BOZ

Meet the people you love to kill (and be killed by) in Descent!

Moderator: Do_Checkor

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Re: BOZ

Post by Do_Checkor » Tue Apr 12, 2011 4:37 pm

Brilliant Rob!

So that everyone knows: The BOZ currently don't free up slots for human players so I've set it the way that only 4 BOZ are in that server while I have 8 slots overall opened (by a belated setmaxplayers command).
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Re: BOZ

Post by Do_Checkor » Tue Apr 12, 2011 5:38 pm

A new version to fix the problem that the BOZ didn't free up player slots has been installed and tested OK. Please post some feedback if you run into any problems! :-)
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Re: BOZ

Post by Behemoth » Tue Apr 12, 2011 6:22 pm

Why is it set back to ascent?
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Re: BOZ

Post by SuperSheep » Tue Apr 12, 2011 9:51 pm

I have added Spawn and Type killing options and sent to Checkor. Spawn killing is configurable atm through the ini file, type killing is simply on atm. Out of time...gotta get some sleep.
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Re: BOZ

Post by flip » Wed Apr 13, 2011 6:25 am

Havn't had a chance to play em yet, and I see none up =/.
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Re: BOZ

Post by Do_Checkor » Wed Apr 13, 2011 7:00 am

The server is back up flip! You must have checked within the 10 minutes where I was reconfiguring the set to include the new settings :-)

For this new testing period I am changing levels quite often to fit the testers taste. Sorry Behe :-) I will definitely get back to the missions you suggested once the system proves to work as expected.

OK so the settings should be like this:

BOZ should not attack a typing player (via F8 ) after 2 seconds of the last fire (might be extended in the future - if possible).

BOZ should leave a player at least 3 seconds time before attacking after a (re-)spawn. Marcellus and Butch are exceptions on this and might fire straight away.

Dodging skill is now individual and should be similar to the aim skills. Exceptions are : BuddyHolly (dodges well, aims bad) and Jimmy (aims well but dodges bad).
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Re: BOZ

Post by Bagheera » Wed Apr 13, 2011 5:34 pm

Hehe they fire missiles now..I got my work cut out for me now...xD

Dont know if this has been dicussed yet, and i havent tested the new version but theres 2 things i noticed about the BOZ from the previous versions that were a bit of a pain...

D3's quads have a lot of funky coding behind them. While they SHOULD increase your laser's firepower x2 i think they only do it about 1.5 times. (ive tested with level mods) and they also reduce the fire rate slightly. I don't think the BOZ use that coding at all....pay attention the the rof of your quads and the quads of say a tank the next time you play one....you'll notice a huge difference..

Also it seems like they can rapid fire fully charged fusion. Nearly every fusion shot from a boz is almost always fully or nearly fully charged even tho you KNOW just from the short amount of time they fired the last shot it cant possibly be even partially charged
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Re: BOZ

Post by SuperSheep » Wed Apr 13, 2011 9:44 pm

Bagheera wrote:Hehe they fire missiles now..I got my work cut out for me now...xD

Dont know if this has been dicussed yet, and i havent tested the new version but theres 2 things i noticed about the BOZ from the previous versions that were a bit of a pain...

D3's quads have a lot of funky coding behind them. While they SHOULD increase your laser's firepower x2 i think they only do it about 1.5 times. (ive tested with level mods) and they also reduce the fire rate slightly. I don't think the BOZ use that coding at all....pay attention the the rof of your quads and the quads of say a tank the next time you play one....you'll notice a huge difference..

Also it seems like they can rapid fire fully charged fusion. Nearly every fusion shot from a boz is almost always fully or nearly fully charged even tho you KNOW just from the short amount of time they fired the last shot it cant possibly be even partially charged
I actually introduced the fusion charge bug by accident in the last release. It is fixed now and the botz now have another interesting behavior. Nice catch!

The quad laser vs regular lasers does appear to be fine. I have a weapon fire delay that is based on presence of quads, and anticheat should kick the AI player if they were firing too fast. That is one thing AC is very good at.


Also added type stop fire delay as configurable option so server ops can configure how long after a players starts typing, they become a non-target. This can also be set to always a target (typekiller)

Enjoy peeps! And props to Checkor for hosting the BOTZ!
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Re: BOZ

Post by pipsqueak » Thu Apr 14, 2011 9:18 am

They fire secondaries now! As if I didn't have enough problems with the primaries!
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Re: BOZ

Post by flip » Fri Apr 15, 2011 5:55 am

Heh, it seems like everytime I get some free time, the BOZ are goners :)
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Re: BOZ

Post by Do_Checkor » Thu Apr 28, 2011 7:22 am

Indika5 once more...

