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 Post subject: D2 polymodel editor...
PostPosted: Mon Apr 07, 2008 4:59 pm 
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DBB Cadet
DBB Cadet

Joined: Mon Apr 07, 2008 4:46 pm
Posts: 4
I can't find a good way to create custom robots in D2, only able to edit existing ones with rbotedit and similar programs. I downloaded robot construction kit and couldn't load because I didn't have Tahoma. I downloaded tahoma and put it in dozens of folders, some are-
C:/windows/system32
........../system/fonts
........../system
........../system32/fonts
C:/fonts (new folder)
anywhere else I should have tahoma?
Alternitavely, is there any way I could get polytron alone without the robot construction kit? Or is there any alternative editor for robots that lets you make your own polymodels instead of editing d2's defaults?
Also, I downloaded GXedit, when I start it it says \"File Error- couldn't find VBRUN300.dll\". Any way I could make this work?


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 Post subject:
PostPosted: Mon Apr 07, 2008 5:21 pm 
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DBB_Master
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Joined: Thu Nov 05, 1998 12:01 pm
Posts: 9485
Location: Capital Of Canada
For the Tahoma font, did you load it using Control Panel/Fonts? Might be the problem.


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 Post subject:
PostPosted: Mon Apr 07, 2008 5:28 pm 
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DBB Cadet
DBB Cadet

Joined: Mon Apr 07, 2008 4:46 pm
Posts: 4
Tried it... still didnt work


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 Post subject:
PostPosted: Tue Apr 08, 2008 12:11 am 
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DBB Alumni
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Joined: Fri Apr 30, 1999 2:01 am
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You're going to need that Descent Network DLL pack. I think Tahoma is just the canary in the mine, so to speak. If you don't have Tahoma, you don't have the DLLs these programs expect. Not sure where to get this pack, though, but someone must know.


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 Post subject:
PostPosted: Tue Apr 08, 2008 4:03 am 
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DBB Ace
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Joined: Mon Sep 20, 2004 6:34 pm
Posts: 343
Location: Boone, NC
Is this what you had in mind?

http://www.descent-network.com/cgi-bin/ ... inf=inf001

http://www.descent-network.com/cgi-bin/ ... gi?kit=rck

(See the comment on the Version 1.1 pack)


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 Post subject:
PostPosted: Tue Apr 08, 2008 5:12 am 
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DBB Master
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Joined: Fri May 28, 1999 2:01 am
Posts: 5426
ICQ: 28874658
Website: http://www.povterminal.net/
Location: Bellevue, WA
The best model editor for D2 is still Truespace, to be honest. (At least anything that will export reliably to .COB; sadly Blender doesn't seem to.) That in combination with cob2pm and rbotedit yields far better results than you can possibly get with Polytron.

I do have a program that can brute-force Polytron models to render properly, but it's not for the faint of heart, needless to say...


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 Post subject:
PostPosted: Tue Apr 08, 2008 10:10 am 
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DBB Benefactor
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Joined: Tue Aug 24, 1999 2:01 am
Posts: 4193
ICQ: 6955979
Website: http://bubbalou.event3dstudios.com
Location: Dallas Texas USA
truespace 4.3 became a free use program i have it on cd from 3dworld plus I own the original 4.1 up to version 6

but for his needs just go here

http://www.caligari.com/products/truespace/ts3/

_________________

I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence.


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 Post subject:
PostPosted: Tue Apr 08, 2008 11:07 am 
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DBB Ace
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Joined: Sun Aug 08, 1999 2:01 am
Posts: 244
omg I haven't heard the name TrueSpace in well over a decade! I remember having that wayyy back in the day. Cool program!! :D


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 Post subject:
PostPosted: Tue Apr 08, 2008 3:40 pm 
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DBB Cadet
DBB Cadet

Joined: Mon Apr 07, 2008 4:46 pm
Posts: 4
K thanks, I'll try out truespace see if that works :)


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 Post subject:
PostPosted: Tue Apr 08, 2008 8:31 pm 
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DBB Master
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Joined: Thu Nov 22, 2001 3:01 am
Posts: 9205
WLM: biffski@yahoo.com
Location: Beaverton, Oregon USA
I think that should be 3.2 Bubba. ?? That's what's for d/l at any rate. Thanks for the link!


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 Post subject:
PostPosted: Wed Apr 09, 2008 4:05 pm 
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DBB Cadet
DBB Cadet

Joined: Mon Apr 07, 2008 4:46 pm
Posts: 4
Akula- I got the first version of dllpak like you suggested, now i can run half a dozen programs. :D Thanks!


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