Search found 296 matches

by DigiJo
Thu Dec 27, 2007 5:54 am
Forum: Ethics and Commentary
Topic: Germany and Scientology
Replies: 39
Views: 4250

for those of you able to read a bit of german, this is a link to an offical homepage of the \"bayern\" (1 state of germany) ministry of interior with some backgroung information about what and why they think there is something wrong with scientology. looks like they have them categorized a...
by DigiJo
Thu Dec 27, 2007 5:25 am
Forum: PTMC Cafe
Topic: Post Thou Uglius Muggus....
Replies: 44
Views: 4915

Image

ugly mug contest? i am in :)
by DigiJo
Wed Dec 26, 2007 5:01 am
Forum: PTMC Cafe
Topic: come for a ride in the huge flying butt
Replies: 18
Views: 1368

reminds me of the cargolifter project that they had a while back here in germany. they tried to build giant cargo-zeppelins for oversea containers, but unfortunately ran out of funds in dev-stage.

http://en.wikipedia.org/wiki/Cargolifter
by DigiJo
Fri Nov 30, 2007 4:29 pm
Forum: PTMC Cafe
Topic: Deus Ex 3 Announced
Replies: 8
Views: 862

is Warren Spector on board? i mean, ultima underworld, system shock 1 + 2, deus ex 1, that guy knows how a game should be.
by DigiJo
Sun Nov 25, 2007 2:30 pm
Forum: PTMC Cafe
Topic: 248 Dimensions
Replies: 32
Views: 3570

248 dimensions? cant map so many axis to my joystick ;)

but to be more serious, if i recall right in theory vector-math can handle as much dimensions as you want.
by DigiJo
Fri Nov 09, 2007 4:52 pm
Forum: PTMC Cafe
Topic: If you weren't human, what would you be?
Replies: 68
Views: 5503

a fly. would trichord the whole day through the living room, doing fancy stunts. then die in peace to get back into real life. hehe
by DigiJo
Fri Nov 09, 2007 2:18 pm
Forum: Descent Single Player
Topic: Pyromania and Mercenary
Replies: 6
Views: 3171

you could try to post on planetdescent.com:

http://www.planetdescent.com/asp/forum_index.asp

Aenn Seidhe Priest, the maker of pyromania is posting on the boards there every onces in a while.

btw. the last pyromania was based on d3 1.5
by DigiJo
Thu Nov 01, 2007 1:45 pm
Forum: Ethics and Commentary
Topic: what is a soul?
Replies: 125
Views: 9541

I recon souls do not exist. I also recon there is no god. I recon that our notion of humans having a "soul" is just our inability to admit that we are just incredibly complex automatons, like self-programming evolving computers. that probably hits the nail on the head, but the conclusion ...
by DigiJo
Sun Oct 14, 2007 11:19 am
Forum: PTMC Cafe
Topic: Caption this pic
Replies: 29
Views: 2009

yes its from Dark Star, one of my favourite movies too. that dialouge between sergeant pinback and bomb #20 is just classic, and i thought it fits the picture perfect! :D
by DigiJo
Sat Oct 13, 2007 10:14 am
Forum: PTMC Cafe
Topic: Caption this pic
Replies: 29
Views: 2009

Grendel: Hello, Bomb? Are you with me? Bomb #20: Of course. Grendel: Are you willing to entertain a few concepts? Bomb #20: I am always receptive to suggestions. Grendel: Fine. Think about this then. How do you know you exist? Bomb #20: Well, of course I exist. Grendel: But how do you know you exist...
by DigiJo
Sat Sep 01, 2007 12:40 pm
Forum: PTMC Cafe
Topic: Attn Swedish, Danish, Norwegian, and Finnish residents.
Replies: 5
Views: 857

i just came back from sweden, was there for a little vacation. that country is really a beauty. (ah well, and odin-beer isnt that expensive there...hehe)
by DigiJo
Sat Aug 25, 2007 6:51 am
Forum: PTMC Cafe
Topic: Hi, it's been a while....
Replies: 14
Views: 925

hey killsu2, welcome back :)
if you are board, just switch on your notebook and make some new levels for d3 ;)
by DigiJo
Wed Aug 22, 2007 3:32 pm
Forum: PTMC Cafe
Topic: Spiders!
Replies: 55
Views: 4429

eeek, level 12 endboss... *must charge fusion*
by DigiJo
Wed Aug 22, 2007 12:41 pm
Forum: PTMC Cafe
Topic: Eienstein Defeated?
Replies: 56
Views: 5043

speed of light is not 186000 miles per hour , its 186000 miles per SECOND. that would be 669600000 mph (in vacuum). einsteins theory only said that something with mass would need infinite energy to travel at the speed of light, and that is verifyed. mass is energy and energy is mass, you can convert...
by DigiJo
Tue Jul 24, 2007 2:52 pm
Forum: Descent Development
Topic: D3U Official Pyro-GL: Prepping For In-Game Use.
Replies: 10
Views: 6072

