Search found 187 matches

by pATCheS
Tue May 03, 2005 3:41 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 839812

"I would need to convert them to RGBA bitmaps, decoding each palette color to its nearest RGB equivalent, and have that one rendered ... phew." The OGL wrapper already does that ;) You wouldn't be able to get smooth bilinear filtering or true color lighting with a palette of 256 colors. Th...
by pATCheS
Tue May 03, 2005 8:17 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 839812

oh dear... The UI problem seems intermittent :( I just tried to reproduce it again, and it's not happening. The worst I can get it to do at the moment is not display briefing text the first time briefings are displayed. The other one-frame briefing problem remains. Fun stuff, isn't it? +_+ oh yeah, ...
by pATCheS
Tue May 03, 2005 7:40 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 839812

Just tested the latest version. The palette problem is gone from the intro movie now too. ^^ But robot briefings still do this weird thing for the first frame displayed, which I managed to catch in a screenshot: http://home.comcast.net/~patches11/d2xw32_briefing.jpg The bar in the upper right is fro...
by pATCheS
Tue May 03, 2005 7:15 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 839812

I think he means that all of the vertices for each face are sent to the graphics card, as opposed to using something such as a triangle strip, where the previous two verts are used for the next triangle (this saves gobs of memory bandwidth in talking to the hardware through the gfx driver). And yes,...
by pATCheS
Mon May 02, 2005 2:54 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 839812

Okay... I've gotten rid of the crappy onboard audio that I had before (SOOO much better now), and D2XW32 no longer has any audio problems for me. But... The audio in the intro movie lags significantly, I'd put it in the ballpark of 500ms. And whenever there's a hard cut (basically whenever the palet...
by pATCheS
Mon Apr 18, 2005 1:33 am
Forum: PTMC Cafe
Topic: >1,000 MP camera o_O
Replies: 4
Views: 439

>1,000 MP camera o_O

Well, it's not digital, but a gigapixel is a gigapixel :P

Oh, and here's another neat little toy...

Enjoy!
by pATCheS
Fri Mar 25, 2005 11:11 pm
Forum: Tech Forum
Topic: New computer problem
Replies: 25
Views: 1660

I work at a moderately sized computer store. We sell mostly ASUS boards there. I have an A8V myself, actually, works well ^^ We get bad mainboards almost daily, but we sell quite a few, and considering that there's probably hundreds of different things that can go wrong on a mainboard, that's not to...
by pATCheS
Sat Mar 19, 2005 3:59 am
Forum: Descent Development
Topic: D2 shading/tinting
Replies: 8
Views: 1703

It's just a billboarded texture (at least, it is in the game. I don't know anything about the editor, but I have no reason to believe that it always draws things as they appear in the game). It's basically drawn like a halo, but with distance-based influence on its alpha value. Don't even need a sha...
by pATCheS
Sat Mar 19, 2005 3:29 am
Forum: Coders Corner
Topic: TCP/IP, WinSock: Insight needed
Replies: 14
Views: 2554

"I'm pretty sure it broadcasts a "Hello?" message out there and then waits for replies. Each reply constitutes a game server." If that were the case, LAN netgames would show up on the list almost instantly (it'd be weird if the game server didn't respond to such an information re...
by pATCheS
Sat Mar 19, 2005 1:20 am
Forum: Tech Forum
Topic: Creation of Taunts for D3
Replies: 7
Views: 617

General rule is 2.8 seconds for a mono file, or 1.4 seconds for a stereo. Stereo taunts can only be made using the Music Tester tool that comes with D3Edit. Make sure you have a decent audio program though. If you throw a 16bit stereo file at the converter and it crashes, delete exactly one sample f...
by pATCheS
Thu Mar 10, 2005 2:31 pm
Forum: Descent Development
Topic: D2 shading/tinting
Replies: 8
Views: 1703

You could if you designed the shadows geometrically using a texture which occludes light :P

Look at HL2's lighting, it's like D3's lighting on steroids. Higher res, higher dynamic range, extremely kickass and very natural looking.
by pATCheS
Thu Mar 10, 2005 2:24 pm
Forum: Coders Corner
Topic: TCP/IP, WinSock: Insight needed
Replies: 14
Views: 2554

