Search found 129 matches

by Kaizerwolf
Tue Dec 06, 2016 11:16 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Made some progress on the Salt Distillation Facility. The textures are a lot of fun to work with. but... don't you just hate it when you're working, you've made something look really cool, only to find out the dimensions don't match from left to right, so you have to scrap it and start again? Appare...
by Kaizerwolf
Sun Dec 04, 2016 5:12 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Well, as far as the texturing goes, it does look Limefrost-ish with that D1 spin. If you want an idea, add some simple, facility-like areas using the white lab wall texturing you used for Virus Lab. What you've got already works nice as a hub. I'm pretty burned out from working on Makemake myself, ...
by Kaizerwolf
Sun Dec 04, 2016 2:56 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Hey friends, I've uploaded my progress of Level 29, the Salt Distillation Facility, to Dropbox. I kind of remember why I slacked off on my level building; I'm stuck as all hell on this map. Can anyone take a look at it, give me some pointers, even do some building if one is so inclined? Any inspirat...
by Kaizerwolf
Tue Nov 29, 2016 12:27 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Hello! Here I am! After seeing a post on Reddit's Gaming sub about Descent, I made a few posts, and someone asked to see the levels I'd built. It kind of got me into the spirit of making levels again... So! I'll be picking back up on my progress with the Salt Distillation Facility, and working on my...
by Kaizerwolf
Sat Sep 17, 2016 10:47 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

I gotta post an apology, I haven't worked on a map in a looooong time. Don't get me wrong, I still plan on doing them! Just life got in the way, I graduated college, moved away from home, and got a full-time job. I've still got the ideas for my remaining maps floating around in my head though, don't...
by Kaizerwolf
Mon May 09, 2016 7:35 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Two questions, since it's been a minute since I started a new map with the custom pogs.

1. Should I set level 29 (Salt Distillation Facility) to the ice.pig file?
2. What custom POG goes with that pig?
by Kaizerwolf
Sun May 08, 2016 11:16 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Haumea looks fantastic. Probably the coolest approach to/reactor room I've ever flown through. I saw a few misaligned floors and walls here and there, I can maybe fix those up sometime if you want. The other thing is, the grates surrounding the reactor are only one sided walls; you can see clear thr...
by Kaizerwolf
Sat May 07, 2016 8:39 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Hey guys! Just fixed up some things with levels 38 and 41, and xfing touched up some texture alignments. If you guys want to give those another run through and let me know if things need changing, or if there are any matcens not working, I'd appreciate that!
by Kaizerwolf
Fri May 06, 2016 5:13 pm
Forum: Descent Development
Topic: Scripted Matcens Lighting Up But Not Spawning (SOLVED)
Replies: 2
Views: 1943

Scripted Matcens Lighting Up But Not Spawning (SOLVED)

I have bots set for my matcens in the two levels I've made for xfing's Descent 1.5 project. After a certain point in both levels, the Matcens simply stop activating. They still light up the cubes around them, but they do not produce robots. I've doubled checked cube counts, wall counts, and trigger ...
by Kaizerwolf
Fri Jan 08, 2016 7:20 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Xfing wrote:
Well, the assets themselves should be available on Dropbox so it bails you out :D
That's true, but my WIP projects are all there!
by Kaizerwolf
Thu Jan 07, 2016 10:09 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

We'll have to remember that bit for this level when the time comes to fill the levels up with robots :D I can just put placeholder drones or mines around, just to show where they might be. We'll see though! Turns out, the flash drive that holds all my DLE-XP and D1.5 assets is in the hands of my ro...
by Kaizerwolf
Wed Jan 06, 2016 10:35 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

