Search found 127 matches

by D3Hack
Fri Nov 11, 2005 4:17 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1020799

Some bugs w/ the new RGB light colors... first off, when I pick a color from the dialouge brought up by clicking the "RGB" button, the red and blue are switched in DLE-XP... ie 255,0,0 becomes 0,0,255 and vice versa. Also, the old palette color picker no longer seems to function, ie I can ...
by D3Hack
Fri Nov 11, 2005 2:11 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1020799

If I open a level with a whole bunch of custom bots that has no bots already in the level (it's D2X-W32 if that would make any difference). The hog manager tells me that it's loading 22 custom bots. If I insert some bots into the level, then save it again, it only saves the behaviors of the bot type...
by D3Hack
Fri Nov 11, 2005 12:42 pm
Forum: PTMC Cafe
Topic: Weird thing that happened to you...
Replies: 44
Views: 3004

Well this seems to happen every day, but my cat teleported. :oops: That happened to me once, too! :oops: He walked out of the room, and then a couple seconds later, he was in the chair right next to me! :oops: One time, it was like some invisble person threw him off the chair and into the table! :!...
by D3Hack
Wed Nov 09, 2005 8:54 pm
Forum: PTMC Cafe
Topic: Joke (maybe posted before)
Replies: 15
Views: 1548

ROFL!!! :lol: :lol:
by D3Hack
Wed Nov 09, 2005 8:49 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 836819

Nice idea. I'll see whether this can be done reasonably easy. :) Another nice idea would be a trigger that destroys a robot. Think of an extremely tough bot (probably indestructable) which you have to destroy by finding the right trigger ... I'd also love to have "master triggers" that tr...
by D3Hack
Wed Nov 09, 2005 4:07 pm
Forum: PTMC Gallery
Topic: Third descent comic
Replies: 15
Views: 2408

LOL!! :lol: :D :)
by D3Hack
Wed Nov 09, 2005 4:03 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 836819

Here's a suggestion: How about triggers that enable/disable other triggers? :D
I don't know how hard it would be to implement... but it would be very cool if you could. 8)
by D3Hack
Wed Nov 09, 2005 9:31 am
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1020799

Mine naming thing fixed in the new version, 'cept that when I save a new (meaning just created and unsaved) level with the "Save" option in the menu, it seems to create another hog file with the bad name... but anyway, ty. :) Sorry about my bug reporting. I'll (hopefully) remember that nex...
by D3Hack
Tue Nov 08, 2005 7:33 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1020799

When I save a level into a hog file, instead of asking me for a name for the level file like DMB2, DLE-XP takes the name of the level itself, which, obviously, is too long and ends up being cut off, so that I have a bad file name...
by D3Hack
Mon Nov 07, 2005 9:26 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 836819

Actually, it happens when I'm not launching from DLE-XP.

I resolved the problem by adding the ".plr" extension onto the switch. It didn't used to need that...
by D3Hack
Mon Nov 07, 2005 4:57 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 836819

Pit equally skilled players against each other, one with a Vulcan, the other with a Gauss, and the Gauss player will win (imho). The Vulcan just ain't cut it. My off-hand guess, by contrast, would be that the player with the Vulcan would win. But if we want to debate which weapon is better, we can ...
by D3Hack
Mon Nov 07, 2005 9:10 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 836819

Yes but shouldn't it select the Vulcan if I already have the Gauss selected?
by D3Hack
Sun Nov 06, 2005 7:27 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 836819

Yep, that issue got fixed now. Thx.

