Search found 187 matches
- Tue May 03, 2005 3:41 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 839812
- Tue May 03, 2005 8:17 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 839812
oh dear... The UI problem seems intermittent :( I just tried to reproduce it again, and it's not happening. The worst I can get it to do at the moment is not display briefing text the first time briefings are displayed. The other one-frame briefing problem remains. Fun stuff, isn't it? +_+ oh yeah, ...
- Tue May 03, 2005 7:40 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 839812
Just tested the latest version. The palette problem is gone from the intro movie now too. ^^ But robot briefings still do this weird thing for the first frame displayed, which I managed to catch in a screenshot: http://home.comcast.net/~patches11/d2xw32_briefing.jpg The bar in the upper right is fro...
- Tue May 03, 2005 7:15 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 839812
I think he means that all of the vertices for each face are sent to the graphics card, as opposed to using something such as a triangle strip, where the previous two verts are used for the next triangle (this saves gobs of memory bandwidth in talking to the hardware through the gfx driver). And yes,...
- Mon May 02, 2005 2:54 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 839812
Okay... I've gotten rid of the crappy onboard audio that I had before (SOOO much better now), and D2XW32 no longer has any audio problems for me. But... The audio in the intro movie lags significantly, I'd put it in the ballpark of 500ms. And whenever there's a hard cut (basically whenever the palet...
- Mon Apr 18, 2005 1:33 am
- Forum: PTMC Cafe
- Topic: >1,000 MP camera o_O
- Replies: 4
- Views: 439
>1,000 MP camera o_O
Well, it's not digital, but a gigapixel is a gigapixel
Oh, and here's another neat little toy...
Enjoy!
Oh, and here's another neat little toy...
Enjoy!
- Fri Mar 25, 2005 11:11 pm
- Forum: Tech Forum
- Topic: New computer problem
- Replies: 25
- Views: 1660
I work at a moderately sized computer store. We sell mostly ASUS boards there. I have an A8V myself, actually, works well ^^ We get bad mainboards almost daily, but we sell quite a few, and considering that there's probably hundreds of different things that can go wrong on a mainboard, that's not to...
- Sat Mar 19, 2005 3:59 am
- Forum: Descent Development
- Topic: D2 shading/tinting
- Replies: 8
- Views: 1703
It's just a billboarded texture (at least, it is in the game. I don't know anything about the editor, but I have no reason to believe that it always draws things as they appear in the game). It's basically drawn like a halo, but with distance-based influence on its alpha value. Don't even need a sha...
- Sat Mar 19, 2005 3:29 am
- Forum: Coders Corner
- Topic: TCP/IP, WinSock: Insight needed
- Replies: 14
- Views: 2554
- Sat Mar 19, 2005 1:20 am
- Forum: Tech Forum
- Topic: Creation of Taunts for D3
- Replies: 7
- Views: 617
General rule is 2.8 seconds for a mono file, or 1.4 seconds for a stereo. Stereo taunts can only be made using the Music Tester tool that comes with D3Edit. Make sure you have a decent audio program though. If you throw a 16bit stereo file at the converter and it crashes, delete exactly one sample f...
- Thu Mar 10, 2005 2:31 pm
- Forum: Descent Development
- Topic: D2 shading/tinting
- Replies: 8
- Views: 1703
- Thu Mar 10, 2005 2:24 pm
- Forum: Coders Corner
- Topic: TCP/IP, WinSock: Insight needed
- Replies: 14
- Views: 2554
UDP/IP allows for local network broadcasts (as you already know). I imagine that when a netgame packet comes in via this, it displays the information garnered from that packet on the list, and when you select it, it just connects to the IP that it came from. So just look for where that code is and a...
- Thu Mar 10, 2005 1:39 pm
- Forum: Tech Forum
- Topic: 64bit amd or p4
- Replies: 27
- Views: 1707
The Athlon 64 chips are WAY faster (and more reliable) than the Bartons. I went from a Barton 2600/A7N8X-E Deluxe to an A64 3000+/A8V Deluxe (939 - dual core with only a BIOS update ^^ ), and my HL2DM framerate took a leap into the air with a ~50% increase in framerate... I don't do a whole lot of P...
