I hate that level. It's treacherous due to the fact that practically 80% of the level is connected without the use of doors ;__; Good luck.Avder wrote:Hm, I see.
Well then.
Anyhoo, back to D1. Level 9 is very close to finished.
Search found 2019 matches
- Wed Jul 24, 2013 5:40 am
- Forum: Descent Single Player
- Topic: Going Rambo on D1 level 6 (And other levels)
- Replies: 409
- Views: 714028
Re: Going Rambo on D1 level 6.
- Wed Jul 24, 2013 5:32 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 957634
Re: Descent 1 1/2
I've been eyeing Glacierspire (level 24 I think). Couple questions: Size: can I make it huge? Should it be more in line with standard D2? Style: Mimic D2 as closely as possible? They're usually a little simple to need one of the features I was thinking about but hey, whatever. Mimic D2 closely, but...
- Tue Jul 23, 2013 4:45 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 957634
Re: Descent 1 1/2
No probs, fine ^^ I know you can be trusted to deliver. Just remember to sometimes use D1 textures that enhance the theme, like I did in my first Baloris Prime level. In the case of Brimspark, that would be the plain, red Mars texture from D1, for example. D2 completely (or almost completely) skippe...
- Tue Jul 23, 2013 3:16 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 957634
Re: Descent 1 1/2
Yeah, that would probably be best. If you don't insist on filling the level yourself, I can take care of it, no probs. Zeta Aquilae is actually my favorite set from D2, as it feels basically like D1 redux and offers a lot of creative freedom, so I'll probably make a ZA level or too myself as well
- Tue Jul 23, 2013 10:08 am
- Forum: Descent Single Player
- Topic: Going Rambo on D1 level 6 (And other levels)
- Replies: 409
- Views: 714028
Re: Going Rambo on D1 level 6.
By having ready replacement files for DESCENT2. HAM, DESCENT2.S11 and DESCENT2.S22. Everything is fixed inside these files already. The D1 robots and bosses have re-inserted sound files extracted from D1, many of which have been worked on by me to port them to 22 kHz and ensure at least moderate qua...
- Tue Jul 23, 2013 9:58 am
- Forum: Descent Single Player
- Topic: Going Rambo on D1 level 6 (And other levels)
- Replies: 409
- Views: 714028
Re: Going Rambo on D1 level 6.
To be honest that's how a lot of stuff in D2 is. The Omega Cannon and Phoenix, changes to Spreadfire, Fusion, non-super lasers, the decision to not bring back any robot except the supervisor and *one* cloaked Medium Lifter in level 16, the fact that a lot of D1 robots dont have their correct sounds...
- Tue Jul 23, 2013 6:29 am
- Forum: Descent Single Player
- Topic: Going Rambo on D1 level 6 (And other levels)
- Replies: 409
- Views: 714028
Re: Going Rambo on D1 level 6.
BTW, do the 4 guys you rescue in SL4 add up to the guys you rescue in the level you arrive from when the bonuses are calculated? They do not. When you exit the secret level having rescued all the guys in level 14 and all the guys in the secret level I think you have 9 on board? Then when you materi...
- Tue Jul 23, 2013 4:50 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 957634
Re: Descent 1 1/2
Yayyy, thanks for the interest, guys! Keep in mind, though, that the level listing in this thread is outdated, so please go by the level listing in the thread below, which I keep up to date: http://www.dateiliste.com/en/forum/21-descent-1-12/181-the-level-listing.html Sirius, as for the question of ...
- Mon Jul 22, 2013 7:48 pm
- Forum: Descent Single Player
- Topic: Going Rambo on D1 level 6 (And other levels)
- Replies: 409
- Views: 714028
Re: Going Rambo on D1 level 6.
BTW, do the 4 guys you rescue in SL4 add up to the guys you rescue in the level you arrive from when the bonuses are calculated?
- Mon Jul 22, 2013 7:35 pm
- Forum: Descent Single Player
- Topic: RetroChallengeGamer, New LP'r on the Market!
- Replies: 59
- Views: 10809
Re: RetroChallengeGamer, New LP'r on the Market!
Oh, looks like I missed the discussion about Secret Level 3. Damn, not only is that the hardest level of Descent 1, it also shows off all of the robots (if memory serves) and has the coolest level design of them all too. You'd see much of those ideas in Descent 2 later. And yeah, to say this level ...
