Search found 103 matches

by simX
Thu Jan 12, 2006 5:14 pm
Forum: D2X-XL
Topic: SDL 1.2.8-8
Replies: 8
Views: 2782

If I recall correctly from my own issues with compiling D2X (not D2X-XL), sdl-config is installed with the developer version of SDL, but not with the regular \"runtime\" versions. You may need to do some compiling/configuring for the developer version, though -- it's a big hassle, but you ...
by simX
Thu Jan 12, 2006 7:19 am
Forum: D2X-XL
Topic: Cross Platform Multiplayer issue
Replies: 3
Views: 1964

Hm, so it seems you were able to successfully see a hosted game, and at least attempt to join it even though you were unable to start playing? That's farther than I've gotten.
by simX
Wed Jan 11, 2006 11:22 pm
Forum: D2X-XL
Topic: Project "Descent Relived"
Replies: 148
Views: 99901

Re:

I could set up a script to send you a pesky e-mail every 15 minutes, if "it helps". ;) I'd rather not go to that extreme if you would please. HAHA Perhaps I should threaten to do so unless you at least give us a preview of another high-quality texture you've made? Is that too extreme? ;)
by simX
Wed Jan 11, 2006 3:52 am
Forum: D2X-XL
Topic: Project "Descent Relived"
Replies: 148
Views: 99901

Re:

novacron wrote:All in good time my friend. Keep bugging me, it helps. :D
I could set up a script to send you a pesky e-mail every 15 minutes, if "it helps". ;)
by simX
Tue Jan 10, 2006 6:08 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26386

Hrm. It doesn't seem to work. I used the \"-debug-printlog\" option, and it spit out a huge log file just for trying to start a game. Specifically, these 3 lines keep coming up in the log: cfile_get_filehandle(): error opening /Games/D2X-XL/missions/d2x.hog cfile_find_hogfile(): '/Games/D2...
by simX
Tue Jan 10, 2006 5:37 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26386

Heh heh, looks like I have my work cut out for me. Any chance you or someone else would be willing to help me test it out? :)
by simX
Tue Jan 10, 2006 4:42 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Mac OS X
Replies: 168
Views: 26386

Brightness set artificially high

One bug and one question. Bug: when loading a saved game or starting a new game, the brightness is set artificially high. When accessing a menu, though, the brightness returns to normal. Question: Is multiplayer supposed to work? I'm getting the \"ioctl(siocgifconf) failure during broadcast det...
by simX
Tue Jan 10, 2006 4:16 am
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20742

D2X-XL 1.5.86 for Mac OS X!

Diedel -- As requested, I sent the source code files required for Mac OS X folder detection to the e-mail you specified. Also included is the disk image for D2X-XL 1.5.86 with my modifications, structured as I specified before. Let me know if you have any problems, and I'll be glad to help. Hopefull...
by simX
Tue Jan 10, 2006 3:26 am
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20742

Re:

Look at MS: They are doing great w/o a hardware branch. The computer hardware isn't exactly Apple's greatest source of profit anyway. Actually, computer hardware is a significant portion of Apple's revenue. Take a look at these notes from Apple's 2005 Q3 quarter . (I couldn't find any notes from th...
by simX
Tue Jan 10, 2006 3:10 am
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20742

It's likely that Mac OS X will never be available for purchase and installation on general x86 computers. Currently it has protections that only allow it to run on Developer Transition Kits (which have a hardware chip specifically designed for this purpose), and it's likely that this will continue w...
by simX
Tue Jan 10, 2006 2:48 am
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20742

Heh, the only way it would be legal is if you bought an Apple Developer Transition Kit, which is $1000, and you might even have to buy an Apple Developer Account. There's no way it could be legal otherwise.

Just a thought. :P
by simX
Mon Jan 09, 2006 7:27 am
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20742

Well, it would be sufficient, but it would require that the data folder would have to be present in /Applications/Games/D2X-XL/ . That is, it wouldn't be able to detect the data folder that's on the same level as the application package (and it actually wouldn't be able to detect any data on the sam...
by simX
Mon Jan 09, 2006 4:28 am
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20742

Mac OS X folder detection

Diedel -- OK, I figured out the problem with the Mac OS X folder detection. It goes back to one of the original problems you were having -- it turns out that the method you're using starts with the hard drive's root directory (\"/\") instead of the executable's directory. (This is an artif...
by simX
Sun Jan 08, 2006 4:08 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20742

Diedel -- Yeah, see that's why I was confused about the debug logs. I definitely did not have the logs switched (I thought about that myself and made sure I didn't switch them); I just tried it again with revision 88 and the behavior is exactly the same, with the same debug logs. I'm concerned that ...
by simX
Sun Jan 08, 2006 3:58 am
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20742

No dice...

Diedel: thanks for the explanation about the debug log. Everything makes more sense now. However, the recent fixes still doesn't solve the problem -- D2X-XL still doesn't start up at all. When the data folder is in /Applications/Games/D2X-XL/ : GetAppFolder ('', '', '/Applications/Games/D2X-XL', '')...
by simX
Sat Jan 07, 2006 1:57 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20742

Another update, which might clarify the problem. I was fiddling around with D2X-XL and found that it would successfully open if I used the \"-hogdir\" command line option, so D2X-XL could successfully open files on the Mac. So then I used the printlog to test D2X-XL again with the Data at ...
by simX
Fri Jan 06, 2006 9:59 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20742

OK, another update. I found an sdl_mixer.c file in the SDL 1.2.9 code, and filched that, but there were multiple sdl_mixer.h files: SDL_mixer_MMX.h, SDL_mixer_MMX_VC.h, and SDL_Mixer_m68k.h . I managed to get the project built with SDL_Mixer_m68k.h after renaming it to SDL_mixer.h, but D2X-XL still ...
by simX
Fri Jan 06, 2006 9:46 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20742

Heh, OK, sorry, but now the project is complaining that the file sdl_mixer.h is not found. I can't find it in the current svn revision, or in any of the previous source archives that I downloaded.

Any chance that you could include that file in the repository? :)
by simX
Fri Jan 06, 2006 9:27 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20742

Hmm..

Sorry, the only access I can find to the source code is that one \"D2X Source\" link on the D2X-XL project page on descent2.de, and it appears that that's still the source for 1.5.77, even though you've updated D2X-XL to 1.5.80. Could you give me the URL to the source repository so I can d...
by simX
Fri Jan 06, 2006 7:10 am
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20742

Re:

dangit. Problem is that I simply cannot test the OS X code. Well, that's what I'm here for, right? Donate money so you can buy a Mac and help you test the code in the meantime. ;) You can start d2x-xl using the -debug-printlog switch and look for a file named 'd2x.log' after program termination. It...
by simX
Thu Jan 05, 2006 6:49 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20742

Diedel -- OK, I added that file to the project and now it builds successfully. However, I was testing out the new Data folder detection code as you requested, and it seems D2X-XL doesn't start up AT ALL now. I tried putting it in /Applications/Games/D2X-XL/ as before to make it start up, but it stil...
by simX
Wed Jan 04, 2006 8:39 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20742

Re:

If possible with the latest version (1.5.77). I have just committed the source code. If you use that code, could you check folder detection? I have added detection for './' (e.g. './data') and '../../../' (e.g. '../../../data'). I just downloaded the source code for 1.5.77 from here . The included ...
by simX
Wed Jan 04, 2006 3:21 pm
Forum: D2X-XL
Topic: D2X-XL on Mac OS X
Replies: 164
Views: 20742

Diedel --

Sure, I can do that. Do you want me to do it with version 1.5.70, or with some other version?

-- simX