Search found 230 matches
- Wed Sep 06, 2006 12:08 pm
- Forum: PTMC Cafe
- Topic: Cat with mental issues
- Replies: 19
- Views: 1420
- Sat Sep 02, 2006 11:05 am
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 8262
so, a strategy to get INSTANT content for Core Decision. Build an automatic D3 Level Converter! :) That already exists to some degree, there are a couple programs that can convert a descent 1,2, or 3 level into 3d formats which you can then work on and texture in your favorite 3d app. When finished...
- Thu Aug 31, 2006 11:39 am
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 8262
- Tue Aug 29, 2006 3:41 pm
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 8262
- Tue Aug 29, 2006 1:31 pm
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 8262
- Tue Aug 29, 2006 10:26 am
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 8262
Hell, even if the texture work sucks ass, that doesn't make the engine unusable. That's all I care about any more. :) Well, that and the toolset. What texture work? The only texture that was actually worked on was the ship texture. The rest are stuff I threw on to get the movie done, and since I di...
- Tue Aug 29, 2006 10:19 am
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 8262
Yes and no, we have been using one of the stock guns that come with the engine strapped to a ship so the effects and such are not our work therefore I have no reason to screenshot it just yet. No time frame yet on when I'll have effect shots of any kind. Shaders and such, sure... Just give me some m...
- Tue Aug 29, 2006 12:11 am
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 8262
- Mon Aug 28, 2006 12:10 am
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 8262
I went ahead and retook them much bigger and with some ambient lighting.
http://coredecision.highoctane.biz/modu ... opic&t=177
Thanks Josh :]
http://coredecision.highoctane.biz/modu ... opic&t=177
Thanks Josh :]
- Sun Aug 27, 2006 7:12 pm
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 8262
I don't think Descent used ambient light at all. It had the illusion of it because the ship (and other entities in the mine) emittted a slight amount of light. I guess one question would be, are you using dynamic light with stencil shadows (like Doom 3?) or are you using lightmaps (like Unreal)? Ve...
- Sun Aug 27, 2006 7:04 pm
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 8262
- Sat Aug 26, 2006 11:26 am
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 8262
Stryker was nice enough to move the zip of the screens to a free public host, and I upped the bandwidth limit on coredecision.highoctane.biz another 2gb so it's back up.
http://rapidshare.de/files/30838346/Cor ... s.zip.html
http://rapidshare.de/files/30838346/Cor ... s.zip.html
- Sat Aug 26, 2006 11:25 am
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 8262
- Fri Aug 25, 2006 9:24 pm
- Forum: PTMC Cafe
- Topic: Bye Bye Pluto!
- Replies: 44
- Views: 2948
- Fri Aug 25, 2006 9:07 pm
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 8262
- Fri Aug 25, 2006 9:06 pm
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 8262
Um... Indika had a lot of polys being rendered at one time, but I've beaten 3000 polygons in Descent 2 levels. Go into Descent 2 and try to create a level that at any given time has 1.2 million polys in view and handles real-time radiosity as well as soft shadows, normal maps, bump maps, and textur...
- Fri Aug 25, 2006 3:37 pm
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 8262
Snoooop! We SHOULD be able to have a multiplayer demo by the end of the year. That's what we're shooting for. We fully agree on Gameplay vs Looks. I stress it constantly. We are not striving to primarily compete with big name games visually, I feel that is a huge downfall. I want to make a GAME, not...
- Fri Aug 25, 2006 2:57 pm
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 8262
- Fri Aug 25, 2006 2:49 pm
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 8262
I freehand modelled, textured, and lit everything you see (with the exception of the ship which was textured by one of our artists and the support beam in the bot room which was made by Jared.) in less than a week. I was trying to hit a deadline for a movie as I said earlier in this post and also, l...
- Fri Aug 25, 2006 9:37 am
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 8262
Apparently I'm not looking at what I thought I was...what is this? I thought High Octane was making that new game that took place in space? Remember those screenshots? Apparently that's a pyro in the hangar. I almost like it. The guns on the wings look too bulky for the rest of the ship. I don't se...
- Thu Aug 24, 2006 9:03 pm
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 8262
- Thu Aug 24, 2006 5:10 pm
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 8262
- Thu Aug 24, 2006 5:05 pm
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 8262
Personally I couldn't care less. But the gaming industry has come a long way since the 1998-ish days of D3, and I remember back then we were saying the same thing about an engine that had pretty much the same capabilities. But eight years later, games have evolved (and so has hardware!). You are lo...
- Thu Aug 24, 2006 4:52 pm
- Forum: PTMC Cafe
- Topic: High Octane releases screenshots
- Replies: 120
- Views: 8262
Hello. I am the Creative Director at High Octane. This is a level that I am creating to film a movie. The screenshots were compressed too far by the engine, I turned off compression and batched them myself so they look much better now. As for the tunnels, yeah they're bland because theres no prefabs...
- Fri Nov 18, 2005 5:02 am
- Forum: PTMC Cafe
- Topic: New Core Decision Content
- Replies: 1
- Views: 380
- Sun Oct 09, 2005 4:47 am
- Forum: Descent Multiplayer
- Topic: Mousers Rejoice
- Replies: 17
- Views: 10403
Mousers Rejoice
If you have experienced: Vauss firing from one side AB stuttering Fusion rapid fire or no/unreliable charge Rapid fire MD And you have to cap your fps to make it stop... You no longer have to do that, or do any binding of mouse buttons to keys with special software, although this software works righ...
- Wed May 18, 2005 12:30 am
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 26436
- Wed May 18, 2005 12:25 am
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 26436
Hi. I am here to introduce you to a concept. The concept is Humility. You want punctuation? Here it is. I do not believe how insolent you and your so far halfway well controlled ego have been to come here and ask for input you shun. It's ok, hypocrisy is normal for people with no inherent ability to...
- Tue May 17, 2005 10:37 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 26436
- Thu Jan 15, 2004 11:49 pm
- Forum: PTMC Cafe
- Topic: A soldiers work is never done
- Replies: 27
- Views: 3027