Search found 103 matches
- Sun Jul 30, 2006 9:13 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
- Sun Jul 30, 2006 8:38 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
does this answer your question? Hmm. Is this an Intel Mac-mini? Copying the switches you use seems to work on my iMac G5, so that might be the problem. (If you are on an Intel-Mac, could you try launching the program using Rosetta?) Also did you test out version 1.6.121, or did you go straight from...
- Sun Jul 30, 2006 8:24 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
- Sun Jul 30, 2006 8:16 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
I doubt textures are the problems. For me, I get this: Shadowfury: please download the disk image for D2X-XL 1.6.122 for Mac OS X. This should fix the high-res model problem. If you could test and report back, that'd be great. (By the way, it seemed to be a model problem, not a texture problem. :) )
- Sun Jul 30, 2006 1:35 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
- Sun Jul 30, 2006 12:08 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
Woot! New Mac OS X binary out! :D Lots of Mac-specific fixes: complex D2X-XL levels work now, playing Descent 1 levels works again now, and it's now a universal binary! (If someone on an Intel-Mac could test out the latest version, 1.6.121, and if someone on Mac OS X 10.2 or 10.3 could also test it ...
- Fri Jul 28, 2006 3:21 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
- Wed Jul 26, 2006 4:05 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
- Wed Jul 26, 2006 3:53 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
- Wed Jul 26, 2006 3:51 pm
- Forum: D2X-XL
- Topic: Afterburner Project - by DizzyRox
- Replies: 375
- Views: 62269
- Mon Jul 24, 2006 5:02 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
- Mon Jul 24, 2006 4:25 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
I discovered that the Pyro model is a bit messed up with the Mac version. You're supposed to leave the .oof model file in the Models folder, and put all the .tga textures for the model into the Textures folder instead. (I originally dumped the model and the textures for the model BOTH into the Model...
- Mon Jul 24, 2006 4:03 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
EDIT: Attempted, worked, thanks. However, the mipmapping isn't being processed anymore, so the non-hires textures look terrible. Not a huge complaint, but it certainly does make me want there to be more hires textures. Wait, so if you have the Models and Textures folder on the same level as the app...
- Mon Jul 24, 2006 2:39 am
- Forum: D2X-XL
- Topic: Afterburner Project - by DizzyRox
- Replies: 375
- Views: 62269
Hey, he should thank me for not reverting to drastic measures. (linky)Aus-RED-5 wrote:geezzzz..
No pressure!?
- Sun Jul 23, 2006 2:59 pm
- Forum: D2X-XL
- Topic: D2X-XL game
- Replies: 12
- Views: 2372
- Sun Jul 23, 2006 2:51 pm
- Forum: D2X-XL
- Topic: Afterburner Project - by DizzyRox
- Replies: 375
- Views: 62269
OK, seriously, I want that door texture now. :) Also, if I could put another texture near the top of your list, I'd like to request one for the doors on the first level of Descent 2. There are lots of other textures that have already been high-res-ed in that level, and seeing those doors all pixelat...
- Sun Jul 23, 2006 2:38 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
- Sun Jul 23, 2006 1:25 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
Yeah, there are still some problems. Descent I missions don't work anymore, net play doesn't work, and some of the advanced levels don't work. However, high-res textures and models DO work in the Mac version -- I've got them working on my Mac right now. Make sure you edit your d2x.ini file to includ...
- Sat Jul 22, 2006 7:07 pm
- Forum: D2X-XL
- Topic: D2X-XL game
- Replies: 12
- Views: 2372
- Sat Jul 22, 2006 12:50 am
- Forum: D2X-XL
- Topic: Afterburner Project - by DizzyRox
- Replies: 375
- Views: 62269
- Fri Jul 21, 2006 12:48 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
- Wed Feb 22, 2006 3:55 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
- Wed Feb 22, 2006 3:35 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
Vorn: There's an .xcodeproj file in there that allows you to build D2X-XL through Xcode. However, I am getting the same problem as Vorn: playing Descent 1 makes all walls completely black (you can still fly around a bit and kill baddies and stuff, the walls are just all black). Not sure if this is r...
Re:
Actually if I recall correctly the Linux version of D3 works in OSX, even though the Mac version does not, I think I have heard that anyway. Because OSX is based off of Linux in the first place. Just saw this comment... I bought the Mac version of Descent 3; is there any way I can get a copy of the...
