TEW Secret Level 2 - unreachable items in reactor roorm

Descent mission help and more WARNING: Spoilers inside!

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hori
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TEW Secret Level 2 - unreachable items in reactor roorm

Post by hori » Fri May 01, 2009 9:45 am

In TEW´s secret level 2 (not Level 8 as I first wrote - sorry!) in the reactor room there are 4 compartments containing goodies.
There are 2 hidden switches, too.
One of them opens 2 of the compartments but the other one does nothing.

I checked in DLE and found this:
Cube 215, Side 1 = Trigger 12 -> opens access to cubes 221 and 222
But Cube 210, Side 1 is no trigger (although having the trigger-texture)
So access to cubes 219 and 220 is nowhere to get :-(

Intended (to nag players :-)) or bug?
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Post by DarkHorse » Sat May 02, 2009 2:50 am

Not sure actually. DFW has some pretty diabolical puzzles in her secret levels but that doesn't sound like it was intentional.
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Post by hori » Sat May 02, 2009 4:40 am

That´s why I asked.
Nagging the player by showing him unreachable items doesn´t fit the fair style of TEW.

(btw.: it´s really nice - and fair! - of you to hide a fullmap in each level - thanks a lot for that!)

DLE shows that the two compartments are connected with no trigger at all and that one of the hidden triggers isn´t connected to any targets...

Is it possible that adding another \"make robots\"-trigger (there are many of those in the reactor-room) after already having reached the trigger-limit simply deleted one one of the already existing ones - in this case one of the hidden open-walls-triggers?
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Post by DarkHorse » Sun May 03, 2009 1:20 am

Maybe. I don't think I've ever run into the trigger limit to test that.
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Post by hori » Sun May 03, 2009 3:26 am

There are 20 triggers in the level by now.
-> trigger-limit not hit (tried adding a 21st trigger - no problem there.)

Weirdly enough:
After flying wildly through the level I suddenly seem to *have* the Ammo Rack equipped.
One can pick up the barred items by just flying around close to the wall (at least in D2X-XL that is).

But:
The item only exists *once* in the mine and is *still there*, hovering peacefully!

Strange...
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Post by DarkFlameWolf » Tue May 05, 2009 5:42 am

I checked my level once and nothing seems out of order with the triggers. I do remember making sure all items were accessible before release.
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Post by hori » Tue May 05, 2009 7:15 am

Thanks for checking!

But please do not mind any more since I already moved on (currently in Level 10).

Being able to pick up the Ammo Rack and the Smart Mines *through the bars* was good enough for me :-)

Btw.: as far as I know this was completely impossible in original-D1/2 - seems to come with D2X-XL and it´s different item-handling...
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Post by DarkFlameWolf » Thu May 07, 2009 6:13 pm

yeah...sucks about that. >_> I asked Diedel to fix this, but he didn't.
The set does get a good deal harder until it starts owning you, so don't give up. The feeling of accomplishment is great. :P
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Post by Sirius » Thu May 07, 2009 11:29 pm

Might be on the way. If it's on sourceforge, it's at least there to be seen.
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Post by Darth Wang » Sun May 10, 2009 7:48 am

What are TEW and DFW?
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Post by Sirius » Sun May 10, 2009 1:22 pm

TEW = The Enemy Within
DFW = someone who posted in this thread. I'll let you figure out which. :D
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