Search found 19 matches

by pATChes11
Wed Mar 11, 2015 10:48 pm
Forum: Tech Forum
Topic: Descent 3 on newer machines ??
Replies: 99
Views: 137330

Re: Descent 3 on newer machines ??

In case anyone is wondering, here's how you can get 3D positional audio working again: IndirectSound ! It's also great for plain ol' 2D audio, because it eliminates the cracks and pops you get while afterburning. With nGlide, you have to set the Configurator to use the "By desktop" screen ...
by pATChes11
Wed Sep 17, 2008 10:53 pm
Forum: Coders Corner
Topic: Knowledge about Outrage Sound Format wanted!
Replies: 3
Views: 3406

On the off chance that anyone cares after this long (this category is dead anyway), there's a tool called Game Audio Player that can convert OSF to WAV. OSF just an Interplay ACM renamed. Some information here , and a decoder library here . Anyway, the only way I know of to make decent-sounding OSF ...
by pATChes11
Wed Aug 28, 2002 3:24 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 156055

"I think many PXO crashes are being caused by cheaters and hacks in general (MOD's)" No, PXO is independent of the servers you join; therefore, your hacks are going to cause problems for that server, not all of PXO. God only knows what causes PXO to crash http://www.descentbb.net/ubb/tongu...
by pATChes11
Fri Jul 26, 2002 12:20 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 156055

"Probably for the same reason that when selection changes between items on the menu, there's no fadeout/fadein yellow effect." Um, you have some pretty bad OGL drivers. The fade works perfectly for me... and I would think that they didn't animate the background under OGL because the cards ...
by pATChes11
Fri Jul 05, 2002 5:26 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 156055

[edit]

OH MY GAWD!!! The Mystery of the Lost Post that was supposed to go to a topic in the Cafe has been solved... OMFG. I cannot believe I did that!! :O
by pATChes11
Sat Dec 22, 2001 12:22 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 156055

"How many users are going to go all the way into DXDIAG and lower the sound acceleration? Most of them will just say "this game sucks" and will go and play somthing else. So it would be better of it was fixed." I tried doing that, and it made my sound worse than ever. The sounds ...
by pATChes11
Wed Dec 12, 2001 9:16 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 156055

By setting your sfx accel that low, it's all software rendered (yes, it's possible to render audio... let's not discriminate http://www.descentbb.net/ubb/tongue.gif ) anyway, so what does it matter? http://www.descentbb.net/ubb/tongue.gif ------------------ -pATCheS Would.you.like.to.play.a.game?
by pATChes11
Tue Dec 11, 2001 9:57 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 156055

"Oops, I meant 122, not 105" hehehe http://www.descentbb.net/ubb/smile.gif Perhaps 122 is caused by the same thing... it would seem reasonable that it would be linked to the same issue though, because inventory buttons require multiple keypresses to go through, so the loss of an activatory...
by pATChes11
Sat Dec 08, 2001 4:10 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 156055

I thought you would have said something about CTFJ by now... http://www.descentbb.net/ubb/tongue.gif It turns out that it works under Win2000 after all! I tried it, played with the gain settings a little bit, and kicked some ass with my new Mass http://www.descentbb.net/ubb/biggrin.gif Well, okay, I...
by pATChes11
Thu Dec 06, 2001 11:00 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 156055

"CTFJV320.ZIP contains version 3.20 of the CTFJ Joystick Utility for W95 and W98." What was that? Oh, I'm sorry... I do believe that I am using Win2000... :flamepissed:

------------------
-pATCheS

Would.you.like.to.play.a.game?
by pATChes11
Thu Dec 06, 2001 10:58 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 156055

Bugs 65 and 125 are because of that, yes, but 105 is not. That's a bug in the netcode or something, because your energy is client controlled, and the shields are not. I hate it when I waste half my energy (high FPS does that to the converter too, just like evrything else) on that converter and I get...
by pATChes11
Wed Dec 05, 2001 1:00 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 156055

New wish on my wishlist, now that I think about it: Polynomial-mapped joystick input option. I hate it when I move my stick the slightest bit and my ship moves 10+ degrees... a polynomial mapping equation would help this a lot. Please, please, someone spend the 10 minutes it would require to impleme...
by pATChes11
Sat Sep 15, 2001 10:44 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 156055

"what about the invisible no beep smarts." God, I hate those!!! Please fix it by giving to all us analog D3 players a dedicated fiber connection... http://www.descentbb.net/ubb/evileye.jpg "what about the homers / smarts / mega's that hit walls and still kill you. and im not talking a...
by pATChes11
Mon Sep 10, 2001 9:47 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 156055

And because we all know that the pause is caused by having to load/unload the Black Pyro for non-Merc users, it could introduce something like this. On faster servers, it (theoretically) shouldn't happen. When a computer hits the HDD like D3 does for the BP, the CPU goes to that task instead of D3, ...
by pATChes11
Tue Sep 04, 2001 11:42 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 156055

"pATChes claims to have fixed it by extracting the tablefiles outside of the HOG." Did I say that?? I said that I had no apparent appearance of the bug. If I said that, go ahead and slap me http://www.descentbb.net/ubb/tongue.gif Bug 70 is not really a bug at all. It was intended to be tha...
by pATChes11
Fri Aug 31, 2001 9:11 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 156055

"*Ability to use custom .str files for different ships" Uhh... why in D3's name would you need to??? If the weapon names are loaded out of a string file, then have a string entry for each ship. If not (unlikely due to language support), then you're just plain dumb. http://www.descentbb.net...
by pATChes11
Wed Jul 18, 2001 9:00 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 156055

w00p! My analysis of the shift bug is slightly incorrect... I was wrong when I said the issue was with DMFC... because if it also affects the player's ability to use it for controls, it has to be in D3's actual engine. I proved that this is an issue with D3's main engine by using my three-camera cod...
by pATChes11
Tue Jul 17, 2001 1:38 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 156055

Testi - if you're doing what I think it you're doing (using the random firing order flag in the tablefile), it won't be that way on the server, guaraunteed. It'll be left-right-left-right, as it normally would be. Thanks Outrage for such great anti-cheat code... I'd just as soon take it out because ...
by pATChes11
Sat Jul 14, 2001 10:00 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 156055

"Unfortunately, the packet being sent one time to tell the other players in the game someone is firing one of these weapons is dropped (hey, it happens). When that occurs, those that dropped the packet have no way of knowing your ship is actually firing, and no damage results." Actually, i...