Just realized how close we are to the end of Counterstrike.
And here's my contribution: (just kidding )
Search found 907 matches
- Mon Jul 10, 2017 7:51 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 962371
- Mon Jul 10, 2017 1:53 pm
- Forum: Descent Level Spotlight
- Topic: Plutonian Shores - Vertigo Single-Player development thread
- Replies: 55
- Views: 23263
Re: Plutonian Shores - Vertigo Single-Player development thread
Anything compatible with any version of D1 or D2 is compatible with D2X-XL
- Mon Jul 10, 2017 8:42 am
- Forum: Descent Single Player
- Topic: D2X-XL - a few issues
- Replies: 2
- Views: 832
Re: D2X-XL - a few issues
Spend half a day searching for the D2X-XL sourceforge page and post a bug ticket there - apparently Diedel doesn't like it any other way
- Mon Jul 10, 2017 8:35 am
- Forum: Descent Level Spotlight
- Topic: Plutonian Shores - Vertigo Single-Player development thread
- Replies: 55
- Views: 23263
Re: Plutonian Shores - Vertigo Single-Player development thread
Play it. It's really good.
- Mon Jul 10, 2017 8:33 am
- Forum: Descent Level Spotlight
- Topic: Which old classics do you enjoy? (Single-player campaigns)
- Replies: 6
- Views: 11341
Re: Best of the old classics? (Single-player campaigns)
Why can't I vote for the 8 that I like?
- Mon Jul 10, 2017 8:32 am
- Forum: Descent Single Player
- Topic: Best of the old classics? (Single-player campaigns)
- Replies: 3
- Views: 977
Re: Best of the old classics? (Single-player campaigns)
Why only 4? I like way more than that!
- Mon Jul 03, 2017 9:15 pm
- Forum: Descent Old Skool
- Topic: Vertigo Speedrun!
- Replies: 3
- Views: 9790
Re: Vertigo Speedrun!
New run in 36:01! I even recorded it!
https://www.youtube.com/watch?v=WBsD0dDnUaI
Edit: I shaved off 1:51!
https://www.youtube.com/watch?v=ZQ3bPFY7kcI&t=2s
https://www.youtube.com/watch?v=WBsD0dDnUaI
Edit: I shaved off 1:51!
https://www.youtube.com/watch?v=ZQ3bPFY7kcI&t=2s
- Sat Jul 01, 2017 10:08 pm
- Forum: Descent Old Skool
- Topic: Vertigo Speedrun!
- Replies: 3
- Views: 9790
Re: Vertigo Speedrun!
It probably will!
- Sat Jul 01, 2017 8:35 pm
- Forum: Descent Old Skool
- Topic: Vertigo Speedrun!
- Replies: 3
- Views: 9790
Vertigo Speedrun!
You're gonna have to take my word for it since I didn't record :P , but I did a full-game speedrun of D2: Vertigo in 38:38! My rules: - Trainee (Not to hard, ya know :P ) - No intentional deaths (There was one unintended death on the final boss, however I managed to complete the level - the death wa...
- Tue Jun 27, 2017 1:49 am
- Forum: Descent Old Skool
- Topic: Zeta Aquilae Texturing Possibilities Thread
- Replies: 0
- Views: 9732
Zeta Aquilae Texturing Possibilities Thread
Zeta Aquilae was partially known for its iconic texturing style(s). It did, however, only have two major themes. I propose a challenge to design another theme that may make sense: (Note that I may update these guidelines as I get more input on the finer points of Zeta Aquilaen texturing) - It has to...
- Tue Jun 27, 2017 1:21 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 962371
Re: Descent 1 1/2
You mentioned that all-grass thing - that was changed in the update I also don't see how texturing is so hard to fix Where are the long dead end tunnels? (I guess we may have to define dead end here - if there is a required purpose to an area, in my book it's not a dead end) Either way, if one singl...
- Mon Jun 26, 2017 8:48 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 962371
Re: Descent 1 1/2
Hold on, what was wrong with Beta Ceti Weapons Research?
- Fri Jun 23, 2017 3:00 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 962371
Re: Descent 1 1/2
I can't help it. You can't keep me away forever
Charon Orbital Research
I tried to draw inspiration from what made D1 level 27 Charon Volatile Mine, while adding some original twists and turns to every aspect. There's even a couple cave-y segments.
Charon Orbital Research
I tried to draw inspiration from what made D1 level 27 Charon Volatile Mine, while adding some original twists and turns to every aspect. There's even a couple cave-y segments.