- Fri Feb 10, 2006 5:59 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
Re:
The texture problem looks like a palette problem. simX, can you find out with which D2X-XL the problem started? I can give you source archives of most of the recent versions if you need them. Imo getting networking and new level format to work on OS X would be more important though. If I had a Mac ...
- Wed Feb 08, 2006 9:57 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
Just for reference, my descent 1 textures are also looking like the messed up screenshot above when I have the descent.pig file in place. This didn't happen before, and is a pretty recent regression. For reference, I have both the Mac data files for Descent 1 and Descent 2, and they've always worked...
- Fri Feb 03, 2006 6:26 am
- Forum: D2X-XL
- Topic: Project "Descent Relived"
- Replies: 148
- Views: 97261
- Fri Jan 27, 2006 7:26 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
- Wed Jan 25, 2006 3:52 pm
- Forum: D2X-XL
- Topic: Project "Descent Relived"
- Replies: 148
- Views: 97261
Re:
D3 works on Windows, Mac OS (don't know about Linux), and doesn't need any updating for that. Well, not exactly. It works on the Classic Mac OS -- Mac OS 9, to be specific. But it doesn't run natively on Mac OS X: you have to run it in the Mac OS 9 compatibility environment. Mac users also never go...
- Mon Jan 23, 2006 4:19 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
Re:
It's not the price. Apple is on the forefront of applying DRM measures. I don't know of another company tieing their customers up that bad (apart from Sony, heh, but apparently they're too dumb :mrgreen: ). Well, it's not like Microsoft is exactly innocent in this area either. Plus, you're still ab...
- Mon Jan 23, 2006 3:31 am
- Forum: D2X-XL
- Topic: D2X-XL Q&A
- Replies: 356
- Views: 178144
Shareware data files not supported?
Hmm. Here's another question about D2X-XL: The d2x project allowed you to use the shareware data files for Descent and Descent 2 to try out the first four levels. I attempted to try this with D2X-XL, but failed -- I even tried renaming the data files to fool D2X-XL into thinking that the level files...
- Mon Jan 23, 2006 12:55 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
Re:
If I look at how Apple treats their customers, I wonder whether I'd be better off with M$. Heh, as far as I'm concerned, I'll gladly sacrifice having to pay a bit extra for Apple's hardware to get an operating system that has zero viruses. That alone is worth the extra cost (not to mention so many ...
- Sun Jan 22, 2006 3:42 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
Re:
Lol we've been through this before in another thread. Mac OS X on any PC will probably not happen anytime soon, for better or for worse.Nikolai wrote:And soon it will be possible to install MacOS X (future versions) on any PC with Intel CPU.
- Sat Jan 21, 2006 7:22 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
Diedel -- One other thing: I've noticed in the MacUpdate/VersionTracker pages for D2X-XL, people are still having trouble taking two seconds to read the requirements and realizing that they need the original Descent 2 game disks to run D2X-XL. Perhaps instead of silently failing, you should present ...
- Sat Jan 21, 2006 3:10 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
Re:
Brightness bug: Cannot reproduce Hmm, is there any way to help you figure out where the problem is? I don't suppose the debug log would help. Light bug: Could be a level problem, as light deltas are precomputed. If that data is wrong, lights will continue to shine even if shot out. You could check ...
- Sat Jan 21, 2006 5:22 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26200
More bugs (probably not Mac OS X-specific)
A few notes: I've noticed that the brightness problem is still not fixed. When I load a saved game or start a new game in D2X-XL, the brightness is artificially high. However, when I display any menu while in-game, the brightness temporarily returns to normal. Then when I exit the menu and return th...
- Fri Jan 20, 2006 5:50 am
- Forum: D2X-XL
- Topic: Project "Descent Relived"
- Replies: 148
- Views: 97261
Re: And you shall receive...
Good bugging everyone! Its not animated yet but here ya go ;) Yay! ***simX does an incredibly awesome dance to match the incredibly awesome door texture.*** Nuclear club waving has ceased.... temporarily . ;) :twisted: Duh duh duhh.. P.S. If you need ad-free image hosting, or if you need any other ...
- Thu Jan 19, 2006 3:28 am
- Forum: D2X-XL
- Topic: Project "Descent Relived"
- Replies: 148
- Views: 97261
- Mon Jan 16, 2006 1:09 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 834697
Re:
... you mean that the panel somehow mysteriously changes shape? :rolleyes:Kirby wrote:notice anything different after the panel exploded?