Search found 234 matches

by Naphtha
Sat Aug 08, 2015 2:48 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 909634

Re: Descent 1 1/2

I'm impressed by it, honestly. One of the only things I have to comment on is there are some very sharp angles on some walls that can be easy for a player to get caught on, such as just above the blue door. I know deleting the thin walls might interfere with the "pipeline" design you were ...
by Naphtha
Sat Jul 25, 2015 2:03 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 909634

Re: Descent 1 1/2

A chronic problem I've been seeing on all the vertigo levels so far is a that there're too many types of vertigo bots all over. Most of the vertigo series levels were themed around three or four of them, with only one or two actually appearing frequently. I think the way to solve this is for most o...
by Naphtha
Tue Jun 30, 2015 5:45 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 909634

Re: Descent 1 1/2

In other news, I've gotten back to work on trying to figure out Secret Level 3. The name kind of had me going for some long tunnels that descend deeper into an abyss, but I think I've come up with an idea where the reactor is somewhat central to the level, but grated off along with a bunch of strong...
by Naphtha
Sun Jun 28, 2015 5:46 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 909634

Re: Descent 1 1/2

I think it's worth mentioning that from looking at it, at least two parts from Udenyor were taken from Vertigo levels. The side with the blue key was lifted from the end area for Level 17, and the blue door area is a slight alteration from Level 15's starting area. I realize they were altered slight...
by Naphtha
Fri Sep 05, 2014 1:46 am
Forum: Descent Level Spotlight
Topic: (WORK IN PROGRESS) D2 Singleplayer: Substance (It's Back!)
Replies: 11
Views: 4188

Re: (WORK IN PROGRESS) D2 Singleplayer: Substance

I only survived with one life out of three on Insane, so it does have the difficulty down. However, I think it's for the wrong reasons, because the level didn't play much like the original Plutonia. It's very rare for Plutonia to overload the player with enemies (can't think of much other than Go 2 ...
by Naphtha
Wed Aug 20, 2014 12:18 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 909634

Re: Descent 1 1/2

Ok, I've tweaked the Falls of Truth and reuploaded it. - Had to change the mission name from "Falls of Truth by Naphtha" to simply "Falls of Truth", else my Rebirth wouldn't run it - Tweaked lighting by changing the luminosity values of the small round lights, small unbreakable ...
by Naphtha
Tue Aug 19, 2014 10:45 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 909634

Re: Descent 1 1/2

As far as I know, both DESCENT2.HAM and D2X.HAM can be modded and put inside the .HOG, but Rebirth and Retro don't seem to support .S11 and .S22 stashed internally just yet. That's why those ones weren't included and the sounds came out weird, because I had to replace the defaults to test the sounds...
by Naphtha
Sun Aug 17, 2014 12:35 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 909634

Re: Descent 1 1/2

Just noticed you updated Eris Military Base, Xfing, and I definitely like it more now that I'm taking a second look at it. If there's anything I can recommend, it'd probably be to replace rock021 because using it tends to look very unprofessional in D2 levels nowadays. I could actually recommend roc...
by Naphtha
Tue Jul 22, 2014 1:26 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 909634

Re: Descent 1 1/2

Actually, I tried incorporating all the files but I couldn't seem to get the S11 and S22 files working inside the HOG. The drones were still making multiplayer sounds regardless, so I think I'll just solve this by removing the HAM files for now. I did shuffle around the POG file, though, and did add...
by Naphtha
Mon Jul 21, 2014 8:56 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 909634

Re: Descent 1 1/2

FIRE.PIG (of all the D2 palettes is the one that looks closer to D1 colors, so it would be the easiest to make it fit). Hmmm... now that you mention it., you're right. I always thought that Groupa.pig was the logical choice for making D1 levels with, because it's supposed to be the "neutral&qu...
by Naphtha
Fri Jul 18, 2014 9:43 pm
Forum: Descent Level Spotlight
Topic: D1 and D2 Anarchy: Sanitarium
Replies: 3
Views: 2329

