Search found 5041 matches
- Wed Feb 27, 2008 7:33 am
- Forum: Descent Development
- Topic: RE: Faces in Max Continued-video is here!!!
- Replies: 28
- Views: 10347
I don't know what I am doing all the time, and I don't know what you want to tell me. That MB's Pyro looks like Eagles? Yes, it does! So what? It is still his work. Eagle built his ship after the original and beefed it up visually, and MB built his ship as a replacement for the version of Eagle's mo...
- Wed Feb 27, 2008 7:10 am
- Forum: Descent Development
- Topic: RE: Faces in Max Continued-video is here!!!
- Replies: 28
- Views: 10347
- Wed Feb 27, 2008 7:03 am
- Forum: Descent Development
- Topic: RE: Faces in Max Continued-video is here!!!
- Replies: 28
- Views: 10347
I really don't know what this guy wants. Can anybody explain it to me in a contiguous, complete, meaningful text comprehendible for joe average? Even if Zombie built his Pyro quite exactly after Eagles it doesn't mean that you can just use this model w/o permission. It's his work after all. All it m...
- Wed Feb 27, 2008 6:56 am
- Forum: DBB Feedback Forum
- Topic: Zombie999 would like his forum name to be changed ...
- Replies: 4
- Views: 2061
Zombie999 would like his forum name to be changed ...
... to MetalBeast. He had asked for it in the D2X-XL forum. Could some admin please fulfil his wish?
- Wed Feb 27, 2008 6:55 am
- Forum: Descent Development
- Topic: RE: Faces in Max Continued-video is here!!!
- Replies: 28
- Views: 10347
Signature or not, MetalBeast (Zombie999) has ripped the entire model to pieces and basically rebuilt it completely. Eagle's model has been nothing but an outline for MB's creation. Even if you look at the original oof model of Eagle's pyro you will notice some strange things, like the jagged rearwar...
- Tue Feb 26, 2008 9:11 am
- Forum: D2X-XL
- Topic: Muzzle Flash Textures
- Replies: 25
- Views: 7852
- Tue Feb 26, 2008 7:47 am
- Forum: D2X-XL
- Topic: Muzzle Flash Textures
- Replies: 25
- Views: 7852
- Tue Feb 26, 2008 5:09 am
- Forum: Descent Level Spotlight
- Topic: Anthology
- Replies: 24
- Views: 6628
- Tue Feb 26, 2008 3:54 am
- Forum: D2X-XL
- Topic: Muzzle Flash Textures
- Replies: 25
- Views: 7852
That should be simple. I don't have photoshop, but maybe the procedure is similar to Paintshop Pro: Copy the entire image to a new image (mask) Turn the mask into grayscales Added the mask as new mask layer to the original image Store the layer in an alpha channel delete the layer (deny to merge it ...
- Mon Feb 25, 2008 5:36 pm
- Forum: Descent Level Spotlight
- Topic: Anthology
- Replies: 24
- Views: 6628
- Mon Feb 25, 2008 10:08 am
- Forum: D2X-XL
- Topic: Muzzle Flash Textures
- Replies: 25
- Views: 7852
- Mon Feb 25, 2008 10:07 am
- Forum: D2X-XL
- Topic: Shield orb
- Replies: 1
- Views: 2911
- Mon Feb 25, 2008 9:45 am
- Forum: D2X-XL
- Topic: Muzzle Flash Textures
- Replies: 25
- Views: 7852
An easy way to add frames is to split one animation into its 3 frames. Then create frame 0-1 by computing the average of frames 0 and 1 and increase both brightness and contrast by 60 %. Create frame 1-2 by multiplying frames 1 and 2, using a division factor of 18. Apply some gentle smoothing (remov...
- Mon Feb 25, 2008 8:57 am
- Forum: D2X-XL
- Topic: Muzzle Flash Textures
- Replies: 25
- Views: 7852
- Mon Feb 25, 2008 8:48 am
- Forum: D2X-XL
- Topic: Muzzle Flash Textures
- Replies: 25
- Views: 7852
- Mon Feb 25, 2008 7:30 am
- Forum: D2X-XL
- Topic: How to have less faces in 3DS Max
- Replies: 32
- Views: 13044
Re:
wow - sounds like someone who never used Super Sheep's tool in the first place, has alot to say about nothing bad form bad attitude zombie999 Bubbalou, until you showed up here, Zombie and S-Sheep were having a well behaved and conducted conversation - no insults or hard feelings involved as far as...
- Mon Feb 25, 2008 5:23 am
- Forum: D2X-XL
- Topic: How to have less faces in 3DS Max
- Replies: 32
- Views: 13044
- Mon Feb 25, 2008 4:11 am
- Forum: Descent Level Spotlight
- Topic: Anthology
- Replies: 24
- Views: 6628
- Mon Feb 25, 2008 2:11 am
- Forum: D2X-XL
- Topic: descent2.de down - traffic limit exceeded - more info inside
- Replies: 19
- Views: 7995
- Mon Feb 25, 2008 2:02 am
- Forum: D2X-XL
- Topic: descent2.de down - traffic limit exceeded - more info inside
- Replies: 19
- Views: 7995
descent2.de down - traffic limit exceeded - more info inside
My monthly traffic limit (75 GB) has been exceeded already, so descent2.de is down. Since my bloody ISP neither allows me extra bandwidth for extra money, nor at least produces a meaningful error message when people are trying to access the site, I have already gotten some new webspace from a differ...
