Vignettes Level 15 (or D2 Enemy Vignette 14) crash (Rebirth)

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kakhome1
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Vignettes Level 15 (or D2 Enemy Vignette 14) crash (Rebirth)

Post by kakhome1 » Tue Jul 18, 2017 5:16 pm

I posted this on the Rebirth Bugs forum, but would like to know if anyone else gets this error.

Download the nightly build of Rebirth dated 6/14/2017 (if you're not already using that): http://www.dxx-rebirth.com/download/dxx ... 17-win.zip

Now open either version of Vignettes; if using D1 go to Level 15 and if using D2 go to Level 14 (same level). Shoot the first door open. In both cases I get an immediate crash "invalid notside" error. Do you get the same result when doing as described previously?
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Re: Vignettes Level 15 (or D2 Enemy Vignette 14) crash (Rebirth)

Post by LightWolf » Tue Jul 18, 2017 8:45 pm

I know that level has a door bug with the red door - that may be related. Normally using DLE to check for errors will auto-fix the issue. The issue in question may or may not be the same one that I'm referring though.
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kakhome1
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Re: Vignettes Level 15 (or D2 Enemy Vignette 14) crash (Rebirth)

Post by kakhome1 » Tue Jul 18, 2017 9:18 pm

I did check mine in DLE then clicked save. That didn't fix it but I'm not sure I did the right thing in DLE. What should I click in order to fix all detected issues and then how do I save the edited rdl into the hog?
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Re: Vignettes Level 15 (or D2 Enemy Vignette 14) crash (Rebirth)

Post by LightWolf » Wed Jul 19, 2017 3:35 am

You did exactly what would have fixed what I was referring to, so it must not be that.
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Re: Vignettes Level 15 (or D2 Enemy Vignette 14) crash (Rebirth)

Post by DarkFlameWolf » Thu Sep 21, 2017 7:09 pm

For the D1 version anyway, I made sure there were 0 bugs in the DLE-XP level checking thingy before calling a level finished.
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