Search found 907 matches

by LightWolf
Sat Jul 18, 2015 12:22 pm
Forum: Descent Single Player
Topic: Idea for a Counterstrike playthrough
Replies: 24
Views: 5669

Re: Idea for a Counterstrike playthrough

Boss AI: (Immunities)

Zeta Aquilae: None
Quartzon: None
Brimspark: Energy
Limefrost Spiral: Energy
Baloris Prime: Matter
Tycho Brahe: Weak Spot On Back

You cannot use a given weapon type on a boss with that weapon type listed.
by LightWolf
Sat Jul 18, 2015 11:03 am
Forum: Descent Level Spotlight
Topic: D2X-Quantum
Replies: 5
Views: 3285

Re: D2X-Quantum

Xfing wrote:So, how are you doing there? any levels ready yet? :D
I'm gonna change my response.
http://www.enspiar.com/dmdb/viewMission.php?id=1057
Icical Caverns. Put simply, lots of icy tunnels, with a teleporter outside.
by LightWolf
Sat Jul 18, 2015 10:32 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

Finally getting my lazy butt around to uploading Coolyard Station and Fata Morgana Tunnels. Coolyard: http://www.enspiar.com/dmdb/viewMission.php?id=1055 Made bigger than the original, and completely rearranged. I did use the start room from the original coolyard as a sort of hub, but the area that ...
by LightWolf
Wed Jul 01, 2015 9:18 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

I've practically finished Coolyard, and should have it up soon. I also am making good progress on Fata Morgana Tunnels (as usual, if someone beats me to it, they can have it). As for Fata, I went for a Baloris Prime countdown approach (let me know if another texture scheme would be better suited for...
by LightWolf
Wed Jul 01, 2015 9:04 am
Forum: Descent Level Spotlight
Topic: Mapping competition! Summer contest
Replies: 9
Views: 3502

Re: Mapping competition! Summer contest

And now for my last-minute entry! http://www.enspiar.com/dmdb/viewMission.php?id=1047 Spectrum (the D1 level) focuses on various colored rooms. It also sports instant full shield and instant full energy rooms (though they have puzzles attached). Finally, try and reach the Fusion. Blast Radius is the...
by LightWolf
Sun Jun 21, 2015 1:46 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

I'll try not to go overboard this time.
by LightWolf
Sat Jun 20, 2015 2:35 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

Well, I did revise it so it doesn't look like K'wod Ar'ior's blue key area...
http://www.enspiar.com/dmdb/viewMission.php?id=1035
I also made a few minor changes to your room (changed a few textures and added a matcen).
by LightWolf
Sat Jun 20, 2015 1:29 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

EDIT: I just felt like playing the Puuma sphere levels from the original game to compare, and guess what I found out. You stole the blue key area from level 22 of Counterstrike, down to the last cube . How many times have I told you not to do that? Guess that would explain the speed with which you ...
by LightWolf
Mon Jun 15, 2015 1:52 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

Well then, I think you'll approve of Coolyard Station (not the one from a while back, though it has similar concepts). I tried to give it a slightly Ahayweh-ish feel. It also contains a sneaky guided missile puzzle for a Super Laser, the missile being hidden inside the red door. The smart missile pu...
by LightWolf
Tue Jun 09, 2015 8:14 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

Maybe someone could extend the timer a little :P

Anywho, I did make a pretty important fix in the prison entrance, so I would recommend re-downloading Dacol Futyl in order to save the hostages.
by LightWolf
Tue Jun 09, 2015 4:40 pm
Forum: Descent Level Spotlight
Topic: Mapping competition! Summer contest
Replies: 9
Views: 3502

Re: Mapping competition! Summer contest

Any fancy paperwork to fill out?
by LightWolf
Tue Jun 09, 2015 4:35 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

And I have also put those tips into these two levels: S'tlo Sigma (Take 2) http://www.enspiar.com/dmdb/viewMission.php?id=1031 This version is nothing like the old one. I worked on size as a major focus. I also think you'll like the boss arena. Dacol Futyl Caverns (Beta Ceti) http://www.enspiar.com/...
by LightWolf
Sat Jun 06, 2015 7:08 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

