Search found 103 matches

by simX
Sun Jul 30, 2006 9:13 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

EDIT2: nevermind, that didnt fix it this time. You didn't happen to leave the model textures in the textures folder, did you? It turns out (my mistake) that textures for models SHOULD go in the models folder rather than the textures folder. (Model textures have prefixes of "blpyro", "...
by simX
Sun Jul 30, 2006 8:38 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

does this answer your question? Hmm. Is this an Intel Mac-mini? Copying the switches you use seems to work on my iMac G5, so that might be the problem. (If you are on an Intel-Mac, could you try launching the program using Rosetta?) Also did you test out version 1.6.121, or did you go straight from...
by simX
Sun Jul 30, 2006 8:24 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

Shadowfury333 wrote:
simX wrote:By the way, it seemed to be a model problem, not a texture problem.
That's what I was trying to tell you.
So did 1.6.122 fix the problem or not?
by simX
Sun Jul 30, 2006 8:16 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

I doubt textures are the problems. For me, I get this: Shadowfury: please download the disk image for D2X-XL 1.6.122 for Mac OS X. This should fix the high-res model problem. If you could test and report back, that'd be great. (By the way, it seemed to be a model problem, not a texture problem. :) )
by simX
Sun Jul 30, 2006 1:35 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

Team effort, Diedel, team effort. I don't deserve all the credit. :P
by simX
Sun Jul 30, 2006 12:08 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

Woot! New Mac OS X binary out! :D Lots of Mac-specific fixes: complex D2X-XL levels work now, playing Descent 1 levels works again now, and it's now a universal binary! (If someone on an Intel-Mac could test out the latest version, 1.6.121, and if someone on Mac OS X 10.2 or 10.3 could also test it ...
by simX
Fri Jul 28, 2006 3:21 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

Woo! Diedel and I have D2X-XL levels working (along with their textures), and we've got D1 (along with the right textures) working there too! Woo!
by simX
Wed Jul 26, 2006 4:05 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

Yeah, I e-mailed you back. :P It didn't. :P It actually causes D2X-XL to crash again and doesn't load the levels anymore.
by simX
Wed Jul 26, 2006 3:53 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

So, just a heads up: Diedel and I figured out the main problem about why some D2X-XL levels weren't loading in the Mac version. (\"It's always an endian issue.\" -- proverb) There's still some problems in loading textures from D2X-XL levels, but Glass House and Lunar Outpost Reloaded are n...
by simX
Wed Jul 26, 2006 3:51 pm
Forum: D2X-XL
Topic: Afterburner Project - by DizzyRox
Replies: 375
Views: 62269

Ok,I think Door5 is ready for prime time, give it a try. Its all yours simX , for the low low price of "No drastic measures!!!!!!!!!!!!!!!" heh :P and I am thanking you :D 8) and definatly have that lvl1 door on the board for the very near future. <stephen colbert voice>WOOOOOOOOOOOOOO!</...
by simX
Mon Jul 24, 2006 5:02 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

Diedel wrote:Make sure all hires pyro texture filenames are in lowercase. You can grab the gz hires pyro archive to get lowercase filenames for them.
Yeah, they're all in lowercase, but it still crashes. Not at my main computer right now, will debug tonight.
by simX
Mon Jul 24, 2006 4:25 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

I discovered that the Pyro model is a bit messed up with the Mac version. You're supposed to leave the .oof model file in the Models folder, and put all the .tga textures for the model into the Textures folder instead. (I originally dumped the model and the textures for the model BOTH into the Model...
by simX
Mon Jul 24, 2006 4:03 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

EDIT: Attempted, worked, thanks. However, the mipmapping isn't being processed anymore, so the non-hires textures look terrible. Not a huge complaint, but it certainly does make me want there to be more hires textures. Wait, so if you have the Models and Textures folder on the same level as the app...
by simX
Mon Jul 24, 2006 2:39 am
Forum: D2X-XL
Topic: Afterburner Project - by DizzyRox
Replies: 375
Views: 62269

Aus-RED-5 wrote:geezzzz.. :roll:

No pressure!? :P :P :P
Hey, he should thank me for not reverting to drastic measures. ;) (linky)
by simX
Sun Jul 23, 2006 2:59 pm
Forum: D2X-XL
Topic: D2X-XL game
Replies: 12
Views: 2372