For the Beta Ceti level, let me run an idea through you guys; The level I chose comes after a boss fight. Would it be straying too far from the Descent II/Vertigo style to have the level be disturbingly empty and quiet, focused in the beginning more on puzzles and exploration, and as the level progr...
by Kaizerwolf
Tue Jan 05, 2016 9:45 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Xfing wrote:Ok so just remind me if you have access to dropbox or not.
Yes, sorry! I do have access still. Thanks!
by Kaizerwolf
Mon Jan 04, 2016 2:42 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Well, to be honest the levels from the Counterstrike systems should be quite conservative in terms of theme, that is they shouldn't really stray out of the primary theme of the system. The ice levels are entirely ice. I know that's kinda boring and of course you can mix stuff up with "neutral&...
by Kaizerwolf
Mon Jan 04, 2016 9:57 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

I would like to take a few levels! At least to just make myself start working on level editing again. :P I don't want to take too many in a row though, and my style of levels really fits the Vertigo "anything goes" theme. But I'd love to take Level 48, Beta Ceti 12, and I'll come up with a...
by Kaizerwolf
Sun Nov 22, 2015 11:11 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Xfing wrote:one or two more levels from you wouldn't hurt at all :D
I'll see what I can do! School kinda took over, so I stopped building, but I've got some ideas. :D
by Kaizerwolf
Thu Nov 19, 2015 9:30 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Hey guys! Sorry to have fallen off the face of the earth a bit. I kinda fell out of making maps again, but I think I've also neglected to finish the changes I was told to make for my levels. Since I'm also really really lazy, and there's a lot of content in this thread, what are the things I needed ...
by Kaizerwolf
Sun Nov 01, 2015 11:53 am
Forum: Descent Level Spotlight
Topic: [WIP] D2 single player level - TempestNebula
Replies: 10
Views: 4292

Re: [WIP] D2 single player level - TempestNebula

That third screenshot is pretty epic! I like the look so far! :D
by Kaizerwolf
Thu Sep 17, 2015 6:11 pm
Forum: PTMC Gallery
Topic: Descent Community Album 2
Replies: 102
Views: 111125

Re: Descent Community Album 2

Thanks! Is there a due date for songs?
by Kaizerwolf
Mon Sep 14, 2015 7:57 am
Forum: PTMC Gallery
Topic: Descent Community Album 2
Replies: 102
Views: 111125

Re: Descent Community Album 2

Better late than never! I'm in! Just gotta finish something (or somethings!) off. :)
by Kaizerwolf
Mon Aug 10, 2015 9:13 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Sorry for the double post, but which levels would use the brown/sandy textures? I like building with those colors in mind.
by Kaizerwolf
Sat Aug 08, 2015 10:01 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

I'm impressed by it, honestly. One of the only things I have to comment on is there are some very sharp angles on some walls that can be easy for a player to get caught on, such as just above the blue door. I know deleting the thin walls might interfere with the "pipeline" design you were...
by Kaizerwolf
Thu Aug 06, 2015 8:08 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

I'll do a quick fly-thru in a while, as my time is tight right now. Gotta go give some tutoring :x So I'll give a more detailed opinion later in the evening. Ok, done my first run, and here are my impressions! - Great geometry, very alien-like and strange in a good way - Absolutely delightful textu...
by Kaizerwolf
Thu Aug 06, 2015 7:15 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

My own fly-thru is done, and I think it's done! Textures seem to be good. Placed keys and hostages and a reactor.

There are a lot of secrets in this one, so see if you can find them all!
by Kaizerwolf
Wed Aug 05, 2015 1:30 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Virus Research Lab is nearing completion! I'm doing my own fly-thru testing, but it should be good to go soon!
by Kaizerwolf
Mon Aug 03, 2015 12:47 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

I'd love to make these part of a level, but the geometry would be taxing on cube counts... http://works.drawcrowd.com/assets/images/images/000/226/383/large/47ddc0316f453302a7e2fa73504da77942ac6915.jpg?1418423357 http://works.drawcrowd.com/assets/images/images/000/226/382/large/5cb3fbeb300d58565dd47...
by Kaizerwolf
Thu Jul 23, 2015 11:44 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Just a quick update! :) https://dl.dropboxusercontent.com/u/1555462/Descent%201.5%20Screenshots/665-1.jpg https://dl.dropboxusercontent.com/u/1555462/Descent%201.5%20Screenshots/665-2.jpg https://dl.dropboxusercontent.com/u/1555462/Descent%201.5%20Screenshots/665-3.jpg Trying to use the purple liber...
by Kaizerwolf
Thu Jul 16, 2015 9:56 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Image

What do you think? :)
by Kaizerwolf
Thu Jul 16, 2015 6:38 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Good news for you, purple is one of my favorite colors! I'll definitely be able to play around with it, I'll be having a lot of fun building this one too!

