Search found 1021 matches

by DarkFlameWolf
Tue Feb 26, 2013 7:06 am
Forum: Descent Level Spotlight
Topic: K-Station - a ready, playable version.
Replies: 2
Views: 1553

Re: K-Station - a ready, playable version.

Don't care much for sendspace, but pop it on the DMDB and I'll take a gander at it.
by DarkFlameWolf
Tue Feb 26, 2013 7:04 am
Forum: Descent Level Spotlight
Topic: Sirius help! - Apocalyptic Factor level 14
Replies: 14
Views: 9817

Re: Sirius help! - Apocalyptic Factor level 14

That was sooooooo vague. Thankfully, level 15 was simple by comparison. However, a fly through trigger to open up the chain events that lead to the MASSIVE blue/yellow/red key secreted area? That was pretty counterintuitive. lol Anyway, beat the mission now. I can officially say I've beaten AF on Ac...
by DarkFlameWolf
Tue Feb 26, 2013 7:01 am
Forum: Descent Single Player
Topic: Favorite D2 Single-Player Campaigns
Replies: 75
Views: 11400

Re: Favorite D2 Single-Player Campaigns

There were ugly levels?! :( :cry: :o :shock:
by DarkFlameWolf
Mon Feb 18, 2013 9:34 pm
Forum: Descent Development
Topic: RBOTEdit Pog texture woes...
Replies: 1
Views: 1875

RBOTEdit Pog texture woes...

Okay, I am trying to replace textures for various robots via 'Load Pog' function of RBotEdit. Once I apply the new textures to the robot, the colors of the custom texture are all garbled and screwy. Is there any way I can fix this?
by DarkFlameWolf
Sun Feb 17, 2013 8:28 am
Forum: Descent Level Spotlight
Topic: Sirius help! - Apocalyptic Factor level 14
Replies: 14
Views: 9817

Sirius help! - Apocalyptic Factor level 14

I'm playing this set on solo, so its a bit harder than when you are playing it coop, as was intended. But I'm now stuck on level 14 with no idea where to go. (btw, level 12 boss...not nice. :rant: ) But I finally got the red key and I found the red door, except it was a one-cube wonder with a panel ...
by DarkFlameWolf
Sat Feb 16, 2013 8:37 pm
Forum: Descent Multiplayer
Topic: Descent for WiiWare & Descent 4?
Replies: 5
Views: 4400

Re: Descent for WiiWare & Descent 4?

Sucks too it has been over two years since the contract developer agreed to host Vignettes as an additional mission alongside First Strike. We even have a signed contract and EVERYTHING by all parties involved. So legally, its done. But we've seen nothing as a result of it. :rant:
by DarkFlameWolf
Thu Feb 14, 2013 10:13 pm
Forum: Descent Single Player
Topic: Favorite D2 Single-Player Campaigns
Replies: 75
Views: 11400

Re: Favorite D2 Single-Player Campaigns

That reminds me, I still need to play TEW with your soundtrack enabled, so where is that again? And how do I get it to work?
by DarkFlameWolf
Wed Feb 13, 2013 6:57 pm
Forum: Tech Forum
Topic: Descent 3 windowed mode, anyone know how?
Replies: 39
Views: 6559

Re: Descent 3 windowed mode, anyone know how?

Okay, so recording my D3 levels is a pipe-dream, got it :cry:
by DarkFlameWolf
Wed Feb 13, 2013 6:57 am
Forum: Tech Forum
Topic: Descent 3 windowed mode, anyone know how?
Replies: 39
Views: 6559

Re: Descent 3 windowed mode, anyone know how?

I tried Alt-Tab, that only shrinks it to the task bar, not in windowed form. Alt-Enter doesn't seem to work either. I tried launched the main.exe with -launched -windowed command lines, no luck there either. Full screen only. I plan to record some video on Descent 3, but my program needs it in Windo...
by DarkFlameWolf
Tue Feb 12, 2013 6:20 am
Forum: Descent Level Spotlight
Topic: New medium sized TRON level - The Purple Room
Replies: 3
Views: 2122

Re: New medium sized TRON level - The Purple Room

Yes, Sapphirewolf made some awesome textures. Thank you again! It really inspired me to go simple with my design style. Something I haven't done in a long time!
by DarkFlameWolf
Mon Feb 11, 2013 5:31 pm
Forum: Descent Level Spotlight
Topic: New 1 v 1 level - Alpha Quadrant 666
Replies: 2
Views: 1933

