Sweet, can't wait!
Oh, and go ahead and check out the level, please. I spent dwo days non stop making it so some psychological gratification would be nice
Search found 2019 matches
- Sun Aug 18, 2013 4:46 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 954052
- Fri Aug 16, 2013 6:23 pm
- Forum: PTMC Gallery
- Topic: Robots--wireframe models
- Replies: 21
- Views: 6445
Re: Robots--wireframe models
I'm one of the guys who consider the retro-ness of Descent part of its appeal. I even play it at 320x240 from time to time. So I fully understand the OP's stance.
- Fri Aug 16, 2013 6:14 pm
- Forum: Descent Level Spotlight
- Topic: Sirius help! - Apocalyptic Factor level 14
- Replies: 14
- Views: 10120
Re: Sirius help! - Apocalyptic Factor level 14
Ace you say? Props to you, Wolfie. I have only completed it on Hotshot so far, and even that took a ton of saveloading. The levels were the best I've ever played, though. Only the finest gems from TEW can equal this stuff.
- Fri Aug 16, 2013 5:43 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 954052
Re: Descent 1 1/2
Don't download the exe, just click the name of the file underlined in a broken line, it'll let you download the file directly. I use speedyshare because it lasts. As for your levels, I think they'd fit really well, but you'll do what you want, I guess. Don't make a rushed decision. Music would be aw...
- Fri Aug 16, 2013 4:01 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 954052
Re: Descent 1 1/2
Ok guys, Sedna's done. http://speedy.sh/hbeuP/sedna.zip It turned out disappointingly small for the 876 segments it contains, blame my inexperience and lack of direction. Still, when populated with robots, it will constitute several minutes of play easily. I think it will be a good way to close off ...
- Fri Aug 16, 2013 10:44 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 954052
Re: Descent 1 1/2
Ok, I cut down on some cubes and got from 842 to 795. I wonder if I can keep it under 900 for the whole thing, as I still need to make the entire yellow key area and the entry to the red key area. I suppose this can easily be done with 100 blocks. Here comes the challenge, huh.
- Fri Aug 16, 2013 9:50 am
- Forum: Descent Old Skool
- Topic: How to run D2 in DOSBox with a CD image?
- Replies: 2
- Views: 2028
How to run D2 in DOSBox with a CD image?
Please provide me with a step by step instruction of how to mount a CD in DOSbox and make it recognizable by Descent. I remember being able to do it long ago, but I forgot. I want to run D2 this way to get a taste of the Sound Blaster 16 generated MIDIS, the discrepancy between the awesomeness of th...
- Fri Aug 16, 2013 8:20 am
- Forum: Descent Single Player
- Topic: Favorite D2 Single-Player Campaigns
- Replies: 75
- Views: 11443
Re: Favorite D2 Single-Player Campaigns
It's probably because they're mostly redundant with the Super Hulk. And owerpowered as f'k.Avder wrote:God I hate those things. Glad parallax never used em anywhere.Xfing wrote:The worst robots have to be the green versions of the Class 1 Heavy Driller. Firing all those homers at you and whatever.
- Fri Aug 16, 2013 2:25 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 954052
Re: Descent 1 1/2
> 900 cubes is non-standard anyway - probably best not to do that unless you want it to be only playable in one or the other. I don't know if XL will let you load standard D2 levels with that many cubes, and those people who use DOSBox are going to be totally SOL. Ok, point taken. I'll totally let ...
- Thu Aug 15, 2013 5:55 pm
- Forum: Descent Single Player
- Topic: Favorite D2 Single-Player Campaigns
- Replies: 75
- Views: 11443
Re: Favorite D2 Single-Player Campaigns
The worst robots have to be the green versions of the Class 1 Heavy Driller. Firing all those homers at you and whatever.
- Thu Aug 15, 2013 5:24 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 954052
Re: Descent 1 1/2
Actually, DLE has a built-in limit where the level is converted to D2X-XL automatically once you hit the old vanilla D2 cube limit. If you want the thing to be playable on both source ports, you'd either need to keep the levels under 900 cubes or learn SDLDevil. ^^;; Oh, good to know. Well, I'm at ...
- Thu Aug 15, 2013 4:04 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 954052
Re: Descent 1 1/2
Well, point taken. If it still bothers me, I might use a secondary texture break around the grate or the switch, but I suppose it wouldn't be that bad after all. :P I did get started on a Brimspark level, but inspiration for side areas and whatnot ran kind of dry so I've put it on hold for a while....
- Thu Aug 15, 2013 5:28 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 954052
Re: Descent 1 1/2
I also noticed that neither in Counterstrike nor in Vertigo Parallax didn't even try to align those detailed, hard-to-align textures on geometrically advanced walls. Just took a peek at Fold Zandura and goodness, there are texture breaks at every seam. Descent 1 was handled way better in that regard...