UDP/IP allows for local network broadcasts (as you already know). I imagine that when a netgame packet comes in via this, it displays the information garnered from that packet on the list, and when you select it, it just connects to the IP that it came from. So just look for where that code is and a...
by pATCheS
Thu Mar 10, 2005 1:39 pm
Forum: Tech Forum
Topic: 64bit amd or p4
Replies: 27
Views: 1707

The Athlon 64 chips are WAY faster (and more reliable) than the Bartons. I went from a Barton 2600/A7N8X-E Deluxe to an A64 3000+/A8V Deluxe (939 - dual core with only a BIOS update ^^ ), and my HL2DM framerate took a leap into the air with a ~50% increase in framerate... I don't do a whole lot of P...
by pATCheS
Mon Feb 28, 2005 5:12 am
Forum: Descent Development
Topic: D2 shading/tinting
Replies: 8
Views: 1703

Pixel shaders are shiny new things that were unheard of until a year after D3's release, and are by no means lighting-centric. They *can* "shade" (shading in the sense of changing appearance based on light), but they can also be used to create a ton of different effects, including interest...
by pATCheS
Mon Feb 28, 2005 4:50 am
Forum: Descent Multiplayer
Topic: DosBox
Replies: 3
Views: 831

It's great with MINER for recording the music. Set the mixer to 44100hz, and the OPL3 emulation to 176400hz (4*44100), hit ctrl-F6, and play a song from the main menu. Works great, better quality than a recording, almost exactly like the original (I've listened to the old D1 FM music a lot and can s...
by pATCheS
Mon Feb 28, 2005 4:35 am
Forum: Tech Forum
Topic: Beginner electronic circuits
Replies: 11
Views: 701

Radio Shack's prices are terrible. Get a breadboard from anywhere else BUT Radio Shack. Their teeny one was $12 when I was last there, can find breadboards more than 3x the size and of better quality for that on eBay. For the other stuff, it's pretty tolerable, but you can usually find better prices...
by pATCheS
Mon Feb 28, 2005 4:12 am
Forum: Tech Forum
Topic: Best bang for the buck in an AMD system
Replies: 10
Views: 841

I just got an A64 3000+ 939, A8V Deluxe, and a gig of RAM. Already had a 9800 Pro 128mb, 160gb WD HDD, and a DVD-ROM. For less than $450, my system went from fast to extremely fast :P I previously had a Barton 2600 on the A7N8X-E Deluxe. The board was extremely kickass, but the Barton is a sad excus...
by pATCheS
Mon Feb 07, 2005 11:24 pm
Forum: PTMC Cafe
Topic: Get yer old-skool D1/2 music here (now with PS remixes!)
Replies: 52
Views: 3155

"No, he used FM synthesis, even though he actually had AWE32 capabiltiy." I'm not THAT stupid :P I was just commenting on the AWE64's FM synthesis, which is really quite terrible compared to the other devices I listed. Give the OGG I posted a listen and you'll see what I mean. It might be ...
by pATCheS
Mon Feb 07, 2005 5:21 am
Forum: PTMC Cafe
Topic: Get yer old-skool D1/2 music here (now with PS remixes!)
Replies: 52
Views: 3155

That's AWE64? I've never heard it before, and I must say I'm quite disappointed :( I've heard far better FM come out of D1/D2 with much cheaper cards, such as the SB Pro 2, SB16, ESS1388 (I think), and even my old IBM laptops (one was a P2 233MHz 380Z, and I think the other was a 380ED). Here is D1 ...
by pATCheS
Sat Jan 22, 2005 7:24 am
Forum: Tech Forum
Topic: LCD Questions
Replies: 17
Views: 1175

I don't know what that is, but it's far from VGA. It's not even going to be analog. Probably LVDS or some variant... The only way to adapt VGA to that is with some very complex circuitry. Look online for specs on that LCD, maybe you can find a video card for it. It's hard to say. You're probably bet...
by pATCheS
Sun Jan 16, 2005 5:24 am
Forum: PTMC Cafe
Topic: iOpener
Replies: 21
Views: 1513

