Search found 907 matches

by LightWolf
Sun Feb 05, 2017 11:56 am
Forum: The DBB Testing Zone
Topic: Let's get online!
Replies: 3
Views: 9003

Re: Let's get online!

I meant get on the DBB, not in a match...
MP is worth a shot at some point though.
by LightWolf
Sun Jan 29, 2017 9:51 pm
Forum: PTMC Cafe
Topic: What would life be like without DropBox?
Replies: 5
Views: 1557

What would life be like without DropBox?

I know that I'd be fine, but how about the other people here?
by LightWolf
Sun Jan 29, 2017 3:51 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

[quote=Kaizerwolf]I see how you were attempting to fit Ice and Alien together, but it felt half-assed and sloppy.[/quote] Did you see the pure ice version yet? Here's the link again, just in case: https://drive.google.com/file/d/0BwhA940YudYdY3hhYzI1ZVFEYkU/view?usp=sharing It does come bundled with...
by LightWolf
Sat Jan 28, 2017 5:35 pm
Forum: Descent Development
Topic: Is there a way to extract Interactive Demo sounds?
Replies: 8
Views: 2797

Re: Is there a way to extract Interactive Demo sounds?

Just listen to the sounds in the .S11, and notice the striking similarity to the demo.
by LightWolf
Sat Jan 28, 2017 4:28 pm
Forum: Descent Development
Topic: Is there a way to extract Interactive Demo sounds?
Replies: 8
Views: 2797

Re: Is there a way to extract Interactive Demo sounds?

It's the D2 .S11 file, not one for the ID...
by LightWolf
Sat Jan 28, 2017 2:33 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

Eh, I guess a reactor could work...
Wait...
Just remembered there was a reactor to start with :lol: Complete with full 8-player anarchy/ctf support...
I did say this wasn't originally made overly recently, didn't I?
by LightWolf
Sat Jan 28, 2017 2:07 pm
Forum: Descent Development
Topic: Is there a way to extract Interactive Demo sounds?
Replies: 8
Views: 2797

Re: Is there a way to extract Interactive Demo sounds?

I seem to remember a lot of those sounds (and D1 sounds) in the .S11 file...
In DTX2, just open the default sound editor and select the 11kHz (or whatever) option on the left.
by LightWolf
Sat Jan 28, 2017 1:56 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

Why are you so fixated on boss levels? I'd be a little more open to a reactor if the level didn't quite have such an integral boss-esque red door... BTW Here's the tweaked ice version: https://drive.google.com/file/d/0BwhA940YudYdbmxrZ3hsYmROdVU/view?usp=sharing I also found a couple ways to increa...
by LightWolf
Sat Jan 28, 2017 9:07 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

I kinda like option 2...
And I did use the template, and the first frame thing is my attempt at removing the custom texture in question...
by LightWolf
Fri Jan 27, 2017 9:15 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

Ok, here's the level I was talking about: https://drive.google.com/file/d/0BwhA940YudYdY3hhYzI1ZVFEYkU/view?usp=sharing The first one (arzyouka) is the S'tlo version. The other one (arzyouk2) is the Vertigo (Frisia) one. Don't ask about the "arzyouka" filenames. Like I said earlier, if we ...
by LightWolf
Tue Jan 17, 2017 11:50 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

VL7 had the waterfall. I found a slightly older level that I built a little while back. It is definitely a good medium-sized level, and I was wondering if anyone would want to look at it and see if, with some possible improvement, it would fit in the project, either as S'tlo Sigma or the remaining V...
by LightWolf
Sun Jan 15, 2017 7:46 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

Line mode works in more than the main structure editor :wink:
When in line or point mode, attempting to shift the alignment of a side will shift the selected line/point. When combined with stretch to fit, you can make easy rectangles.
by LightWolf
Sun Jan 15, 2017 7:27 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

About the forcefield light -
The main reason I used it is because I actually think it is way underused, and that it can shine in areas that don't contain blue bars that make everything bounce.
by LightWolf
Sun Jan 15, 2017 6:50 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

The way I did my water is simple: Treat the water as though it were on a regular rectangular face as opposed to a curved one, and this should be reflected in the texture edit. It does have its faults though - notice how the water is stretched weird in several triangular areas. And the reason I did t...
by LightWolf
Sun Jan 15, 2017 12:52 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

Finally decided to fix the issues with Dacol Futyl, along with a couple of miscellaneous tweaks:
https://drive.google.com/file/d/0BwhA94 ... sp=sharing
by LightWolf
Sat Jan 14, 2017 3:11 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

Xfing wrote:I don't think you can make something with astounding enough geometry for [Vertigo].
I've already got two in, or did you forget about BCWR?
I never said it had to be a later level, I just was thinking about getting one in.
And besides, I have been experimenting with slightly more advanced geometry...
by LightWolf
Sat Jan 14, 2017 2:39 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

With my suggestion on expanding on Vertigo themes, I figured that I might be able to make such a level...
And besides, Alter has six layouts complete, so why limit me to five? Rule of law, ya know :P

Probably going to expand on the VL15-style ice.
by LightWolf
Sat Jan 14, 2017 10:04 am
Forum: Descent Old Skool
Topic: A challenge for ye old-time Descenters...
Replies: 1
Views: 8232

A challenge for ye old-time Descenters...