- Mon Jul 22, 2013 6:59 pm
- Forum: Descent Single Player
- Topic: D1 final boss vs D2 final boss.
- Replies: 90
- Views: 21999
Re: D1 final boss vs D2 final boss.
Haha agreed! Well, the Ice Boss of D2 is definitely something to look out for. I mean, I know very well how frustrating it can be. But at the same time, I don't care. There is plenty of annoyance, but not so much of pulse-pounding terror. I'm talking about for example that feeling when you play Doom...
- Mon Jul 22, 2013 6:38 pm
- Forum: Descent Single Player
- Topic: D1 final boss vs D2 final boss.
- Replies: 90
- Views: 21999
Re: D1 final boss vs D2 final boss.
If my boss order proposal is not too late, this is my opinion (with a few weapon swaps): 1. Zeta Aquilae 2. Quartzon 3. D1L7 4. Brimspark 5. Tycho Brahe (Change weapons to Baloris Prime) 6. Vertigo Level 7 7. D2 Final (matter immunity) 8. Limefrost Spiral (Change weapons to Tycho Brahe) 9. Guardian...
- Mon Jul 22, 2013 5:35 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 957634
Re: Descent 1 1/2
Ummm... please read the guidelines again. No multiple bosses, no overly gimmicky levels. Be at most as gimmicky as Vertigo was (which still gives you plenty of liberty, to be honest). Try to aim for something you saw in D1, D2 or Vertigo, like you were making a spare level for the set. Try and take ...
- Mon Jul 22, 2013 11:30 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 957634
Re: Descent 1 1/2
Huge Necro Bumpness! Ok, so three years have passed and we have almost nothing. But "almost" makes quite a big difference! What we have: - 3 levels made by me, 1 of which already populated with robots and powerups - Modified .HAM, .S11 and .S22 files. That takes care of weapon power (Laser...
- Mon Jul 22, 2013 11:04 am
- Forum: Descent Development
- Topic: Some imported textures fail at transparency (FIXED.)
- Replies: 23
- Views: 5827
Re: Some imported textures fail at transparency (SOLVED?)
Top quarter? Of the non-transparent ones? I don't get it, non-transparent ones display fine O_o
- Sun Jul 21, 2013 2:10 pm
- Forum: Descent Level Spotlight
- Topic: Descent 2: Voxai Series
- Replies: 7
- Views: 2729
Re: Descent 2: Voxai Series
I think you're a troll
- Sun Jul 21, 2013 2:08 pm
- Forum: Descent Single Player
- Topic: Going Rambo on D1 level 6 (And other levels)
- Replies: 409
- Views: 714028
Re: Going Rambo on D1 level 6.
I think you should treat secret levels as extensions of the regular levels you get to them from. You don't really get tallied for bonuses after destroying a secret level, so...
Damn, I still wish D2 gave the liberty to make D1-like secret levels too.
Damn, I still wish D2 gave the liberty to make D1-like secret levels too.
- Sun Jul 14, 2013 10:47 am
- Forum: DLE-XP
- Topic: DLE-XP suggestions thread
- Replies: 54
- Views: 53912
Re: DLE-XP suggestions thread
4 year necro. Hahaha bro, for realz.
- Thu Jul 11, 2013 6:00 am
- Forum: Descent Single Player
- Topic: Going Rambo on D1 level 6 (And other levels)
- Replies: 409
- Views: 714028
Re: Going Rambo on D1 level 6.
Daamn, that's what I call perfectionism
- Thu Jul 11, 2013 5:39 am
- Forum: Descent Level Spotlight
- Topic: Descent 2 Level Contest!
- Replies: 33
- Views: 6879
Re: Descent 2 Level Contest!
Bizarre is an awesome word
Quite intellectual in register, too.
Quite intellectual in register, too.
- Thu Jul 11, 2013 5:36 am
- Forum: Descent Development
- Topic: How to place the D1 reactor in a D2 level?
- Replies: 12
- Views: 2710
Re: How to place the D1 reactor in a D2 level?
^ since DMB2 couldnt do D1 reactors, id say it would be a feature request not a bug. then again... a GOOD d1 to d2 texture conversion would be nice too! ;) Yeah, that one I have already posted a ticket about. Still, Diedel has already done a good job with it, as one version of DLE used to screw up ...
- Wed Jul 10, 2013 10:55 am
- Forum: Descent Single Player
- Topic: Going Rambo on D1 level 6 (And other levels)
- Replies: 409
- Views: 714028
Re: Going Rambo on D1 level 6.