Rio Karma . Plays OGG, FLAC, MP3, WMA, maybe others. Comes with TONS of accessories, including a dock with an Ethernet port (!). Its UI supposedly out-does the iPod for usability, and various review sites say the battery lasts a good while, although not quite the advertised 15 hours. MSRP is $299.9...
by pATCheS
Mon Nov 15, 2004 5:28 am
Forum: Descent Multiplayer
Topic: No Subway Dancer Servers.. !
Replies: 23
Views: 2113

SHAKERS!!!!!11

lol, shakers in SD... hahaha no. Maybe miniaturized shakers would be ok, but it's still not a good level for 'em. Too many bends, and the open areas aren't open enough. It would consist of very little actual gameplay.

..as if to say that it does in its current state.
by pATCheS
Mon Nov 15, 2004 3:32 am
Forum: Descent Development
Topic: Light cone proof of concept
Replies: 16
Views: 2679

I tried a similar technique once before. The effect itself looked good, but I'm no level designer :P Here's a few things to point out: In the GAM table, setting the Saturate flag should make blending additive, which is what light actually does and is hence more realistic (look at the bottoms of your...
by pATCheS
Mon Jul 26, 2004 4:02 am
Forum: Tech Forum
Topic: Switch - no router
Replies: 13
Views: 901

"What about "encrypting" folders, is that fairly secure?" If you're worried about a person on one of the computers getting into the other, such security is almost inherent in NT-based operating systems (NT4, win2k, xp). hmm, more info would be great, in particular what OS you pla...
by pATCheS
Mon Jul 19, 2004 6:01 pm
Forum: PTMC Cafe
Topic: Fresh from the paint booth! (56k beware - big pictures)
Replies: 61
Views: 3300

look in the third pic...

I count 4 monitors and >= 8 cases.
by pATCheS
Sun Jul 18, 2004 4:51 am
Forum: Tech Forum
Topic: Copy a track off of a CD?
Replies: 22
Views: 1464

*cough*OGG Vorbis*cough* Q7, approx 224kbps, all you'll ever need. :) It encodes quite a bit slower than MP3 does, but for those of us who are concerned about space (for instance, I like to keep all my music on my laptop with a 12gig drive), it's worth it. You only need to do it once per CD, after a...
by pATCheS
Sun Jul 18, 2004 4:38 am
Forum: Tech Forum
Topic: Need recommendations for a gaming flatscreen
Replies: 35
Views: 2972

I've got a 9800 Pro, a Viewsonic VA720, and a VE700 Both are 17" VGA only, very sharp and clear... I use the VA720 for gaming because it's brighter and looks a little sharper... No problems at all kicking what little ass I can in UT2004. Ghosting is minimal. :) They both get kinda warm, but I g...
by pATCheS
Sun Jul 18, 2004 4:07 am
Forum: PTMC Cafe
Topic: How to keep yourself on task
Replies: 38
Views: 2121

flip, that's suicide :P For me it is, anyway, because as soon as I find something I want to improve, I focus on that until I've improved it. Often with little regard to how hackish the resulting code is. And then I want to revamp the code to be better structured, instead of trying to warp my mind to...
by pATCheS
Sun Jul 18, 2004 3:17 am
Forum: Descent Development
Topic: Naval Units
Replies: 5
Views: 1577

"Keeping a vehicle restricted to one plane of motion is incredibly difficult to acheive in D3." DC, that's not true :P The code I have (more likely "had") of your hover code that used the position-changing method would cause the D3 physics engine to think the ship was travelling ...
by pATCheS
Thu Jul 15, 2004 5:22 am
Forum: Descent Old Skool
Topic: Descent 1 IPX vs. WIN2K
Replies: 8
Views: 1861

You aren't using DOS D1, are you? You're screwed if you are, you need to run it under Win98SE, or get a win32 version of D1 that can play over the network (I don't know anyone I can play on a LAN with, and I've had no luck getting a win32 Descent to work with Kali). There are others elsewhere who ca...
by pATCheS
Thu Jul 15, 2004 5:14 am
Forum: Tech Forum
Topic: Ever wonder where your PSU actually came from?
Replies: 17
Views: 1375

