Search found 1433 matches

by Suncho
Mon Oct 08, 2001 6:08 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

The whole point of mn3's is that you have multiple levels and the server "wraps" through them. Oddly enough, though, most people make their missions with single levels.

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-Suncho
by Suncho
Thu Oct 04, 2001 2:02 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

Testi, this thread is about bugs, not feature requests, sorry.

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-Suncho
by Suncho
Wed Oct 03, 2001 3:12 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

thanks

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-Suncho
by Suncho
Mon Oct 01, 2001 11:48 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

Thanks Teddy

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-Suncho
by Suncho
Sat Sep 29, 2001 1:25 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

Nagromme, thanks for the Mac bug list. I'll look into it more closely later. My friend, Fergwad, had Chocobo World and Team Pyroglyphic crash. Try playing those levels for an extended period of time and see what happens. Roncli, and Vertigo, I tried the Energy/Shield converter thing and when I had 1...
by Suncho
Fri Sep 28, 2001 6:37 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

Ah that was my problem. I started the game. I'll check it out.

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-Suncho
by Suncho
Fri Sep 28, 2001 4:54 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

Ok, I just tested both of your energy shield converter bugs and couldn't reproduce either one. I could get the shields above 100 no problem and I vaussed myself down slowly to make sure all the shields were real. I also tested bumping into walls and got myself down to 98 that way and then converted ...
by Suncho
Wed Sep 26, 2001 4:31 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

Accidentally had 2 #68's so I split them up. Oops. #41 and #93 could be the same problem but in #41 it seems it happens to the guy whenever Omega is fired and with #93 it seems to be happening only when he fires on someone and in a peer to peer as the host. We'll do some more testing to figure this ...
by Suncho
Sat Sep 22, 2001 11:58 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

Thanks Vert. See the comments I added to #89 and let me know if they concur with what you're experiencing.

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-Suncho
by Suncho
Fri Sep 21, 2001 5:02 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

Except that the textures are 2 dimensional... also I got the impression that it flipped between opaque and transparent... I dunno.

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-Suncho
by Suncho
Fri Sep 21, 2001 1:22 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

Thanks Vertigo

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-Suncho
by Suncho
Wed Sep 19, 2001 11:44 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

Vertigo, which API(s) were you using when the first 2 bugs happened? Also I think the proximity mines are only supposed to go off when you hit them. They just call 'em proximity mines. Roncli, I noticed that problem on cu #8 last week I think. I wasn't sure whether I should add it to the bug list si...
by Suncho
Sun Sep 09, 2001 1:27 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

Thanks Substrate. =)

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-Suncho
by Suncho
Wed Sep 05, 2001 1:40 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

<font face="Arial" size="3">Bug 70 is not really a bug at all. It was intended to be that way. If you look at the omf file for Merc level 1, it does not loop the Reactor region. Considering that it fades out and the end level music fades in, this is appropriate. </font> If it's ...
by Suncho
Sun Sep 02, 2001 6:50 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

<font face="Arial" size="3">Nope, actually, you can do it offline too... happened to me quite a bit, actually!</font>
Do WHAT offline? Can someone explain this bug to me?

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-Suncho
by Suncho
Sat Sep 01, 2001 10:50 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

<font face="Arial" size="3">Missions that contain extra files, such as Earthshaker 2001, will crash a D3 server upon changing levels.</font> Could you be more specific on this one, Ron? Does it have to be a multi-level mission or a certain type of file? I know Pyroglyphic has ex...
by Suncho
Sat Sep 01, 2001 10:43 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

<font face="Arial" size="3">In the launcher, if you enter nothing for the command line options, leave the launcher, and then come back, the command line will show up as "United States".</font>
I tried this and it didn't work.

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-Suncho
by Suncho
Sat Sep 01, 2001 10:19 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

<font face="Arial" size="3">To reproduce the Red Guidebot bug, load secret2.dem with D3 CD1 in the drive. At least that works for me... </font> I don't get it. I thought it had to do with multiplayer co-op games... <font face="Arial" size="3">Why do you want ...
by Suncho
Fri Aug 31, 2001 2:30 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

I received the following e-mail from Jason Feyers today: <BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR><font face="Arial" size="3">We haven't been able to reproduce this bug. Does it happen on a dedicated or client game? If dedicated, could you send...
by Suncho
Mon Aug 27, 2001 8:46 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

If anyone has any bugs that aren't on the list, let me know.

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-Suncho
by Suncho
Sun Aug 05, 2001 3:56 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

Ok I added the pilot command line bug (thanks mobius) and modified my mirror bug notes. =)

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-Suncho
by Suncho
Fri Jul 27, 2001 5:48 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

Thanks Teddy.

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-Suncho
by Suncho
Fri Jul 27, 2001 2:32 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

I've tried to cover most of the bugs Mr. Perfect has on his singleplayer list. If I missed some lemme know. =)

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-Suncho
by Suncho
Wed Jul 25, 2001 4:47 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

Ok I was gone for a while (IndyLAN and then computer problems) but now I'm back. Gonna look over some stuff and do an update. =)

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-Suncho
by Suncho
Thu Jul 19, 2001 6:40 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

Whoa cool idea. =)

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-Suncho
by Suncho
Thu Jul 19, 2001 11:52 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

pATChes, the only problem with your idea for the shift key bug (#15) is that you have to be able to press shift+f2 etc.. Thunderbird, your take on the shift key problem doesn't seem to be accurate. Personally I use the Shift key for firing primaries and I can get stuck with the Shift Bug and my prim...
by Suncho
Tue Jul 17, 2001 11:31 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

I've added another update with some of Moon's bugs from the other thread and the fusion bug (now that everyone knows about it).

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-Suncho
by Suncho
Tue Jul 17, 2001 10:46 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

Yeah Merlin. That's the one I e-mailed Outrage about. I know how to reproduce it but I'd rather not post that here. =)

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-Suncho
by Suncho
Mon Jul 16, 2001 6:02 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

I'll give an example. With your graphics set the way they are, frags linger longer. You could come around a corner and see a lingering frag where you ordinarily wouldn't have been able to. This clues you into the fact that the other guy is firing at a point near where you are. Hence you have a sligh...
by Suncho
Mon Jul 16, 2001 1:05 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

Ok I've added another update. Bash, don't patronize me. I know what a bug is. I got the impression from the other thread that the Black Pyro energy was not deliberate. Thanks for clearing this up. Stormcrow, the linux bug sounds like it's part of the same checksum problem so I just added some inform...
by Suncho
Sat Jul 14, 2001 3:08 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

Thanks for the input. I'd love it if people would look over the singleplayer/co-op bugs in particular because I have next to no experience in either of those areas.

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-Suncho
by Suncho
Thu Jul 12, 2001 11:03 pm
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

Thanks for your feedback guys. Stormcrow, it is a bug. I wasn't clear enough though so I've updated it a bit. =)

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-Suncho
by Suncho
Thu Jul 12, 2001 8:20 am
Forum: For the D3 Dev Team
Topic: Comprehensive Bug List
Replies: 262
Views: 180300

Comprehensive Bug List

I've compiled a list of bugs here that's roughly organized in order of importance and chronologically in the order I've received them (for the later entries.) Thanks to the following people for contributing to the thread: Merlin, Solrazor, Deathwinger, garner_1, ZappaFan, larsch, Chunky, SoC, Testi,...