Re: D1 and D2 Anarchy: Sanitarium

The main reason I focused on brown and black texturing was to prevent a lot of ship masking that could occur with other colors, especially the grays, blues and reds since the level is mainly for 1v1's. No ships really blend into the brown all that well and the brick texture is just such a nice one I...
by Naphtha
Wed Jul 16, 2014 10:21 pm
Forum: Descent Level Spotlight
Topic: D1 and D2 Anarchy: Sanitarium
Replies: 3
Views: 2329

D1 and D2 Anarchy: Sanitarium

Subtitle: Welcome Lothar :mrgreen: In honor of LotharBot's birthday, I ended up whipping up a quick level as a nice little gift for him which should be a convenient surprise when he and Drakona arrive at Jediluke's LAN this weekend. :P Concise and to-the-point gameplay and weapons loadout, but with...
by Naphtha
Wed Jul 09, 2014 12:26 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 909634

Re: Descent 1 1/2

I'm going to be that guy just this once so... more like four ugly levels. I will say this quote's a great one to go by, though: At this point you need to be patient with the map, and figure out what it wants to be even if that's not exactly what you want it to be. That right there is why the complet...
by Naphtha
Sun Jul 06, 2014 4:47 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 909634

Re: Descent 1 1/2

I really like the idea of levels with a very specific category of robots, since I haven't seen much of that outside of First Strike. If you want a second opinion, is there a copy of the level on Dropbox somewhere that I can take a look at? EDIT: Also uploaded a partial of Falls of Truth. It's nowher...
by Naphtha
Sat Jul 05, 2014 7:14 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 909634

Re: Descent 1 1/2

Falls of Truth is coming along fine, although I'm having a bit of a harder time connecting certain areas together. I'm trying to bring D2 Level 7 to mind, but with a few D1 textures mixed in. I think while I'm at it, though, I'd like to claim Secret Level 3. And speaking of secret levels, I figure t...
by Naphtha
Fri Jul 04, 2014 12:40 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 909634

Re: Descent 1 1/2

Any chance I could help with the PIG file, Pumo? I might not have the right programs to revise the file, but I could try to convert more of the sprites so they look right in the new palette.
by Naphtha
Tue Jul 01, 2014 5:13 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 909634

Re: Descent 1 1/2

On that note, if it helps, I want to mention that I don't actually use DLE's HOG manager. I prefer to work on individual level files and use a separate program (Yahoma in my case) to compile the HOG, but that's mostly because of some anomaly where Enemy Vignettes had crashed while I was editing in t...
by Naphtha
Sun Jun 29, 2014 2:55 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 909634

Re: Descent 1 1/2

All right, so I actually went back and did the quick update things, including two or three aesthetic changes to Circularis that I think were suggested a while ago. If you like, I can also cut down on the secondary texture usage a bit more so it looks a little less busy or such. In the meantime, I've...
by Naphtha
Sun Jun 29, 2014 11:58 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 909634

Re: Descent 1 1/2

That second point was actually intentional, inspired by Level 18 of First Strike doing the same thing. But I can change that with the rest and reupload it if you want. :P

As for Circularis, can you remind me what your recommendations were? I think I'll go back and take care of them as well.
by Naphtha
Sun Jun 29, 2014 3:54 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 909634

Re: Descent 1 1/2

Uhh... Pretty sure he wanted any D2 weapons in the first third of the game to be restricted to a few simple missiles. I get the feeling that as much as it might be in line with the official Parallax levels, making a gun as strong as the Helix obtainable that early on would conflict a little too much...
by Naphtha
Sat Jun 28, 2014 2:07 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 909634

Re: Descent 1 1/2

Nah, I'm all for meshing the two games' texture choices a bit more myself, so that's not quite what I meant by making it more Parallax-like. It's more that I'm trying to make it a bit more rough around the edges and learn more from the way the Parallax designers themselves warped cubes when building...
by Naphtha
Tue Jun 24, 2014 8:31 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 909634

Re: Descent 1 1/2

Nah, the Brimspark level I'm working on is probably going to become "The Grandcrisp Oven" or somesuch. Not that I can get anything that looks Parallax-ish to also fit that level title, but still. :P At any rate, the two I'm working on are probably going to be back-to-back. They're starting...
by Naphtha
Fri Jun 20, 2014 7:56 pm
Forum: Descent Single Player
Topic: Symmetric level
Replies: 10
Views: 2524