Re: New 1 v 1 level - Alpha Quadrant 666

I quit! No more! :rant:
by DarkFlameWolf
Mon Feb 11, 2013 5:31 pm
Forum: Descent Level Spotlight
Topic: New medium sized TRON level - The Purple Room
Replies: 3
Views: 2122

New medium sized TRON level - The Purple Room

http://i140.photobucket.com/albums/r35/zidane_matthew/purple2.jpg http://i140.photobucket.com/albums/r35/zidane_matthew/purple1.jpg A new medium sized level with 4 differently colored rooms: purple, green, blue and red. Based off the TRON textures built by Sapphire Wolf! Great for 3-4 players (or m...
by DarkFlameWolf
Fri Feb 08, 2013 6:17 am
Forum: Descent Level Spotlight
Topic: New 1 v 1 level - Alpha Quadrant 666
Replies: 2
Views: 1933

New 1 v 1 level - Alpha Quadrant 666

http://i140.photobucket.com/albums/r35/zidane_matthew/alfa6661.jpg http://i140.photobucket.com/albums/r35/zidane_matthew/alfa6662.jpg A fast and furious level meant for 2 players but can be played with 4. But any more and it gets nutz! Lots of detail but none of it hinders gameplay at all and is ju...
by DarkFlameWolf
Tue Jul 31, 2012 7:01 am
Forum: Descent Single Player
Topic: The Vertigo Series Praise thread
Replies: 47
Views: 11851

Re: The Vertigo Series Praise thread

Bosses as a whole in the Descent series are damn hard. Take away your cloaks and your invuls and you get bosses that are more than your typical faire challenge. :E
by DarkFlameWolf
Tue Jan 31, 2012 6:02 pm
Forum: Descent Level Spotlight
Topic: Rangers oriented D2 level - Castle de le Meurte
Replies: 5
Views: 3293

Re: Rangers oriented D2 level - Castle de le Meurte

http://www.enspiar.com/dmdb/viewMission.php?id=471

Final conversion to Descent 1 of my recent batch of levels. With 4 new quality Descent 1 levels for people to play in, hopefully they'll be a surge of Descent 1 games now! ha ha :P
by DarkFlameWolf
Tue Jan 31, 2012 3:32 pm
Forum: Descent Level Spotlight
Topic: Swansong - Azure Catacombs
Replies: 2
Views: 1902

Re: Swansong - Azure Catacombs

http://www.enspiar.com/dmdb/viewMission.php?id=470

And now we have a Descent 1 version for those who like Descent 1 purity! I also included (finally) a robot-anarchy version for those crazy Descenters who actually like that style of play! Enjoy!
by DarkFlameWolf
Mon Jan 30, 2012 11:38 pm
Forum: Descent Level Spotlight
Topic: New D2 Multiplayer Level - Infernal Cavern
Replies: 8
Views: 2955

Re: New D2 Multiplayer Level - Infernal Cavern

http://www.enspiar.com/dmdb/viewMission.php?id=469

Well now we have a Descent 1 version! Enjoy you Descent 1 purists!
by DarkFlameWolf
Mon Jan 30, 2012 8:18 pm
Forum: Descent Level Spotlight
Topic: An experiment - Arbiter Grounds
Replies: 1
Views: 1573

Re: An experiment - Arbiter Grounds

And now we have a Descent 1 version of the level with a more standard load out. Enjoy you Descent 1 players!

http://www.enspiar.com/dmdb/viewMission.php?id=468
by DarkFlameWolf
Sun Jan 29, 2012 3:15 pm
Forum: Descent Old Skool
Topic: DXX Rebirth Connection Problems
Replies: 8
Views: 5847

Re: DXX Rebirth Connection Problems

Okay, then the XL changes were not done by me then.
by DarkFlameWolf
Sun Jan 29, 2012 2:32 pm
Forum: Descent Old Skool
Topic: DXX Rebirth Connection Problems
Replies: 8
Views: 5847

Re: DXX Rebirth Connection Problems

There is an XL version of Enemy Within? This is news to me....O_o
by DarkFlameWolf
Sat Jan 28, 2012 5:30 am
Forum: Descent Level Spotlight
Topic: An experiment - Arbiter Grounds
Replies: 1
Views: 1573

