Search found 127 matches

by D3Hack
Fri Sep 02, 2005 4:16 pm
Forum: PTMC Cafe
Topic: Error Message Generator
Replies: 41
Views: 2119

LOL! :lol:
Of course if that really happened, it wouldn't be so funny. :wink:
by D3Hack
Fri Sep 02, 2005 3:41 pm
Forum: PTMC Cafe
Topic: Error Message Generator
Replies: 41
Views: 2119

by D3Hack
Thu Sep 01, 2005 6:36 pm
Forum: PTMC Cafe
Topic: Error Message Generator
Replies: 41
Views: 2119

Uh Oh... :twisted:
Linkage
by D3Hack
Wed Aug 24, 2005 10:18 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

^^That's the colored light problem I (may or may not; I can't remember) have been talking about. Either way I noticed it. Jesus Christ, the Rear View doesn't work in some age-old custom missions! Holy crap! That's catastrophical, cataclysmical, that's actually the last sign of Armageddon coming to u...
by D3Hack
Mon Aug 15, 2005 9:06 pm
Forum: PTMC Gallery
Topic: Second Descent comic - The Big Bad Boss.
Replies: 26
Views: 3626

LOL!! :lol:
by D3Hack
Sat Aug 13, 2005 5:36 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

^^ What he said.

I found out why my D2X-W32 Source code didn't compile, and fixed it. I'm currently going through the code to see if I can "fix" it; if I manage to do that, can you change the code, Diedel?
by D3Hack
Sat Aug 13, 2005 1:09 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

D3Hack, what was your problem with the cockpit? Alright, let me try to sum it up here: the original D2 (v1.2) had a special algorithm for determining the size and position of the player's viewport based on the cockpit image. The viewport would begin at the position of the leftmost and uppermost tra...
by D3Hack
Thu Aug 11, 2005 11:33 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

Aus-RED-5 wrote:
Diedel wrote:D3Hack,

Du bist eine Nervensäge. ;)
He said you are or its a pain in the neck! I'm thinking its you. lol :lol:
Probably right. I can be that way if I need to keep asking. :P :lol:
by D3Hack
Wed Aug 10, 2005 7:31 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

D3Hack, Du bist eine Nervensäge. ;) *Can't read German and thus assumes that he's understanding you correctly (meaning you said that the cockpit thing didn't work)* Darn. I knew I wasn't that lucky. :P :( Whenever I save my Single-Player game, it saves and then completely exits out of the game. Sh...
by D3Hack
Wed Aug 10, 2005 2:16 pm
Forum: PTMC Cafe
Topic: Am i breaking the law?!!?
Replies: 20
Views: 1320

AceCombat wrote:thats funny....


"Like this...." "NO Like this!"
x2 :lol:

BTW, I'm pretty sure that it's completely legal as long as you're not selling it for a price.
by D3Hack
Wed Aug 10, 2005 2:09 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

Just got back to playing D2, and noticed a few things: Certain explosions are rendered as transparent even though the toggle is off. Explosions almost always being at least partially overlapped by walls (Maybe you could fix this by making the shots explode at a slightly farther distance from the wal...
by D3Hack
Wed Aug 03, 2005 4:40 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1016635

NWRhino wrote:Any chance of making the concussion missile fly faster, maybe D3 speed or a bit slower?
Uh... That should be posted in the D2X-W32 (not DLE-XP) suggestions thread.
by D3Hack
Fri Jul 15, 2005 2:41 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

Kyouryuu wrote:If my memory serves me correctly, I think briefing colors are actually defined by the palette used for the background image?
Yes, they are. D2 has certain preset color values, and it uses the nearest one in the palette when it encounters the tag.
by D3Hack
Mon Jun 27, 2005 1:29 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

Certain explosions (i.e. the ones when spreadfire shots hit the wall) are transparent even though "Enable Transparent Explosions" is off. :?

