Search found 296 matches
- Thu Dec 27, 2007 5:54 am
- Forum: Ethics and Commentary
- Topic: Germany and Scientology
- Replies: 39
- Views: 4250
- Thu Dec 27, 2007 5:25 am
- Forum: PTMC Cafe
- Topic: Post Thou Uglius Muggus....
- Replies: 44
- Views: 4915
- Wed Dec 26, 2007 5:01 am
- Forum: PTMC Cafe
- Topic: come for a ride in the huge flying butt
- Replies: 18
- Views: 1368
reminds me of the cargolifter project that they had a while back here in germany. they tried to build giant cargo-zeppelins for oversea containers, but unfortunately ran out of funds in dev-stage.
http://en.wikipedia.org/wiki/Cargolifter
http://en.wikipedia.org/wiki/Cargolifter
- Fri Nov 30, 2007 4:29 pm
- Forum: PTMC Cafe
- Topic: Deus Ex 3 Announced
- Replies: 8
- Views: 862
- Sun Nov 25, 2007 2:30 pm
- Forum: PTMC Cafe
- Topic: 248 Dimensions
- Replies: 32
- Views: 3570
- Fri Nov 09, 2007 4:52 pm
- Forum: PTMC Cafe
- Topic: If you weren't human, what would you be?
- Replies: 68
- Views: 5503
- Fri Nov 09, 2007 2:18 pm
- Forum: Descent Single Player
- Topic: Pyromania and Mercenary
- Replies: 6
- Views: 3171
you could try to post on planetdescent.com:
http://www.planetdescent.com/asp/forum_index.asp
Aenn Seidhe Priest, the maker of pyromania is posting on the boards there every onces in a while.
btw. the last pyromania was based on d3 1.5
http://www.planetdescent.com/asp/forum_index.asp
Aenn Seidhe Priest, the maker of pyromania is posting on the boards there every onces in a while.
btw. the last pyromania was based on d3 1.5
- Thu Nov 01, 2007 1:45 pm
- Forum: Ethics and Commentary
- Topic: what is a soul?
- Replies: 125
- Views: 9541
- Sun Oct 14, 2007 11:19 am
- Forum: PTMC Cafe
- Topic: Caption this pic
- Replies: 29
- Views: 2009
- Sat Oct 13, 2007 10:14 am
- Forum: PTMC Cafe
- Topic: Caption this pic
- Replies: 29
- Views: 2009
Grendel: Hello, Bomb? Are you with me? Bomb #20: Of course. Grendel: Are you willing to entertain a few concepts? Bomb #20: I am always receptive to suggestions. Grendel: Fine. Think about this then. How do you know you exist? Bomb #20: Well, of course I exist. Grendel: But how do you know you exist...
- Sat Sep 01, 2007 12:40 pm
- Forum: PTMC Cafe
- Topic: Attn Swedish, Danish, Norwegian, and Finnish residents.
- Replies: 5
- Views: 857
- Sat Aug 25, 2007 6:51 am
- Forum: PTMC Cafe
- Topic: Hi, it's been a while....
- Replies: 14
- Views: 925
- Wed Aug 22, 2007 12:41 pm
- Forum: PTMC Cafe
- Topic: Eienstein Defeated?
- Replies: 56
- Views: 5043
speed of light is not 186000 miles per hour , its 186000 miles per SECOND. that would be 669600000 mph (in vacuum). einsteins theory only said that something with mass would need infinite energy to travel at the speed of light, and that is verifyed. mass is energy and energy is mass, you can convert...
- Tue Jul 24, 2007 2:52 pm
- Forum: Descent Development
- Topic: D3U Official Pyro-GL: Prepping For In-Game Use.
- Replies: 10
- Views: 6072
have a look at this thread on descentforum.de: http://www.descentforum.de/forum/viewtopic.php?t=3549 ouch made a simple .x to .orf converter a while ago for blender. from the converted .orf it should be easy to get your pyro ready into d3 with supersheeps oof-editor. i havent tested this converter y...
- Sun Jul 22, 2007 1:57 pm
- Forum: Descent Old Skool
- Topic: True Descent Players
- Replies: 104
- Views: 22520
- Wed Jun 20, 2007 6:51 am
- Forum: PTMC Cafe
- Topic: Apologies/Sorry thread
- Replies: 73
- Views: 4230
- Sat May 26, 2007 3:25 pm
- Forum: Other 6DoF Game Efforts
- Topic: New Core Decision website
- Replies: 442
- Views: 89283
psi, what level is that from the resination_movement.wmv? it looks really familiar to me. i think i have played a lot of d3-games in that one. if i recall right that one was a great level, released not so long ago but wasnt very popular to most players cause of lack of the md? well i could swear i h...
- Wed May 16, 2007 1:40 am
- Forum: Descent Multiplayer
- Topic: Mouselook - An Objective Look
- Replies: 58
- Views: 17993
- Sat May 12, 2007 12:29 pm
- Forum: Tech Forum
- Topic: M$ Sidewinder 3D Pro on USB - 2?
- Replies: 337
- Views: 147422
- Thu Apr 26, 2007 3:05 pm
- Forum: Descent Development
- Topic: Texturing The Vauss Cannon?
- Replies: 12
- Views: 5025
- Wed Apr 25, 2007 2:29 pm
- Forum: Tech Forum
- Topic: M$ Sidewinder 3D Pro on USB - 2?
- Replies: 337
- Views: 147422
- Mon Apr 02, 2007 1:16 pm
- Forum: Descent Development
- Topic: Descent 3 Able To Support 4 Sided Polygons?