An experiment - Arbiter Grounds

Well, I've been playing !!!NYSA!!! recently (probably because it is the one being most frequently played) and I can't see any other reason people love it so much other than its a good level for racking up quick, easy, fast kills. So with THAT PURPOSE in mind, I built this level and plugged in Azure/...
by DarkFlameWolf
Fri Jan 20, 2012 10:10 pm
Forum: Descent Level Spotlight
Topic: Swansong - Azure Catacombs
Replies: 2
Views: 1902

Re: Swansong - Azure Catacombs

For those who downloaded it once and like the new weapons, redownload again. All new weapons work fine now. Spread and Plasma have been fixed.
by DarkFlameWolf
Fri Jan 20, 2012 4:12 am
Forum: Descent Level Spotlight
Topic: Swansong - Azure Catacombs
Replies: 2
Views: 1902

Swansong - Azure Catacombs

This level was a joint venture between Sirius and I. I made the overall design structure and weapon load-out and basic texture decisions. Sirius then swooped in and custom-fitted the level to Descent 3 textures and made it look nice and pretty based upon the original texture decisions. There are two...
by DarkFlameWolf
Thu Jan 19, 2012 3:11 pm
Forum: Descent Multiplayer
Topic: Descent Task Force - A New Place For All Descent Gamers!
Replies: 18
Views: 7359

Re: Descent Task Force - A New Place For All Descent Gamers!

That's awesome flip, but I would like a little more variety in levels. Its one thing to master everyone in a playground you already love and know. But its quite another to go someplace completely unfamiliar and still master everyone. I am not saying this just to promote my own levels to be played (s...
by DarkFlameWolf
Tue Jan 17, 2012 3:23 pm
Forum: PTMC Cafe
Topic: Contacting Grant Hallman
Replies: 2
Views: 640

Re: Contacting Grant Hallman

So nobody knows how to contact him? Even those players who have been with Descent since the beginning?
by DarkFlameWolf
Tue Jan 17, 2012 2:36 pm
Forum: Descent Level Spotlight
Topic: D2 Level - Hive of Despair
Replies: 3
Views: 2278

Re: D2 Level - Hive of Despair

Like the player ship. And its super-funny looking to see Green Spiders afterburning all over the place! lol
by DarkFlameWolf
Tue Jan 17, 2012 2:22 am
Forum: Descent Level Spotlight
Topic: D2 Level - Hive of Despair
Replies: 3
Views: 2278

D2 Level - Hive of Despair

It took me quite a while to finally land upon a good design for this level. Its really not a typical MP design for a level. But it naturally allows for a good deal of dogfighting with some occasional tunnel ratting. Lots of routes to and from each location. New robot-infused player ship along with 4...
by DarkFlameWolf
Tue Jan 17, 2012 2:21 am
Forum: Descent Level Spotlight
Topic: New D2 Multiplayer Level - Infernal Cavern
Replies: 8
Views: 2955

Re: New D2 Multiplayer Level - Infernal Cavern

Well if its CTF compatible, it should be Hoard compatible. If I'm not mistaken, the CTF goals become Hoard goals.
by DarkFlameWolf
Sat Jan 14, 2012 8:41 pm
Forum: Descent Level Spotlight
Topic: Fast and Furious - Wolfie's Tea Room
Replies: 5
Views: 2424

Re: Fast and Furious - Wolfie's Tea Room

Nice pics Diedel!
And now we have a playvideo!
by DarkFlameWolf
Fri Jan 13, 2012 3:09 am
Forum: PTMC Cafe
Topic: Contacting Grant Hallman
Replies: 2
Views: 640

Contacting Grant Hallman

Can someone PM me his current email. I am in a bind. A while ago, I requested a program from him and he created Texfix for me. I used it extensively to port Lost Levels to Descent 1. I have need of the program again but have seemingly lost it on my end and it was never formally loaded onto the net. ...
by DarkFlameWolf
Thu Jan 12, 2012 2:08 pm
Forum: Descent Level Spotlight
Topic: Fast and Furious - Wolfie's Tea Room
Replies: 5
Views: 2424

Re: Fast and Furious - Wolfie's Tea Room

Whenever you want Ryujin! :P Even made a small video of a compilation of my four recent levels. Even has a sneak peek at my next level to be released soon! http://www.youtube.com/watch?v=C0XXjJHE630 Update! The floor of bricks has been lowered by 2 units to better claim Smart Missiles and Bomb packs...
by DarkFlameWolf
Thu Jan 12, 2012 6:24 am
Forum: Descent Level Spotlight
Topic: Fast and Furious - Wolfie's Tea Room
Replies: 5
Views: 2424