Is there a pog file that contains the purple textures, or should I download and import them manually?
by Kaizerwolf
Wed Jul 15, 2015 10:08 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Great news! I'll be waiting eagerly for the level. One smallish level with barely any secrets is fine, we just ought not to make it the rule. I'll be sure to add better secrets to another level, I have a lot of ideas for one! As for the monitor with the static - it is actually also a self-destruct ...
by Kaizerwolf
Tue Jul 14, 2015 12:25 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

I've made the changes on the door lights and wall monitors, there may be one you can't smash but it's a monitor showing only static, not a self destruct light. I dunno. Regardless, I'm not sure I can come through on adding puzzles/switches/secrets to this level. I just can't sacrifice any cubes with...
by Kaizerwolf
Sat Jul 11, 2015 8:59 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

- You've used Groupa.pig, but for the texture scheme you've chosen, Pumo's D1 PIG would definitely be better (I could tell it wasn't that PIG that was used when playing). - As for the doorlights, I think it would be better in most cases if you just put them at the sides of the doors, without includ...
by Kaizerwolf
Fri Jul 10, 2015 11:28 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Sheltem level is up on Dropbox, under level 41. Check it out and let me know what you think!

Listen to this track while flying through too, it makes it so.. eerie, I guess. :P
by Kaizerwolf
Thu Jul 09, 2015 8:52 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

...you have 900 cubes, not 800. Descent 1 you get 800, but in 2 you get 900. Then I am not yet done! I'll add some more detail and maybe some new rooms. Thanks for the tip, DLE used to say specifically how many cubes/segments you could have specifically to the game. Now it just says 2,000 or 20,000...
by Kaizerwolf
Thu Jul 09, 2015 2:24 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Level is done, with 1 cube to spare! I was at 801, had to do some tiny trimming. Good news is, you can add a door to a solid block, and make it locked. I don't need the useless block behind the starting doors! Keys and hostages are placed. Reactor placed. All co-op positions placed. Triggers set up ...
by Kaizerwolf
Wed Jul 08, 2015 2:41 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Okay that makes sense, I'll try out using Descent.pig. I thought from one of your above posts you meant to use Alien 2, sorry! 8) Also, I just found out something super cool. Holding left control while moving the mouse in DLE-XP allows me to move on a vertical and horizontal plane. But, holding left...
by Kaizerwolf
Wed Jul 08, 2015 2:00 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Just checked the screenshots and man, do they look suh-weeeeet! Powerful D1 vibe to that level, definitely what we want, and in spades! For subsequent screenshots, feel free to just paste them into the thread. Use postimage.org, they provide very long lasting hosting and are very easy to use. All t...
by Kaizerwolf
Wed Jul 08, 2015 11:40 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Okay, map is coming along well. Optimized for co-op, fixed the lights in the red tunnel. I'm polishing and finishing up the red key area, and I still need to build the reactor room. New screens are on drop box. 2-1 is the combo blue/yellow key area. You're looking at the yellow key area, the tunnels...
by Kaizerwolf
Tue Jul 07, 2015 8:50 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

Should I make this level co-op compatible? I didn't see anywhere in the OP about Co-Op stuff, the starting area will change a bit if it is/is not.
by Kaizerwolf
Sun Jul 05, 2015 9:10 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1034024

Re: Descent 1 1/2

I thought you guys might say that about the lights. :lol: The Descent 1 door lights fit so well as in a 20x20x5 space, which is great for building. Descent 2's door lights need 20x20x7 or more to fill a side. Okay, I can change them and make them recessed. Hopefully I won't be too pressed for cubes,...