Re: Symmetric level

Ah yes, Whispers of Satan. I had tons of fun playing that set, not just because the levels looked awesome (though MAP28 is still a lagfest on my craptop :lol:) but also because it's one of the few I've played that didn't try to make things that much more difficult than the original Hell on Earth cam...
by Naphtha
Fri Jun 20, 2014 7:48 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 909634

Re: Descent 1 1/2

Admittedly I can kind of see that happening myself, especially since the difficulty curve in the official levels does tend to fluctuate a bit here and there rather than get progressively worse. In D1, Uranus had two frustrating levels and two not-so-difficult ones, and in D2 and Vertigo, the weapons...
by Naphtha
Sun Jun 15, 2014 6:55 am
Forum: Descent Single Player
Topic: Symmetric level
Replies: 10
Views: 2524

Re: Symmetric level

I'd have to agree with Vision on that point. I think a few levels in Vignettes had the same structures repeated for two access keys in a row, but the robots guarding the red key were much trickier than the ones guarding yellow. To be fair it was the same positions, but it's at least better than if t...
by Naphtha
Fri Jun 06, 2014 11:15 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 909634

Re: Descent 1 1/2

To add insult to injury, the side rooms with the pipes were also a knock-off from one of Sapphire Wolf's levels. :P And I'll be honest, I was definitely expecting something larger and more scenic for something called "Falls of Truth." Its name just brought Vertigo Level 14 to mind straight...
by Naphtha
Sun Jun 01, 2014 6:11 pm
Forum: Descent Level Spotlight
Topic: D2 Singleplayer Level: Wolfenstein
Replies: 6
Views: 2854

Re: D2 Singleplayer Level: Wolfenstein

Funny enough, I actually tried making Doom-inspired levels at some point, but the project they were going towards ended up not happening. I'd still be willing to share details of what I did have put together, but the levels I'm working on now try to carry more of the Final Doom-style gameplay in spi...
by Naphtha
Sat May 24, 2014 3:33 pm
Forum: Descent Single Player
Topic: Which Descent do enjoy CUSTOM (solo) content for more?
Replies: 13
Views: 3459

Re: Which Descent do enjoy CUSTOM (solo) content for more?

Theoretically you can, however after you are done editing and replacing robots in the Descent.pig file, you better make damn sure it is the exact same file size as the original pig. Why? There seems to be some sort of checksum that looks to the pig file being a certain file size and if it deviates ...
by Naphtha
Thu May 01, 2014 3:12 am
Forum: Descent Single Player
Topic: I'm looking for one coop guy.
Replies: 8
Views: 2673

Re: I'm looking for one coop guy.

Well, you can definitely choose switch-heavy sets like Obsidian and Bahagad Outbreak if you want to learn them collectively, just be warned that occasionally a connection crapout can affect the game. I remember running through Obsidian with Sirius and DH a few months back, and when we got to Level 1...
by Naphtha
Sat Apr 26, 2014 4:16 am
Forum: Descent Level Spotlight
Topic: D1 and D2 Anarchy Set: The Duellists
Replies: 0
Views: 2298

D1 and D2 Anarchy Set: The Duellists

Not a lot of multiplayer level sets are out there, but about a month ago I had an idea to add one more to the list of choices after understanding how sets like The Manes better suit larger games when the weapons from one level are carried over into the next. I ended up combining this discovery with ...
by Naphtha
Tue Apr 22, 2014 7:35 am
Forum: Descent Single Player
Topic: Best of GELD
Replies: 6
Views: 2057

Re: Best of GELD

Funny you should say that, because I've played both Ironstar and Ironblade on Ace and felt like there were plenty of powerups to balance out the number of robots. They're both a pretty fun challenge for me, and the level designs themselves also stand out as very detailed and creative for their time....
by Naphtha
Fri Apr 04, 2014 4:59 pm
Forum: Descent Single Player
Topic: The real must haves of the older days
Replies: 63
Views: 7826

