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What primaries are the least well-balanced in D3?
Laser  4%  [ 1 ]
Super Laser  4%  [ 1 ]
Vauss  4%  [ 1 ]
MD  26%  [ 7 ]
Microwave  4%  [ 1 ]
Napalm  11%  [ 3 ]
Plasma  0%  [ 0 ]
EMD  15%  [ 4 ]
Fusion  33%  [ 9 ]
Total votes : 27
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 Post subject: What primaries are the least well-balanced in D3?
PostPosted: Thu Feb 15, 2007 12:17 pm 
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Please feel free to explain why if you wish.


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PostPosted: Thu Feb 15, 2007 12:29 pm 
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I voted Fusion (of course, says everybody) because it's too easy for one shot or random kills. The hit sphere for a blob is about 1.5x it's visible radius, if you put that in a tank, you get a hit sphere of almost twice the radius of the tank. The only skill needed is to center it in the hallway and you're pretty certain of a kill.

What stinks is that 90% of the people who use it, can't use it in an open level, they stick to Indika or Kata, where there's no dodging room, and just rush into your fire to let go once and boom..dead.. What a yawner. No fight, no strategy, nothing.


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PostPosted: Thu Feb 15, 2007 12:37 pm 
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I voted for Fusion also. It is the most unbalanced of primaries.


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PostPosted: Thu Feb 15, 2007 2:58 pm 
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I had to go the opposite direction and choose Napalm, a weapon so underpowered and lacking in ammo that it's essentially useless. Even in its niche role, short range combat, it's outclassed by half the arsenal. At best, it's a support weapon, and that is by no means sufficient. The fact that a freaking flamethrower doesn't rule the \"no dodge\" situations outlined above says it all.


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 Post subject:
PostPosted: Thu Feb 15, 2007 3:47 pm 
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Fusion in D3 stinks. doesn't have the panache or aplomb that the fusion is supposed to have.


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PostPosted: Thu Feb 15, 2007 5:16 pm 
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Omega :P

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 Post subject:
PostPosted: Fri Feb 16, 2007 1:42 am 
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the omega's just funny :)


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PostPosted: Fri Feb 16, 2007 11:16 am 
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MD, just because of the amount of damage it deals out seems disproportionate to the ease with which it can be used.

Before the \"Fusion-bug\" fix (in the AntiCheat system on many servers now), I might have voted Fusion as well.

Personally, I love \"Plying the Purple\" of the Fusion. Of course, like Testi said, I think Fusion-lovers should play open levels more often... Fusion can actually be pretty effective in open areas if used well.


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 Post subject:
PostPosted: Fri Feb 16, 2007 11:59 am 
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They don't 'cause they can't.

What I can't stand is these types will spawn, and run run run avoiding all contact until they find Fusion, then they turn around and headrush you banging into your ship firing wildly, and with the hit radius and damage variance of Fusion (I once threw an uncharged shot and it took 90 shields off a GL, and a fully charged shot that only took off 30) you're dead before you can break contact. What ever happened to spawnkilling with the blues, or fighting your way to powerups?


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 Post subject:
PostPosted: Fri Feb 16, 2007 1:39 pm 
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Noticed someone put vauss up there.

Just curious, is it because you consider vauss useless and weak, or because it is an instant hit weapon? As I understand it, it is pretty nasty on LAN but terrible over the internet. I use it quite a bit of the time but I just like it for some reason. Probably since I modified the sounds and gave it, ejecting shell casings. ;)



\"Fusion Bug\"? Wondering what you mean by this? The fusion bug is simply the fact that the hit sphere is like 3-4 times larger than the actual blobs. When your hit by a tank, it's similar to being hit by the broad side of someone's house. ;) Only way I can think of to fix it, is to shrink the hit-sphere down. In which case, if you view it in OOFEdit, it is still HUGE.


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 Post subject:
PostPosted: Fri Feb 16, 2007 2:35 pm 
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Fusion bug is where two ship's shields are touching each other, and a fusion shot psses between them, the damage effect echos across the shields, multiuplying the damage.