However, now I can't select Gauss if I don't have it, but I still can't select Vulcan or Spreadfire at all. Maybe it's supposed to work that way, but I don't really like that scheme. There are cases where I would want Vulcan more than Gauss...
by D3Hack
Sat Nov 05, 2005 7:03 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1020799

Make sure you have depth perception on high. I just discovered that it won't happen otherwise. :)
by D3Hack
Sat Nov 05, 2005 6:38 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 836819

Who says a trigger will operate the adjacent wall of its target wall as well? It won't. If you want it to, add the other wall to its target list. Really? I could've sworn it used to work like that... I think there may be a bug with the new auto-select thing... I can't select Vulcan or Spreadfire an...
by D3Hack
Sat Nov 05, 2005 3:24 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 836819

Something w/ cameras... If I sit in a place that has a camera trigger, then go to the place that the camera is transmitting to, any object that had been on my left would appear on the right, and vice versa (In other words, the view is mirrored)... ...Or is it supposed to do that? :P [edit]Resolved b...
by D3Hack
Fri Nov 04, 2005 9:32 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1020799

The lighting algo seems to be all screwed up in the latest version... it fills in darkness with full-bright light... :oops: This is a crap error message! I need details, not some the lighting is screwed up. It isn't, at least for me. So either you're precise or don't post. OK, I'll go with the latt...
by D3Hack
Fri Nov 04, 2005 5:22 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1020799

The lighting algo seems to be all screwed up in the latest version... it fills in darkness with full-bright light... :oops:
by D3Hack
Wed Nov 02, 2005 9:56 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1020799

I openened a level I had made with v1.5.1 in v1.5.2, and it was corrupted. D2X-W32 loads it fine. :? NM that problem; I fixed it by saving it as a regular D2 level, then reopening it in the latest DLE-XP and saving again, this time as a D2X-W32 level. Something must have been wrong w/ v1.5.1's leve...
by D3Hack
Wed Nov 02, 2005 7:56 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1020799

I openened a level I had made with v1.5.1 in v1.5.2, and it was corrupted. D2X-W32 loads it fine. :?
by D3Hack
Wed Nov 02, 2005 9:36 am
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1020799

Speaking of complaining, I am going to whine about some small thing now: When I load a level, DLE-XP makes it all zoomed out!! :x ..see? :P Yeah, I noticed that too. When you load a level, the thing goes to minimum zoom... [edit]A\Z key panning seems to work great now... except that Z seems to pan ...
by D3Hack
Tue Nov 01, 2005 4:35 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1020799

I wonder why you're so desperate for a working version of DLE-XP, given there has never been any output from you in the form of a D1 or D2 level I know of. Or have you been toiling away secretly on something and we're up to something wonderful? :wink: I've never released any of my levels because th...
by D3Hack
Tue Nov 01, 2005 12:10 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1020799

NO, not zoom indefinitely...i mean panning the mine forward and backward like it used to (which changes the center of rotation for the entire mine) -- right now, you can change the center of rotation for the entire mine by panning left and right with the mouse but you cannot pan forward and backwar...
by D3Hack
Tue Nov 01, 2005 10:07 am
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1020799

- In certain situations (making a new mine using the New command is one) it will forget Depth Perception setting and shove it back to Off regardless of what the INI file in the windows directory says. Yes. Needs to be fixed. - PLEASE, I beg of you, I need back some equivalent of the old A and Z key...
by D3Hack
Tue Nov 01, 2005 9:31 am
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1020799

Uh oh...
I'm busted. I can't get the older version. :oops: :cry:

Anyway, could some1 plz host the thing up for me, until the new version comes out?

That'll teach me to keep previous versions of the thing on my comp... :roll:
by D3Hack
Mon Oct 31, 2005 10:29 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1020799

Yeah, you're right. It's a huge inconvienience, too. :evil: OK, some new things: Robot list goes "0,1,10,11,12,13,14,15,16,17,18,19,2,20,21...". Shouldn't it go "0,1,2,3,4,5,6,7,8,9,10,11,12..."? :P Also, when in line mode, pressing "L" does the same thing as pressing &...
by D3Hack
Mon Oct 31, 2005 4:15 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1020799

what type of level - D1,D2,Vertigo,D2X-W32 (or regardless of type) - does this happen for? Happens regardless of level type. If I save the level and load it again, then the portals will no longer be black, but ones between new cubes I insert will be. It doesn't happen with quite every portal (and t...
by D3Hack
Mon Oct 31, 2005 9:55 am
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1020799

