Search found 7 matches

by Scotophor
Tue Mar 15, 2016 6:36 pm
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 270
Views: 109635

Re: Reverse Engineering the Force Feedback Pro

FYI - you have to be gripping the stick for force feedback to work - there is a proximity sensor in the handle ... Unless you've modified it. I put in a switch to cut off the IR emitter, so when I flip the switch to the "override" position, the stick thinks there's always someone holding it. I occa...
by Scotophor
Wed Feb 10, 2016 6:47 pm
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 270
Views: 109635

Re: Reverse Engineering the Force Feedback Pro

Does your Teensy blink rapidly during normal use? Mine blinks quickly, but I don't know if that's normal, or a sign that something is off. I don't have a Teensy yet. I'm still waiting for my FFB-Vert from Scanjo; he hasn't even asked me for payment yet, and apparently some others that are currently...
by Scotophor
Tue Feb 09, 2016 11:38 pm
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 270
Views: 109635

Re: Reverse Engineering the Force Feedback Pro

I'll just address the questions I think I can answer... Question 2: Can I get this working without the 12v power, at least initially? I plan on getting the sensors/buttons working first, before the FFB. However, if the code or the board itself requires the 12v parts to work, then I'll have to improv...
by Scotophor
Fri Jun 19, 2015 5:52 pm
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 270
Views: 109635

Re: Reverse Engineering the Force Feedback Pro

So, if I understand that correctly, with your shift-modified firmware, pressing shift alone gives no output, but pressing shift + any button 1-8 gives output identified as a button in the range of 9-16? It seems to me that if there's any game hard-coded to recognize button 10 as Shift, that would ca...
by Scotophor
Thu Jun 18, 2015 7:25 pm
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 270
Views: 109635

Re: Reverse Engineering the Force Feedback Pro

BTW jaffa225man, I don't actually have an Adapt-FFB-Joy yet; I'm on the waiting list for Scanjo's FFB-Vert run #3. How does your modified firmware implement the shift function? IMO, for maximum compatibility it should somehow work both with games that recognize the FFP shift and those that don't. I'...
by Scotophor
Mon Jun 08, 2015 6:45 pm
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 270
Views: 109635

Re: Reverse Engineering the Force Feedback Pro

is anyone interested in mechanical joystick hacks? ie: not so much the circuitboards or software, but the actual shape and mechanical movement of the joystick . Gimball design, springs, motor & button placement/feel, etc. A guy at my local hackerspace has been experimenting with his own joystick de...
by Scotophor
Mon Jun 08, 2015 6:26 pm
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 270
Views: 109635

Re: Reverse Engineering the Force Feedback Pro

@jaffa225man- Re: button 9 "acting more like it does on an actual gameport", what system are you using for your actual gameport? As I recall, when my system was Win98, the shift button would only work as a shift in two ways: If the game explicitly recognized it as a shift button. Jane's WWII Fighter...