Heh heh, it's been a known bug for a while, and I'm the guy who fixes most of the Mac-specific bugs. ;)
by simX
Sun Jul 23, 2006 2:51 pm
Forum: D2X-XL
Topic: Afterburner Project - by DizzyRox
Replies: 375
Views: 62269

OK, seriously, I want that door texture now. :) Also, if I could put another texture near the top of your list, I'd like to request one for the doors on the first level of Descent 2. There are lots of other textures that have already been high-res-ed in that level, and seeing those doors all pixelat...
by simX
Sun Jul 23, 2006 2:38 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

I did both of those and noticed no difference, although texture quality is at max by default. Hmm. Here's another thing you might check: if you have a "Config" folder inside your data folder, your d2x.ini file MUST be in the Config folder, or else it won't be recognized. I made this mista...
by simX
Sun Jul 23, 2006 1:25 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

Yeah, there are still some problems. Descent I missions don't work anymore, net play doesn't work, and some of the advanced levels don't work. However, high-res textures and models DO work in the Mac version -- I've got them working on my Mac right now. Make sure you edit your d2x.ini file to includ...
by simX
Sat Jul 22, 2006 7:07 pm
Forum: D2X-XL
Topic: D2X-XL game
Replies: 12
Views: 2372

I would so join you guys if only I could figure out why D2X-XL networking isn't working in the Mac OS X version. :(
by simX
Sat Jul 22, 2006 12:50 am
Forum: D2X-XL
Topic: Afterburner Project - by DizzyRox
Replies: 375
Views: 62269

DizzyRox wrote:I think I see where your headed with this.Something more like this perhaps.
Image
Mmm, I think that looks better as well. Is it just the weird perspective, or is the center of that door off, though? (And have you animated it yet? :) )
by simX
Fri Jul 21, 2006 12:48 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

Just to let everyone know, the Mac build has been updated to 1.6.109. Yay! :)
by simX
Wed Feb 22, 2006 3:55 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

Are you downloading from the repository? There should be no \"pbxproj\" file -- you should see a \"xcodeproj\" file. You should be able to double-click that to open the D2X-XL project in Xcode. [EDIT: Hmm. There actually IS a \"pbxproj\" file, but it's INSIDE the \"...
by simX
Wed Feb 22, 2006 3:35 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

Vorn: There's an .xcodeproj file in there that allows you to build D2X-XL through Xcode. However, I am getting the same problem as Vorn: playing Descent 1 makes all walls completely black (you can still fly around a bit and kill baddies and stuff, the walls are just all black). Not sure if this is r...
by simX
Mon Feb 20, 2006 7:41 pm
Forum: D2X-XL
Topic: D3X-XL?
Replies: 13
Views: 2665

Re:

Actually if I recall correctly the Linux version of D3 works in OSX, even though the Mac version does not, I think I have heard that anyway. Because OSX is based off of Linux in the first place. Just saw this comment... I bought the Mac version of Descent 3; is there any way I can get a copy of the...
by simX
Fri Feb 10, 2006 5:59 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

Re:

The texture problem looks like a palette problem. simX, can you find out with which D2X-XL the problem started? I can give you source archives of most of the recent versions if you need them. Imo getting networking and new level format to work on OS X would be more important though. If I had a Mac ...
by simX
Wed Feb 08, 2006 9:57 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

Just for reference, my descent 1 textures are also looking like the messed up screenshot above when I have the descent.pig file in place. This didn't happen before, and is a pretty recent regression. For reference, I have both the Mac data files for Descent 1 and Descent 2, and they've always worked...
by simX
Fri Feb 03, 2006 6:26 am
Forum: D2X-XL
Topic: Project "Descent Relived"
Replies: 148
Views: 97261

Novacron! Novacron! Novacron!

We! Need! More! Hi-res! Textures!
by simX
Fri Jan 27, 2006 7:26 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

Diedel -- the Mac equivalent of the \"alt\" key is \"option\", and I stumbled inadvertently upon that feature and it works fine. Now if only you could rectify the space/enter problem with switching screen resolutions/full-screen mode... ;)
by simX
Wed Jan 25, 2006 3:52 pm
Forum: D2X-XL
Topic: Project "Descent Relived"
Replies: 148
Views: 97261

Hmm... it's been almost a week since the last peep from novacron. Clearly this is unacceptable.

