3DS Max Question: Controlling Particle Creation?

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Pink Panther
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3DS Max Question: Controlling Particle Creation?

Post by Pink Panther »

I'm trying to animate a gun firing bullets, but with the particle systems and animation that I've been able to produce so far with Max's default particle plugins, all I can choose is basically Off or Machine-Gun. What I really need is something where I can create a keyframe that basically says "Fire Bullet" and causes an emitter to emit one particle. Is there a way to do this?
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Defender
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Post by Defender »

I think this is where max scripting comes in.
You'd need to make a script that said to create so-and-so particle emitter, set it to these settings, and run it for n number of frames.

I'd say just search google for what you need, as when I used to work with max I'd seen a lot of tutorials on its scripting.
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Robo
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Post by Robo »

I'll look into it for you later when I get back from school. I've done it before.
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Warlock
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Post by Warlock »

well if you are useing Max6 u can use Partical Flow. but with the normal partical system just setup a birth rate and u should beable to get an good effect.

p.s.
if your wandering what PFlow is heres a little 4mb vid of it
http://mtlstream02.discreet.com/streami ... w_150k.wmv
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Robo
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Post by Robo »

Warlock has it.
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Post by Pink Panther »

Okay, thanks guys, I'll try that...
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Warlock
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Post by Warlock »

did it work for ya?
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Post by Pink Panther »

It's a complicated particle system, and so far I haven't been able to get it to do what I want. I'm just slow, though. :|
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Nitrofox125
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Post by Nitrofox125 »

You could also try custom attributes hooked into some kind of particle system or maybe even objects in the gun.
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