- Mon Jun 19, 2017 9:12 pm
- Forum: Descent Old Skool
- Topic: Definitive Collection Music
- Replies: 6
- Views: 9711
Re: Definitive Collection Music
I got a DXA with all the Definitive Collection tracks along with my Rebirth Retro download - that one was definitely track 3
- Sun Jun 18, 2017 10:25 pm
- Forum: Descent Old Skool
- Topic: Definitive Collection Music
- Replies: 6
- Views: 9711
Re: Definitive Collection Music
You don't hear overly distorted lyrics in this?
- Sat Jun 17, 2017 3:30 am
- Forum: Descent Old Skool
- Topic: Definitive Collection Music
- Replies: 6
- Views: 9711
Definitive Collection Music
Does anyone know what the lyrics in track 3 of the music in the Definitive Collection are?
- Thu Jun 15, 2017 1:31 pm
- Forum: PTMC Cafe
- Topic: Front Row Seat
- Replies: 10
- Views: 2930
Re: Front Row Seat
I heard that Casper-ish in Wyoming was one of the best places. Probably going to go there.
- Wed Jun 07, 2017 12:19 am
- Forum: Ethics and Commentary
- Topic: What would it take?
- Replies: 32
- Views: 1208
Re: What would it take?
He did a number on the economy, for one.
- Tue Jun 06, 2017 2:48 pm
- Forum: Ethics and Commentary
- Topic: What would it take?
- Replies: 32
- Views: 1208
Re: What would it take?
It would take Trump notably ruining the country worse than Obama did (and probably worse than Clinton could) or dragging us into a war with minimal to no possible benefit for America for me.
- Tue Jun 06, 2017 2:43 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 962371
Re: Descent 1 1/2
Found a couple of things to fix/clean up in Coolyard...
https://drive.google.com/open?id=0BwhA9 ... lBNQk9mdFE
Changes: A trap was added, a secret was made accessible, and a secret door was changed to become secret.
https://drive.google.com/open?id=0BwhA9 ... lBNQk9mdFE
Changes: A trap was added, a secret was made accessible, and a secret door was changed to become secret.
- Mon Jun 05, 2017 10:58 am
- Forum: Descent Level Spotlight
- Topic: Found an old (2007) project thread...
- Replies: 5
- Views: 4309
Re: Found an old (2007) project thread...
It doesn't have a campaign - yet. There might be one in the future.
As for campaigns - check http://www.descent2.de . Pumo is also working on one that few people can wait for.
As for campaigns - check http://www.descent2.de . Pumo is also working on one that few people can wait for.
- Mon Jun 05, 2017 10:15 am
- Forum: Descent Level Spotlight
- Topic: Found an old (2007) project thread...
- Replies: 5
- Views: 4309
Found an old (2007) project thread...
viewtopic.php?f=3&t=13206
What do you think about reopening it?
(Not sure if Diedel is still in though)
What do you think about reopening it?
(Not sure if Diedel is still in though)
- Sun Jun 04, 2017 2:49 pm
- Forum: Descent Development
- Topic: Need Help Creating Custom Textures with Transparency
- Replies: 4
- Views: 2093
Re: Need Help Creating Custom Textures with Transparency
Use DMBII or SDLDEVIL.
- Sat Jun 03, 2017 6:16 pm
- Forum: Descent Old Skool
- Topic: What did Zeta Aquilae do well?
- Replies: 13
- Views: 15152
Re: What did Zeta Aquilae do well?
Zeta Aquilae? Boring??
Have you even played Descent 2???
Granted it set the stage for D2's bad balance, but that doesn't make it boring of all things.
Have you even played Descent 2???
Granted it set the stage for D2's bad balance, but that doesn't make it boring of all things.
- Fri Jun 02, 2017 2:39 pm
- Forum: Descent Old Skool
- Topic: What did Zeta Aquilae do well?
- Replies: 13
- Views: 15152
What did Zeta Aquilae do well?
I've noticed several people say that ZA was one of their favorite (if not their favorite) sets of levels for Counterstrike. What did you personally like about it?
What did you like about its levels that no other CS level did?
What did you like about its levels that no other CS level did?
- Sat May 06, 2017 3:27 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 962371
Re: Descent 1 1/2
And you will need to replace the yellow door's Omega drops from blank to red key. Due to life circumstances I can't do that anytime real soon.
- Mon May 01, 2017 7:14 am
- Forum: Descent Single Player
- Topic: Obsidian bug
- Replies: 5
- Views: 1240
Re: Obsidian bug
The later levels will have the smart missile version. I know there is one by level 8. The smart version is probably introduced on level 7.
- Sun Apr 30, 2017 5:45 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 962371
Re: Descent 1 1/2
Updated Beta Ceti Weapons Research to fix a couple of bugs that have been bugging me, most notably the geometry in the yellow door that I finally figured out how to improve. https://drive.google.com/file/d/0BwhA940YudYdMkpySFBQanhINk0/view?usp=sharing I also changed the function of the switch at the...