*** simX runs off to refine his email-every-fifteen-minutes-script.
by simX
Wed Jan 25, 2006 3:41 pm
Forum: D2X-XL
Topic: D3X-XL?
Replies: 13
Views: 2665

Re:

D3 works on Windows, Mac OS (don't know about Linux), and doesn't need any updating for that. Well, not exactly. It works on the Classic Mac OS -- Mac OS 9, to be specific. But it doesn't run natively on Mac OS X: you have to run it in the Mac OS 9 compatibility environment. Mac users also never go...
by simX
Mon Jan 23, 2006 4:19 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

Re:

It's not the price. Apple is on the forefront of applying DRM measures. I don't know of another company tieing their customers up that bad (apart from Sony, heh, but apparently they're too dumb :mrgreen: ). Well, it's not like Microsoft is exactly innocent in this area either. Plus, you're still ab...
by simX
Mon Jan 23, 2006 3:31 am
Forum: D2X-XL
Topic: D2X-XL Q&A
Replies: 356
Views: 178144

Shareware data files not supported?

Hmm. Here's another question about D2X-XL: The d2x project allowed you to use the shareware data files for Descent and Descent 2 to try out the first four levels. I attempted to try this with D2X-XL, but failed -- I even tried renaming the data files to fool D2X-XL into thinking that the level files...
by simX
Mon Jan 23, 2006 12:55 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

Re:

If I look at how Apple treats their customers, I wonder whether I'd be better off with M$. Heh, as far as I'm concerned, I'll gladly sacrifice having to pay a bit extra for Apple's hardware to get an operating system that has zero viruses. That alone is worth the extra cost (not to mention so many ...
by simX
Sun Jan 22, 2006 3:42 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

Re:

Nikolai wrote:And soon it will be possible to install MacOS X (future versions) on any PC with Intel CPU.
Lol we've been through this before in another thread. Mac OS X on any PC will probably not happen anytime soon, for better or for worse.
by simX
Sat Jan 21, 2006 7:22 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

Diedel -- One other thing: I've noticed in the MacUpdate/VersionTracker pages for D2X-XL, people are still having trouble taking two seconds to read the requirements and realizing that they need the original Descent 2 game disks to run D2X-XL. Perhaps instead of silently failing, you should present ...
by simX
Sat Jan 21, 2006 3:10 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

Re:

Brightness bug: Cannot reproduce Hmm, is there any way to help you figure out where the problem is? I don't suppose the debug log would help. Light bug: Could be a level problem, as light deltas are precomputed. If that data is wrong, lights will continue to shine even if shot out. You could check ...
by simX
Sat Jan 21, 2006 5:22 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26200

More bugs (probably not Mac OS X-specific)

A few notes: I've noticed that the brightness problem is still not fixed. When I load a saved game or start a new game in D2X-XL, the brightness is artificially high. However, when I display any menu while in-game, the brightness temporarily returns to normal. Then when I exit the menu and return th...
by simX
Fri Jan 20, 2006 5:50 am
Forum: D2X-XL
Topic: Project "Descent Relived"
Replies: 148
Views: 97261

Re: And you shall receive...

Good bugging everyone! Its not animated yet but here ya go ;) Yay! ***simX does an incredibly awesome dance to match the incredibly awesome door texture.*** Nuclear club waving has ceased.... temporarily . ;) :twisted: Duh duh duhh.. P.S. If you need ad-free image hosting, or if you need any other ...
by simX
Thu Jan 19, 2006 3:28 am
Forum: D2X-XL
Topic: Project "Descent Relived"
Replies: 148
Views: 97261

Oh noooovacron! Be a good 'cron and don't make me break out that script: send us a new pic of one of your high-res textures! You know you want to animate some Descent doors at high quality instead of making music!

:D

P.S. Yes, I have a working copy of the script. I have used it before. ;)
by simX
Mon Jan 16, 2006 1:09 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 834697

Re:

Kirby wrote:notice anything different after the panel exploded? ;)
... you mean that the panel somehow mysteriously changes shape? :rolleyes: