Level/Mod Announcement

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Black Widow
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Level/Mod Announcement

Post by Black Widow »

For those who care:
Weapons Testing Complex

Level is going through final stages of beta testing and will be released next week.
pipsqueak10
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Post by pipsqueak10 »

I care, Can't wait to see it.
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Post by DigiJo »

looks very cool bw :)
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Post by Top Wop »

Freakin nice!

Cant wait for its release!
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Post by [TA]One »

I'm honestly not a fan of weapons mods. But what BW is about to release is something VERY special.

BW has put a tremendous effort into creating this complete set of new/modded weapons. And while he has somehow managed to make them well balanced and retain the D3 feel, he has made them different enough that they truly add an entertainment value that I haven't seen in any other D3-mod release.

If not liking D3 mods is the only reason for not eventually checking his level out, then you will truly be missing out.

-One
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Post by Suncho »

Why put it in a level and not a MOD?
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Neo
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Post by Neo »

Shut up, Suncho. :)

This level 0wnz. I've been beta testing it for months.
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Tangaroa
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Post by Tangaroa »

It looks awesome, can't wait to play in it.

Will be the first time ive used the phoenix cannon too, never got the full version of descent 2.
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Black Wildow has created Descent 3.5 !!

Post by [TA]Kracon »

There are so manny new things to this level.

Suncho you must see it to know the truth of BW's hard work.

We are doing the final testing tonight before it goes live.

When you play it make sure you try all the weapons for they are not what you think they are.

Everyone likes the vauss becuase you can see the case shells fly out off the gun ports!
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Post by Floyd »

Suncho wrote:Why put it in a level and not a MOD?
1st: it's way easier and doesn't require as much knowledge to implement it in a level than to make a mod with it.
2nd: a mod can still be made after the release of the level.
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Post by Neo »

0wned! :)
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Post by Suncho »

Neo wrote:Shut up, Suncho. :)

This level 0wnz. I've been beta testing it for months.
You also are a big fan of Subway Dancer. Samus_the_Dancer...
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Post by Suncho »

Floyd wrote:
Suncho wrote:Why put it in a level and not a MOD?
1st: it's way easier and doesn't require as much knowledge to implement it in a level than to make a mod with it.
2nd: a mod can still be made after the release of the level.
1st: I can do it for him in a day.
2nd: Yes but by putting weapons mods into the level, that causes the level to be potentially incompatible with certain MODs.

By having a MOD take care of it, you save the trouble of all these incompatibilities AND you can play with the weapons MODs in any level.
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Post by Neo »

Suncho wrote:
Neo wrote:Shut up, Suncho. :)

This level 0wnz. I've been beta testing it for months.
You also are a big fan of Subway Dancer. Samus_the_Dancer...
I liked Subway Dancer about a year and a half ago when it first came out. I got bored of it after about four or five months. =P

Nobody plays third-party MOD's because they don't auto-download like levels do.
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Post by Suncho »

Instareap and Team Instareap get played.

And by the way, most levels don't autodownload either (old urls).
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Post by Neo »

Yeah, but only InstaReap/Team-InstaReap are played once in a blue moon.

Nobody else wants to use the SDK for a game that only a few people play...and third-party MOD's were never too popular in D3.
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Post by Suncho »

And how many new levels do people actually play?
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Post by KaTaNa »

Suncho wrote:
Neo wrote:Shut up, Suncho. :)

This level 0wnz. I've been beta testing it for months.
You also are a big fan of Subway Dancer. Samus_the_Dancer...
Subway ROCKS; keeps me enjoying this fine game....
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Post by Duper »

Those are wonderful weapon models. I'm lookin forward to this. Well done. 8)
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Post by Dedman »

Look way cool. Can't wait.
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Post by Black Widow »

Level has been released :D

You can get it
here


Server ops should unzip the content of this file to their D3 root directory to prevent crashes at level end.
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Post by Skyalmian »

http://www.gameedit.com/descent3/review ... velID1=487

Grabbed it from this thread and posted it, then checked the webmaster account and saw the e-mail, haha.
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Post by STRESSTEST »

I have a 14 man server running. I'll leave it up for the weekend since I'll be at a lan
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Palzon
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Post by Palzon »

The new weapons and effects are impressive. I flew around for a bit but no one joined :(

i want to kill someone with the new cyclone thingy.
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Post by Lothar »

The new weapons look great -- unfortunately, the level was very large, so even when I did have one person join, we couldn't find each other.
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Post by STRESSTEST »

The server is now off
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Post by Sergeant Thorne »

Very impressive and a lot of fun, Black Widow! I am usually no fan of weapon mods, but this just struck me as being really well done.
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Post by Darkside Heartless »

This map is great! It looks like it could be used as a three or four team Anarchy
I love the frag gun :twisted:
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Post by Nightmare USA »

I know this thread is not newer , but I just wanted to congratulate you Black Widow on a nice contribution to D3!
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Post by AceCombat »

i love the vauss casings being ejected. and the TA Switch room, ROTF ive led about 10 people in there and toasted them :twisted: :mrgreen:
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Post by SSX-Thunderbird »

Posted the level to PD. Unfortunately the DF link isn't yet available because I don't have access to the mirror yet (or don't know how it works, one of those two).
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Testiculese
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Post by Testiculese »

Talk to Do_Checkor, Thunder.

I have only seen the screenies, but it looks pretty good, BW.
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