Damn. Your flying is so fluid. I'm having a really hard time trying to fly like that with just the keyboard. Still, I have to say that I attempted your route and time aside, it's been pretty successful. Even though I took plenty of needless damage from the first six C1 Drones, I only died after clea...
- Wed Jul 10, 2013 10:47 am
- Forum: Descent Development
- Topic: Some imported textures fail at transparency (FIXED.)
- Replies: 23
- Views: 5827
Re: Some imported textures fail at transparency (SOLVED?)
Uh... yeah, DTX2 doesn't let you add things to HOGs, as I was saying. You tend to need an external program for that (though for me DLE and before it, DLE-XP/DMB2 have been enough; I just keep my working data separate and add the files in in one shot). It does let you add stuff to POGs that are alre...
- Wed Jul 10, 2013 5:22 am
- Forum: Descent Development
- Topic: Some imported textures fail at transparency (FIXED.)
- Replies: 23
- Views: 5827
Re: Some imported textures fail at transparency (SOLVED?)
DTX doesn't really manage HOGs, only POGs. It does give you pretty good control though. I guess I might as well take a look at this too, while I'm doing my DLE stuff. It's just a bug I suppose. Not one you can't get around, but it costs needless time and work. DLE can also work as a HOG manager, bu...
- Wed Jul 10, 2013 4:05 am
- Forum: Descent Single Player
- Topic: Going Rambo on D1 level 6 (And other levels)
- Replies: 409
- Views: 714028
Re: Going Rambo on D1 level 6.
I just watched the famous level 6 vid. Gotta say, you made it look easy. All-keyboard? One would think that sacrificing that pitch speed for accuracy with the mouse isn't favorable in such a run :P I use a MS Sidewinder 3D Pro. What made you think I was using something else? Also I really need to g...
- Tue Jul 09, 2013 3:20 pm
- Forum: Descent Single Player
- Topic: Going Rambo on D1 level 6 (And other levels)
- Replies: 409
- Views: 714028
Re: Going Rambo on D1 level 6.
I just watched the famous level 6 vid. Gotta say, you made it look easy. All-keyboard? One would think that sacrificing that pitch speed for accuracy with the mouse isn't favorable in such a run
- Tue Jul 09, 2013 2:44 pm
- Forum: Descent Development
- Topic: How to place the D1 reactor in a D2 level?
- Replies: 12
- Views: 2710
Re: How to place the D1 reactor in a D2 level?
^ since DMB2 couldnt do D1 reactors, id say it would be a feature request not a bug. then again... a GOOD d1 to d2 texture conversion would be nice too! ;) Yeah, that one I have already posted a ticket about. Still, Diedel has already done a good job with it, as one version of DLE used to screw up ...
- Tue Jul 09, 2013 1:37 pm
- Forum: Descent Development
- Topic: Some imported textures fail at transparency (FIXED.)
- Replies: 23
- Views: 5827
Re: Some imported textures fail at transparency (SOLVED?)
Still, Diedel's gotta straighten this out. It's unbelievably annoying to have to reinsert the POG using DTX2 every time you make a small edit in DLE. This definitely shouldn't be an issue.ThugsRook wrote:glad you got that straightened out
yea, DTX is a much better HOG manager/importer then DLE.
- Tue Jul 09, 2013 1:33 pm
- Forum: Descent Development
- Topic: How to place the D1 reactor in a D2 level?
- Replies: 12
- Views: 2710
Re: How to place the D1 reactor in a D2 level?
if the editor (DLE-XP?) cant insert D1 reactors, i would most certainly request it. check the D2 DEMO for exit sequences, they should be able work. D2XR can do exit sequences when playing D1's HOG/PIG. :) Well yeah, that's true. But as AFAIK D2 Interactive Demo's data structure still has much left ...
- Tue Jul 09, 2013 1:22 pm
- Forum: Descent Single Player
- Topic: RetroChallengeGamer, New LP'r on the Market!
- Replies: 59
- Views: 10809
Re: RetroChallengeGamer, New LP'r on the Market!
Oh, looks like I missed the discussion about Secret Level 3. Damn, not only is that the hardest level of Descent 1, it also shows off all of the robots (if memory serves) and has the coolest level design of them all too. You'd see much of those ideas in Descent 2 later. And yeah, to say this level i...
