Search found 112 matches

by Image
Sat Nov 19, 2005 9:45 am
Forum: D2X-XL
Topic: The D2X-W32 project has a new name!
Replies: 9
Views: 2983

(\__/)
(0.o )
(> < )
by Image
Wed Nov 16, 2005 3:31 pm
Forum: Descent Old Skool
Topic: Burp! A series of mines for D2X-W32
Replies: 49
Views: 5097

Added to the third room in Burp 3:

Image

:D
by Image
Tue Nov 15, 2005 9:47 am
Forum: D2X-XL
Topic: Project "Descent Relived"
Replies: 148
Views: 98776

:oops:....
by Image
Fri Nov 11, 2005 9:14 am
Forum: Descent Multiplayer
Topic: Public game
Replies: 30
Views: 2872

Mobi? :|....
by Image
Fri Nov 11, 2005 1:07 am
Forum: PTMC Cafe
Topic: Weird thing that happened to you...
Replies: 44
Views: 3007

Well this seems to happen every day, but my cat teleported. :oops:
by Image
Fri Nov 11, 2005 12:30 am
Forum: PTMC Cafe
Topic: Sony decides to screw PC users
Replies: 81
Views: 6051

hmmm...Sony was always so stuck-up to begin with; I'm surprized they didn't think of something so petty earlier :P All Sony is accomplishing by this is prooving themselves to be horrible sports. What they are doing is immature; pure idiocy. Although I do admit their frustrative tantrum annoying, I f...
by Image
Fri Nov 11, 2005 12:00 am
Forum: Descent Multiplayer
Topic: Public game
Replies: 30
Views: 2872

will_kill wrote:def' 4 D3 Image...might wanna run out and get one real quick :wink:


Beh', great idea bro'...now if we can just get it 2gether :?
Well atleast I can still understand what you are attempting to communicate...:P
by Image
Thu Nov 10, 2005 5:51 pm
Forum: Descent Old Skool
Topic: Burp! A series of mines for D2X-W32
Replies: 49
Views: 5097

Burp 1 is already done, and I have alot of outdoor work to be doin on Burp 2, and even MORE work on Burp 3; seeing as in 3 I can never seem to create the effect I want and end up shleesing off and making something cheaper, therefor making room after room to try and get it right :P The main problem i...
by Image
Thu Nov 10, 2005 5:46 pm
Forum: Descent Multiplayer
Topic: Public game
Replies: 30
Views: 2872

Which game is this for? I don't have D3 so I might not qualify :P
by Image
Wed Nov 09, 2005 3:00 am
Forum: PTMC Cafe
Topic: Saber Duel
Replies: 34
Views: 2329

What about the $120 lightsabers? They could make your sound!! :P Not to mention they might actually look real in a dark room :D
by Image
Tue Nov 08, 2005 4:11 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 842328

Have you looked into your d2x.ini file to see if "-nocdrom" is active? If so, it's preventing the use or even regagnition of the CD in drive. To take it out, simply (lazy way) add a ";" at the beggining to comment it, or (normal way) take it out entirely :P
by Image
Tue Nov 08, 2005 10:37 am
Forum: Descent Old Skool
Topic: New D2 singleplayer level - a work log
Replies: 22
Views: 3230

:D
by Image
Mon Nov 07, 2005 1:47 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1030525

Image

wewt! :D
by Image
Mon Nov 07, 2005 1:17 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1030525

http://img487.imageshack.us/img487/5019/skybrokenwaa0fs.jpg ...o.0 Is it supposed to look like that? :oops: Maybe cuz I translated it from PNG to TGA using The GIMP. All I did was open it, and save it as; it looked like all I had to do was type in a new extention o.0 Here's the origional image: htt...
by Image
Mon Nov 07, 2005 12:54 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 842328

Vulcan sucks! :P
by Image
Mon Nov 07, 2005 9:14 am
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1030525

I hope this hasn't been asked already, but...How do I import my own hires 24-bit textures? All I can do is use the standard D2 pallet and work with 64*64 256 color bitmaps...:(
by Image
Sun Nov 06, 2005 5:43 pm
Forum: Descent Old Skool
Topic: Burp! A series of mines for D2X-W32
Replies: 49
Views: 5097

Celler's almost done :D

Image
by Image
Sun Nov 06, 2005 2:06 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1030525

Ooooh...:oops:

:D
by Image
Sun Nov 06, 2005 1:01 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1030525

The colored light pallet itsn't appearing when I put a light texture on somewhere..:oops: Is this not supposed to happen? If it's normal how do I select a light color?
by Image
Sun Nov 06, 2005 9:08 am
Forum: Descent Old Skool
Topic: Burp! A series of mines for D2X-W32
Replies: 49
Views: 5097

Better shot:

Image

:D

Green lighting added! :D

Image
by Image
Sat Nov 05, 2005 5:35 pm
Forum: Descent Old Skool
Topic: Burp! A series of mines for D2X-W32
Replies: 49
Views: 5097

you are using a heck of a lot of segments in Burp2. :D I do that sometimes...8) At least in that rectangular room you could reduce the number of segments tremendously. Well, I guess it is physicaly possible, but...that stuff takes time! :P That architecture is impressive... almost as good as standa...
by Image
Sat Nov 05, 2005 10:50 am
Forum: PTMC Cafe
Topic: New Computer-oriented Exercise Routine! :D
Replies: 16
Views: 1013

:D
by Image
Fri Nov 04, 2005 5:21 pm
Forum: PTMC Cafe
Topic: New Computer-oriented Exercise Routine! :D
Replies: 16
Views: 1013

