Megaman: Revenge of the Fallen Release Thread

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Megaman: Revenge of the Fallen Release Thread

Post by DarkFlameWolf »

It have been 6 years in the making (since 2008!) but Jman and I (Yes, THAT Jman) have been working on and off together on a Megaman game. Granted, it doesn't have any new graphics (or very little) and no new music, but that's because at the early stage of production where we could have used spriters and/or musician, nobody was willing to help us. It wasn't until the last few years of production that got offers, but by then, it was already past the point of no return. History of the project aside, this is one of my most ambitious games yet and will feature all these things:

- 20 challenging platforming levels

- 10 devious robot masters (11 if you count the hidden boss)

- 21 tank pieces to find

- 3 Rush upgrades

- 7 chip upgrades

- Brutal Boss Rush mode

- Scoring system (ala Mega Man 1) that rewards you the better you do

- Easy Mode for those who hate challenges

Released Date Nov 27, 2014, download it here: http://rpgmaker.net/games/2406/

Pre-Launch Trailer:



Screenshots:
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Re: Megaman: Revenge of the Fallen Release Thread

Post by CDN_Merlin »

Reminds me of the 90's.
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Re: Megaman: Revenge of the Fallen Release Thread

Post by Sirius »

I assume it's supposed to :)
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Re: Megaman: Revenge of the Fallen Release Thread

Post by DarkFlameWolf »

Ver 1.2 is out! Alongside a nice collection of fixed bugs! I also altered quite a few level design aspects which should appease those players who cried foul on the unfair aspects of certain design decisions! Hopefully this plays a lot smoother! Thanks everyone for the help on fine tuning this beast! It still is difficult and will require practice and skill to beat however!
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Re: Megaman: Revenge of the Fallen Release Thread

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Version 1.3 is released! http://rpgmaker.net/games/2406/downloads/6396/
This is the definitive version of the game now. Barring any other bugs that might crop up, for which we'll release minor updates for, there should be no more drastic changes to the game, levels or its difficulty. You either need to adapt or quit, your choice. I tried to smooth out all the rough patches, but I'm holding firm to my overall difficulty setting.

Finally, in this version, I've released all the maps of the game in all their uncompressed glory. So for those who like to scour over the maps to find every detail and/or secret, you can do so here. I've also included all the completed rooms of the scrapped 100 Room Challenge idea. Unless there is enough interest for the feature, I don't think we'll complete it, but at least see what it could have been! Crazy combinations of obstacles and ideas meant to tax your platforming skills to the limit!

Either way, redownload and enjoy the game anew or for the very first time!

-Darkflamewolf
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Re: Megaman: Revenge of the Fallen Release Thread

Post by DarkFlameWolf »

Ver 1.4 is out!
Thanks for all the patience and stuff during this time while we fixed a crapton of bugs and offered you D-Pad support. Finally! No more sliding woes for those who were stuck utilizing joysticks! We also addressed the issue of having the Mega Buster not blast through weak enemies as well as increase the speed of Rush Jet slightly to make it more speed runner savvy. There is a bunch more we did but you can check out the dev log for that on the download page (http://rpgmaker.net/games/2406/downloads/)! This 'should' be the final, definitive version of the game file now!
As for the biggest addition: Hard mode! It is truly sadistic with an increased amount of enemies all placed in the wrong spots to completely screw you. Not to mention you take double damage from everything! So upgrades like the Recover Chip, EX Recover and others will suddenly become quite important to you. I know it can be beaten buster only because I've done it. But I don't think it can be beaten without taking a hit. Good luck to anyone who attempts that challenge!
Enjoy the game again everyone and for those who have yet to play it, enjoy it for the first time!
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