have a look at this thread on descentforum.de: http://www.descentforum.de/forum/viewtopic.php?t=3549 ouch made a simple .x to .orf converter a while ago for blender. from the converted .orf it should be easy to get your pyro ready into d3 with supersheeps oof-editor. i havent tested this converter y...
by DigiJo
Sun Jul 22, 2007 1:57 pm
Forum: Descent Old Skool
Topic: True Descent Players
Replies: 104
Views: 22520

you replaced your tomtom navigator voice with guidebot beep sounds AND you understand what it means...
by DigiJo
Wed Jun 20, 2007 6:51 am
Forum: PTMC Cafe
Topic: Apologies/Sorry thread
Replies: 73
Views: 4230

i apologize for flipping the wrong switch when i was on vacation in tschernobyl 1986, man i thought it was the table-light, really.
by DigiJo
Sat May 26, 2007 3:25 pm
Forum: Other 6DoF Game Efforts
Topic: New Core Decision website
Replies: 442
Views: 89283

psi, what level is that from the resination_movement.wmv? it looks really familiar to me. i think i have played a lot of d3-games in that one. if i recall right that one was a great level, released not so long ago but wasnt very popular to most players cause of lack of the md? well i could swear i h...
by DigiJo
Wed May 16, 2007 1:40 am
Forum: Descent Multiplayer
Topic: Mouselook - An Objective Look
Replies: 58
Views: 17993

i dont like mouselook as well, for me if mouselook is enabled descent doesnt feel like \"descent\" anymore, this strange combination of an flightsim-rollercoaster-actionshooter that makes descent so fun and unique is gone. in the case of mp-competition.. loooong time ago i joined a vv serv...
by DigiJo
Sat May 12, 2007 12:29 pm
Forum: Tech Forum
Topic: M$ Sidewinder 3D Pro on USB - 2?
Replies: 337
Views: 147422

hmm munk, maybe we can combine our orders? than KB needs to ship only 1 big paket to germany and you pass it on to me?

btw forgot to thank you KB and Grendel for the great work on this converter, that thing compares to the invention of sliced bread ;)
by DigiJo
Thu Apr 26, 2007 3:05 pm
Forum: Descent Development
Topic: Texturing The Vauss Cannon?
Replies: 12
Views: 5025

i usually create maps around 1024x1024 or even double that size from uv-mapping, then paint it and when it looks fine, resize it in photoshop or psp to the usual 128x128 that d3 needs. makes a huge difference and is way easier to create.
by DigiJo
Wed Apr 25, 2007 2:29 pm
Forum: Tech Forum
Topic: M$ Sidewinder 3D Pro on USB - 2?
Replies: 337
Views: 147422

if that doesnt sound like a good buy, what else does? put me down for 1 full unit please, kb :)
by DigiJo
Mon Apr 02, 2007 1:16 pm
Forum: Descent Development
Topic: Descent 3 Able To Support 4 Sided Polygons?
Replies: 24
Views: 7270

its name is POLYgone, its not triangle. -Poly, a prefix often meaning more than one or many. d3 supports polygones with up to 64 vertices, however, if a polygone has more then 32 vertices in any given mesh d3 might crash. (if i recall that right, long time ago i helped someone here from the dbb, can...
by DigiJo
Mon Mar 26, 2007 9:13 am
Forum: Tech Forum
Topic: Vista- upgrading and DRM overhead :x
Replies: 14
Views: 1262

good read teddy, and my i add...

amen, amen, amen...
by DigiJo
Sat Feb 10, 2007 3:59 am
Forum: Tech Forum
Topic: 'ATI’s “R600” Graphics Cards’ Image Transpires.'
Replies: 22
Views: 1688

22.5 amperes on the 12V rail or 54A !!! on the 5V rail. way to go...

24/7/365 would cost 460 € per year, thats about 500 US$ me thinks.

but the good news is, the powersupply feeding that beast can also be used for professional welding. :D
by DigiJo
Sun Feb 04, 2007 3:14 pm
Forum: Descent Old Skool
Topic: How old is everyone and how long have you played Descent
Replies: 213
Views: 59334

38 now, got in touch with d1 shareware when i bought my first PC, a Intel 286, 16Mhz with 4?Mb ram. bought the full thing and later d2 of course. was really hooked with that robot hunting, but never got in touch with multiplayer. playing via modem was just way to expensive back in that days. then i ...
by DigiJo
Sun Jan 28, 2007 7:41 am
Forum: Descent Development
Topic: Ejecting Vauss Bullet Casing effect?
Replies: 28
Views: 8396

yes messenjah, the effects in metropolis_gt are the effects testi created.he was so kind to let me use them back when i made that thing. they looked so cool and needed allmost no extra resources when it comes to fps. however there was one mod with real oof-shells ejected from the vauss-barrels and d...
by DigiJo
Wed Jan 24, 2007 4:44 pm
Forum: Descent Multiplayer
Topic: Could someone start hosting MetropolisGT on a regular basis?
Replies: 16
Views: 2611