- Thu Aug 15, 2013 3:41 am
- Forum: Descent Old Skool
- Topic: Hardest D1 Level
- Replies: 20
- Views: 4921
Re: Hardest D1 Level
I have to say that L3 redux was quite adequate.
- Wed Aug 14, 2013 2:34 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 954052
Re: Descent 1 1/2
Yeah, that's pretty much the scheme I had on mind. And well, if you REALLY want to have a lava room for the sake of old-school D1 atmosphere, go ahead. :P I understand that sometimes as illogical or incorrect as it may be, the original D1 atmosphere and style on some levels is very endearing and ha...
- Wed Aug 14, 2013 11:12 am
- Forum: Descent Single Player
- Topic: Favorite D2 Single-Player Campaigns
- Replies: 75
- Views: 11443
Re: Favorite D2 Single-Player Campaigns
I had no idea this was primarily meant for D2X-XL. I downloaded the first version I saw and it worked fine in Rebirth.
And yeah, this set is masochistically hard.
And yeah, this set is masochistically hard.
- Tue Aug 13, 2013 3:27 pm
- Forum: Descent Single Player
- Topic: Favorite D2 Single-Player Campaigns
- Replies: 75
- Views: 11443
Re: Favorite D2 Single-Player Campaigns
To be honest, I'm not sure if I can even unlock all the secrets in Tycho Brahe on a single run, let alone some custom level sets that are even harder and more creative.
- Tue Aug 13, 2013 3:03 pm
- Forum: Descent Old Skool
- Topic: Hardest D1 Level
- Replies: 20
- Views: 4921
Re: Hardest D1 Level
Actually as long as the player gets the vulcan on the right side of the catwalk right away or not at all, and never backtracks after heading through the blue door, he will have only activated two of the matcens, one time each: the two triggers in-line with the first two doors the player uses once h...
- Tue Aug 13, 2013 2:04 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 954052
Re: Descent 1 1/2
Actually, I think the correct texture scheme would be achieved by using the D1 Mars textures, as you already said, some D2 textures (that I can already imagine which ones more or less), some of the D1 pinkish ones, and I would put out the lava completely and instead put some contrasting D1 Whitish ...
- Mon Aug 12, 2013 1:22 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 954052
Re: Descent 1 1/2
Actually screw the break. I started working on the Sedna level. It's one of the reddest objects in the Solar System, so it'll look a lot like Mars and Io Sulfur Mine, I suppose. Less lava, though. And I'll play adventurous with some D2 textures, which normally wouldn't be done in a D1-style level. B...
- Mon Aug 12, 2013 1:06 pm
- Forum: Descent Single Player
- Topic: Finally Did it
- Replies: 35
- Views: 9238
Re: Finally Did it
I mean a run where - if you insist for a no-death run - you would only load at the beginning of a level. Treat is as one level-one checkpoint. The later levels are pretty large and hard, so I imagine this would get frustrating real fast.
- Mon Aug 12, 2013 10:17 am
- Forum: Descent Single Player
- Topic: Finally Did it
- Replies: 35
- Views: 9238
Re: Finally Did it
Legitimately means without saveloading?
- Sat Aug 10, 2013 7:25 pm
- Forum: Descent Single Player
- Topic: Finally Did it
- Replies: 35
- Views: 9238
Re: Finally Did it
Actually I never gathered that Fraps was supposed to be BOUGHT. Thought it was freewareAlter-Fox wrote:Same. I wouldn't have bought Fraps if I knew windows movie maker could record.
- Sat Aug 10, 2013 3:10 am
- Forum: Descent Single Player
- Topic: Finally Did it
- Replies: 35
- Views: 9238
Re: Finally Did it
I thought the Movie Maker was for editing movie footage, not for recording it. Oh, we learn stuff all the time
- Fri Aug 09, 2013 2:51 pm
- Forum: Descent Single Player
- Topic: Finally Did it
- Replies: 35
- Views: 9238
Re: Finally Did it
Good to know that I'm not the only one who thoroughly enjoys D1 midi music. Pumo will also be hoppin' in, so that makes three of us
BTW what did you record it with?
BTW what did you record it with?
- Mon Jul 29, 2013 12:53 pm
- Forum: Descent Old Skool
- Topic: Hardest D1 Level
- Replies: 20
- Views: 4921
Re: Hardest D1 Level
Hardest D1 level? From my experience that'd have to be Secret 3. From the normal levels 19 is very tough. 12 was also quite shocking to me. 26 goes without saying, but those Fusion Hulks can actually be outwitted quite easily. I don't think toning down the difficulty for Descent would be a good thin...
