* FAQ    * Search  * Register * Login 
Active topics
Unanswered topics

All times are UTC-06:00



Post new topic  Reply to topic  [ 8 posts ] 
Author Message
 Post subject: Procedural Textures
PostPosted: Mon Nov 19, 2007 12:18 am 
Offline
DBB Ace
DBB Ace
User avatar

Joined: Sun May 11, 2003 2:01 am
Posts: 172
Just imagine if a descent variant had procedural textures. Benefits are:
1-Way smallet texture/action size
2-Almost Infinite resolution
3-Easily viewable detail
4-Special Effects
5-You can even apply procedural effects to the old 64X64 descent textures to increase the detail and make them look better.:)

Procedural Textures: Gaming's Future


Top
   
 Post subject:
PostPosted: Mon Nov 19, 2007 6:26 am 
Offline
DBB Master
DBB Master
User avatar

Joined: Fri May 28, 1999 2:01 am
Posts: 5426
ICQ: 28874658
Website: http://www.povterminal.net/
Location: Bellevue, WA
Descent 3 has some extent of procedural textures, but they are relatively limited in capability.

Procedural textures are also not fast, but there are ways to accelerate them, albeit I imagine at the expense of filesize.


Top
   
 Post subject:
PostPosted: Mon Nov 19, 2007 11:24 am 
Offline
DBB Master
DBB Master
User avatar

Joined: Thu Nov 22, 2001 3:01 am
Posts: 9205
WLM: biffski@yahoo.com
Location: Beaverton, Oregon USA
true, but \"size\" is kinda considered a non-issue these days. That is a pretty sick lookin picture. Absolutely amazing! rendering that in real time is a ways off and several thousand dollars in the ol' box! ;)

however, the artist needs to learn what busted tile looks like. The edges are a bit too smooth and rounded. Looks cool though.


Top
   
 Post subject:
PostPosted: Tue Nov 20, 2007 12:41 pm 
Offline
DBB Alumni
DBB Alumni
User avatar

Joined: Fri Apr 30, 1999 2:01 am
Posts: 5775
ICQ: 37279425
Website: http://www.kyouryuu.net
AOL: kyouryuu32
Location: Isla Nublar
I think procedural textures are definitely something to look at in cases where space is at a premium. It worked well on Roboblitz because that was back when Microsoft had the 50 MB cap on games, and making a 50 MB Unreal Engine 3 game is extremely non-trivial, let me tell you! It may also come to work quite well on the large, sandbox games like GTA where there are huge limitations on how much detail any one object can have since you are rendering an entire city.

It's not going to take off, though, although some middleware developer comes out with a solution that emphasizes speed and most importantly ease of creation. Math scares most artists and most sane people. :)


Top
   
 Post subject: Re:
PostPosted: Tue Nov 20, 2007 4:55 pm 
Offline
DBB Master
DBB Master
User avatar

Joined: Thu Nov 22, 2001 3:01 am
Posts: 9205
WLM: biffski@yahoo.com
Location: Beaverton, Oregon USA
Kyouryuu wrote:
Math scares most artists and most sane people. :)


gee.. where does that leave Lothar? :lol:


Top
   
 Post subject: Re:
PostPosted: Tue Nov 20, 2007 7:04 pm 
Offline
Defender of the Night
Defender of the Night

Joined: Thu Nov 05, 1998 12:01 pm
Posts: 13452
Location: Olathe, KS
Duper wrote:
Kyouryuu wrote:
Math scares most artists and most sane people. :)


gee.. where does that leave Lothar? :lol:


The looney bin. ;)


Top
   
 Post subject:
PostPosted: Wed Nov 21, 2007 4:51 am 
Offline
DBB Master
DBB Master
User avatar

Joined: Fri May 28, 1999 2:01 am
Posts: 5426
ICQ: 28874658
Website: http://www.povterminal.net/
Location: Bellevue, WA
Just like me, I guess.


Top
   
 Post subject:
PostPosted: Wed Nov 21, 2007 2:39 pm 
Offline
DBB Ace
DBB Ace
User avatar

Joined: Mon Jun 05, 2006 9:55 pm
Posts: 138
ICQ: 120335134
Website: http://www.wc3banlist.de
WLM: jan-steffens@web.de
Yahoo Messenger: gamma5js
AOL: gamma5js
Location: Germany
Farbrausch's \"fr-041: debris\" demo is the best demo using procedural textures I have seen so far.

Compare the size of the demo to the detail it shows. :o

http://www.theprodukkt.com/debris

They also made a small FPS game using the same engine.

http://www.theprodukkt.com/kkrieger


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 8 posts ] 

All times are UTC-06:00


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  



Descent'rs have piloted these pages
 
The layout and contents contained within this site are © DescentBB.net 1997-2006.
Descent, Descent II are © Parallax Software Corporation.
Descent III is Outrage Entertainment.
Descent is a Trademark of Interplay Productions.

Miner Wars™ is trademark of Keen Software House s. r. o.
.


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group