- Tue Jul 09, 2013 11:45 am
- Forum: Descent Level Spotlight
- Topic: Descent 2 Level Contest!
- Replies: 33
- Views: 6879
Re: Descent 2 Level Contest!
I think I'll change my nick to Alter-Coyote. I'm sure Foxy won't mind
- Tue Jul 09, 2013 11:44 am
- Forum: Descent Level Spotlight
- Topic: D2 Single-Player: Enemy Vignettes
- Replies: 13
- Views: 4648
Re: D2 Single-Player: Enemy Vignettes
I'm SOOO getting this. Feedback is certain to be given soon
- Tue Jul 09, 2013 10:51 am
- Forum: Descent Development
- Topic: How to place the D1 reactor in a D2 level?
- Replies: 12
- Views: 2710
Re: How to place the D1 reactor in a D2 level?
Well, the reactor's pretty much the only thing left to do, everything else's already identical to D1. Oh, and the exit sequences, but those are absent from D2 completely :P The reactor, on the other hand, is not. It has all the files it needs within descent.ham. Do you think this could be suggested ...
- Tue Jul 09, 2013 10:45 am
- Forum: Descent Development
- Topic: Some imported textures fail at transparency (FIXED.)
- Replies: 23
- Views: 5827
Re: Certain (not all) imported textures fail at transparency
http://s8.postimg.org/v2spe5a2d/DLEtextureproblem.jpg Exactly. All texture work must be done in DTX2. Luckily, it's quite possible to set everything right and save it as an auxiliary POG file and then just simply insert it. Still, DLE shouldn't screw up these textures, as it doesn't screw up differ...
- Tue Jul 09, 2013 8:10 am
- Forum: Descent Development
- Topic: Some imported textures fail at transparency (FIXED.)
- Replies: 23
- Views: 5827
Re: Certain (not all) imported textures fail at transparency
I tried to replace the textures - indeed the problematic textures had no "T" next to them. I replaced them. Now all the textures have Ts next to them. Still, when I import the ready POG to my D2 level file, the same textures still don't display as transparent and obscure the rest of the fi...
- Tue Jul 09, 2013 6:16 am
- Forum: Descent Development
- Topic: How to place the D1 reactor in a D2 level?
- Replies: 12
- Views: 2710
How to place the D1 reactor in a D2 level?
It seems impossible, which I find weird. The D1 reactor is present in Descent2.HAM, yet I can't seem to be able to choose it from the reactor list in a D2 level. I'm working on converting my D1 level to D2 for maximum similarity, using the GROUPA palette. I'd like the D1 reactor present for increase...
- Sun Jul 07, 2013 4:15 pm
- Forum: Descent Old Skool
- Topic: The tactical choice between Quad laser 4 and Plasma
- Replies: 19
- Views: 5887
Re: The tactical choice between Quad laser 4 and Plasma
Yeah, too bad ramming into Class 1 Drones isn't viable at all. Their attack actually hurts significantly, unlike ITD's.
- Sat Jul 06, 2013 3:06 am
- Forum: Descent Single Player
- Topic: Going Rambo on D1 level 6 (And other levels)
- Replies: 409
- Views: 714028
Re: Going Rambo on D1 level 6.
Damn, I commend you Avder. I'm not even thinking about starting to do optimal time runs, or in Doom nomenclature, "UV Max Speedruns." For me the next step would be to simply learn to complete a level with all the robot kills without dying once. In D1 this also includes 3x-ing every matcen....
- Thu May 09, 2013 10:55 am
- Forum: Descent Single Player
- Topic: Favorite D2 Single-Player Campaigns
- Replies: 75
- Views: 11453
Re: Favorite D2 Single-Player Campaigns
Guys, how to open the yellow key X-grate on level 7? I'm completely stuck and have no idea how to proceed.
EDIT: Nvm, figured it out. I wouldn't call the puzzle intuitive, though.
EDIT: Nvm, figured it out. I wouldn't call the puzzle intuitive, though.
- Sun May 05, 2013 5:07 am
- Forum: Descent Single Player
- Topic: RetroChallengeGamer, New LP'r on the Market!
- Replies: 59
- Views: 10809
Re: RetroChallengeGamer, New LP'r on the Market!
Random smarts? Happened to me once, but I couldn't even strafe back then and I just sat in the tunnel like a scared mouse.Avder wrote:How did you die in the entryway to the level 7 boss room?
Are you doing this blind or have you played descent before?
And what skill level are you playing on?