Search found 55 matches
- Fri Feb 20, 2004 9:37 pm
- Forum: For the D3 Dev Team
- Topic: Linux OpenGL problem
- Replies: 7
- Views: 17223
- Sat Feb 14, 2004 8:13 pm
- Forum: For the D3 Dev Team
- Topic: Linux OpenGL problem
- Replies: 7
- Views: 17223
- Sat Feb 14, 2004 4:30 pm
- Forum: For the D3 Dev Team
- Topic: Linux OpenGL problem
- Replies: 7
- Views: 17223
Linux OpenGL problem
I'll admit, my experience with Linux and opengl isn't that great. I've been working on the 1.5 patch for Linux, and so far everything is working ok, but I don't get textures inside the game. I have this problem with the Loki CD install, and the version I built myself. I was wondering if anyone else ...
- Tue Feb 10, 2004 7:12 am
- Forum: For the D3 Dev Team
- Topic: Finally got the source!
- Replies: 85
- Views: 73543
- Sun Feb 08, 2004 2:00 pm
- Forum: For the D3 Dev Team
- Topic: Finally got the source!
- Replies: 85
- Views: 73543
The game has the ability to override individual files within the hog. That's why there are some extra.hog files we included with later patches. The newer version of the game just loaded the new hog after the main hog was loaded, and any file in the extra.hog takes precedence. So it can be done....bu...
- Sat Feb 07, 2004 2:48 pm
- Forum: For the D3 Dev Team
- Topic: Patch Status
- Replies: 219
- Views: 672307
- Fri Feb 06, 2004 4:27 pm
- Forum: For the D3 Dev Team
- Topic: Kevin here is some MAC info
- Replies: 3
- Views: 15023
- Fri Feb 06, 2004 12:30 pm
- Forum: For the D3 Dev Team
- Topic: Patch Status
- Replies: 219
- Views: 672307
- Thu Feb 05, 2004 9:13 pm
- Forum: For the D3 Dev Team
- Topic: Finally got the source!
- Replies: 85
- Views: 73543
- Thu Feb 05, 2004 8:35 pm
- Forum: For the D3 Dev Team
- Topic: Patch Status
- Replies: 219
- Views: 672307
- Thu Feb 05, 2004 4:45 pm
- Forum: For the D3 Dev Team
- Topic: Patch Status
- Replies: 219
- Views: 672307
Patch Status
I'm going to use this thread to update on what is happening with the patch. Last night I got the Linux version building (no small task, code has a tendancy to break after sitting still too long, and Loki used lots of utility programs I had to find and get compiled). Now that it is building I've got ...
- Wed Feb 04, 2004 9:13 pm
- Forum: For the D3 Dev Team
- Topic: Finally got the source!
- Replies: 85
- Views: 73543
Finally got the source!
Today I finally got the Linux and MacOS source for D3. So right now I'm working on the Linux port, then I'll do the MacOS port. This patch will eventually include a reworked PXO setup...PXO games won't require a login and will be interchangable with direct ip games. We'll probably keep the chat serv...
- Wed Aug 13, 2003 10:00 pm
- Forum: For the D3 Dev Team
- Topic: Time to axe this forum.
- Replies: 104
- Views: 79941
Ok, I do have permission to release patches now! Took longer than I thought, but I got permission today. The next step is for me to track down the latest Mac and Linux source code, integrate those changes to 1.5, and build them. Then I'll get some testers and after a basic test release a public beta...
- Mon Jul 28, 2003 12:37 pm
- Forum: For the D3 Dev Team
- Topic: Time to axe this forum.
- Replies: 104
- Views: 79941
- Wed Jul 23, 2003 8:26 am
- Forum: For the D3 Dev Team
- Topic: Time to axe this forum.
- Replies: 104
- Views: 79941
Hey, I still come here occasionally! As a matter of fact, I was playing D3 on PXO last night. My son (who was born after we finished D3) is now a D3 addict, and wants to play all the time. I'm having to set him up with a faster computer so we can play together. Anyway, thought about 1.5 aren't lost....