yes, we had a big fun game in it. it´s best hosted in ctf-mode, 10 players max, 10 pps, a respawnrate of 20 to 30 and all ships disabled except the pyrogl. the pyrogt replaces the gl in that level and its a lightbit weaker then the regular d3 ships, so if all players use the gt only its big fun and ...
by DigiJo
Sun Jan 07, 2007 10:26 am
Forum: D2X-XL
Topic: Afterburner Project - by DizzyRox
Replies: 375
Views: 62282

ouch, there are older versions in the zip as well.. -smine_ac.oof -> active mine modell without rotation flag, no gunpoints (d3 specific) -smine_ac_gun.oof -> active mine modell, no rotation, with gunpoints -smine_ac_gun2.oof ->active mine modell with gunpoints and rotation flag (means the modell ro...
by DigiJo
Sat Jan 06, 2007 6:56 am
Forum: D2X-XL
Topic: Afterburner Project - by DizzyRox
Replies: 375
Views: 62282

i once did a smartmine for LL-Dark and LL-Atan. they used it for a d3-singleplayer project. it contains full uv-mapped and textured powerup-modell, active-mine modell, animated textures for the homing blobs and the hud-icon. http://digijo.de/smartmine/smartmine.jpg maybe you want to use it: http://d...
by DigiJo
Wed Jan 03, 2007 5:52 am
Forum: Descent Development
Topic: Changing the number of Proxmines a given by a pack?
Replies: 8
Views: 1943

hmm usually powerups are set in the tablegam, the value \"ammocount\" defines how many you get. for the ProxMinePowerup the value is set to zero, i guess cause of all the mine-types in d3 are robots, as the proxmine is. maybe the amount you get is hard coded in the modul generic.dll or in ...
by DigiJo
Sun Dec 31, 2006 5:29 am
Forum: Other 6DoF Game Efforts
Topic: If Core Decision sucks...
Replies: 8
Views: 6276

i´d rather see things positiv, maybe core descion rocks hard, then i can wait even a year longer, doesnt matter. :D
by DigiJo
Sat Dec 30, 2006 4:51 pm
Forum: PTMC Cafe
Topic: What M$ is *really* up to with Vista - a must read!
Replies: 59
Views: 3881

you must be kidding duper, no opengl in windows vista?
by DigiJo
Wed Dec 27, 2006 4:02 am
Forum: PTMC Cafe
Topic: What M$ is *really* up to with Vista - a must read!
Replies: 59
Views: 3881

\"digijo looks into his magic crystal ball:\" sure, this people blessed with a little computer knowledge know about the risks of windows vista and the cut in the computer users freedom, but 2 billion computer rookies will upgrade to vista as soon as possible cause its just \"cool\&quo...
by DigiJo
Mon Dec 25, 2006 6:54 am
Forum: Tech Forum
Topic: Mercenary won't start. Anyone seen this error yet?
Replies: 4
Views: 733

ah i had the same problem once, made a backup from my usb hdd. that d3 error pops up cause the uninstaller string+path for merc is missing in the windows registry. just bind this keys to your registry with correct path and it works again: REGEDIT4 [HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows\\C...
by DigiJo
Mon Dec 25, 2006 6:43 am
Forum: Descent Single Player
Topic: Cracked Door
Replies: 6
Views: 2231

if i recall right you start that level INSIDE of that building already. you pass that door inside of the building and to the left there is the rock you have to blow up to get outside. so at that point where you took the screenshots you was already in the building. edit: oh kyo wrote almost the same,...
by DigiJo
Sat Dec 16, 2006 1:52 pm
Forum: Descent Single Player
Topic: Where is the Head?
Replies: 16
Views: 3078

the smart way to kill him is if you let your guidebot pick up the antivir powerup. (i think it was called that way) there are several hidden in L15. with that powerup your guidebot can disable the helion for a short while and killing him is like a walk in the park. if you need to use primarys, use t...
by DigiJo
Sat Dec 09, 2006 7:14 pm
Forum: D2X-XL
Topic: Anybody want these?
Replies: 35
Views: 7462

the modelling is the easier part, now go uv-map and texture that neat stuff :)

anyway, thats some good work tempest.
by DigiJo
Fri Nov 10, 2006 4:58 am
Forum: Descent Single Player
Topic: Just so you know - I'm back ;)
Replies: 1
Views: 1454

outstanding moon, the best descent singleplayer guide is back :)
by DigiJo
Sun Nov 05, 2006 8:59 am
Forum: Descent Development
Topic: D2 -> D3 level converter ever released to the public?
Replies: 9
Views: 2755

i doubt that such a thing exists (in a good working condition, that is) d2 and d3 are just way to different for such a converter. take the portal system from d3, or cubes vs. polygones, the scripting systems, lighmaps textures etc. even if there was a converter it would be so much work to finetune t...