- Replies: 24
- Views: 7270
its name is POLYgone, its not triangle. -Poly, a prefix often meaning more than one or many. d3 supports polygones with up to 64 vertices, however, if a polygone has more then 32 vertices in any given mesh d3 might crash. (if i recall that right, long time ago i helped someone here from the dbb, can...
- Mon Mar 26, 2007 9:13 am
- Forum: Tech Forum
- Topic: Vista- upgrading and DRM overhead :x
- Replies: 14
- Views: 1262
- Sat Feb 10, 2007 3:59 am
- Forum: Tech Forum
- Topic: 'ATI’s “R600” Graphics Cards’ Image Transpires.'
- Replies: 22
- Views: 1688
- Sun Feb 04, 2007 3:14 pm
- Forum: Descent Old Skool
- Topic: How old is everyone and how long have you played Descent
- Replies: 213
- Views: 59334
38 now, got in touch with d1 shareware when i bought my first PC, a Intel 286, 16Mhz with 4?Mb ram. bought the full thing and later d2 of course. was really hooked with that robot hunting, but never got in touch with multiplayer. playing via modem was just way to expensive back in that days. then i ...
- Sun Jan 28, 2007 7:41 am
- Forum: Descent Development
- Topic: Ejecting Vauss Bullet Casing effect?
- Replies: 28
- Views: 8396
yes messenjah, the effects in metropolis_gt are the effects testi created.he was so kind to let me use them back when i made that thing. they looked so cool and needed allmost no extra resources when it comes to fps. however there was one mod with real oof-shells ejected from the vauss-barrels and d...
- Wed Jan 24, 2007 4:44 pm
- Forum: Descent Multiplayer
- Topic: Could someone start hosting MetropolisGT on a regular basis?
- Replies: 16
- Views: 2611
yes, we had a big fun game in it. it´s best hosted in ctf-mode, 10 players max, 10 pps, a respawnrate of 20 to 30 and all ships disabled except the pyrogl. the pyrogt replaces the gl in that level and its a lightbit weaker then the regular d3 ships, so if all players use the gt only its big fun and ...
- Sun Jan 07, 2007 10:26 am
- Forum: D2X-XL
- Topic: Afterburner Project - by DizzyRox
- Replies: 375
- Views: 62282
ouch, there are older versions in the zip as well.. -smine_ac.oof -> active mine modell without rotation flag, no gunpoints (d3 specific) -smine_ac_gun.oof -> active mine modell, no rotation, with gunpoints -smine_ac_gun2.oof ->active mine modell with gunpoints and rotation flag (means the modell ro...
- Sat Jan 06, 2007 6:56 am
- Forum: D2X-XL
- Topic: Afterburner Project - by DizzyRox
- Replies: 375
- Views: 62282
i once did a smartmine for LL-Dark and LL-Atan. they used it for a d3-singleplayer project. it contains full uv-mapped and textured powerup-modell, active-mine modell, animated textures for the homing blobs and the hud-icon. http://digijo.de/smartmine/smartmine.jpg maybe you want to use it: http://d...
- Wed Jan 03, 2007 5:52 am
- Forum: Descent Development
- Topic: Changing the number of Proxmines a given by a pack?
- Replies: 8
- Views: 1943
- Sun Dec 31, 2006 5:29 am
- Forum: Other 6DoF Game Efforts
- Topic: If Core Decision sucks...
- Replies: 8
- Views: 6276
- Sat Dec 30, 2006 4:51 pm
- Forum: PTMC Cafe
- Topic: What M$ is *really* up to with Vista - a must read!
- Replies: 59
- Views: 3881
- Wed Dec 27, 2006 4:02 am
- Forum: PTMC Cafe
- Topic: What M$ is *really* up to with Vista - a must read!
- Replies: 59
- Views: 3881
- Mon Dec 25, 2006 6:54 am
- Forum: Tech Forum
- Topic: Mercenary won't start. Anyone seen this error yet?
- Replies: 4
- Views: 733
ah i had the same problem once, made a backup from my usb hdd. that d3 error pops up cause the uninstaller string+path for merc is missing in the windows registry. just bind this keys to your registry with correct path and it works again: REGEDIT4 [HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows\\C...
- Mon Dec 25, 2006 6:43 am
- Forum: Descent Single Player
- Topic: Cracked Door
- Replies: 6
- Views: 2231
if i recall right you start that level INSIDE of that building already. you pass that door inside of the building and to the left there is the rock you have to blow up to get outside. so at that point where you took the screenshots you was already in the building. edit: oh kyo wrote almost the same,...
- Sat Dec 16, 2006 1:52 pm
- Forum: Descent Single Player
- Topic: Where is the Head?
- Replies: 16
- Views: 3078
the smart way to kill him is if you let your guidebot pick up the antivir powerup. (i think it was called that way) there are several hidden in L15. with that powerup your guidebot can disable the helion for a short while and killing him is like a walk in the park. if you need to use primarys, use t...
- Sat Dec 09, 2006 7:14 pm
- Forum: D2X-XL
- Topic: Anybody want these?
- Replies: 35
- Views: 7462
- Fri Nov 10, 2006 4:58 am
- Forum: Descent Single Player
- Topic: Just so you know - I'm back ;)
- Replies: 1
- Views: 1454
- Sun Nov 05, 2006 8:59 am
- Forum: Descent Development
- Topic: D2 -> D3 level converter ever released to the public?
- Replies: 9
- Views: 2755
i doubt that such a thing exists (in a good working condition, that is) d2 and d3 are just way to different for such a converter. take the portal system from d3, or cubes vs. polygones, the scripting systems, lighmaps textures etc. even if there was a converter it would be so much work to finetune t...