Re: The real must haves of the older days

Not sure about Level 9 myself, but I do know of a couple strange cases where the wrong polymodel would be drawn (for me this really only affects the pre-existing Warlords in the last two levels, can't begin to guess why). And as for Enemy Vignettes and concept levels... admittedly I fail at making c...
by Naphtha
Sat Mar 29, 2014 8:05 am
Forum: Descent Single Player
Topic: The real must haves of the older days
Replies: 63
Views: 7826

Re: The real must haves of the older days

Admittedly I haven't played all of the level sets on the list, but I did really like Project H.Y.D.R.O. that one time I played it, mostly for the same reasons Alter-Fox gave. One of its only real drawbacks is it's not co-op compatible, because of how one of the later levels is actually split between...
by Naphtha
Wed Mar 19, 2014 9:24 pm
Forum: Descent Single Player
Topic: Best Parallax campaign
Replies: 32
Views: 5466

Re: Best Parallax campaign

You might find Maximum to be somewhat harder in certain regards as well, since the stronger weapons don't appear anywhere near as early as they did in Counterstrike (though even then, it's only for a few levels for most of the D2 guns). Personally I welcome the challenge, though I would've loved to ...
by Naphtha
Wed Mar 19, 2014 9:19 pm
Forum: Descent Single Player
Topic: Your favorite levels ever
Replies: 22
Views: 4447

Re: Your favorite levels ever

I've definitely fallen victim to Brimspark fatigue as well, since in single player that's usually the point where I run out of the energy to play multiple levels in a row. At least the first two Limefrost Spiral levels and one or two of Baloris Prime's levels (at least 19, dunno about 17 or 20) are ...
by Naphtha
Sat Jan 25, 2014 2:26 am
Forum: Descent Old Skool
Topic: Things that you think could be changed in D1, D2, or D3.
Replies: 29
Views: 6189

Re: Things that you think could be changed in D1, D2, or D3.

It's hard to pinpoint what exactly I'd change about D1 if anything. I really prefer D2, but on a balancing level, D1's all right aside from the Super Hulks seemingly lacking any weaknesses aside from just tossing a Mega at them. In multiplayer, the Spreadfire could probably be weakened slightly, and...
by Naphtha
Fri Jan 17, 2014 12:51 am
Forum: Descent Level Spotlight
Topic: D1 and D2 Anarchy: Crionics
Replies: 5
Views: 2779

Re: D1 and D2 Anarchy: Crionics

Bumping this thread to let anyone who's interested know that I've updated the D2 version. I've gotten much more into D2 multiplayer over the last several months, which encouraged me to go back and include support for Capture the Flag and Hoard, as well as place weapons according to the way Parallax ...
by Naphtha
Fri Jan 17, 2014 12:47 am
Forum: Descent Level Spotlight
Topic: Plutonian Shores - Vertigo Single-Player development thread
Replies: 55
Views: 20718

Re: Plutonian Shores - Vertigo Single-Player development thr

So DH's first level has been received, and although it doesn't have a title, I did finish up its item placement for testing to fit it into the set as Level 9. After discussing his second level submission, I found out he was working on a boss level and decided it'd be easier to simplify one of my bos...
by Naphtha
Wed Jan 08, 2014 9:17 am
Forum: Descent Single Player
Topic: D1 final boss vs D2 final boss.
Replies: 90
Views: 21718

Re: D1 final boss vs D2 final boss.

I've honestly really hated bosses that needed to be attacked from behind. So was TEW Level 25 your attempt to spread the hate? Because mission accomplished. :P Anyway, looked through the modded HAM's for Descent 1.5 and those are some freaking high HP numbers you gave to the bosses, Xfing. I had pl...
by Naphtha
Mon Jan 06, 2014 7:17 pm
Forum: Descent Development
Topic: Your opinions on door sound changes please.
Replies: 6
Views: 2658

Re: Your opinions on door sound changes please.

It's too bad the code couldn't be expanded more freely like in Doom, otherwise you could just assign D1 door sounds specifically to only the D1 doors and leave the D2 doors alone. I'd totally support this if that were the case. :P