- Mon Feb 28, 2005 5:12 am
- Forum: Descent Development
- Topic: D2 shading/tinting
- Replies: 8
- Views: 1703
- Mon Feb 28, 2005 4:50 am
- Forum: Descent Multiplayer
- Topic: DosBox
- Replies: 3
- Views: 831
It's great with MINER for recording the music. Set the mixer to 44100hz, and the OPL3 emulation to 176400hz (4*44100), hit ctrl-F6, and play a song from the main menu. Works great, better quality than a recording, almost exactly like the original (I've listened to the old D1 FM music a lot and can s...
- Mon Feb 28, 2005 4:35 am
- Forum: Tech Forum
- Topic: Beginner electronic circuits
- Replies: 11
- Views: 701
Radio Shack's prices are terrible. Get a breadboard from anywhere else BUT Radio Shack. Their teeny one was $12 when I was last there, can find breadboards more than 3x the size and of better quality for that on eBay. For the other stuff, it's pretty tolerable, but you can usually find better prices...
- Mon Feb 28, 2005 4:12 am
- Forum: Tech Forum
- Topic: Best bang for the buck in an AMD system
- Replies: 10
- Views: 841
I just got an A64 3000+ 939, A8V Deluxe, and a gig of RAM. Already had a 9800 Pro 128mb, 160gb WD HDD, and a DVD-ROM. For less than $450, my system went from fast to extremely fast :P I previously had a Barton 2600 on the A7N8X-E Deluxe. The board was extremely kickass, but the Barton is a sad excus...
- Mon Feb 07, 2005 11:24 pm
- Forum: PTMC Cafe
- Topic: Get yer old-skool D1/2 music here (now with PS remixes!)
- Replies: 52
- Views: 3155
- Mon Feb 07, 2005 5:21 am
- Forum: PTMC Cafe
- Topic: Get yer old-skool D1/2 music here (now with PS remixes!)
- Replies: 52
- Views: 3155
That's AWE64? I've never heard it before, and I must say I'm quite disappointed :( I've heard far better FM come out of D1/D2 with much cheaper cards, such as the SB Pro 2, SB16, ESS1388 (I think), and even my old IBM laptops (one was a P2 233MHz 380Z, and I think the other was a 380ED). Here is D1 ...
- Sat Jan 22, 2005 7:24 am
- Forum: Tech Forum
- Topic: LCD Questions
- Replies: 17
- Views: 1175
I don't know what that is, but it's far from VGA. It's not even going to be analog. Probably LVDS or some variant... The only way to adapt VGA to that is with some very complex circuitry. Look online for specs on that LCD, maybe you can find a video card for it. It's hard to say. You're probably bet...
Rio Karma . Plays OGG, FLAC, MP3, WMA, maybe others. Comes with TONS of accessories, including a dock with an Ethernet port (!). Its UI supposedly out-does the iPod for usability, and various review sites say the battery lasts a good while, although not quite the advertised 15 hours. MSRP is $299.9...
- Mon Nov 15, 2004 5:28 am
- Forum: Descent Multiplayer
- Topic: No Subway Dancer Servers.. !
- Replies: 23
- Views: 2113
- Mon Nov 15, 2004 3:32 am
- Forum: Descent Development
- Topic: Light cone proof of concept
- Replies: 16
- Views: 2679
I tried a similar technique once before. The effect itself looked good, but I'm no level designer :P Here's a few things to point out: In the GAM table, setting the Saturate flag should make blending additive, which is what light actually does and is hence more realistic (look at the bottoms of your...
- Mon Jul 26, 2004 4:02 am
- Forum: Tech Forum
- Topic: Switch - no router
- Replies: 13
- Views: 901
- Mon Jul 19, 2004 6:01 pm
- Forum: PTMC Cafe
- Topic: Fresh from the paint booth! (56k beware - big pictures)
- Replies: 61
- Views: 3300
- Sun Jul 18, 2004 4:51 am
- Forum: Tech Forum
- Topic: Copy a track off of a CD?
- Replies: 22
- Views: 1464
*cough*OGG Vorbis*cough* Q7, approx 224kbps, all you'll ever need. :) It encodes quite a bit slower than MP3 does, but for those of us who are concerned about space (for instance, I like to keep all my music on my laptop with a 12gig drive), it's worth it. You only need to do it once per CD, after a...
- Sun Jul 18, 2004 4:38 am
- Forum: Tech Forum
- Topic: Need recommendations for a gaming flatscreen
- Replies: 35
- Views: 2972
- Sun Jul 18, 2004 4:07 am
- Forum: PTMC Cafe
- Topic: How to keep yourself on task
- Replies: 38
- Views: 2121
flip, that's suicide :P For me it is, anyway, because as soon as I find something I want to improve, I focus on that until I've improved it. Often with little regard to how hackish the resulting code is. And then I want to revamp the code to be better structured, instead of trying to warp my mind to...