It's cuz you can't display complex Asian/Chinese/whatever characters on a cheap 80x25 display.
by pATCheS
Sat Jun 26, 2004 10:56 am
Forum: Tech Forum
Topic: Dammit it used to work ok
Replies: 18
Views: 1522

ACPI enables the use of IRQ levelling, which lets up to four devices safely share one IRQ; nothing wrong with that. If you have more than four, you start to have problems. If you do, you could try going into your BIOS and enabling "Reset ESCD Configuration Data", that *might* give your OS ...
by pATCheS
Mon Jun 21, 2004 7:22 pm
Forum: Descent Level Spotlight
Topic: SpeedRacer Pro for D3 ....
Replies: 25
Views: 3876

"Unfortunately, I don't have D2 running, only D1x."

Get D2X. It's got some bugs, but it does work.
by pATCheS
Sun Jun 20, 2004 2:10 am
Forum: Tech Forum
Topic: Descent 3 startup problems
Replies: 14
Views: 1255

I've found with older Detonator drivers that D3 doesn't like it when you force it to a refresh other than 60hz. I tested it just now to be sure, though, and was surprised to find that it works just fine o.0 Seeing that this occurs with both D3D and OpenGL, this is the only reasonable assumption that...
by pATCheS
Sun Jun 13, 2004 3:31 am
Forum: Tech Forum
Topic: Second PSU For GFFX 6800 Ultra
Replies: 21
Views: 1192

Don't worry about killing yourself with 12 volts. Under normal circumstances (something like 99.999% of the time), it's just not going to happen. :P You'd practically have to put the wires directly on your breating heart for it to do much of anything. The PS_ON line shown in the pic is, in my experi...
by pATCheS
Sun Jun 13, 2004 3:03 am
Forum: Coders Corner
Topic: Descent 4 as UT2K3/4 mod?
Replies: 57
Views: 8048

The limitation they're talking about has more to do with banking than with vertical position, I think. I can't say I'm sure :P That's probably the hardest thing to deal with in Descent, is the ability to bank in addition to all the other motions you can have in space. But, like Tet said, any such li...
by pATCheS
Sun Jun 13, 2004 2:21 am
Forum: Tech Forum
Topic: TV/FM Tuner Card
Replies: 17
Views: 1255

Most video capture cards support DirectShow or Video for Windows in some way; these APIs allow the use of non-proprietary software with your card (which manufacturers invariably prefer using over creating their own system). DScaler is a very good example. I have an AVerMedia TV Studio FM something r...
by pATCheS
Thu Jun 10, 2004 1:29 am
Forum: Coders Corner
Topic: Descent 4 as UT2K3/4 mod?
Replies: 57
Views: 8048

Yeah, I agree on the use of Karma. I mean, who wouldn't want to see a Descent ship spin to the ground and fly apart into little Pyro pieces? :P A Descent mod shouldn't *exactly* recreate the original game. I think the idea should be to be to take an old concept and an existing game to make a bit of ...
by pATCheS
Thu Jun 10, 2004 1:10 am
Forum: Coders Corner
Topic: D2X Level 3 Bug [split from D2X for MS-Windows]
Replies: 9
Views: 1847

I've been seeing the medium hulk reactor thing too. It seems consistent on the levels that have it versus the levels that don't, but I haven't tested this enough to really know. I have no idea what causes this at this point. It isn't possible to go fullscreen at 64x64 (try stretching a 64x64 image t...
by pATCheS
Tue Jun 08, 2004 11:21 pm
Forum: Coders Corner
Topic: D2X for MS-Windows
Replies: 223
Views: 19533

Okay, I've fixed the robot eyes/guns by setting the zfar value to something a little more sane. At 16 bit, it gets set to 655.36; at anything else (ie, 24bit and 32bit) it gets set to 1000.0. 16 bits gives 65536 levels of Z, so 65536/655.36 gives 100 levels of Z for every 1 unit in the game. That ou...