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Re: How the Mass Driver could have been "fixed"

Posted: Tue Dec 25, 2012 12:52 am
by Burlyman
All of the weapons are n00by because nobody uses them anymore.

Re: How the Mass Driver could have been "fixed"

Posted: Tue Dec 25, 2012 11:12 am
by Sergeant Thorne
You're a ... n00by ... ;)

Re: How the Mass Driver could have been "fixed"

Posted: Wed Dec 26, 2012 3:31 am
by Burlyman
yeah i don't like fighting robots.

Re: How the Mass Driver could have been "fixed"

Posted: Wed Dec 26, 2012 8:29 pm
by Sergeant Thorne
Me neither. Always thought they should be as easy to connect with as opponents in multiplayer. And if the little bastards are really going to get kicked around by your first vauss bullet, then it should also take them out. That's the second worst thing about fighting robots. The first is lack of hit feedback (damage indicators). In multiplayer the shields take care of that. The third is weak AI.

Wow. I just experienced a flash-back that resulted in the urge to play Descent! WA2 in particular. That hasn't happened in a long time. Gotta get my main machine back up and running... and on a desk...

Re: How the Mass Driver could have been "fixed"

Posted: Mon Dec 31, 2012 3:18 pm
by Behemoth
You guys talking about big levels reminded me of WA2 also, Had some great CTF games in there, we need to get some more people playing!

Re: How the Mass Driver could have been "fixed"

Posted: Sat Jan 12, 2013 6:14 am
by Burlyman
Those big levels have no place in a game like Descent.