- Mon Feb 25, 2008 1:59 am
- Forum: D2X-XL
- Topic: Muzzle Flash Textures
- Replies: 25
- Views: 7852
- Mon Feb 25, 2008 1:58 am
- Forum: D2X-XL
- Topic: descent2.de dead????
- Replies: 10
- Views: 4302
- Mon Feb 25, 2008 1:57 am
- Forum: D2X-XL
- Topic: How to have less faces in 3DS Max
- Replies: 32
- Views: 13044
- Sun Feb 24, 2008 3:36 pm
- Forum: D2X-XL
- Topic: descent2.de dead????
- Replies: 10
- Views: 4302
- Sat Feb 23, 2008 6:14 pm
- Forum: D2X-XL
- Topic: descent2.de dead????
- Replies: 10
- Views: 4302
- Sat Feb 23, 2008 6:13 pm
- Forum: D2X-XL
- Topic: How to have less faces in 3DS Max
- Replies: 32
- Views: 13044
- Sat Feb 23, 2008 9:38 am
- Forum: D2X-XL
- Topic: descent2.de dead????
- Replies: 10
- Views: 4302
- Fri Feb 22, 2008 4:39 am
- Forum: PTMC Cafe
- Topic: Can I run Descent 1 in higher resolutions - like 2048x1536 ?
- Replies: 19
- Views: 1317
Yes, I am. I have considered Ogre, but Irrlicht looks better to me. You can only get so far with the D2 engine, and I want to create something that blows every Descent fan straight out of their socks (me included :D). We have quite a good team with people for modelling, texturing and sound, so there...
- Fri Feb 22, 2008 4:19 am
- Forum: D2X-XL
- Topic: Descent 2 - Destination Quartzon - does it work with D2x-XL?
- Replies: 6
- Views: 3833
- Fri Feb 22, 2008 3:09 am
- Forum: PTMC Cafe
- Topic: Can I run Descent 1 in higher resolutions - like 2048x1536 ?
- Replies: 19
- Views: 1317
I will not port Descent to the Q3 engine because that engine is hopelessly outdated. I will shoot for something up-to-date, like the Irrlicht engine. I also prefer it over any proprietary engine built by some single guy (which I suppose is yours Vlad, or am I wrong?). The Irrlicht engine has a lot o...
- Tue Feb 12, 2008 12:14 pm
- Forum: Descent Level Spotlight
- Topic: Anthology
- Replies: 24
- Views: 6628
You must have just rushed through it, destroying everything while passing it. It took me half an hour just to find my way back from the red key card to a red door ... It took me 10 or 12 hours to beat the level (and as good as every robot in it). Ok, I did a lot of debugging and bug fixing while pla...
- Tue Feb 12, 2008 11:42 am
- Forum: Descent Level Spotlight
- Topic: Anthology
- Replies: 24
- Views: 6628
- Fri Feb 08, 2008 5:33 am
- Forum: Descent Level Spotlight
- Topic: Boiling Point help
- Replies: 3
- Views: 2067
- Fri Feb 08, 2008 3:51 am
- Forum: Descent Level Spotlight
- Topic: Boiling Point help
- Replies: 3
- Views: 2067
Go back through the tubes to the room filled with water at its bottom. Move up to the grate below the room's ceiling. There's a ledge with a railing which you can pass through. Turn left and shoot the door to enter a small armory. Proceed from there (more puzzles ahead: You need to find out how to o...
- Tue Feb 05, 2008 3:04 pm
- Forum: Descent Level Spotlight
- Topic: Call out to all D2 level designers (old and new)!
- Replies: 312
- Views: 121577
- Mon Jan 14, 2008 8:17 am
- Forum: Descent Single Player
- Topic: d2 weapons, impressions *SPLIT*
- Replies: 44
- Views: 9410
- Sun Jan 13, 2008 11:43 am
- Forum: Descent Single Player
- Topic: d2 weapons, impressions *SPLIT*
- Replies: 44
- Views: 9410
- Sun Jan 13, 2008 4:21 am
- Forum: Descent Single Player
- Topic: d2 weapons, impressions *SPLIT*
- Replies: 44
- Views: 9410
- Fri Jan 11, 2008 2:09 pm
- Forum: Descent Single Player
- Topic: d2 weapons, impressions *SPLIT*
- Replies: 44
- Views: 9410
Re:
I just wanted to stress again how important I think it is that you included the -nostalgia switch (that also records demos to the old format) so ppl who wanna turn off all the fancy enhancements can play the 'original' game on modern computers. I hope you keep this up as well as any other author do...
- Wed Jan 09, 2008 11:47 am
- Forum: Descent Single Player
- Topic: d2 weapons, impressions *SPLIT*
- Replies: 44
- Views: 9410
Moon, I don't really know what you mean with that. I can say at least for D2X-XL that it does not change or override any of these settings w/o the user explicitly specifying it in the related menu. Or do I misunderstand something here? Or is there just no one using D1X-R for multiplayer? There is, a...