Sorry! I didn't realize that L'aeev was taken! First of course I'll have them run for plagiarism, though, as everything seems just too good about those two levels, especially U'denyor. The brilliant idea for the boss arena makes me think someone might have helped you... The only person I would have ...
by LightWolf
Sun May 31, 2015 2:43 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

Uh.. thanks. Does expanding them 2 or 3-fold count as secondary mapping too, or would that feel kinda over the top for you? :P That was actually what I was intending with "secondary mapping", along with the obvious minor tweaks. Well another idea would be to retexture all four and combine...
by LightWolf
Tue May 26, 2015 12:13 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

In case you're wondering, you can do secondary mapping or tweaking on any of my levels. Also, the hidden exit in Haumea is an alternate exit to bring back the D1 secret exit style. As for Frosted Minerals Abyss, I only thought of D2 level 13 for the hub, and I assure you I hand-built everything in e...
by LightWolf
Sun May 24, 2015 7:24 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

Ya' know, I just can't help it. :lol:

Haumea Collisional Research Lab:
http://www.enspiar.com/dmdb/viewMission.php?id=1016

Wing N'drsaedt:
http://www.enspiar.com/dmdb/viewMission.php?id=1017

Frosted Minerals Abyss:
http://www.enspiar.com/dmdb/viewMission.php?id=1018
by LightWolf
Sat Mar 21, 2015 7:24 pm
Forum: Descent Level Spotlight
Topic: D2X-Quantum
Replies: 5
Views: 3285

Re: (Topic Reset) D2X-Quantum

Not quite, though the ideas keep flowing :P
by LightWolf
Fri Oct 10, 2014 8:38 pm
Forum: Descent Level Spotlight
Topic: D2X-Quantum
Replies: 5
Views: 3285

D2X-Quantum

Edit: Full level listing! Edit 2: Almost every level is in some form of planet. D2X-Quantum is a D2X-XL mission featuring custom everything (except textures, and even then they're occasionally changed). Some highlights are the complete new line of robots (you shouldn't ever see a normal robot!). Bec...
by LightWolf
Tue Aug 19, 2014 7:32 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

If I'm not mistaken, I think Lightwolf 'contributed' a level to The Enemy Within. I think it was level 17, The Endless Flows. Granted, I had to rebuild that level from scratch and make it into something more than what was given to me, but his basic design never changed. I tried to stay true to his ...
by LightWolf
Sat Aug 16, 2014 3:17 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

But can I have a link to it?
by LightWolf
Thu Aug 14, 2014 6:02 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

Thanks for the advice on level building, guys. I'll try to work with that. As for studying levels... I think just studying Vertigo will be good enough.
P.S. Naptha or Xfing, can you please post a link to Falls of Truth?
by LightWolf
Wed Jul 09, 2014 5:45 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

Okay. I'll see if I could make a bit of progress on Quantum or Retro. However, like I said,
LightWolf wrote:And now for a sample of my host of levels.
You might like a few of the others.
by LightWolf
Tue Jul 08, 2014 6:25 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

And now for a sample of my host of levels. http://www.enspiar.com/dmdb/viewMission.php?id=955 Ceres Military Perimeter A short, sweet level to end off the Descent "Easy" Catergory. Just remember that you're trapped in the boss arena at the end. Destroying the boss will grant you freedom. X...
by LightWolf
Mon Jul 07, 2014 9:50 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

Xfing, random question, why did you allow Dravis_Black to claim levels on his first post, but not mark any of the levels I said I wanted at any post as claimed? P.S. In Makemake, I have added an alt. exit leading to Kuiper Belt Espionage Facility, which I am building now. And there is a sneaky Earth...
by LightWolf
Sat Jul 05, 2014 4:39 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

Since people are starting to claim levels, might as well say the levels I have built in secret, and ones that I am building. I will not post ones that I do not want to be mine for sure. R'eeie Makemake Mining Shaft Ceres Military Perimeter Varuna Military Base Kuiper Belt Espionage Facility (I have ...
by LightWolf
Sat Jun 28, 2014 7:33 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

All I have on some levels (not sharing the names :P) is a reactor room, and... well... a whole level.
P.S. Can I add a Helix cannon in a D1 secret level?
Dang it! Just spoiled one of my levels!
by LightWolf
Mon Jun 23, 2014 7:21 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