My Display died out the other day, my NAS has got some issues and now one of my Laptops died out. I'm sorry but I need a couple of days to buy and rebuild here - that's why I got a little silent. Unfortunately I barely got any feedback on the recent changes, too. C'mon guys - help me out with some testing on the recent additions ( type killing and spawn killing) :-)
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Re: BOZ

Post by Freakster » Wed Sep 14, 2011 7:22 pm

I like the change to Stadium. Whenever that was done. I still see the BOZ are still blood seeking though :x
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Re: BOZ

Post by Alter-Fox » Sat Nov 19, 2011 9:50 pm

Hmm... I finally figured out why I can never get any kills on the BOZ -- why the level is always a death-fest of me.

I was so bad at D3 for so long, I developed a playstyle of tricking my opponents into letting themselves get killed -- because I've never been good enough to just use the weapons like everyone else. Sometimes my aim is much worse, sometimes I just can't dodge... yadda yadda yadda. So I fake you out and fool you into letting me kill you (and for the longest time I didn't really know that's what I was doing).

So the problem with the BOZ, for me, is that they have no minds to fool! I can't trick them because they're AI. And that's could be why when I do kill them it's so unsatisfying -- it's only because the server decided to let me get a kill.
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Re: BOZ

Post by Alter-Fox » Mon Nov 21, 2011 7:26 pm

Oh... did I mention I made up a backstory for them?
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Re: BOZ

Post by SuperSheep » Wed Nov 23, 2011 11:05 pm

Alter-Fox wrote:Oh... did I mention I made up a backstory for them?
Interesting...do post it
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Re: BOZ

Post by Alter-Fox » Thu Nov 24, 2011 4:53 pm

Well...

Mia is the daughter of Honeybunny and either Fabio (yes I call him that) or Lance. Both Fabio and Lance are convinced that they are Mia's father and this started a multi-lifetime, deadly feud between them. Pumpkin is Fabio's legit son from a different marriage, who was convince to join the battle by his father even though he didn't want to. Honeybunny didn't want them to fight at all so she put a curse on all the family (and Fabio/Pumpkin or Lance, since no one knows which of them is in the family and which isn't), including herself. The curse causes them to be endlessly reincarnated until either Fabio or Lance dies peacefully. This didn't work, so Honeybunny joined the fight herself to try and stop them.
Meanwhile, Mia is a murderous psychopath who has no problem killing either her mother, her father, or her possible half-brother. Considering how her father is acting (whichever one he is), she's probably made him proud.
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Re: BOZ

Post by SuperSheep » Fri Dec 09, 2011 9:05 pm

Alter-Fox wrote:Well...

Mia is the daughter of Honeybunny and either Fabio (yes I call him that) or Lance. Both Fabio and Lance are convinced that they are Mia's father and this started a multi-lifetime, deadly feud between them. Pumpkin is Fabio's legit son from a different marriage, who was convince to join the battle by his father even though he didn't want to. Honeybunny didn't want them to fight at all so she put a curse on all the family (and Fabio/Pumpkin or Lance, since no one knows which of them is in the family and which isn't), including herself. The curse causes them to be endlessly reincarnated until either Fabio or Lance dies peacefully. This didn't work, so Honeybunny joined the fight herself to try and stop them.
Meanwhile, Mia is a murderous psychopath who has no problem killing either her mother, her father, or her possible half-brother. Considering how her father is acting (whichever one he is), she's probably made him proud.
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Re: BOZ

Post by Terminal Error » Wed Feb 15, 2012 3:53 am

If it's not too much to ask, could we get an American server running a BOZ game?
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Re: BOZ

Post by roncli » Sat Dec 29, 2012 2:04 am

Played these bots tonight for the first time. They're very impressive, way better than the ones in the old Domination mod. The pyro was the only ship, including my skippy feenii, at 50% efficiency on the one game in Ascent I played all the way to 100. They tend to do poorly with napalm rockets and mortars, which lead to 25-35 suicides a piece. (I had 9 by comparison.)

They are also susceptible in Ascent to going down a long hallway where there is a hole in the floor at the end, but never taking the hole... meaning if you saw a bot go down that hallway, you had em trapped. I will admit to using that to my advantage more than a few times. :)
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Re: BOZ

Post by Do_Checkor » Thu Apr 11, 2013 2:37 pm

FYI: I am running a second BOZ server on Descentforum.NET 4.09 - which basically is the rig of www.Descentforum.DE - NOT the same machine as the other Descentforum.NET 3.XX games / www.Descentforum.NET. The Descentforum.NET 4 server is not very powerful (but a hosted server as well) - so weird effects might be possible - well - and lag of course.

Also I'm still open for level / setting suggestions :)

Thanks!
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Re: BOZ

Post by Behemoth » Fri Apr 26, 2013 2:35 pm

Hey checkor, mind changing one of the BOZ levels to D-Day? and the other to Vamped?
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Re: BOZ

Post by Do_Checkor » Fri Apr 26, 2013 3:09 pm

No, I don't mind - I'll give it a go straight away :)
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Re: BOZ

Post by Behemoth » Fri Apr 26, 2013 4:27 pm

Thanks man, i appreciate it
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