Something odd in the new version; portals between some cubes are rendered as black from certain angles... Alright, I got some screenshots here for that problem: http://www.theleflers.com/cblaine/D2X-W32_Images/dlexp_blackportals.jpg In the first image, I have created a level and inserted a single c...
by D3Hack
Mon Oct 31, 2005 9:21 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 836819

How about a special type of camera trigger? When the player passed through it, they would be given a camera view in the left cockpit window. 8) The target side of the trigger would be where the player would watch from. :D If the trigger had no target, the window would be reset to what it had been (c...
by D3Hack
Sun Oct 30, 2005 10:04 pm
Forum: PTMC Cafe
Topic: 'n00b' alert. o.o
Replies: 58
Views: 3884

TigerRaptorFX wrote:Screw the wiggles hand along Z-axis. Change it to "a quick slap upside your head". :mrgreen: :wink:
x5 :P :twisted: :D :mrgreen:
by D3Hack
Sun Oct 30, 2005 5:17 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1020799

Moving the mine, not the camera... Why didn't I think of that! :roll: Hey, this sounds as if I wasn't the only person on the planet using DLE-XP! :lol: Nope, apparently you're not. :P I recently got back to level editing, and I decided to give DLE-XP another spin. As it turned out, I just about like...
by D3Hack
Sun Oct 30, 2005 3:07 pm
Forum: PTMC Cafe
Topic: 'n00b' alert. o.o
Replies: 58
Views: 3884

You're REALLY weird . :roll: I should know. :P http://www.theleflers.com/cblaine/New_PD_Smilies/winkandtongue.gif ANYWHO, Erm... Hello again? :lol: "...too bad you can't use your fancy HTML here; I like breaking other people's (meaning your) creations!" :twisted: ^^ I hear myself say :P
by D3Hack
Sun Oct 30, 2005 2:54 pm
Forum: PTMC Gallery
Topic: 3-D Software?
Replies: 14
Views: 2209

by D3Hack
Sun Oct 30, 2005 2:49 pm
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 1020799

Telling the thing to pan up moves the camera down, telling it to pan left moves the camera right, etc...
It's not a big problem, just a little inconveniant. :)

BTW, that was also a problem in DMB2. :P
by D3Hack
Sat Oct 29, 2005 8:54 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 836819

After playing a mission w/ vertigo bots, certain D1 bots will have their textures messed up. Also, some types of explosions seem to be transparent and others not transparent regardless of whether I have the toggle on or not. :? Finally, there's nothing in the DLE-XP version history page :P on the we...
by D3Hack
Fri Sep 23, 2005 8:31 pm
Forum: DBB Feedback Forum
Topic: Avatar titles
Replies: 13
Views: 1477

BOOM!!!

LOL. :lol:
by D3Hack
Fri Sep 23, 2005 4:40 pm
Forum: DBB Feedback Forum
Topic: Avatar titles
Replies: 13
Views: 1477

*SilverFJ is reduced to 1 sheild and 1 energy*

"Take that... Cheater!" :P :lol:
by D3Hack
Sat Sep 03, 2005 12:52 pm
Forum: PTMC Cafe
Topic: Error Message Generator
Replies: 41
Views: 2119

by D3Hack
Fri Sep 02, 2005 11:56 pm
Forum: PTMC Cafe
Topic: Error Message Generator
Replies: 41
Views: 2119

I use capitalization. Also spelling. :P

New one!
by D3Hack
Fri Sep 02, 2005 5:28 pm
Forum: Descent Old Skool
Topic: Time for D1X-W32?
Replies: 34
Views: 4390

I, too, would really like to see a D1X-W32, even if I have to code it myself (once I learn C++, that is. :P ).
D2X-W32 is nearly perfect as far as I'm concerned, and I would love to see the same done to D1. :)