Does D3Edit import UV mapping data?

For Descent, Descent II and Descent3 level editing and modification assistance.
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DarkHorse
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Does D3Edit import UV mapping data?

Post by DarkHorse »

I'm going to attempt to export a mesh from another application, and I'm interested in doing the UV mapping there instead of having to endure D3Edit's tools.
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Duper
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Post by Duper »

And?


are you wanting to know if it can be done?
DarkHorse
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Post by DarkHorse »

Yes.

I could just reinstall D3Edit myself of course, since I'll need to do that anyway. But laziness is definitely my style. ;)
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Sirius
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Post by Sirius »

2ORF 0.9 (from PD) readme:

Code: Select all

- ASE to ORF  ASE is the Ascii-export of 3D Studio MAX. The big 
              advantage is that this file can contain the texture 
              UV-data. This data defines how the texture is 
              streched or srhinked and so on. So if you used the 
              UV-map-modifier in 3DSmax then this information 
              will be imported in the ORF.
              If you decide to use ASE then please ensure
              that only \"Mesh Definition\", \"Mapping Coordinates\"
              and \"Geometric\" is checked. Leave the rest
              at the default values. (Frame # 0, 4 Decimals
              precision)
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