Also, a suggestion I have would be an option to disable the difficulty slider for those who would want to (such as myself :P ).
by D3Hack
Sun Jun 19, 2005 2:43 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1016635

Interesting. Devil remains useful for one thing - if you can get it to work; to this day it appears to be the only level editor that lets you alter reactor shield settings. Shouldn't you be able to do that in the "Advanced Object Data" settings in DMB2? (BTW, those do NOT seem to work in ...
by D3Hack
Fri Jun 17, 2005 8:40 pm
Forum: Descent Single Player
Topic: Fusion Bots
Replies: 25
Views: 3867

Top Gun wrote:that secret level still gives me nightmares. :P
*shudders* Uhhhg, me too!
by D3Hack
Thu Jun 16, 2005 4:06 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1016635

Hack, You're only using DLE-XP to add D2X-W32 enhancements to levels? Now that's surprising. :P Yeah, that's what I'm doing. You know, I probably should try to give DLE-XP more of a chance than I do... Although I do have a problem: zooming in only works to a certain zoom level. Beyond that it won't...
by D3Hack
Thu Jun 16, 2005 3:46 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1016635

Diedel wrote:Doesn't look like you guys using any of the advanced DLE-XP/D2X-W32 features anyway. Afaik Sirius is the only exception.
Actually, I'm adding cool D2X-W32 features to my levels as well. However, I only use DLE-XP for doing that stuff.
by D3Hack
Thu Jun 16, 2005 1:31 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1016635

It's a sad thing that ppl stick with the same few levels they've played the last 10 years instead of trying imo exciting new game modes offered with the gameplay of D2 ... but, ahhhh, I guess I'm a voice in the desert ... :D You're not entirely a voice in the desert... I agree that it's sad that pp...
by D3Hack
Tue Jun 14, 2005 5:17 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

Diedel, if you want a 'reason' to change rear view dimensions, it sounds like the custom missions Encounter at Farpoint 2 and Obsidian both have bugs when using it... but they are still usable, and they are also a couple of the only missions ever made that DO have custom cockpits anyway. I'd consid...
by D3Hack
Tue Jun 14, 2005 4:16 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

Tell me why the heck rear view dimensions should be exactly as in D2 (if you're right, that is). It's good enough the way it is, or are you trying to play through D2:CS on insane, using the rear view only, because every other way would be too boring? No, I'm not crazy, the reason why is that it int...
by D3Hack
Tue Jun 14, 2005 3:32 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

Hack, you're so enthusiastic - why don't you get the source code and start working on it yourself? ;) Hehe... well, I would love to, but I can only program any decent level of stuff in BlitzBasic, not C++. :( I'm trying to learn some C++, though, and maybe I COULD figure something out by looking; l...
by D3Hack
Tue Jun 14, 2005 3:20 pm
Forum: PTMC Cafe
Topic: Please pray for my Dad :(
Replies: 27
Views: 1817

Darkside Heartless wrote:
Stryker wrote:I'll be praying for him. Keep us posted on how things work out!
x2
Make that an x3.
by D3Hack
Tue Jun 14, 2005 3:13 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

OHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!! *slaps himself on the head for assuming that he knew everything about how the cockpit in D2 works, when he wasn't even very close :roll: * Alright, I'm nearly positive ( READ: I could be wrong) that I know how it works now: In the rearview, the veiwport is the...
by D3Hack
Mon Jun 13, 2005 6:55 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

Alright, well... sry about that then. I try to research these things before reporting them, but lots of things seem to be escaping my notice... guess I should reaserch a little more before reporting things, eh? :wink:
by D3Hack
Mon Jun 13, 2005 5:58 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

After reading all this HUD talk, I decided to have a look at things... only unusual feature I noticed was that D2X-W32 shrinks the view in rear-view mode as well. Apparently Descent 2 1.2 doesn't... since I managed to find a set with a custom cockpit that shows pretty much the full vertical view th...
by D3Hack
Mon Jun 13, 2005 1:28 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

