|D3Edit Help Contact List
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|Author:||Kyouryuu [ Wed Mar 10, 2004 11:29 pm ]|
|Post subject:||D3Edit Help Contact List|
If you understand D3Edit, share your knowledge! Volunteer your time by helping newcomers learn D3Edit!
Here is a listing of IM addreses and people who are freely available to assist with your D3Edit problems and other facets of Descent 3 editing.
Feel free to add yourself to this list. Please state you IM, time of the day when you are usually around, and what your skills are:
Hours: about 8am - 10:00am PST
Skills: D3Edit, DALLAS scripting
|Author:||Robo [ Thu Mar 11, 2004 2:06 am ]|
Hours: Around 5pm - 11pm GMT (Weekdays), and all saturday and sunday unless im out.
Skills: High polygon modelling, bug fixing, special effects, Custom models/objects/sounds etc - plus the general know-how of D3Edit.
|Author:||Darkside Heartless [ Thu Mar 11, 2004 9:52 am ]|
HOURS: 3-11PM weekdays, 12-12 weekends
SKILLS: Low to mid-poly modeling, OOFEditor, Quicktest, D3Edit, some DALLAS and minor texturing.
|Author:||DigiJo [ Fri Mar 12, 2004 6:25 am ]|
icq: 125995447 (i rarely use icq, mail is the best chance to get me)
-terrain, external /internal mines.
-custom objects /ships etc.
-a little bit of uv-mapping / templates
-4 pm to 7 pm est
|Author:||OnetoomanyDumplings [ Sat Mar 13, 2004 10:45 am ]|
Hours: 3-5 PM on weekdays. I'm not on messenger too often, so just send me an email if you can't get me.
Skills: Most of D3Edit functions, very basic DALLAS, and basic OOF and GAM editing...
|Author:||Floyd [ Sat Mar 13, 2004 12:07 pm ]|
online sporadically, best is to email me.
can give advice in d3edit (beta 9 as of now) for the geometry bar, texture bar, object bar, sound bar, quicktest bar, custom textures, usage of custom mission hog and most of the room functions (world view).
camera slewer and message bar, too
also geometrical how-to's and tips&tricks, lighting and some dallas (if i find the objects ).
UPDATE: D3 SDK / MOD programming
|Author:||Draco [ Fri Apr 23, 2004 8:49 pm ]|
Skills: I know a good amount of MODing, such as making robots, weapons, objects and putting then into the level. I of course know how to make a level and DALLAS scripting.
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