The difficulty plummet I mentioned earlier wouldn't have to be too big, and a difficulty spike would probably be a little too... over-climatic, especially since we have the rest of the mission to go. So maybe a small difficulty drop (plain ol' hard to medium-easy) would work. P.S. Sorry for any inco...
by LightWolf
Mon Jun 23, 2014 7:14 pm
Forum: Descent Level Spotlight
Topic: Opinions about the Entropy Experiment
Replies: 6
Views: 5952

Re: Opinions about the Entropy Experiment

I must agree that E.E. is cool. And it really gets interesting with the briefing pre-level 4 ;)
by LightWolf
Sat Jun 21, 2014 1:16 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

I was thinking just now, and a good drop would be from high to the medium side of low-medium maybe?

P.S. Things are looking good for uploading some levels soon. And boy do I have plenty! They are Fol'wousrr Station, S'tlo Sigma, Ceres Military Perimeter, Varuna Military Base, and a host of surprises.
by LightWolf
Fri Jun 20, 2014 4:38 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

I've been thinking, and... I think it would be interesting to put a spin on the ol' "gradually make difficulty progress" idea. I think that the Solar System chapter should be treated like a seperate mission difficulty-wise. What this means is that difficulty progress as the levels go on, w...
by LightWolf
Tue Jun 17, 2014 3:32 pm
Forum: The DBB Testing Zone
Topic: avatar
Replies: 9
Views: 16115

Re: avatar

You monster! I would call you a cannibal, except you are a panther at the keyboard, not a human :P
And by the way...




LOL "(c)" and "don't copy" :lol:


Can anyone post a picture of milk and cookies to celebrate this go-togetherness?
by LightWolf
Tue Jun 17, 2014 3:28 pm
Forum: The DBB Testing Zone
Topic: Old Signatures
Replies: 12
Views: 17461

Re: Old Signatures

It seems that with every new post here, you have a new sig.
by LightWolf
Mon Jun 09, 2014 7:55 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

I will confess to copying some stuff. The pipe rooms were from "Xeria Base Dreena", and the reactor room was from somewhere...
by LightWolf
Mon Jun 02, 2014 8:25 pm
Forum: Descent Level Spotlight
Topic: D2 Singleplayer Level: Wolfenstein
Replies: 6
Views: 3137

Re: D2 Singleplayer Level: Wolfenstein

MegaDescent wrote: ...Name for the mission? Maybe DescooM, or DooscenT...
I think maybe "Descent II: The Descoom Project"
by LightWolf
Mon Jun 02, 2014 8:17 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

Where is the Fusion Hulk matcen? :P
by LightWolf
Wed May 07, 2014 6:20 pm
Forum: PTMC Cafe
Topic: Design a robot contest
Replies: 16
Views: 9440

Re: Design a robot contest

I know it's been about a year, but...
Amakari.JPG
The Amakari shoots some semi-uber missile, and insta-kills anything that touches one of its four orbs.
by LightWolf
Sun May 04, 2014 3:20 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

Okay. But, just like I said,
LightWolf wrote:Update: I have taken and completed R'eeie. Just need to figure out how to get it from my PC to the PC with internet since I don't have a USB stick.
by LightWolf
Sun May 04, 2014 9:21 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1035820

Re: Descent 1 1/2

Don't worry about the items and robots, place only those that you insist that must be there because they're part of your vision for the level. I'll take care of the rest. My vision for most of my levels are fully-completed levels. This includes Fol'wousrr Station and Varuna Military Base. However, ...
by LightWolf
Sat May 03, 2014 5:08 pm
Forum: Descent Level Spotlight
Topic: D3 Ahayweh Gate re-revamped
Replies: 3
Views: 3584

Re: D3 Ahayweh Gate re-revamped

I couldn't agree more.
by LightWolf
Sat Apr 26, 2014 6:15 pm
Forum: PTMC Cafe
Topic: Anyone here playing minecraft?
Replies: 16
Views: 3666

Re: Anyone here playing minecraft?

I have an efficient mob spawner\XP farm setup. Simply, you build up an obsidian pillar with a ton of blocks, with a 2X2 hole in the middle of it. 1X1 works, but then spiders start to annoy you. Then, you build a 10X10 platform, four blocks mined so that mobs can fall down the center pillar. You then...