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 Post subject: Re:
PostPosted: Fri Feb 16, 2007 3:23 pm 
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Testiculese wrote:
Fusion bug is where two ship's shields are touching each other, and a fusion shot psses between them, the damage effect echos across the shields, multiuplying the damage.


Yep, it's a bug in the game. A fusion-blob which would do 50 damage hits two ships at once should deal only 50 damage to each ship, but (depending on the rate the server calculates frames) the damage gets multiplied over and over and over by bouncing back and forth between players. I've seen it happen at least a few times on non-AC servers.

There have also been some endlessly-long threads here about it, debating whether or not "fixing" it would improve the game. :roll:


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 Post subject:
PostPosted: Fri Feb 16, 2007 11:15 pm 
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The MD is a little overrated in my opinion. I don't know why people don't use more traditional weapons such as the Super Laser.


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PostPosted: Fri Feb 16, 2007 11:46 pm 
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Because you can't dodge a MD shot by seeing it come at you.


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PostPosted: Sat Feb 17, 2007 6:32 am 
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MD, because you don't need to use your wits to get kills any more.


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PostPosted: Sat Feb 17, 2007 9:26 am 
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MD haters = people who cant shoot it
Fusion Haters = people who moth them
Vauss Haters = laggers


Omega - just has a FPS bug in conjunction with the sphere collision bug

Super lasers has the self induced FPS/lag/slideshow bug (cap your FPS peeps)


The missing Weapon is the Flare - that one gets my VOTE

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 Post subject: Re:
PostPosted: Sat Feb 17, 2007 1:41 pm 
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BUBBALOU wrote:
MD haters = people who cant shoot it
Fusion Haters = people who moth them
Vauss Haters = laggers


LOL!! :lol: How true!

(Guess it makes me a "lagger", then. I love the MD and Fusion, but I can't shoot vauss worth a crap. :P )


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PostPosted: Sat Feb 17, 2007 1:47 pm 
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Least balanced or most useless?

Most useless is the napalm. Its damn slow to kill and its only useful when you are just entering a dogfight between other opponents and you want to finish off an already weak opponent, and even then, good luck. It makes me wonder WTF the developers were thinking when they put that in.

Unbalanced? Hard to say since I consider some secondaries to be unbalanced. THe fusion is too easy to fire in Descent 3 than in Descent 2, where in D2 after you fire you are thrown back farther. Charging it also shakes you up more in D2 than in D3.


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PostPosted: Sat Feb 17, 2007 3:39 pm 
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Uff, hard to choose here... (so maybe they *are* nicely balanced ;))

It also depends on what kind of balance we're talking about:

MD dominates other weapons in open rooms. Fusion dominates other
weapons at close range in tight hallways. The microwave is the
least balanced between ships IMO. In a Phoenix it's less useful than
twin blues. In a BP it sprays death all over...

That's not to say other weapons are useless, of course. But few people
have them high up in their autoselect list.


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 Post subject:
PostPosted: Sat Feb 17, 2007 5:15 pm 
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D2 fusion is weak sauce, though.


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 Post subject:
PostPosted: Sun Feb 18, 2007 4:42 am 
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Napalm was cool in the D3 Demo.

Then again, the D3 demo was a better game than the real thing anyway.


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 Post subject: Re:
PostPosted: Sun Feb 18, 2007 3:02 pm 
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Testiculese wrote:
What stinks is that 90% of the people who use it, can't use it in an open level, they stick to Indika or Kata, where there's no dodging room, and just rush into your fire to let go once and boom..dead.. What a yawner. No fight, no strategy, nothing.

If you suck at fighting in a small area then you'll suck at fighting in a more open area.


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PostPosted: Mon Feb 19, 2007 3:16 am 
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there's nothing wrong with the MD.
The fusion has a bug, but other than that, it's fine.
The super lasers take way more leading skill, so should do more damage.

Vaus was awesome in D1...

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 Post subject:
PostPosted: Mon Feb 19, 2007 7:21 am 
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Vauss wasn't in D1... it was vulcan, and yes it was pretty powerful.


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PostPosted: Mon Feb 19, 2007 8:07 am 
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Vulcan in D1 and D2 is evil, even guass whores fear teh vulcan masters. PS : do not forget to eat your peas

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