEW - Rebirth (v0.58.1) or XL (v1.16.27)? Just the one it was designed most in mind for, I'm asking.
by MegaDescent
Mon Mar 31, 2014 5:06 pm
Forum: Descent Single Player
Topic: The real must haves of the older days
Replies: 63
Views: 7829

Re: The real must haves of the older days

I have played the first 3 levels of TEW like five times and like those all a lot. I really find Level 3 impressive for just how tiny the actual size is compared to the amount of gameplay in that map (not to mention, the cool shape). But Pumo's and Darkhorse's first offerings don't disappoint either....
by MegaDescent
Mon Mar 31, 2014 3:19 pm
Forum: Descent Single Player
Topic: The real must haves of the older days
Replies: 63
Views: 7829

Re: The real must haves of the older days

It's well deserved DFW. :) Having played The Lost Levels I am definitely a fan, although I didn't use the new ship and weapons (I didn't feel like dealing with a faster ship). Played Vignettes too, those were great if (eventually) really hard, but I beat it all regardless. Even your older levels, su...
by MegaDescent
Mon Mar 31, 2014 12:23 pm
Forum: Descent Single Player
Topic: The real must haves of the older days
Replies: 63
Views: 7829

Re: The real must haves of the older days

So I was thinking, maybe it would be appropriate to put together a list a classic/potentially classic campaigns from post-2004, after DFW made her list: [The (R) means at least Rebirth is required to run the mission stably, (R?) means I'm not sure] * means I'm pretty sure it's unquestionably popular...
by MegaDescent
Fri Mar 28, 2014 9:50 am
Forum: Descent Level Spotlight
Topic: D2 Single-Player: Enemy Vignettes
Replies: 13
Views: 4428

Re: D2 Single-Player: Enemy Vignettes

Also I noticed Levels 19/20 got swapped. So as far as I can tell these are all level order/theme changes:

-3 new secret levels (and 3 new secret exits) added
-Levels 14 and 15 swapped
-Levels 19 and 20 swapped
-Level 16 primary theme is ice now
by MegaDescent
Fri Mar 28, 2014 1:40 am
Forum: Descent Level Spotlight
Topic: D2 Single-Player: Enemy Vignettes
Replies: 13
Views: 4428

Re: D2 Single-Player: Enemy Vignettes

I like what you did to Level 16. :D

Converted it from fire (D1 version) to ice (D2 version) overall theme, so each theme gets the same number of levels, but kept the damaging sectors from D1 intact by revolving it around a refinery where heated oil flows. Cool idea! :)