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 Post subject: Brimspark System actually rules!
PostPosted: Wed Apr 17, 2013 2:13 pm 
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Joined: Mon Jun 15, 2009 3:03 am
Posts: 1364
Location: Ringing Satan's Doorbell
Just playing through these levels and well... they're fine! Real fine in my opinion. Expansive yet cohesive, with adventurous cube geometry, yet not adhering to any particular concept. The textures, while vivid and flashy, aren't imposing and actually feel quite naturalistic and most of them wouldn't be out of place in D1 - several would have actually been very welcome, I'd say.

While the levels 9-12 aren't quarter as hard as their likewise-numbered equivalents from D1, they are quite enjoyable to explore. But the difficulty curve is an altogether different issue.

I wonder, though, will I manage to make a level that big for the Brimspark theme? I'd sooner run out of ideas! Perhaps it would indeed be better to just start by spamming cubes and worry about the textures when that's done...

Descent 1,5: Level layouts done: 32/54 Secret level layouts done: 1/6

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