New Computer-oriented Exercise Routine! :D

I saw this posted at http://www.webxpertz.net once, and thought you oughta try it out -- it works! :D Scroll down to see the routine... ...now scroll back up! :D
by Image
Fri Nov 04, 2005 5:18 pm
Forum: PTMC Cafe
Topic: How many countries have you visited?
Replies: 40
Views: 2277

USA...hmm..what should i put here...?
USA
USA
USA
USA

:P:P:P
by Image
Fri Nov 04, 2005 4:16 pm
Forum: Descent Old Skool
Topic: Burp! A series of mines for D2X-W32
Replies: 49
Views: 5097

Oh...I guess I should check that more often 8)
Thanx tho :D

Anyway, the reticle and hud stuff has been getting a li'l annoying seeing as screenies would look much cooler without them...What do I do to get them off? o.0

Nvm :P

Image
by Image
Fri Nov 04, 2005 8:24 am
Forum: Descent Old Skool
Topic: Burp! A series of mines for D2X-W32
Replies: 49
Views: 5097

Well Burp 2 seems to be broken :(

So for the time being I've started working on Burp 3 :D

One little screenie:

Image
by Image
Thu Nov 03, 2005 7:56 am
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1030525

That's what I did :P I said 'for this teleport' meaning I made the adjustments to see if the teleport would work right...o.0 Now the latest version of DLE-XP can't load Burp 2 :( Possibly due to filesize or cubecount? Now I get an error message from D2X-W32 saying I have an invalid cube type or some...
by Image
Wed Nov 02, 2005 9:31 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1030525

I have tried multiple orientations for this teleport, yet still I find myself unsuccessful...I always appear the exact same way as the first time: upside-down at a slight angle....:(

It would be realy useful if a new feature was put in for setting an extra side to serve as the "ground" :D
by Image
Wed Nov 02, 2005 3:23 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1030525

Well..I kinda figured that, but I'm talking about marking multiple blocks and rotating them; I copied them to a .BLK file, but still, I can't figure out how to delete them all at once. I could do this one at a time, but one of the blocks has a robot with custom attributes on it and when I attempt to...
by Image
Wed Nov 02, 2005 2:49 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1030525

Okay...Well atleast I can picture why he's upsidedown :P

Is there any way to rotate a bunch of selected/marked cubes at once?
Or to delete a bunch of marked cubes?


Error: when deleting an object DLE-XP freezes.
by Image
Wed Nov 02, 2005 1:32 pm
Forum: PTMC Cafe
Topic: FOO?
Replies: 63
Views: 3050

I believe that's an abbreviation for "**** you" :P
by Image
Wed Nov 02, 2005 1:30 pm
Forum: PTMC Cafe
Topic: Don't be fooled
Replies: 20
Views: 1465

Hehe :P Although this might help people who are looking for a mini cooper a bit, if you look closely at the commercial they have you'll see one clip that looks kind of like a fake: The counterfeit cooper is driving into a brick wall, and unlike a regular car which simply gets crushed and airbags go ...
by Image
Wed Nov 02, 2005 11:52 am
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1030525

With the new teleport triggers and whatnot, is there a way to choose which direction is up? I added a silly secret to Burp 2 with a teleport but I keep appearing upside-down and realy wouldn't like to re-make all them cubes the other way around...:(
by Image
Wed Nov 02, 2005 9:30 am
Forum: Descent Old Skool
Topic: Burp! A series of mines for D2X-W32
Replies: 49
Views: 5097

New room:

Image

:D
by Image
Wed Nov 02, 2005 9:01 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 842328

Automap problem:

When I zoom out too far I can no longer strafe around the map...:oops:

And something that's actually annoying:

D2X Minimizes on startup!! :x ...annoying...:P
by Image
Wed Nov 02, 2005 8:59 am
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1030525

Speaking of complaining, I am going to whine about some small thing now:

When I load a level, DLE-XP makes it all zoomed out!! :x

..see? :P
by Image
Wed Nov 02, 2005 8:30 am
Forum: Descent Old Skool
Topic: Burp! A series of mines for D2X-W32
Replies: 49
Views: 5097

I have a postcount of 40 because I made 40 posts. I think it's realy retarted not to use the edit button! :P I think you should reserve the name "Pile of Crap" for levels that actually are. Burp it is. :D Edit (:P): I can't go back to PD because I don't know my password.. :( this isn't the...
by Image
Tue Nov 01, 2005 9:13 pm
Forum: Descent Old Skool
Topic: Burp! A series of mines for D2X-W32
Replies: 49
Views: 5097

Not at all :P However, knowing how to import my own large, complex textures would be the only reason I haven't started working on the outdoor section of Gaything 2; I have a good sky texture that is 128x128 with way more colors than the D2 pallet... Now, is it going to be Crap or Burp?? Thing added!...
by Image
Tue Nov 01, 2005 6:04 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1030525

With these new skyboxes and whatnot there should be a way to toggle the displaying of each cube type -- e.g. if you want to look at the skybox you're editing and not the rest of the level then you can turn off the displaying of the rest of the level so you can only see the skybox.
by Image
Tue Nov 01, 2005 5:43 pm
Forum: Descent Old Skool
Topic: Burp! A series of mines for D2X-W32
Replies: 49
Views: 5097

At any rate, I've made a new 512x512 custom texture for it.

Image

I call it empty - light :lol:

PS: I have considered other names:

Option one is "Pile a Crap"
Option two is "Burp"

:D