Hack, if you are using a cockpit view and use a transparent cockpit image, the part of the screen where the cockpit/status bar would appear will not be rendered, because the viewport for rendering the mine will be made smaller. Wait... you mean that it's SUPPOSED to be like that? :oops: Oh. Well, i...
by D3Hack
Sun Jun 12, 2005 7:24 pm
Forum: PTMC Cafe
Topic: Most addictive flash game EVAR
Replies: 8
Views: 812

Asrale wrote:You will never stop playing!
Yeah, I'm thinking that's what's gonna happen right now. :P
by D3Hack
Sun Jun 12, 2005 7:01 pm
Forum: Descent Old Skool
Topic: Which version of D2 do you use?
Replies: 24
Views: 3799

D2X-W32 all the way!
by D3Hack
Sun Jun 12, 2005 5:04 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

Hack, please make a screen shot of the whole screen and draw a red circle around the faulty area, or so. OK. Here you go: http://theleflers.com/cblaine/D2X-W32_Images/blackhudproblem3.jpg That rearview image is completely transparent, but it gets rendered as black below that point (that screenshot ...
by D3Hack
Sun Jun 12, 2005 4:27 pm
Forum: Descent Multiplayer
Topic: I used KROMS name.....
Replies: 56
Views: 5822

ROFL!!!
:lol: :lol: :lol:
by D3Hack
Sun Jun 12, 2005 2:15 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

Hack, I don't even what "HUD" (part) your screen shot is showing. Alright, please excuse my bad use of the term "HUD" for the problem. It's basically the cockpit image, not the HUD. In that screenshot, the transparent pixels below a certain vertical position in the image are bei...
by D3Hack
Sun Jun 12, 2005 1:40 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

Whenever you load a saved level, custom difficulty overrides the save difficulty. Yeah, well... I consider that a problem! :wink: Ohwell. Sprite problem fixed, credits and black hud problems remain. Beams on the forcefield textures have black outlines... may happen with other textures as well (I'm ...
by D3Hack
Sat Jun 11, 2005 8:21 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1016635

It's probably late to be asking this after all the work you've done Diedel but I'm wondering if it would be at all possible to allow DLE-XP to function as DMBII did? Meaning, I'm more comfortable working with the overlay popup menu utilities and having a full screen to work with then having my view...
by D3Hack
Sat Jun 11, 2005 8:05 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

The difficulty slider works exactly as it should. You sure it does? Here's what happens to me: If you don't set it before loading a game, the first game you load is fine. But the ones after that aren't. Unless my hardware hates me... :? the only way to fix movie quality setting for the intro movie ...
by D3Hack
Sat Jun 11, 2005 2:36 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

When loading a saved game, the difficulty selected in "Gameplay Options" takes precedence over the difficulty stored in the saved game. Instead it should be changed to what's stored in the save game, just like it does when starting a game. Also, black pixels on sprites (such as powerups) s...
by D3Hack
Sat Jun 11, 2005 1:40 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

FF checked: Team members can damage each other. FF unchecked: Team members cannot damage each other. Should not depend on networking protocol chosen. Not at all. Odd... You sure it doesn't have anything to do with cooperative mode, either? :? Wow, I just figured out what my problem with the movies ...
by D3Hack
Sat Jun 11, 2005 12:59 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

I have checked the FF toggle 3 times at least due to other players' requests, and everytime I did I found it working properly and the right way round. Hmm... odd. Now it IS supposed to prevent you from damaging eachother when unchecked, right? Maybe it has to do with the IPX code, or maybe the coop...
by D3Hack
Fri Jun 10, 2005 9:32 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

The latter is probably not a bug. Look for -playermessages in your d2x.ini file; if you actually want those messages, remove it. Well, yeah, uh... THAT WOULD HELP! Duh! :roll: Speaking of d2x.ini, howcome there are two instances of "-norendundancy" in the one that comes with D2X-W32? One ...
by D3Hack
Fri Jun 10, 2005 9:08 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 835354

Any idea why I can't see the movies? the nomovies tag is not present in the INI file and they are enabled in the game. :? Do you have them installed on your harddrive? I have mine installed on my harddrive, and I never get any problems from it... (except the movie quality thing) OK, just played a c...