- Sun Apr 30, 2017 5:27 pm
- Forum: Descent Single Player
- Topic: Obsidian bug
- Replies: 5
- Views: 1240
Re: Obsidian bug
Early versions of the 'bot use plasma, later versions use the missiles.
- Sat Apr 29, 2017 6:57 pm
- Forum: Descent Old Skool
- Topic: Funny thing I noticed about the Interactive Demo's plot
- Replies: 13
- Views: 12870
Re: Funny thing I noticed about the Interactive Demo's plot
The shot on the bottom right is the picture of interest.
- Sat Apr 29, 2017 4:24 pm
- Forum: Descent Old Skool
- Topic: Funny thing I noticed about the Interactive Demo's plot
- Replies: 13
- Views: 12870
Re: Funny thing I noticed about the Interactive Demo's plot
Are they?
The two on the left of the 4x4 are shaded, but they are there. The rest of the room looks pretty much exactly like the room I was talking about.
The two on the left of the 4x4 are shaded, but they are there. The rest of the room looks pretty much exactly like the room I was talking about.
- Sat Apr 29, 2017 3:37 pm
- Forum: Descent Old Skool
- Topic: Funny thing I noticed about the Interactive Demo's plot
- Replies: 13
- Views: 12870
Re: Funny thing I noticed about the Interactive Demo's plot
That disc-shaped robot looks like it was a planned boss to me...
The scene from VL2 (if we're talking about the same one) is actually from level 7. The grates block the area that you enter from above to get to the red key.
The scene from VL2 (if we're talking about the same one) is actually from level 7. The grates block the area that you enter from above to get to the red key.
- Sat Apr 01, 2017 7:25 pm
- Forum: PTMC Cafe
- Topic: OurMine is back...
- Replies: 0
- Views: 3377
OurMine is back...
https://linustechtips.com/main/topic/76 ... scription/
I noticed this watching a video on Youtube. Saw the default OurMine title and description. Did a little mining and found that article.
What is OurMine? https://en.wikipedia.org/wiki/OurMine
I noticed this watching a video on Youtube. Saw the default OurMine title and description. Did a little mining and found that article.
What is OurMine? https://en.wikipedia.org/wiki/OurMine
- Fri Mar 31, 2017 11:19 am
- Forum: Descent Old Skool
- Topic: LOTW Entry Rules
- Replies: 0
- Views: 10089
LOTW Entry Rules
I was watching Calmarius' LOTW runs, and came across something about a 20 minute rule. This led me to wonder what the LOTW entry rules were. Does anyone know?
- Fri Mar 31, 2017 11:13 am
- Forum: The DBB Testing Zone
- Topic: Which is correct?
- Replies: 0
- Views: 10377
Which is correct?
I need to know.
- Thu Mar 30, 2017 1:11 pm
- Forum: Descent Old Skool
- Topic: Virus Theory
- Replies: 2
- Views: 8205
Virus Theory
What's your theory about where the alien virus came from? Personally I think it was created by an alien race from some other planet. Then some idiot comes along (maybe Dravis, maybe not - depends on which mission still in the planning phase you ask about :P - though Dravis does wind up acquiring it)...
- Wed Mar 29, 2017 9:30 pm
- Forum: Descent Single Player
- Topic: Going Rambo on D1 level 6 (And other levels)
- Replies: 409
- Views: 717449
Re: Going Rambo on D1 level 6 (And other levels)
Got a bit of a challenge just for the heck of it: Throw a Calmarius element into the mix.
Complete a normal insane-max with 100+ shields left.
Complete a normal insane-max with 100+ shields left.
- Wed Mar 29, 2017 7:18 pm
- Forum: Descent Level Spotlight
- Topic: Review: Revenge of Dravis
- Replies: 4
- Views: 2888
Re: Review: Revenge of Dravis
I found it a little hard. I hope RoD2 will be 10x better.
On the other hand, it is a nice challenge for when you're too bored to do anything else.
On the other hand, it is a nice challenge for when you're too bored to do anything else.
- Tue Mar 28, 2017 9:02 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 962371
Re: Descent 1 1/2
I guess Makemake is a little creepy.
D1 level 14 then, I guess.
D1 level 14 then, I guess.
- Mon Mar 27, 2017 9:53 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 962371
Re: Descent 1 1/2
Anyone know how Sirius is doing with Glacierspire?
Edit: Just had a thought about songs.
Ceres: D1 level 19
Makemake: D1 level 18
Aqua Distillata: D1 level 17
Wing: D1 level 4
Edit: Just had a thought about songs.
Ceres: D1 level 19
Makemake: D1 level 18
Aqua Distillata: D1 level 17
Wing: D1 level 4