- Fri Jul 26, 2013 4:18 pm
- Forum: Descent Development
- Topic: Some imported textures fail at transparency (FIXED.)
- Replies: 23
- Views: 5818
Re: Some imported textures fail at transparency (SOLVED?)
It indeed is! Great job, Sirius
- Fri Jul 26, 2013 4:54 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 954052
Re: Descent 1 1/2
Sadly, I will have to take a break before I make any more levels. Real life and all that. But when the PIG's ready, I'll convert what I have, and maybe fill all the levels with robots already.
- Thu Jul 25, 2013 8:55 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 954052
Re: Descent 1 1/2
You don't need the .HOG, just put the rl2 and mission file in your "Missions" folder and you're goodLightWolf wrote:Where's the .HOG?
- Thu Jul 25, 2013 8:47 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 954052
Re: Descent 1 1/2
Well, first we need to HAVE the levels. And yes, this does sound like an interesting easter egg. Clumping together segments from all the previous levels is a novel idea. Still, we'll think about it later. EDIT: I just came up with a descriptive design guideline. The D1 levels should feel like D2 is ...
- Thu Jul 25, 2013 8:28 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 954052
Re: Descent 1 1/2
Fixed, check out that same post again. IMO, the things that still need to be somehow taken care of is the switch which isn't even on the wall and the secret door that opens up when you've grabbed the red key, on the way to the red doors. Something has to be done to better the alignment in that door ...
- Thu Jul 25, 2013 7:26 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 954052
Re: Descent 1 1/2
Well, as I said. Level 1 runs perfectly fine, I didn't even have to shorten anything. The Automap is subtitled Solar System 1: Lunar Titanium Mine. However, the level's empty - except for the player, the reactor and one keycard. K-station on the other hand, is completely filled. Maybe I need to tink...
- Thu Jul 25, 2013 7:21 am
- Forum: Descent Development
- Topic: Counterstrike-style level naming
- Replies: 5
- Views: 1872
Re: Counterstrike-style level naming
Yep, that much's already established. I will never approve this set's release without D1-style planetary briefings xDD
But you're right, we can definitely cut down on the name lengths. I'll think of the way soon.
But you're right, we can definitely cut down on the name lengths. I'll think of the way soon.
- Thu Jul 25, 2013 1:52 am
- Forum: Descent Development
- Topic: Counterstrike-style level naming
- Replies: 5
- Views: 1872
Re: Counterstrike-style level naming
Yeah, it does. But with our names it will be a bit impractical, so I'm looking around to find out if there's another solution.
- Wed Jul 24, 2013 6:55 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 954052
Re: Descent 1 1/2
What version of Rebirth are you using? I'm using 1.11.62 and renaming levels is not a problem. I know it was when I first started building for The Outer Reaches last year, but it has been fixed since and I think it might at least help to have two or three different versions to alternate between if ...
- Wed Jul 24, 2013 6:46 pm
- Forum: Descent Development
- Topic: Counterstrike-style level naming
- Replies: 5
- Views: 1872
Counterstrike-style level naming
Is it possible to do it the way it was done in Counterstrike? I mean like when the automap reads Zeta Aquilae 3: Wenl Mine But the end-level tally reads only "Wenl Mine Destroyed". When reading the data in the Mission tab in DLE, it also only says "Wenl Mine". Is this some kind o...
- Wed Jul 24, 2013 6:00 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 954052
Re: Descent 1 1/2
OK, after checking the official list at dateiliste, and now that we're claiming, I think I will go for 'Baloris Prime 4: Velino B'mocileew'. I wanted to go for 'The Cauldron', but I see Alter-Fox is apparently making that level already. Yeah, he said he would at least. But that was ages ago! I'm no...
- Wed Jul 24, 2013 5:30 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 954052
Re: Descent 1 1/2
If you're good at making puzzles then by all means go ahead. Secret levels have to be tricky but contain goodies and robots that are not so likely to kill you. You have played D2 and Vertigo, you know the way. The level names etc will stay for now. I will probably have to shorten some of the names s...
- Wed Jul 24, 2013 1:58 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 954052
Re: Descent 1 1/2
I do have Zandura II clamed. However, if you wish, you can take on the secret level. Well, thanks for informing me NOW. Better late than ever I guess :P As for the other thing, it's pretty much as NT said. Everyone who contributes levels does so only because they're nice enough to do so, no one is ...
- Wed Jul 24, 2013 9:17 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 954052
Re: Descent 1 1/2
I don't think a challenge level would work for this set, nor is it particularly needed. In the case of TEW it worked because of all those new boss ships. There's not much reason to make the player look at those 10 old bosses for the THIRD time. Oh, and please don't get started on "We should cha...