Fast and Furious - Wolfie's Tea Room

Blarget dared me to remake one of the most smallest, boxiest levels to ever...er...grace the Descent MP scene. Well I took him up on his dare and I made this extravagant level based off the original design. Its small, fast, and furious! Never a break! I hope people enjoy it! http://www.enspiar.com/d...
by DarkFlameWolf
Mon Jan 09, 2012 4:02 am
Forum: Descent Level Spotlight
Topic: Rangers oriented D2 level - Castle de le Meurte
Replies: 5
Views: 3293

Re: Rangers oriented D2 level - Castle de le Meurte

There is now even a video of the level in action with four players!

Note: I did not make this video so I am not liable for comments made. :P
by DarkFlameWolf
Sun Jan 08, 2012 6:06 am
Forum: Descent Multiplayer
Topic: Descent Task Force - A New Place For All Descent Gamers!
Replies: 18
Views: 7359

Re: Descent Task Force - A New Place For All Descent Gamers!

fair enough. And I even built a level specifically to go within their guidelines actually:

viewtopic.php?f=3&t=19035
by DarkFlameWolf
Sun Jan 08, 2012 6:05 am
Forum: Descent Level Spotlight
Topic: Rangers oriented D2 level - Castle de le Meurte
Replies: 5
Views: 3293

Rangers oriented D2 level - Castle de le Meurte

I made this level specifically in response to what I learned about what types of levels the Rangers like to play AND the weapon load-outs for such levels. So I did my best to build my level within those constraints and their rules and after a game of 4 people tonight, it was an absolute blast! Hopef...
by DarkFlameWolf
Sat Jan 07, 2012 1:32 am
Forum: Descent Level Spotlight
Topic: New Multiplayer D2 level - Damned Warehouse
Replies: 3
Views: 1807

Re: New Multiplayer D2 level - Damned Warehouse

I updated it as of this post with two more plasma, 1 more phoenix, 1 more set of quads/super lasers and 1 pack of homing missiles hidden with the cloak. The level simply doesn't feel like a shaker level to me. So I'm leaving it as is without one. Now Azure catacombs (my up and coming final level) , ...
by DarkFlameWolf
Fri Jan 06, 2012 10:52 pm
Forum: Descent Multiplayer
Topic: Descent Task Force - A New Place For All Descent Gamers!
Replies: 18
Views: 7359

Re: Descent Task Force - A New Place For All Descent Gamers!

Why DTF is better than the Rangers: They ACTUALLY LET YOU IN on games if you want to play a good round of Descent and there are no other games currently hosted. I tried various times to just join in on a fun game of Descent whenever a rangers game was up, but nope, I was denied every time. Given the...
by DarkFlameWolf
Fri Jan 06, 2012 10:14 pm
Forum: Descent Level Spotlight
Topic: New Multiplayer D2 level - Damned Warehouse
Replies: 3
Views: 1807

New Multiplayer D2 level - Damned Warehouse

A tri-level warehouse level with Quake 2 textures and a wide assortment of weapons. Lots of exits out of each area and no dead ends! Very detailed and smooth flowing. http://www.enspiar.com/dmdb/viewMission.php?id=410 Screenshots: http://i140.photobucket.com/albums/r35/zidane_matthew/warehs01.jpg ht...
by DarkFlameWolf
Tue Jan 03, 2012 4:05 am
Forum: Descent Level Spotlight
Topic: New D2 Multiplayer Level - Infernal Cavern
Replies: 8
Views: 2955

Re: New D2 Multiplayer Level - Infernal Cavern

I agree, that was an insanely fun game tonight. I hope to do that again! There is a non-shaker version which requires more skill to kill your opponent so that might appeal to those who dislike shakers and smart mines. I included both variants in the zip to appease both crowds.
by DarkFlameWolf
Tue Jan 03, 2012 12:44 am
Forum: Descent Level Spotlight
Topic: New D2 Multiplayer Level - Infernal Cavern
Replies: 8
Views: 2955

New D2 Multiplayer Level - Infernal Cavern

A great, small anarchy map that consists of two lava corridors connecting two larger cavern rooms. In the middle is a moderately large connecting room. The level isn't boxy and it has a lot of freeform design throughout. Lots of room and space to breath as well as a few sections for tunnel ratting. ...