Search found 233 matches
- Thu Mar 23, 2006 4:57 pm
- Forum: PTMC Cafe
- Topic: Will the Plane FLY?
- Replies: 112
- Views: 4908
God..I can't believe a debate started over this. Aircraft fly based on airspeed, yes? That is, the speed at which air flows over the wings. if the plane is moving forward on a belt which is going the same speed in the opposing direction, THE PLANE IS NOT MOVING AND HAS NO GROUND SPEED. That said, we...
- Thu Mar 23, 2006 4:49 pm
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 74851
- Thu Mar 23, 2006 4:46 pm
- Forum: D2X-XL
- Topic: Pitch and Yaw very slow with SpaceOrb
- Replies: 8
- Views: 1829
- Thu Mar 23, 2006 4:45 pm
- Forum: D2X-XL
- Topic: D2X-XL Launcher... NEED HELP
- Replies: 22
- Views: 4865
- Thu Mar 23, 2006 4:36 pm
- Forum: D2X-XL
- Topic: OOF documentation where?
- Replies: 13
- Views: 2405
- Wed Mar 22, 2006 10:25 pm
- Forum: D2X-XL
- Topic: OOF documentation where?
- Replies: 13
- Views: 2405
- Wed Mar 22, 2006 10:14 pm
- Forum: D2X-XL
- Topic: D2X-XL Launcher... NEED HELP
- Replies: 22
- Views: 4865
- Tue Mar 21, 2006 4:31 am
- Forum: D2X-XL
- Topic: Need D2:Destination Quartzon data
- Replies: 18
- Views: 3199
- Mon Mar 20, 2006 6:22 am
- Forum: D2X-XL
- Topic: My tribute to Diedel, D2X-XL, and Descent II! :D
- Replies: 27
- Views: 4635
- Mon Mar 20, 2006 6:21 am
- Forum: D2X-XL
- Topic: Need D2:Destination Quartzon data
- Replies: 18
- Views: 3199
- Fri Mar 17, 2006 6:45 am
- Forum: Descent Old Skool
- Topic: Ten Years
- Replies: 183
- Views: 168988
I started with the old IHHD and IRC. :P Then I moved off to Descent Online by Interplay. Afterwards, rather than move on to Kali, I went to Kahn. It wasn't until just before the ZOD incident that I moved to Kali. All throughout my time in the early days of Descent, I was on the alt.games.descent boa...
- Fri Mar 17, 2006 6:36 am
- Forum: D2X-XL
- Topic: My tribute to Diedel, D2X-XL, and Descent II! :D
- Replies: 27
- Views: 4635
- Wed Mar 15, 2006 7:04 am
- Forum: D2X-XL
- Topic: New D2X-XL Launcher and configuration tool planning
- Replies: 52
- Views: 8277
Eww...I'm with Deidel. Where's the pure C++ option so it can be ported to other platforms? I'm sure the Linux fellows like myself would like a nice Launcher too. C++ is easier than VB by a wide margin anyway. ;) However, nice idea and good job! Now just to get some more commandline handles for you t...
- Wed Mar 15, 2006 6:56 am
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 74851
Ok...yeah, sorry Suncho, my main source of source code knowledge is from D1src original, when I was working on Descent.NET. ui.c is very much obsolete. :P In D2X-XL, try looking in game.c for the keyboard shortcuts as well...good for creating a debug menu, of which in fact, there were a few in the o...
- Fri Mar 10, 2006 8:28 am
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 74851
- Fri Mar 10, 2006 7:51 am
- Forum: D2X-XL
- Topic: Great D2X-XL wallpapers by Aus-RED-5!
- Replies: 15
- Views: 4697
...how about simply adding OOF support to D2X-XL? :P From there, it'd be EASY to add new models for various things. As you know, Deidel, I'm occupied with another D2X project atm, but if you could manage it, that'd be awesome. Also, maybe look at adding support to use models instead of animated text...
- Fri Mar 10, 2006 7:33 am
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 74851
- Fri Mar 10, 2006 7:21 am
- Forum: D2X-XL
- Topic: D2X-XL Q&A
- Replies: 356
- Views: 177944
I think it's a checksum issue. If he compiled the code himself, or got a 3rd party compiled version, it's possible that the checksum doesn't match the general distribution version on your website. I know that when I compile D2X-XL on my PC, I use the release build, and I get a nice tiny exe...almost...
- Fri Mar 10, 2006 7:08 am
- Forum: D2X-XL
- Topic: Fun new 'mode' for D1 levels...
- Replies: 2
- Views: 1335
- Mon Mar 06, 2006 8:46 am
- Forum: D2X-XL
- Topic: D2X-XL Q&A
- Replies: 356
- Views: 177944
- Mon Mar 06, 2006 8:37 am
- Forum: PTMC Cafe
- Topic: Who do you \"hear\"?
- Replies: 31
- Views: 1955
I read at a rate fast enough to be considered the rate of speech. Words flow off the page into my mind, where it is then converted into sound. I DO hear the people talking, though I believe the voices are there own. If the book is especially good at describing the way people speak, my mind is able t...
- Mon Mar 06, 2006 8:12 am
- Forum: Descent Old Skool
- Topic: Interesting Descent information from the USPTO website.
- Replies: 15
- Views: 3081
- Fri Mar 03, 2006 7:53 am
- Forum: D2X-XL
- Topic: Great D2X-XL wallpapers by Aus-RED-5!
- Replies: 15
- Views: 4697
[sarcasm]You know that nice little tool called POFgen that's used to convert 3ds files to POF files...then on to OOF files? POF IS the original Descent model format. Hmm..lesse..OOF: Outrage Object Format. I wonder if POF..naaww..IT CAN'T BE. :P Parallax Object Format. ;) [/sarcasm] However, with ac...