- Sun Jul 18, 2004 3:17 am
- Forum: Descent Development
- Topic: Naval Units
- Replies: 5
- Views: 1577
- Thu Jul 15, 2004 5:22 am
- Forum: Descent Old Skool
- Topic: Descent 1 IPX vs. WIN2K
- Replies: 8
- Views: 1861
You aren't using DOS D1, are you? You're screwed if you are, you need to run it under Win98SE, or get a win32 version of D1 that can play over the network (I don't know anyone I can play on a LAN with, and I've had no luck getting a win32 Descent to work with Kali). There are others elsewhere who ca...
- Thu Jul 15, 2004 5:14 am
- Forum: Tech Forum
- Topic: Ever wonder where your PSU actually came from?
- Replies: 17
- Views: 1375
- Sat Jun 26, 2004 10:56 am
- Forum: Tech Forum
- Topic: Dammit it used to work ok
- Replies: 18
- Views: 1522
- Mon Jun 21, 2004 7:22 pm
- Forum: Descent Level Spotlight
- Topic: SpeedRacer Pro for D3 ....
- Replies: 25
- Views: 3876
- Sun Jun 20, 2004 2:10 am
- Forum: Tech Forum
- Topic: Descent 3 startup problems
- Replies: 14
- Views: 1255
I've found with older Detonator drivers that D3 doesn't like it when you force it to a refresh other than 60hz. I tested it just now to be sure, though, and was surprised to find that it works just fine o.0 Seeing that this occurs with both D3D and OpenGL, this is the only reasonable assumption that...
- Sun Jun 13, 2004 3:31 am
- Forum: Tech Forum
- Topic: Second PSU For GFFX 6800 Ultra
- Replies: 21
- Views: 1192
Don't worry about killing yourself with 12 volts. Under normal circumstances (something like 99.999% of the time), it's just not going to happen. :P You'd practically have to put the wires directly on your breating heart for it to do much of anything. The PS_ON line shown in the pic is, in my experi...
- Sun Jun 13, 2004 3:03 am
- Forum: Coders Corner
- Topic: Descent 4 as UT2K3/4 mod?
- Replies: 57
- Views: 8048
The limitation they're talking about has more to do with banking than with vertical position, I think. I can't say I'm sure :P That's probably the hardest thing to deal with in Descent, is the ability to bank in addition to all the other motions you can have in space. But, like Tet said, any such li...
- Sun Jun 13, 2004 2:21 am
- Forum: Tech Forum
- Topic: TV/FM Tuner Card
- Replies: 17
- Views: 1255
Most video capture cards support DirectShow or Video for Windows in some way; these APIs allow the use of non-proprietary software with your card (which manufacturers invariably prefer using over creating their own system). DScaler is a very good example. I have an AVerMedia TV Studio FM something r...
- Thu Jun 10, 2004 1:29 am
- Forum: Coders Corner
- Topic: Descent 4 as UT2K3/4 mod?
- Replies: 57
- Views: 8048
Yeah, I agree on the use of Karma. I mean, who wouldn't want to see a Descent ship spin to the ground and fly apart into little Pyro pieces? :P A Descent mod shouldn't *exactly* recreate the original game. I think the idea should be to be to take an old concept and an existing game to make a bit of ...
- Thu Jun 10, 2004 1:10 am
- Forum: Coders Corner
- Topic: D2X Level 3 Bug [split from D2X for MS-Windows]
- Replies: 9
- Views: 1847
I've been seeing the medium hulk reactor thing too. It seems consistent on the levels that have it versus the levels that don't, but I haven't tested this enough to really know. I have no idea what causes this at this point. It isn't possible to go fullscreen at 64x64 (try stretching a 64x64 image t...
- Tue Jun 08, 2004 11:21 pm
- Forum: Coders Corner
- Topic: D2X for MS-Windows
- Replies: 223
- Views: 19533
Okay, I've fixed the robot eyes/guns by setting the zfar value to something a little more sane. At 16 bit, it gets set to 655.36; at anything else (ie, 24bit and 32bit) it gets set to 1000.0. 16 bits gives 65536 levels of Z, so 65536/655.36 gives 100 levels of Z for every 1 unit in the game. That ou...