Based off of Marvin's insane-max speedruns, I present you... Descent FULL-GAME insane-max! I am nowhere skilled enough to even survive some levels, however I still wish to issue this challenge: - Complete the entire game (including secret levels), start-to-finish, on insane - Rescue every single hos...
by LightWolf
Fri Jan 13, 2017 11:53 pm
Forum: Descent Multiplayer
Topic: Join in on the activity
Replies: 12
Views: 11609

Re: Join in on the activity

FFA Anarchy.
by LightWolf
Fri Jan 13, 2017 10:32 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

I was, but the repetitiveness of a loop-based song must have gotten to me :lol: And besides, I think that loop-based would sound too... repetitive :P
If I had the budget for a full-fledged OGG synth and not just a midi synth...
by LightWolf
Fri Jan 13, 2017 10:07 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

Another area where Momentum would work is Eris...
by LightWolf
Fri Jan 13, 2017 9:04 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

I was listening through Momentum in Rebirth jukebox with various levels... I think it would be a good Frosted Flakes Abyss track.
by LightWolf
Fri Jan 13, 2017 9:00 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

Did I say D1L1? I meant D2L1...
And the other song could be D1L12, since it is exactly D1L21 :lol:
by LightWolf
Fri Jan 13, 2017 8:27 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

Least favorite? D1L1 definitely.
by LightWolf
Fri Jan 13, 2017 8:22 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

All we really need to expand on is Puuma Sphere and Ice...
by LightWolf
Fri Jan 13, 2017 8:15 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

Question: Is Beta Ceti going to focus more on the little-used themes from Vertigo?
And for D2L1... I've... never been a fan. I was literally inspired to create alternative midis for D2 because of it.
by LightWolf
Fri Jan 13, 2017 12:47 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

Quick note: The switches' black areas are not see-through, otherwise they would be grey/white/other non-blacks in certain areas of Virus665, yet they're black. Somehow black pixels got into the switches' graphics.
by LightWolf
Thu Jan 12, 2017 9:17 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

It wasn't taken personally, don't worry :P And now that I've gotten to look at the screens, there's something(s) I want to point out: Dacol problem 2's doors open vertically , meaning that they open into the empty space, not the adjacent wall. Plus the texture was intentionally designed to make the ...
by LightWolf
Thu Jan 12, 2017 6:42 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

Dacol Futyl Caverns: 1. Exit Door is ugly 2. These two doors look like they're made of paper. 3. Guidebot door is ugly 4. This side of this door is ugly -- other side is marginally ok. 5. and 6. these waterfalls look two-dimensional and horrible. The way the rooms are designed gives an easy fix her...
by LightWolf
Wed Jan 11, 2017 8:41 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

Solution to saving relatively easy bots for later levels due to drops: Make the bot drop 0 extra lives. That's what Parallax did in D1 to prevent particular bots from dropping things, and there's no reason we can't do that here. No HXMs necessary. All you need to do is set each bot to drop nothing a...
by LightWolf
Sat Jan 07, 2017 11:53 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

That would actually be a good place for the blue pipe metal.
Edit: Still a good place for the blue pipe metal.
by LightWolf
Sat Jan 07, 2017 11:48 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

You remember metl061 correctly :D
by LightWolf
Sat Jan 07, 2017 10:22 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

All I remember strictly for the curve was 'G' and the now-nonfunctional brackets...
You can still manipulate the base cubes, and the curve will adjust accordingly. Using 'P' to change the point will change the twist of a curve..
Was there a particular one you wanted?
by LightWolf
Sat Jan 07, 2017 12:42 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

Looking forward to it! When you talked about linking the river to the lab, I thought you meant river in the lab, haha :wink: Speaking of, there is officially a race for the (standard level) 1/2 way point: Salt Distillation vs. Planetary Life Distallata Ready Set GO! :lol: P.S. Did I get the level na...
by LightWolf
Fri Jan 06, 2017 8:58 pm
Forum: The DBB Testing Zone
Topic: Let's get online!
Replies: 3
Views: 9003

Let's get online!

Time to break the current record of 210 pilots online! On February 10, log in, create a whole bunch of accounts (well, maybe not :P ), and let's try to max out pilot counts!

Your thoughts?
by LightWolf
Fri Jan 06, 2017 8:10 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

I meant that it makes more sense to distill a river than research planetary life in it. Plus it makes a more logical entrance for the river to the lab when distilling it IMO.
by LightWolf
Fri Jan 06, 2017 4:28 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

A low-secret level doesn't bother me. Just increases my odds of finding more than a few :wink: Edit: Did you mean Quartzon 1 ? An Aqua Distillata Factory makes more sense than Planetary Life Research for a river and a lab. Edit 2: Alternative theme suggestion: Doomsday to include red/black (as oppos...
by LightWolf
Tue Jan 03, 2017 4:08 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 937675

Re: Descent 1 1/2

Just realized: one level to the half-way point for main levels!
And that level is in progress!
(Yes, I am referring to the salt level.)
P.S. More facility-y areas should have a fair amount of water where ice would be. (See if you can figure out why :P )
by LightWolf
Tue Jan 03, 2017 4:01 pm
Forum: Descent: Underground
Topic: Anyone know how campaign is coming?
Replies: 5
Views: 14416

Anyone know how campaign is coming?

I know that there will be one, but does anyone know the status?
by LightWolf
Sat Dec 31, 2016 4:53 pm
Forum: PTMC Cafe
Topic: Ever wonder why...
Replies: 2
Views: 948

Re: Ever wonder why...

Nightshade wrote:...we celebrate a new year closer to our inevitable DEATH. :P

Just a cheerful thought for the day. :huh:
Based on this logic, why do we celebrate any annual holiday? :P