- Fri Mar 03, 2006 5:40 am
- Forum: D2X-XL
- Topic: Great D2X-XL wallpapers by Aus-RED-5!
- Replies: 15
- Views: 4697
:) It's good to see that the work on that ship hasn't gone to waste. At least it's made good fan art all over the community. Any chance of new models in D2X-XL, Diedel? I still have most of what was made for D4. Ships were around 300-500 polys, powerups, around 100 or so. That's just from memory, so...
- Fri Mar 03, 2006 5:32 am
- Forum: Descent Old Skool
- Topic: Descent 2 Sound Rigging
- Replies: 5
- Views: 1729
Try http://www.5dollarsoftware.com/descentii.html for Descent II.
- Fri Mar 03, 2006 5:28 am
- Forum: Descent Old Skool
- Topic: Interesting Descent information from the USPTO website.
- Replies: 15
- Views: 3081
I am...hmm... Shocked? Surprised? This is actually news to me, and it's years old! :P So Interplay dropped Descent 100%. That means that the only remaining holder is Parallax(possibly Volition). Hmm...that means that good 'ol Matt/Mike could do up D4 on their own and publish through THQ perhaps. Ver...
- Mon Feb 13, 2006 8:41 am
- Forum: DBB Feedback Forum
- Topic: testing code
- Replies: 3
- Views: 2055
testing code
Code: Select all
I'm just curious to see how the code tag works.
<i> <?php echo \"test\";?>
- Sat Feb 11, 2006 5:25 pm
- Forum: For the D3 Dev Team
- Topic: Status of the D3 code/copyright
- Replies: 55
- Views: 65582
*points to Top Gun's comment Yes indeed. FS and FS2 are built on a vastly improved and not to mention expanded DII engine. BTW, it also has a very last minute up to date glide renderer. :) As for talking to someone about copyrights...LOL! They are right, I took it as far as it was possible to go. I ...
- Wed Feb 08, 2006 9:47 am
- Forum: Other 6DoF Game Efforts
- Topic: Eve Online
- Replies: 7
- Views: 7758
Eliteish I say. Eve see: www.eve-online.com ?
DL it and give it a 14 day tryout. It lacks a bunch of various features that I think it should have, but it takes the space adventure game to a really high level. The sheer economics and social models that have developed are astounding.
DL it and give it a 14 day tryout. It lacks a bunch of various features that I think it should have, but it takes the space adventure game to a really high level. The sheer economics and social models that have developed are astounding.
- Wed Feb 08, 2006 9:36 am
- Forum: For the D3 Dev Team
- Topic: Status of the D3 code/copyright
- Replies: 55
- Views: 65582
I agree wholeheartedly...so...D4 as a D2 TC anyone? :P j/k Though, with Diedel's work, especially in the realms of more cubes and really high Q textures and higher polycount, it may be possible to eventually...uhh..make a D3 TC of D2. :P We do after all know most/all of the D3 resource file formats....
- Wed Feb 08, 2006 7:06 am
- Forum: For the D3 Dev Team
- Topic: Status of the D3 code/copyright
- Replies: 55
- Views: 65582
Who reopened this can of worms? Man, I get a stab of pain through my heart each time... Just did a bit of poking around at the copyright office though. I see no REGISTERED trademarks for Descent, but I found the copyright entries for the Descent materials though. Descent 1 demo and retail are separa...
- Wed Feb 08, 2006 6:40 am
- Forum: Coders Corner
- Topic: HELP WANTED ...
- Replies: 11
- Views: 4739
Remember Kali? Might anyone remember the packet data it used? There ya go. The UDP networking in D2X-XL is the old kali_IPX wrapper. It's basically a UDP transport over an arbitrary port that you can specify or let search the server IP for whatever port responds. After that, It's the same as IPX...s...
- Tue Feb 07, 2006 2:29 pm
- Forum: PTMC Cafe
- Topic: Its a BOY!
- Replies: 46
- Views: 4190
- Tue Feb 07, 2006 12:41 pm
- Forum: Descent Old Skool
- Topic: Original D2 Tracks
- Replies: 50
- Views: 10173
Interplay held the copyrights for the D2 tracks, and I believe those are no longer valid. Parallax did not hold the copyright to the Redbook music nor did they actually own the trademarks on the box and manual designs. ;) In fact, Interplay actually owned the entire thing...EXCEPT...Parallax STILL h...
- Tue Feb 07, 2006 12:40 pm
- Forum: Descent Old Skool
- Topic: Original D2 Tracks
- Replies: 50
- Views: 10173
- Wed Oct 26, 2005 9:11 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 828354
*Stomps on the browser wars topic before it gets otu of hand. BACK! BACK I SAY! There..moving on.... Shader stuff is something I'm learning about now, but in DirectX's HLSL. Question for you Diedel, do you work in MSVC6 because that's what you prefer, or is that the latest you can get D2X-W32 to com...
- Fri Oct 14, 2005 9:45 am
- Forum: PTMC Cafe
- Topic: Parents 1, RIAA 0
- Replies: 37
- Views: 2080
Just move to Mexico like me and DL to your heart's content. Mexico has NO digital copyright law, and would point and laugh at the RIAA. They'd be stopped at the border in the ISP's network. The only case where Mexico would care, is if you burned the stuff to CD to resell on the black market...which ...
- Fri Oct 14, 2005 9:37 am
- Forum: D2X-XL
- Topic: D2X-XL Update Notification Thread
- Replies: 298
- Views: 50304
- Thu Oct 13, 2005 8:53 am
- Forum: PTMC Cafe
- Topic: Planet Descent
- Replies: 18
- Views: 1336
- Tue Oct 11, 2005 5:38 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 828354