How the Mass Driver could have been "fixed"

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Burlyman
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Re: How the Mass Driver could have been "fixed"

Post by Burlyman » Tue Dec 25, 2012 12:52 am

All of the weapons are n00by because nobody uses them anymore.
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Re: How the Mass Driver could have been "fixed"

Post by Sergeant Thorne » Tue Dec 25, 2012 11:12 am

You're a ... n00by ... ;)
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Re: How the Mass Driver could have been "fixed"

Post by Burlyman » Wed Dec 26, 2012 3:31 am

yeah i don't like fighting robots.
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Re: How the Mass Driver could have been "fixed"

Post by Sergeant Thorne » Wed Dec 26, 2012 8:29 pm

Me neither. Always thought they should be as easy to connect with as opponents in multiplayer. And if the little bastards are really going to get kicked around by your first vauss bullet, then it should also take them out. That's the second worst thing about fighting robots. The first is lack of hit feedback (damage indicators). In multiplayer the shields take care of that. The third is weak AI.

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Re: How the Mass Driver could have been "fixed"

Post by Behemoth » Mon Dec 31, 2012 3:18 pm

You guys talking about big levels reminded me of WA2 also, Had some great CTF games in there, we need to get some more people playing!
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Re: How the Mass Driver could have been "fixed"

Post by Burlyman » Sat Jan 12, 2013 6:14 am

Those big levels have no place in a game like Descent.
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