Search found 103 matches
- Thu Jan 12, 2006 5:14 pm
- Forum: D2X-XL
- Topic: SDL 1.2.8-8
- Replies: 8
- Views: 2782
- Thu Jan 12, 2006 7:19 am
- Forum: D2X-XL
- Topic: Cross Platform Multiplayer issue
- Replies: 3
- Views: 1964
- Wed Jan 11, 2006 11:22 pm
- Forum: D2X-XL
- Topic: Project "Descent Relived"
- Replies: 148
- Views: 99901
Re:
I could set up a script to send you a pesky e-mail every 15 minutes, if "it helps". ;) I'd rather not go to that extreme if you would please. HAHA Perhaps I should threaten to do so unless you at least give us a preview of another high-quality texture you've made? Is that too extreme? ;)
- Wed Jan 11, 2006 3:52 am
- Forum: D2X-XL
- Topic: Project "Descent Relived"
- Replies: 148
- Views: 99901
Re:
I could set up a script to send you a pesky e-mail every 15 minutes, if "it helps".novacron wrote:All in good time my friend. Keep bugging me, it helps.
- Tue Jan 10, 2006 6:08 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26386
- Tue Jan 10, 2006 5:37 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26386
- Tue Jan 10, 2006 4:42 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - Mac OS X
- Replies: 168
- Views: 26386
Brightness set artificially high
One bug and one question. Bug: when loading a saved game or starting a new game, the brightness is set artificially high. When accessing a menu, though, the brightness returns to normal. Question: Is multiplayer supposed to work? I'm getting the \"ioctl(siocgifconf) failure during broadcast det...
- Tue Jan 10, 2006 4:16 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20742
D2X-XL 1.5.86 for Mac OS X!
Diedel -- As requested, I sent the source code files required for Mac OS X folder detection to the e-mail you specified. Also included is the disk image for D2X-XL 1.5.86 with my modifications, structured as I specified before. Let me know if you have any problems, and I'll be glad to help. Hopefull...
- Tue Jan 10, 2006 3:26 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20742
Re:
Look at MS: They are doing great w/o a hardware branch. The computer hardware isn't exactly Apple's greatest source of profit anyway. Actually, computer hardware is a significant portion of Apple's revenue. Take a look at these notes from Apple's 2005 Q3 quarter . (I couldn't find any notes from th...
- Tue Jan 10, 2006 3:10 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20742
It's likely that Mac OS X will never be available for purchase and installation on general x86 computers. Currently it has protections that only allow it to run on Developer Transition Kits (which have a hardware chip specifically designed for this purpose), and it's likely that this will continue w...
- Tue Jan 10, 2006 2:48 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20742
- Mon Jan 09, 2006 7:27 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20742
Well, it would be sufficient, but it would require that the data folder would have to be present in /Applications/Games/D2X-XL/ . That is, it wouldn't be able to detect the data folder that's on the same level as the application package (and it actually wouldn't be able to detect any data on the sam...
- Mon Jan 09, 2006 4:28 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20742
Mac OS X folder detection
Diedel -- OK, I figured out the problem with the Mac OS X folder detection. It goes back to one of the original problems you were having -- it turns out that the method you're using starts with the hard drive's root directory (\"/\") instead of the executable's directory. (This is an artif...
- Sun Jan 08, 2006 4:08 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20742
Diedel -- Yeah, see that's why I was confused about the debug logs. I definitely did not have the logs switched (I thought about that myself and made sure I didn't switch them); I just tried it again with revision 88 and the behavior is exactly the same, with the same debug logs. I'm concerned that ...
- Sun Jan 08, 2006 3:58 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20742
No dice...
Diedel: thanks for the explanation about the debug log. Everything makes more sense now. However, the recent fixes still doesn't solve the problem -- D2X-XL still doesn't start up at all. When the data folder is in /Applications/Games/D2X-XL/ : GetAppFolder ('', '', '/Applications/Games/D2X-XL', '')...
- Sat Jan 07, 2006 1:57 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20742
- Fri Jan 06, 2006 9:59 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20742
OK, another update. I found an sdl_mixer.c file in the SDL 1.2.9 code, and filched that, but there were multiple sdl_mixer.h files: SDL_mixer_MMX.h, SDL_mixer_MMX_VC.h, and SDL_Mixer_m68k.h . I managed to get the project built with SDL_Mixer_m68k.h after renaming it to SDL_mixer.h, but D2X-XL still ...
- Fri Jan 06, 2006 9:46 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20742
- Fri Jan 06, 2006 9:27 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20742
Hmm..
Sorry, the only access I can find to the source code is that one \"D2X Source\" link on the D2X-XL project page on descent2.de, and it appears that that's still the source for 1.5.77, even though you've updated D2X-XL to 1.5.80. Could you give me the URL to the source repository so I can d...
- Fri Jan 06, 2006 7:10 am
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20742
Re:
dangit. Problem is that I simply cannot test the OS X code. Well, that's what I'm here for, right? Donate money so you can buy a Mac and help you test the code in the meantime. ;) You can start d2x-xl using the -debug-printlog switch and look for a file named 'd2x.log' after program termination. It...
- Thu Jan 05, 2006 6:49 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20742
Diedel -- OK, I added that file to the project and now it builds successfully. However, I was testing out the new Data folder detection code as you requested, and it seems D2X-XL doesn't start up AT ALL now. I tried putting it in /Applications/Games/D2X-XL/ as before to make it start up, but it stil...
- Wed Jan 04, 2006 8:39 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20742
Re:
If possible with the latest version (1.5.77). I have just committed the source code. If you use that code, could you check folder detection? I have added detection for './' (e.g. './data') and '../../../' (e.g. '../../../data'). I just downloaded the source code for 1.5.77 from here . The included ...
- Wed Jan 04, 2006 3:21 pm
- Forum: D2X-XL
- Topic: D2X-XL on Mac OS X
- Replies: 164
- Views: 20742