The whole point of mn3's is that you have multiple levels and the server "wraps" through them. Oddly enough, though, most people make their missions with single levels.
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-Suncho
Search found 1433 matches
- Mon Oct 08, 2001 6:08 pm
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Thu Oct 04, 2001 2:02 pm
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Wed Oct 03, 2001 3:12 pm
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Mon Oct 01, 2001 11:48 pm
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Sat Sep 29, 2001 1:25 pm
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
Nagromme, thanks for the Mac bug list. I'll look into it more closely later. My friend, Fergwad, had Chocobo World and Team Pyroglyphic crash. Try playing those levels for an extended period of time and see what happens. Roncli, and Vertigo, I tried the Energy/Shield converter thing and when I had 1...
- Fri Sep 28, 2001 6:37 pm
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Fri Sep 28, 2001 4:54 pm
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
Ok, I just tested both of your energy shield converter bugs and couldn't reproduce either one. I could get the shields above 100 no problem and I vaussed myself down slowly to make sure all the shields were real. I also tested bumping into walls and got myself down to 98 that way and then converted ...
- Wed Sep 26, 2001 4:31 pm
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
Accidentally had 2 #68's so I split them up. Oops. #41 and #93 could be the same problem but in #41 it seems it happens to the guy whenever Omega is fired and with #93 it seems to be happening only when he fires on someone and in a peer to peer as the host. We'll do some more testing to figure this ...
- Sat Sep 22, 2001 11:58 pm
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Fri Sep 21, 2001 5:02 am
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Fri Sep 21, 2001 1:22 am
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Wed Sep 19, 2001 11:44 pm
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
Vertigo, which API(s) were you using when the first 2 bugs happened? Also I think the proximity mines are only supposed to go off when you hit them. They just call 'em proximity mines. Roncli, I noticed that problem on cu #8 last week I think. I wasn't sure whether I should add it to the bug list si...
- Sun Sep 09, 2001 1:27 am
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Wed Sep 05, 2001 1:40 pm
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Sun Sep 02, 2001 6:50 pm
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Sat Sep 01, 2001 10:50 am
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Sat Sep 01, 2001 10:43 am
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Sat Sep 01, 2001 10:19 am
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Fri Aug 31, 2001 2:30 am
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Mon Aug 27, 2001 8:46 am
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Sun Aug 05, 2001 3:56 am
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Fri Jul 27, 2001 5:48 pm
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Fri Jul 27, 2001 2:32 am
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Wed Jul 25, 2001 4:47 pm
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Thu Jul 19, 2001 6:40 pm
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Thu Jul 19, 2001 11:52 am
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
pATChes, the only problem with your idea for the shift key bug (#15) is that you have to be able to press shift+f2 etc.. Thunderbird, your take on the shift key problem doesn't seem to be accurate. Personally I use the Shift key for firing primaries and I can get stuck with the Shift Bug and my prim...
- Tue Jul 17, 2001 11:31 am
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Tue Jul 17, 2001 10:46 am
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Mon Jul 16, 2001 6:02 am
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
I'll give an example. With your graphics set the way they are, frags linger longer. You could come around a corner and see a lingering frag where you ordinarily wouldn't have been able to. This clues you into the fact that the other guy is firing at a point near where you are. Hence you have a sligh...
- Mon Jul 16, 2001 1:05 am
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
Ok I've added another update. Bash, don't patronize me. I know what a bug is. I got the impression from the other thread that the Black Pyro energy was not deliberate. Thanks for clearing this up. Stormcrow, the linux bug sounds like it's part of the same checksum problem so I just added some inform...
- Sat Jul 14, 2001 3:08 am
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Thu Jul 12, 2001 11:03 pm
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
- Thu Jul 12, 2001 8:20 am
- Forum: For the D3 Dev Team
- Topic: Comprehensive Bug List
- Replies: 262
- Views: 200136
Comprehensive Bug List
I've compiled a list of bugs here that's roughly organized in order of importance and chronologically in the order I've received them (for the later entries.) Thanks to the following people for contributing to the thread: Merlin, Solrazor, Deathwinger, garner_1, ZappaFan, larsch, Chunky, SoC, Testi,...